Difference between peak and peak pro

outdoor lifestyle creator

2016.04.26 02:26 doctorgivingthenews outdoor lifestyle creator

Snow Peak's journey began in 1958, when founder Yukio Yamai, an accomplished mountaineer, created his own line of superior gear out of the dissatisfaction with available products.
[link]


2019.01.28 05:09 d_shadowspectre3 Uptempo Is The Tempo! 0th edition

The sweet spot between hardcore/gabber and terror. 200-240 bpm is our peak!
[link]


2018.04.30 17:23 SeattleMana TheCuddlePuddle

Cuddling releases a wonderful chemical called "Oxytocin" and we can't get enough of it. Puppies with piglets, Dogs and Cats, or even a Cuddle Puddle between a Lion, Tiger and Bear A Cuddle Puddle is 2+ pets together cuddling. No posting videos or pictures of you hugging your pet.
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2023.03.26 08:20 AutoModerator [Get] Super Lumen – The LinkedIn Ads Course

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submitted by AutoModerator to BestIMcourse [link] [comments]


2023.03.26 08:18 baremaximum666 Decisions…

Can someone explain the operative differences between the benq 2050a and the benq 2150st? Love you all
submitted by baremaximum666 to projectors [link] [comments]


2023.03.26 08:17 -_Gandalf_- On Brahman, Atman, Jiva, Jivatman, Purusha and Prakriti.

These are a few commonly used terms in our scriptures, and hence I thought of explaining them. Before continuing to read this, know that I'm a follower of Advaita Vedanta, but I also believe in Yoga Philosophy, and believe that Dvaita, Vishishtadvaita and Advaita are all true just from different perspectives. But in this post, I'm going to speak from the perspective of Advaita (Non-Duality). I do not want any debates, but will be happy to have normal civilised discussions.
• Brahman, the unexplainable: Brahman is the supreme / super-consciousness that is beyond the mind (material consciousness) and the body. Brahman is the reality that is beyond material reality, yet pervades the latter throughout. It's the infinitely large, yet infinitely small. It's the reservoir of all knowledge, of which only a fraction is known in the material world. Brahman holds the multiverse within it, yet, is beyond the multiverse. Brahman is the Supreme-Self. The one and only Self that is the true identity of people in the material world. They like to identify themselves with their bodies and minds, or even thoughts, but the true fact from a perspective is, all of us are the same Self, that is, Brahman.
Brahman is of two types, though they are the one and the same: Nirguna and Saguna Brahman. Brahman without form, and Brahman with form (material substance) respectively. Respectively, they are also known as Para and Apara Prakriti.
• Atman: Atman is, from a perspective, synonymous with Brahman. There is no difference between Atman and Brahman, both are one and the same.
• Purusha: Purusha is synonymous with formless Brahman (Nirguna Brahman) / Aatma / Para Prakriti.
• Prakriti: It's the original form of material substances. The original material existence with a balance of all the three Gunas / Qualities of material nature. What I'm referring to here is Apara Prakriti, since Prakriti when used as an individual term usually refers to that. This Prakriti is synonymous with Saguna Brahman.
• Jivatman: Remember when Sri Bhagavan said that he sits in the hearts of all living beings as the Self? From the Yogic perspective, Jivatman is the connection-point between Purusha and Prakriti. The heart is the connection-point between Nirguna and Saguna Brahman, which is why the living entity, known as Jiva, arises.
• Jiva: Just the living entity. Formed due to Nirguna (Purusha) coming in contact with Saguna Brahman (Apara Prakriti).
Thank you, I've tried my best. Hare Krishna 🙏
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2023.03.26 08:17 Daniel_OMG Meme

Meme submitted by Daniel_OMG to MandJTV [link] [comments]


2023.03.26 08:17 Comprehensive-Half77 Shutter speed

What is the difference between shutter speeds 125 and 250?
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2023.03.26 08:16 jichikawa Pace Pro — can I switch goal times midrace?

