Snow Peak's journey began in 1958, when founder Yukio Yamai, an accomplished mountaineer, created his own line of superior gear out of the dissatisfaction with available products.
The sweet spot between hardcore/gabber and terror. 200-240 bpm is our peak!
Cuddling releases a wonderful chemical called "Oxytocin" and we can't get enough of it. Puppies with piglets, Dogs and Cats, or even a Cuddle Puddle between a Lion, Tiger and Bear A Cuddle Puddle is 2+ pets together cuddling. No posting videos or pictures of you hugging your pet.
Can someone explain the operative differences between the benq 2050a and the benq 2150st? Love you all
These are a few commonly used terms in our scriptures, and hence I thought of explaining them. Before continuing to read this, know that I'm a follower of Advaita Vedanta, but I also believe in Yoga Philosophy, and believe that Dvaita, Vishishtadvaita and Advaita are all true just from different perspectives. But in this post, I'm going to speak from the perspective of Advaita (Non-Duality). I do not want any debates, but will be happy to have normal civilised discussions.
• Brahman, the unexplainable: Brahman is the supreme / super-consciousness that is beyond the mind (material consciousness) and the body. Brahman is the reality that is beyond material reality, yet pervades the latter throughout. It's the infinitely large, yet infinitely small. It's the reservoir of all knowledge, of which only a fraction is known in the material world. Brahman holds the multiverse within it, yet, is beyond the multiverse. Brahman is the Supreme-Self. The one and only Self that is the true identity of people in the material world. They like to identify themselves with their bodies and minds, or even thoughts, but the true fact from a perspective is, all of us are the same Self, that is, Brahman.
Brahman is of two types, though they are the one and the same: Nirguna and Saguna Brahman. Brahman without form, and Brahman with form (material substance) respectively. Respectively, they are also known as Para and Apara Prakriti.
• Atman: Atman is, from a perspective, synonymous with Brahman. There is no difference between Atman and Brahman, both are one and the same.
• Purusha: Purusha is synonymous with formless Brahman (Nirguna Brahman) / Aatma / Para Prakriti.
• Prakriti: It's the original form of material substances. The original material existence with a balance of all the three Gunas / Qualities of material nature. What I'm referring to here is Apara Prakriti, since Prakriti when used as an individual term usually refers to that. This Prakriti is synonymous with Saguna Brahman.
• Jivatman: Remember when Sri Bhagavan said that he sits in the hearts of all living beings as the Self? From the Yogic perspective, Jivatman is the connection-point between Purusha and Prakriti. The heart is the connection-point between Nirguna and Saguna Brahman, which is why the living entity, known as Jiva, arises.
• Jiva: Just the living entity. Formed due to Nirguna (Purusha) coming in contact with Saguna Brahman (Apara Prakriti).
Thank you, I've tried my best. Hare Krishna 🙏
I've experimented a bit with Pace Pro and I like it a lot for a race where I know in advance what the goal is and the main question is whether or how I'll achieve it. But sometimes, especially with a longer race, I go into a race with a few different possible goals in mind, depending on how well things are going.
I'd love to be able to go into a marathon with Goal A in mind, then decide partway through that actually, this is feeling like a good day and I'd like to aim for a specific faster time, or to fall back to a more modest goal if it's not a good day. Is there a way I can adjust my time goal on the fly, and let my Garmin recalculate the upcoming splits based on the new goal?
I don't mind setting out a few different Pace Pro plans in advance and pushing a few buttons to switch from one to another, if that will work, but I don't know whether if I switch to Plan B, my watch will understand that I'm already halfway through the race or not.
Any tips for getting this kind of flexibility? I know I can just look at time ahead/time behind if I like, but that won't help me decide how hard to take this hill, given a specific new goal I have in mind.
Hello people, I hope you are well, this is going to be my first video game Reddit post which is impressive (considering that I'm always on the political subreddit haha) and it occurred to me to think about Mario Party, after having played it a lot and thought a lot.
It is one of my favorite Mario sagas and video games in general, always revolutionizing the term as franchises such as Mario Kart do, but unfortunately it declined a lot throughout its games and was highly overexploited.
RULES:
I will not include the following games:
- Mario Party-e (Game Boy Advance e-Reader peripheral, 2003)
Processing img g4wmbsvg4dpa1... - Mario Party Island Tour (Nintendo 3DS, 2013)
Processing img lvi9hcow3dpa1... - Mario Party Star Rush (Nintendo 3DS, 2016)
Processing img jy4iwyb04dpa1... - Mario Party The Top 100 (Nintendo 3DS, 2017)
Processing img fi6rpl844dpa1... - Mario Party Superstars (Nintendo Switch, 2021)
Processing img aak96rjy4dpa1... The reasons are because they are games that I didn't play, The Top 100 and Superstars are more a remake or even remaster, and one is more of a board game with just a few minigames with a peripheral that I doubt very much that those who had a GBA would have had it.
The very rare and exclusive Japan-exclusive Mario Party arcade games made by Capcom and Banpresto will also not be included and no unofficial games will be included.
I will put positive and negative points and with a note at the end based on my personal opinion and I will use some other criticisms that I will leave in the description if you want to find out more
And in case I need to say it, from the worst to the best
Now that it's all said, let's get started and enjoy:
First I will start with the bad, horrible or what would only be mediocre.
13 - Mario Party Advance
Of all the Mario Party, this is possibly considered one of the most disappointing, boring and bad
Processing img zsgbpur75dpa1... Bad points:
1- The game changed completely, going from being a party game to grab coins and have the most stars with mini-games. To a bad and generic single player RPG game replaced with minigames to solve missions
2 - The main mode and the important thing of the game, Shroom City and next to the missions, makes the game very repetitive
3 - The multiplayer game is quite poor, something curious considering that it is a game OF THE PARTY GENRE
Speaking of the previous point, although it has fifty (50) mini-games, forty-two (42) of them ARE ONE-PLAYED, which means that there are only eight (8) multiplayer mini-games.
4 - Some missions consist of trial and error like the search for Klepto and the search for Dolphin.
5 - There are also repetitive and easy missions such as characters like Goomba, Mole Monty or a penguin who needs help with GAMBLING ADDICTION (WTF?, on top of that the game has an E rating)
Ironically those minigames tend to be very easy.
6 - The music and sound are recycled soundtracks from Mario Party 3 and 4 but with low quality, and their soundtracks are among the worst in the franchise
7 - There's no minigame practice and no image or video of minigame gameplay during the instruction screens (the latter is something that's been used since the first Mario Party game), which means new minigames will be harder to figure out understand for an average player, and by the time the player understands the basics of the minigame, it is likely that they have already failed the minigame at least once. Technically, you could use practice as a power-up in Mini-Game Attack, but you can't practice a minigame otherwise.
8 - Some minigames are very difficult to complete in Shroom City due to lack of time or very high objective scores, for example Sled Slide and Sort Stack. In most cases, there is little to no room for error, and usually making a mistake once in a minigame is all it takes to lose the entire minigame.
9 - After getting all the Gadgets and minigames in Shroom City, there is little replay factor. For the most part, you have to complete the Challenge Land modes to try and earn enough coins to get the remaining items in the shop, which includes a Power Star device that costs 100,000 coins (good luck trying to win fifteen mini-games in Mini-Game Attacks or all eight dueling minigames in Duel Attack to get the required 100000 coins, because minigames only get much harder over time and messing it up once will force you to start over).
10 - If you manage to complete most if not all of the mini-games successfully and complete all tasks quickly, it will only take you a few hours (6-18) to complete Shroom City, and it's also easy to complete Shroom City in a single run (minus some quests that are character specific, like a quest from Mr. I that requires playing as Peach and one from Dorrie that requires playing as Yoshi).
11 - No voice acting at all. Even the announcer at the beginning of the minigames that says "Start" or "Finish" has been replaced with a Lakitu. While it would be excusable if it was one of the first Game Boy Advance games, this game was one of the last GBA games to be released and previous Mario games such as Super Mario Advance and Mario Golf Advance had voice acting. Even the previous "portable" Mario Party game, Mario Party-e had voice acting.
12 - Only four playable characters, being Mario, Luigi, Peach and Yoshi. Even in Mario Party 1 and 2 you can choose up to 6 different characters.
Good points
1 - It was the first Mario Party game on a laptop, so thanks for the try
2 - The graphics are pretty decent (or even good) for a late GBA game
3 - The music, although it is recycled, can be a memory for Mario Party 3 players mainly.
4 - Some other minigames are entertaining, like the two-player minigame that parodies curling or some platform.
5 - Some of the Gadgets are quite nice to play, and there are actually more Gadgets (61) than there are minigames. Some Gaddgets are also multiplayer on a single console, which means that it is possible to play all Gaddgets properly without the need for another Game Boy Advance.
6 - The game also comes (in its box) with a paper bonus board, which can be played by cutting out the parts from the game manual and using the game to roll the dice and play the gadgets and mini-games.
Final Calification: 4.52/10
12 - Mario Party 9
Processing img d7riocyqhdpa1... Possibly one of the most controversial and controversial games in the series (although hey...not as much as The Last Of Us Part II either) Due to its large number of changes
Bad Points:
1- First and foremost, this game introduced the car mechanic, which was a very bad idea to begin with and made many fans of the series upset. This was primarily due to previous
Mario Party games receiving weaker reviews from critics for the repetitive concept, so Nd Cube attempted to rework the series in hope of gaining better reception from critics without any consent or care to fans.
The joke of Mario Party was a board game, with large and creative maps in which a lot of things could happen to you, even if you were lucky or last (Or roll ten (10)) The board can handle you so that I didn't win, basically it was UNPREDICTABLE, but in this game they changed the freedom of being able to move to a horrible car and with smaller maps to compensate for it.