I've experimented a bit with Pace Pro and I like it a lot for a race where I know in advance what the goal is and the main question is whether or how I'll achieve it. But sometimes, especially with a longer race, I go into a race with a few different possible goals in mind, depending on how well things are going.
I'd love to be able to go into a marathon with Goal A in mind, then decide partway through that actually, this is feeling like a good day and I'd like to aim for a specific faster time, or to fall back to a more modest goal if it's not a good day. Is there a way I can adjust my time goal on the fly, and let my Garmin recalculate the upcoming splits based on the new goal?
I don't mind setting out a few different Pace Pro plans in advance and pushing a few buttons to switch from one to another, if that will work, but I don't know whether if I switch to Plan B, my watch will understand that I'm already halfway through the race or not.
Any tips for getting this kind of flexibility? I know I can just look at time ahead/time behind if I like, but that won't help me decide how hard to take this hill, given a specific new goal I have in mind.
submitted by jichikawa to Garmin [link] [comments]


2023.03.26 08:16 Yeghikyan Is there a guide for writing a 3D-map?

I am writing a map like Google Earth and have problems with 3D maths, i.e. I have tiles with different resolutions and altitudes (virtually for every point as I can interpolate values from the .hgt files). However, there are so many technical problems. I have a solution for some of them but I do not know whether that is the proper way to do things. Say, the camera is placed at a position camera\_pos = glm::vec3(x,y,z).
Then I use the camera matrix glm::mat4 transform = glm::perspective(f, 1.f, near, far) \* glm::lookAt(camera\_pos, glm::vec3(0,0,0), glm::cross(camera\_pos, glm::vec3(0,1,0)) ;
Now, the origin corresponds to the place where I look, i.e. I have additionally some longitude and latitude and I use Mercator's projection to get the place on a plane.
I imagine the next step should be to break the tiles into triangles, calculate the 3D positions of the vertices in space (against the origin) and then apply the transformation in the vertex shader. However:
  1. What are the reasonable values for the camera initial position, f, near and far?
  2. How do I decide which resolution tiles should I load? Presumably, this should depend on the distance between the camera and the tile surface. Hence, in the same view, I will have high-resolution tiles for close and low-res ones for far areas.
  3. How do I calculate the distance at all, as the terrain, especially in mountainous parts of the world is far from being a plane? I observed that it is a convex surface, which should simplify these calculations.
  4. Even more; how do I calculate which tiles should I load (frustum) depending on the view, i.e. camera position and rotation, and the lon-lat of the origin?
  5. How do I avoid collisions, i.e. entering inside mountains while moving the camera?
I understand that these are questions that cannot be answered in a single post. What I ask is to point me to good literature on this topic. Is there some book/resource/site where they tell the proper way of solving these kinds of problems? I found WorldWind by NASA and realized that this is a tough problem. However, I am having a hard time reading the code as there are lots of terms that I do not know. I would prefer to be armed with some knowledge before diving into their code.
submitted by Yeghikyan to opengl [link] [comments]


2023.03.26 08:16 WanchoSocialLiberal Top best Mario Party

Hello people, I hope you are well, this is going to be my first video game Reddit post which is impressive (considering that I'm always on the political subreddit haha) and it occurred to me to think about Mario Party, after having played it a lot and thought a lot.
It is one of my favorite Mario sagas and video games in general, always revolutionizing the term as franchises such as Mario Kart do, but unfortunately it declined a lot throughout its games and was highly overexploited.
RULES:
I will not include the following games:
- Mario Party-e (Game Boy Advance e-Reader peripheral, 2003)

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- Mario Party Island Tour (Nintendo 3DS, 2013)

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- Mario Party Star Rush (Nintendo 3DS, 2016)

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- Mario Party The Top 100 (Nintendo 3DS, 2017)

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- Mario Party Superstars (Nintendo Switch, 2021)