In fact, the game pretty much removes the luck factor from the previous games, to the point where only winning the minigames (with the exception of one or the other lucky minigames)
2 - Items are the worst in the franchise, they changed items like orbs or even candy from the previous game and replaced them with DICE, literally one of the "Best Items in the Game" It's just a 10 sided die, something that SINCE THE FIRST, MARIO PARTY AND ANY OTHER BOTH DESKTOP AND PORTABLE WAS SOMETHING YOU ALWAYS HAD.
3 - The music isn't bad, but it's not as memorable as the Gamecube, and it's not even on the heels of the Nintendo 64.
4 - Bob-omb Factory and Magma Mine are infamous for having crippling methods of losing many Mini-Stars. In Bob-omb Factory, you get a Bob-omb on your car that explodes after moving ten spaces. In Magma Mine, lava will eventually rise and rolling too low can result in getting caught in it. Both the Bob-omb and the lava make you lose half of your Mini-Stars, and it is extremely crippling to the point where having a Bob-omb explode on you or being burnt by the lava is instant loss of the game.
5 - The 2-vs.-2, battle and duel mini-games are gone.
Speaking of battle mini-games, there's a battle space and you can still battle for Mini-Stars, but you just play the same old free-for-all mini-games instead of unique 4-player mini-games.
6 - The battles with Whomp and King Bob-omb in the Bob-omb Factory are annoying since they are mostly luck based.
7 - The story mode is literally three (3) player games (although at least it's better than Mario Party 8)
Good Points:
1 - The graphics increased the quality better, unlike those of 8 that were recycled from 4 (or 5 and 6) But with better shading quality, mainly for being the last official Mario game for the Wii
2 -Bowser Jr's minigames are quite good in themselves and can remind you of the minigames of the Mario Party 2 item minigames in which Koopa Kid appeared
3 - It has 7 boards, which, although they are linear, can have their fun moments.
4 - The cars themselves are pretty well designed for the dashboards (at least)
5 -It is the first game in the series where everyone earns coins depending on their position without counting the coin minigames and the 4 player team minigames from Mario Party 1 where you could also lose coins, which is a good thing that later installments would use.
5 - AT LEAST he tried to renew himself and be different, although he did quite badly.
Final Calification: 4,89/10
Now I'll start with the mediocre to average
11 - Mario Party 8
Processing img na12yw87tepa1... Bad Points
1 - The story is rather bland and simple, being a candy contest
2 - Although this point will be ambiguous, on the one hand it is very good that they take advantage of the control mechanics for the minigames, exploiting their capabilities like WarioWare, it also makes a large part of the minigames boring because they will be somewhat repetitive.
3 - The boards without counting Koopa's hotel board (the most original board in the game) and Bowser's final board (with its unique elements such as Bowser Candy reminiscent of the Bowser Mushroom from Mario Party 2, 3 and 4) are very linear. or designed for the CPU to literally bowl you more.
4 - The graphics feel recycled from Mario Party 4 with better shading.
5 - The game has fewer minigames compared to previous installments, having only 73, Mario Party 5 had seventy-five (75) minigames and Parties 6 to 7 had more than eighty (80) minigames.
Add to that that of the 75 mini-games, 27 ARE DUELING
6 - Test for the Best, can be VERY FRUSTATING if you want to pass all the minigames perfectly, as a curious fact time will change if it is the PAL version of the game so as not to make it so complicated
Good Points:
1 - The carnival theme of this game works very well with a series like Mario Party.
2 - The Candy mechanic is fun to use, some can transform you into things like a ball and a vampire
3 - 14 playable characters. You can play as a Blooper and a Hammer Bro Now and you can even play as your Mii in certain Minigames.
4 - The extras in this game are very well done, the minigames and you can even buy taunts while waving the remote.
5 - There are some fun extra minigames such as Moped Mayhem and Canyon Crusaders.
The game even had a somewhat mixed reception, giving it a 5.2/10 on IGN and a 6.5/10 on Gamespot which are very low ratings for a Mario game, New Super Mario Bros 2 was rated better and that's what a lot of people thought complain that it was too easy
Final Calification: 5.65/10
10 - Mario Party 10
Processing img azuoovhtyepa1... Bad Points:
1 - Compared to the previous game, it feels like a more watered down version of Mario Party 9, but stripping it of all the stuff that made it at least somewhat salvageable, as almost every feature in 9 became more sterile. thanks to the devs who made the game easier and less fun than before and the reason 9 was bad was because it was easier for newer players and changed certain things about the formula which while not bad innovate but it did it in a bad way, which was less in this one since it is much more simplified and repetitive than 9, which considering that this was going to be the second NDCube title for home console should have given the small studio time to improve the Mario Party 9 stuff, but sadly they didn't.
2 - Speaking of which, It has the same flaws as Mario Party 9, such as the not well executed car mechanic, generic boards, and the music sometimes being forgettable.
3 - To play traditional Mario Party (in the form of Amiibo Mode), you need Amiibos. (At least is only a mod, and isn´t the garabe of Animal Crosiing: Amibo Festivial)
4 - The Amiibo mode itself is just a bare bones version of the traditional
Mario Party, and the board itself is just a square.
5 - There isn't a Story Mode nor any Rival or Adventure that serves as the main campaign for the game unlike in the Hudson Soft games (expect 1 and 2) and Mario Party 9, as your only limited to either the Mario Party, Bowser Party or the Amiibo Party modes instead which don't have a lot of content in them and can feel a bit stale at times.
6 - While Bowser Party isn't a bad mode, Bowser is
extremely overpowered:
Bowser can use multiple dice blocks, which makes easy to get to Team Mario. However, even if a player is eliminated (meaning that the maximum Team Mario can go with the dice blocks is 18), he always has 4 (meaning that the maximum is 24).
Some of the Bowser Party minigames takes away more hearts than they should, especially Bowser's Clawful Climb.
As if Bowser wasn't already overpowered, if he rolls low enough, he gets to roll again, which is unfair, as there aren't any spaces for Team Mario to reroll.
Only 3 of the 5 boards are playable in Bowser Party, which is rather questionable since the other 2 boards available could've at least fit well with Bowser Party since all they needed to do was tweak them a bit and that's it, which they sadly didn't do unfortunately, making the Bowser Party mode a wasted opportunity in general.
7 - The game doesn't support Pro Controller. Without the GamePad, you're forced to use a Wii Remote instead.
8 - The game does not have an online mode, which is already UNACCEPTABLE considering that it is an Eighth generation game from 2015, and he was able to take advantage of the fact that at that time Nintendo still did not charge for online
Good Points
1 - Amazing and beautiful graphics.
2 - Improved character roster, which pleased many fans of the series. Rosalina and Spike make their Mario Party debuts as playable characters, Donkey Kong makes his return since Mario Party 4, while Toadette makes her return since Mario Party 8.
3 - The mini-games are fun and most of them are already unlocked at the start.
4 - Bowser Party is an interesting mode and fun mode, even if it could've been better (if it was more balanced).
5 - It brought back 2 vs 2 minigames.
6 - The amiibo party mode is an interesting idea and was an attempt at bringing back the traditional Mario Party gameplay, and there's a minigame at the end of each round.
Final calification 5.75/10
9 - Super Mario Party
https://preview.redd.it/qoaopxgkkqpa1.png?width=554&format=png&auto=webp&s=d61357d8dfd12348e5a4ef3061a10828693a59c1 Bad Points:
1 - Although this Mario Party made many improvements compared to its somewhat badly received predecessors. He also made several setbacks
2 - Character dice still go from 1 to 6, and for the worse now they each have their OWN STATS, which can make it very unfair.
3 - The allies in the game aren't bad, but they don't offer as much material as they did in Mario Party 3's duel mode, they just give you some extra dice that can help you beyond that from time to time.
4 - There are only 4 BOARDS, while in the previous games there were at least 6
Speaking of which, a lot of his boards are very short and easy without a lot of events to make it unique.
5 - Some items like the classic dueling glove or the double star card only appear in certain scenarios.
6 - Although they added online mode, it is only something unacceptable for minigames knowing that it was already an obligation to put it in party mode.
Good Points:
1 - The game has very good graphics and very shiny character designs
2 - The minigames are very well done, and it is one of the few games on the Switch to use and exploit the control functions well.
3 - A huge number of characters, having a total of 20, with 16 starters and 4 to unlock and even some of the previous Mario Party returns
4 - The elements although they are not that good, they return to their classic mode instead of simple dice and some are very useful to use
5 - This Mario Party is the first since Mario Party DS to go back to the classic formula with new stuff, so at least an attempt was made to do so.
6 - In an update, they FINALLY added the party mode online
Speaking of this last point, the coins also make a comeback and even with the addition of Mario Party 9 in which depending on your position you will get more or less coins instead of always only 10
Final calification: 6.15/10
Now let's go for the good games
8 - Mario Party DS
https://preview.redd.it/g8s7lxx8ztpa1.png?width=1000&format=png&auto=webp&s=8e8eb8180cfecc0437fc096dddf3e373ecfdcfaf Good Points:
1 - Pretty decent graphics for a DS game
2 - Very good minigames, which make good use of the capabilities of the consoles
Speaking of which, a good number of minigames surpassing Mario Party 8 by one (74 minigames)
3 - Good story and the context in how the minimizer shrinks all the characters
4 - The Toadette board and the Bowser Pinball are very good
5 - You can play multiplayer without cable and only with a copy of the game like in New Super Mario Bros, something that few DS games have
6 - The boss battles are entertaining, mainly against Kamek and the final boss.
7 - The game has a better single player experience unlike the bad Mario Party Advance game.
8 - Many of the older puzzle minigames such as Bob-Omb Breakers (from Mario Party 4) and Piece Out (from Mario Party 5) return in this game, which can be a throwback to fans of Mario Party 3 through 7.
9 - Lots of replay value, especially collected items
10 - It is probably (at least from the ones I played and from my point of view) the best portable Mario Party
11 - Good way to say goodbye to the saga being the last game released by Hudson Soft before it dissolved and merged with Konami.