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The reasons are because they are games that I didn't play, The Top 100 and Superstars are more a remake or even remaster, and one is more of a board game with just a few minigames with a peripheral that I doubt very much that those who had a GBA would have had it.
The very rare and exclusive Japan-exclusive Mario Party arcade games made by Capcom and Banpresto will also not be included and no unofficial games will be included.
I will put positive and negative points and with a note at the end based on my personal opinion and I will use some other criticisms that I will leave in the description if you want to find out more
And in case I need to say it, from the worst to the best
Now that it's all said, let's get started and enjoy:
First I will start with the bad, horrible or what would only be mediocre.
13 - Mario Party Advance
Of all the Mario Party, this is possibly considered one of the most disappointing, boring and bad
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Bad points:
1- The game changed completely, going from being a party game to grab coins and have the most stars with mini-games. To a bad and generic single player RPG game replaced with minigames to solve missions
2 - The main mode and the important thing of the game, Shroom City and next to the missions, makes the game very repetitive
3 - The multiplayer game is quite poor, something curious considering that it is a game OF THE PARTY GENRE
Speaking of the previous point, although it has fifty (50) mini-games, forty-two (42) of them ARE ONE-PLAYED, which means that there are only eight (8) multiplayer mini-games.
4 - Some missions consist of trial and error like the search for Klepto and the search for Dolphin.
5 - There are also repetitive and easy missions such as characters like Goomba, Mole Monty or a penguin who needs help with GAMBLING ADDICTION (WTF?, on top of that the game has an E rating)
Ironically those minigames tend to be very easy.
6 - The music and sound are recycled soundtracks from Mario Party 3 and 4 but with low quality, and their soundtracks are among the worst in the franchise
7 - There's no minigame practice and no image or video of minigame gameplay during the instruction screens (the latter is something that's been used since the first Mario Party game), which means new minigames will be harder to figure out understand for an average player, and by the time the player understands the basics of the minigame, it is likely that they have already failed the minigame at least once. Technically, you could use practice as a power-up in Mini-Game Attack, but you can't practice a minigame otherwise.
8 - Some minigames are very difficult to complete in Shroom City due to lack of time or very high objective scores, for example Sled Slide and Sort Stack. In most cases, there is little to no room for error, and usually making a mistake once in a minigame is all it takes to lose the entire minigame.
9 - After getting all the Gadgets and minigames in Shroom City, there is little replay factor. For the most part, you have to complete the Challenge Land modes to try and earn enough coins to get the remaining items in the shop, which includes a Power Star device that costs 100,000 coins (good luck trying to win fifteen mini-games in Mini-Game Attacks or all eight dueling minigames in Duel Attack to get the required 100000 coins, because minigames only get much harder over time and messing it up once will force you to start over).
10 - If you manage to complete most if not all of the mini-games successfully and complete all tasks quickly, it will only take you a few hours (6-18) to complete Shroom City, and it's also easy to complete Shroom City in a single run (minus some quests that are character specific, like a quest from Mr. I that requires playing as Peach and one from Dorrie that requires playing as Yoshi).
11 - No voice acting at all. Even the announcer at the beginning of the minigames that says "Start" or "Finish" has been replaced with a Lakitu. While it would be excusable if it was one of the first Game Boy Advance games, this game was one of the last GBA games to be released and previous Mario games such as Super Mario Advance and Mario Golf Advance had voice acting. Even the previous "portable" Mario Party game, Mario Party-e had voice acting.
12 - Only four playable characters, being Mario, Luigi, Peach and Yoshi. Even in Mario Party 1 and 2 you can choose up to 6 different characters.
Good points
1 - It was the first Mario Party game on a laptop, so thanks for the try
2 - The graphics are pretty decent (or even good) for a late GBA game
3 - The music, although it is recycled, can be a memory for Mario Party 3 players mainly.
4 - Some other minigames are entertaining, like the two-player minigame that parodies curling or some platform.
5 - Some of the Gadgets are quite nice to play, and there are actually more Gadgets (61) than there are minigames. Some Gaddgets are also multiplayer on a single console, which means that it is possible to play all Gaddgets properly without the need for another Game Boy Advance.
6 - The game also comes (in its box) with a paper bonus board, which can be played by cutting out the parts from the game manual and using the game to roll the dice and play the gadgets and mini-games.
Final Calification: 4.52/10
12 - Mario Party 9