Bad Points:
1 - The story mode is somewhat short and easy, mainly because there are only 10 turns, when in the past it was at least 20 for the best duration
2 - The first battle against Petey Piranha is known to be the most difficult (in my childhood, I had a hard time beating him) And the others like the Hammer Bro and Dry Bones are extremely easy, except the one with Bowser
3 -Items and items are pretty bad in this game
Hexes (known as hexes) are just a cheap replacement for the Mario Party 6 and 7 orbs, which while it's nice that they're free to use, aren't as much fun as the old ones.
The main problem is the items, which although they have returned to the form of an element since Mario Party 4, have several problems
First of all there are useless items like Warp Dice Block that just teleports you to a random place
There are also super advantageous items like the star pipe (which is a replacement for the magic lamp from Mario Party 2, 3 and 4 or the flutteWigger orb from Mario Party 5, 6 and 7) which is a very cool item though , the problem is that it is too cheap costing only 15 coins, while the items in other games cost between 20 to 30 coins.
Worst of all is that you can now buy ALL THE ITEMS UP TO THREE SPACES IN YOUR INVENTORY BY PASSING ONLY ONCE IN THE STORE, although this sounds good in practice it is very unfair because you can have more than 45 coins and if you are lucky and the item is in the store (normally, at the last five rounds) You can buy three star pipes winning the game more easily.
Mario Party DS received mixed to positive reviews. It currently has a 7.3 on IGN, who called it "a huge leap over the last portable rendition."
Final Calification: 6.59/10
7 - Mario Party 6
https://preview.redd.it/8g882scqhxpa1.png?width=256&format=png&auto=webp&s=54bdf049c3643a39db4b015889ee5e263a03280e Good Points:
1 - The graphics are decent, although they use the same designs as Mario Party 4 and 5
2 - They added day and night that changed every three turns on all boards, like the horror land board from Mario Party 2
3 - There are a fair number of mini-games and a great selection
4 - You can make purchases with stars of many things
5 - Mario Party 5 orb slots improved them, even if you fall into your own trap, it no longer affects you and gives you five coins
6 - The boards are very large and entertaining
7 - Finally you can buy your own orbs, unlike the previous game where they were given to you for free, but it was totally random.
8 - It has several quite good game modes including the extras.
Bad Points:
1 - They added something new that ended up being crap, which is the microphone, an accessory that connects to Slot B of the Gamecube Memory Card
The problem that it is very imprecise and you have to know and speak English perfectly and it is very difficult to use it
Luckily it's not required to play, you can disable the microphone minigames or just play with the L and R button actions
Besides that the microphone accessory was made only for SIX GAMES: Mario Party 6, Mario Party 7, Karaoke Revolution Party, Odama, Chibi-Robo!, and Densetsu no Quiz Ou Ketteisen. (and of those three are exclusive to Japan)
2 - The Soundtracks are hardly memorable compared to the fifth game and back.
3 - The Endurance Alley mode is a TOTALLY BROKEN mode, you have to play 100 random minigames without losing, the problem is not that the difficulty increases, but that there are minigames that are literally based on luck like Pitifall that can go out there and if you lose you go back to start from the beginning
Also it is not mandatory or necessary to unlock anything and you earn almost nothing worthwhile, just 10 STARS, although fortunately they corrected this in the PAL version a bit
Curiosities: Trap Ease Artist, Same Is Lame, Pitifall, and Trick or Tree are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
Final calification: 6.72/10
6 - Mario party 7
https://preview.redd.it/7sahieh8vxpa1.png?width=256&format=png&auto=webp&s=830cc0bc99acab54063f511c2b0cfe57b709d398 Good Points:
1 - Graphics improved quality in part at least
2 - The character-specific color coding was eventually removed.
3 - The game is the first to offer six bonus stars, all of which are random instead of three as in previous games making it much more competitive.
4 - The boards are gigantic, based on different places in real life such as China and Japan
5 - It is one of the Mario Party with the largest number of minigames without counting the recycles or remakes like the top 100 or the Superstars, having 88 minigames.
Speaking of which, it's the classic Mario Party with fewer mini-games of pressing a single button very quickly.
6 - Toadsworth's microphone minigames are like Mario Party 3 Game Guy, but better because your bet is optional
7 - Pretty good story mode of traveling to different parts of the world on a cruise (who knows you Oddysey)
8 - There is a store to buy many of the things in the game that is literally called "Duty Free Shop" Apparently in an anarcho-capitalist paradise
Bad Points:
1 - Koopa Kid is no longer a playable character and this is his last major appearance.
2 - The character orbs, while useful in their own ways, are imbalanced. The Triple Shroom and Magic orbs are extremely good and can be used at anytime, while others like the Fireball or Egg orbs are situational and can only be good when the opportunity presents itself.
3 - Speaking of which, although it has a very good amount of mini-games, unfortunately there are very few 4-player ones with only thirteen is these.
Final Calification: 6.89/10
5 - Mario Party 4
https://preview.redd.it/9gj5xn0d40qa1.png?width=320&format=png&auto=webp&s=5600e3809fcfc4707022f9db2272cb9d8d17e6f7 Good Points:
1 - The graphics are spectacular, and the character models are very well done for being from 2002, so much so that the character designs remained almost unchanged until Mario Party 8 on the Wii.
2 - The minigames are very well done and it is possibly the Mario Party with the most entertaining and fair minigames
3 - It is one of the last Mario Parties to have memorable soundtracks, they are not as good as the first ones but they are quite good
4 - The gift mode lengthens and makes the duration of the game replayable
5 - It is the first Mario Party that can be played as a team in party mode.
6 - It is the last game in the series (until Mario Party 10) in which Donkey Kong is playable.
It is also the last game where the magic lamp and the Bowser mushroom appear (although the latter is almost impossible to see in action).
7 - It has good game modes and extra minigames like Beach Volleyball, where you can play with all the characters in the game, including the non-playable ones that are the hosts like Toad, Koopa Troopa, Shy Guy, Boo, and even Koopa Kid and Bowser (only exception is Goomba because is the referre)
8 - Some memorable boards like the one with the casino-themed Goomba
9 - The dialogue can be humorous at times, an example is when the rules of Darts of Doom is being explained, a Koopa Kid says "The player with the least points..." and then the fan holding Koopa Kid says "Gets a back rub!"
10 - It is the first, last and so far only Mario Party to use a CGI scene in the intro and also to be the first to have the 3D boards, although the direction of the map is flat until Mario Party 5
Bad Points:
1 - There aren't many minigames even though they are super cool, there are only 60, while Mario Party 2 had 65 minigames (although some of those were enhanced editions of the first game) and Mario Party 3 had 71 minigames.
Other than that there is no/they removed the duel category in the minigames, the closest thing is the minigames against the hosts but they can only be played in story mode and when you win a board
2 - Speaking of the previous point, the minigame against Boo IS SUPER UNFAIR and very lucky to win it.
3 - Bowser's Big Blast minigame from Mario Party 2 returns, coincidentally being one of the worst minigames that could return for being one of battle and luck
4 - The special gifts, which are the gifts in which you have to achieve certain objectives in specific minigames, can be very frustrating like Shy Guy's plate or the worst and most difficult of all the Goomba Clock
Also, if you don't have that gift, you won't be able to have the star trophy
https://preview.redd.it/0cp8ruz4c0qa1.png?width=400&format=png&auto=webp&s=4393aa4dc8c97ca8c6c25744cd35d16c2ff6bd52 5 - Bowser's mushroom made it the RAREEST item not only in the game, but almost in the saga (although not as much as the miracle capsule of Mario Party 5) In that unlike Mario Party 2 and 3, it only appears when Bowser does a gift falling into his box and almost never comes out, believe me when it is easier to win the lottery of 100 game coins several times than to get the bowser mushroom.
6 - The Doors Of Doom minigame in the extra mode is possibly one of the worst minigames in the saga, because it is practically and randomly to chance, all the doors have an already determined pattern that you cannot avoid even with tricks, although fortunately it is not in the main mode.
Final calification: 7.10/10
4 - Mario Party
https://preview.redd.it/4jznk9khe0qa1.png?width=380&format=png&auto=webp&s=c9bb68df9759a107dfd3d6b558e92281cd94ec91 Good Points:
1 - It has a new, interesting premise for a Mario game: Mario and friends having a party and Bowser wants to ruin it. Because of its originality, this game was a great success and created the Mario Party franchise with a lot of great sequels in future Nintendo consoles.
2 - This game, like the Mario Kart franchise, revolutionized a concept in video games, in the first it was a karting game with elements of the franchise and fun settings and the second a board game but with playable minigames and a variety of boards and traps.
3 - The controls, despite the mini-games of crush buttons, are pretty decent and solid.
4 - Good graphics by the standards of the late 1990s.
5 - Playing on the island of minigames was a pretty good challenge, which is to play all the minigames in order to advance
6 - The soundtrack is very memorable and possibly the best music Mario Party ever.
7 - They have unique elements that no longer have in later installments, such as the Mushroom space, in which you can double dice or leave you immobile for one turn, and the one-player minigames, which were only seen again in the shit of Advance and in Mario Party 8. , (although there are only three and nothing else to appear in story mode)
Bad Points:
1 - THE INFAMOUS AND HORRIBLE MINI-GAMES OF ROTATING THE STICK, these include Tug O' War, Paddle Battle, Pedal Power
2 - Unlike Super Mario Kart and Mario Kart 64, which did have their elements as something revolutionary in the genre, There are no items in this game, which cuts out a significant amount of strategy the player can play. The closest thing to "items" are the random dice blocks and the warp block, but they only appear randomly. Due to these factors, it is near impossible for a player who is behind to catch up to the person who is in first, the only real way they can do so is with chance time.
3 - You also have to be careful, because it is the only Mario Party where you can lose coins even in 4-player minigames
Final calification: 7.25/10
3 - Mario Party 5
https://preview.redd.it/mg81kmgvh0qa1.png?width=352&format=png&auto=webp&s=7c23d4cfe2798cfe66c57b0215e169e2279ae699 Good points:
1 - Of all the Mario Parties that used the orb formula, this is the best.
2 - Good story mode in which it is based on preventing the world of dreams from becoming the world of nightmares
3 - They removed Donkey Kong and added Toad as a playable
4 - Besides that they added the category of Donkey Kong minigames which are very good
5 - Lots of great modes, like Party Mode, Story Mode, Mini-Game Mode, Super Duel Mode, and Bonus Mode. Beach Volleyball that returns from the previous game or the battle mode with ships (Super Duel Mode), in which you play a tournament or with a friend a battle with a custom ship, besides that the more minigames you win, you unlock improvements for that way
6 - The capsules are great items, as you can place them on the boards or use them on yourself (which will cost you coins), and is a nice new technique of using items introduced in this game.
7 - This game marks the playable debuts of Toad, Boo, and Koopa Kid.
8 - The Star Spirits from Paper Mario are the hosts of this game, and are very enjoyable to watch, as they represent the dreams very well, being that stars are out at night when everyone’s dreaming.
9 - The Duel minigames that had been taken from the fourth game returned.
10 - The new boards are fully rendered in 3D, and are all fun to play, with many being enjoyable Dream worlds, and the final board, Bowser’s Nightmare, being outstanding, showing not all dreams are good.
11 - It is possibly one of the last Mario Party to have memorable soundtracks
Bad Points:
1 - MANY OF BOWSER'S MINI-GAMES are very frustrating or almost impossible to save and there are many consequences for losing whereas in the fourth game, Bowser's mini-games had only one loser (although the good thing is that Donkey Kong can save you from time to time in return to lose 20 coins, although it is rare)
2 - Some of the dueling minigames get very unfair because they are very luck based and adding the fact that from this Mario Party stars are bet on duels makes it more fucked up.
3 - It is also the classic Mario Party with the most mini-games to press the button quickly
4 - Combining it with the colon, the worst of all is Button Mashers, because you have to press a lot of buttons at the same time very quickly.
5 - Despite the capsules being great items, the Capsule System itself is inferior compared to the items. Instead of deciding which item to buy, you get a random capsule. Not only that, but you also need to pay if you want to use the capsule on yourself, and no matter if you throw your capsule on a space, your own capsule will harm you, which can make the game pretty unfair at times. Thankfully, Mario Party 6 did it right with the orb mechanic along with making the orbs purchasable too.
Also see action the miracle capsule is almost impossible to see
Final calification: 7.50/10
2 - Mario Party 2
https://preview.redd.it/lb6ikon4m0qa1.png?width=500&format=png&auto=webp&s=dc968339d93c41aef4fa4cea5dc298d3f5e4e966 Good Points:
1 - Good graphics by the standards of the end of the 1990s.
2 - The soundtrack is good and it has memorable songs like Bowser Appears, Keepin on the Path, Going Somewhere, Let The Game Begin, Horror Land and Couldn't Be Better.
It is the second game along with the first with the best soundtrack
3 - The game has 6 boards and in each changes the appearance of the characters to suit the theme of the board, This dramatically increases the game's replay value. Although there's fewer boards than its prequel, their much higher in quality.
4 - There are over 65 minigames in this game, which is a slight improvement on the 50 minigames from the previous installment. Compared to its predecessor, Its minigames are of much higher quality. It also ports over many of Mario Party 1's minigames, but are improved.
Nintendo learned the lesson of the minigames where you have to roll the analog stick about and since Mario Party 2, the analog stick has been used sparingly and by the time of the GameCube, Nintendo's analog sticks have gotten much more comfortable to use. Nintendo also did not create more mini-games that rely on using constant rotation of the analog stick to win until Mario Party: Island Tour.
5 - It is the first Mario Party to include items, Allowing much greater amount of strategic play.
6 - The game has a pretty decent amount of content for an N64 game released in 1999, with there being a lot more features and a better UI than the previous game, which is very impressive and quite the nice amount of accomplishment to take the new at the time spin off series in a new turn by expanding the gameplay a bit and fixing some flaws that were previously apparent.
7 - It was responsible for setting the foundation for later installments, as with the new features implemented into this games like items would also see a decent amount of changes in later installments, and some of the newer games would tend to spice things up a bit to make the formula fresh and exciting.
Bad Points:
1 - The fact that many of the minigames are ports of the first game can be a turn off. About 1/3rd of the minigames are recycled from Mario Party.
2 - You can only carry one item in this game, which either decreases or increases an items value. Skeleton Keys are essentially worthless if you don't intend on going through a gate immediately, and the Plunder Chest is overpowered as it can prevent any other player from getting strong items like Magic Lamps, Boo Bells, Gold Mushrooms, or even other Plunder Chests without their items getting stolen. The other players essentially have to team up to counter the player with the plunder chest.
Final calification: 7.88/10
1 - Mario Party 3
https://preview.redd.it/0ezp58asn0qa1.png?width=250&format=png&auto=webp&s=c9490e600d418c004a809f594b90d76ec53fb246 1 - Duel Mode was interesting, and was a fun new mode to add.
2 - The game has 12 boards, 6 from Battle Royal, and 6 from Duel Mode, and it beats out Mario Party 1's number of boards: 8, as each of these new boards have their own new functions, which were really fun, including Waluigi's Island, our first character themed board since Mario Party 1.
3 - There are 71 minigames in the game, which is a slight improvement compared to Mario Party 2's 65 minigames.
4 - Introduced some fun new mini games, like Storm Chasers, Eatsa Pizza, Vine with Me, and Toadstool Titan
5 - The first Mario Party game to expand the roster, as Daisy and Waluigi make their playable debut.
6 - Like Mario Party 2, good graphics by 2000 standards.
7 - The soundtrack was good, especially during the mini games. Some memorable songs are Genie’s Theme, Chilly Waters, Stardust Battle, Spiny Desert, and Panic!.
8 - Gave us our first boss fight mini game, being vs the Millennial Star, Stardust Battle, which was awesome.
9 - Introduced Story Mode, which was great.
10 - While Tumble was basically a Toad knock-off, he was still a favorite cute character as he was the first of the unique Mario Party hosts of each game, especially when he's revealed to have the true Millennium Star, who is super adorable, at the end of Story Mode.
11 - In Battle Royal, you can now carry 3 items, compared to just 1 in Mario Party 2.
12 - There are item minigames, as well as item questions for item spaces, making this more interesting, and you can get a rare item from the question if you pick the most honest answer, but only if you are answering Toad's question.
13 - They have an impressive total of 20 items, some new and some returning from Mario Party 2.
Bad Points:
1- Game Guy was not a fun mode, as these mini games are hard and would result in coins being lost if you end up losing in these mini games. Thankfully, this was the only Mario Party game to have this.
2 - The Lucky Lamp is way too cheap to buy, it costs 20 coins to get. In the previous game and next game, it was 30 coins. The lowered price makes it very easy for players to get stars with ease.
Final calification: 8.20/10
And what is your favorite Mario Party? put it down
Now I will leave the sources of Wikipedia, MarioWiki and some other person who influenced my opinions to give credit
See you soon Superstar!
I’m currently in MYP and joining DP soon. I’m looking to do something in economics/finance/business in college. My subject choices so far are:
Econ HL Math AI HL Physics HL Psychology SL English A (Language and Literature) SL Spanish B SL
But I’m a little confused if I should take Psychology or Design & Technology so I was wondering if anyone could help by providing some advice/experience. I also wanted to know the experience with physics HL and if there’s a major difference (in course content and difficulty) between Physics HL and SL?
I haven’t watched funhaus since it was good IE peak/james/Adam/Lawrence/Joel/Bruce/Elise and I was wondering besides james is any of the original cast there?
My (18f) boyfriend (18m) hurt my best friend (18f) and doesn’t see the problem. From my perspective it all started off as playful banter between the two of them. My boyfriend Mike would taunt my best friend Maddy with sayings like, “she’s my girl” (he knows I belong to no one this is just slang where I’m from) and not hers. Maddy would always respond with something along the lines of “well I’ve been friends with her before you even came around.” To me this was normal, they’d play tug-o-war with me and at each end I loved the other person more. In reality I love them both very deeply in different ways, and I cannot imagine my life without both of them in it. However, a couple weeks ago I noticed how these jokes truly affected Maddy and I could see they were hurting her feelings. I told Mike he needed to stop and be kind to her. I also explained to Mike he was making Maddy feel as if she needed to compete for my attention or that she was just a place holder in my life. Mike agreed to stop with the jokes because neither Maddy or I found them funny. Of course, he slipped up and on what was supposed to be a fun trip to go prom dress shopping he decided to hug me and flip Maddy the bird while making direct eye contact with her. This was all done behind my back, but they both confirmed it was true. Mike said it was just a joke because Maddy asked for a hug too (she asked mostly because we were both stressed after going in and out of three different dress stores with no luck). She didn’t tell me how she was feeling, however I still noticed, but for the rest of the day she was miserable and visibly upset. Now Maddy doesn’t want to be near Mike and I think she’s rightfully feeling hurt and knocked down because of Mike’s actions. Mike says he didn’t realize how seriously Maddy took his jokes, but he says he has “no beef” with her so he’s fine and she’s the one with the problem. I’ve tried explaining to him so many times he’s the cause of the problem and he should be very apologetic for hurting my best friend, but no matter how elaborately or simply I put it he doesn’t get it. Mike always circles back around to this idea that he’s chill so she should be, and he’ll bring up instances of her “taunting” him first. She never starts it though, to Mike, Maddy taunts him by smacking my butt or boob (even though it’s always playful and I’ve explained we’ve always played like this, even before I met him).
My best friend might not want to go to prom in our group anymore because of this. Heck, she might want to stop being around me at all together because of him. I don’t know what else I can say to make him understand. I’m so tired. What do I do?