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Possibly one of the most controversial and controversial games in the series (although hey...not as much as The Last Of Us Part II either) Due to its large number of changes
Bad Points:
1- First and foremost, this game introduced the car mechanic, which was a very bad idea to begin with and made many fans of the series upset. This was primarily due to previous Mario Party games receiving weaker reviews from critics for the repetitive concept, so Nd Cube attempted to rework the series in hope of gaining better reception from critics without any consent or care to fans.
The joke of Mario Party was a board game, with large and creative maps in which a lot of things could happen to you, even if you were lucky or last (Or roll ten (10)) The board can handle you so that I didn't win, basically it was UNPREDICTABLE, but in this game they changed the freedom of being able to move to a horrible car and with smaller maps to compensate for it.
In fact, the game pretty much removes the luck factor from the previous games, to the point where only winning the minigames (with the exception of one or the other lucky minigames)
2 - Items are the worst in the franchise, they changed items like orbs or even candy from the previous game and replaced them with DICE, literally one of the "Best Items in the Game" It's just a 10 sided die, something that SINCE THE FIRST, MARIO PARTY AND ANY OTHER BOTH DESKTOP AND PORTABLE WAS SOMETHING YOU ALWAYS HAD.
3 - The music isn't bad, but it's not as memorable as the Gamecube, and it's not even on the heels of the Nintendo 64.
4 - Bob-omb Factory and Magma Mine are infamous for having crippling methods of losing many Mini-Stars. In Bob-omb Factory, you get a Bob-omb on your car that explodes after moving ten spaces. In Magma Mine, lava will eventually rise and rolling too low can result in getting caught in it. Both the Bob-omb and the lava make you lose half of your Mini-Stars, and it is extremely crippling to the point where having a Bob-omb explode on you or being burnt by the lava is instant loss of the game.
5 - The 2-vs.-2, battle and duel mini-games are gone.
Speaking of battle mini-games, there's a battle space and you can still battle for Mini-Stars, but you just play the same old free-for-all mini-games instead of unique 4-player mini-games.
6 - The battles with Whomp and King Bob-omb in the Bob-omb Factory are annoying since they are mostly luck based.
7 - The story mode is literally three (3) player games (although at least it's better than Mario Party 8)
Good Points:
1 - The graphics increased the quality better, unlike those of 8 that were recycled from 4 (or 5 and 6) But with better shading quality, mainly for being the last official Mario game for the Wii
2 -Bowser Jr's minigames are quite good in themselves and can remind you of the minigames of the Mario Party 2 item minigames in which Koopa Kid appeared
3 - It has 7 boards, which, although they are linear, can have their fun moments.
4 - The cars themselves are pretty well designed for the dashboards (at least)
5 -It is the first game in the series where everyone earns coins depending on their position without counting the coin minigames and the 4 player team minigames from Mario Party 1 where you could also lose coins, which is a good thing that later installments would use.
5 - AT LEAST he tried to renew himself and be different, although he did quite badly.
Final Calification: 4,89/10
Now I'll start with the mediocre to average
11 - Mario Party 8

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Bad Points
1 - The story is rather bland and simple, being a candy contest
2 - Although this point will be ambiguous, on the one hand it is very good that they take advantage of the control mechanics for the minigames, exploiting their capabilities like WarioWare, it also makes a large part of the minigames boring because they will be somewhat repetitive.
3 - The boards without counting Koopa's hotel board (the most original board in the game) and Bowser's final board (with its unique elements such as Bowser Candy reminiscent of the Bowser Mushroom from Mario Party 2, 3 and 4) are very linear. or designed for the CPU to literally bowl you more.
4 - The graphics feel recycled from Mario Party 4 with better shading.
5 - The game has fewer minigames compared to previous installments, having only 73, Mario Party 5 had seventy-five (75) minigames and Parties 6 to 7 had more than eighty (80) minigames.
Add to that that of the 75 mini-games, 27 ARE DUELING
6 - Test for the Best, can be VERY FRUSTATING if you want to pass all the minigames perfectly, as a curious fact time will change if it is the PAL version of the game so as not to make it so complicated
Good Points:
1 - The carnival theme of this game works very well with a series like Mario Party.
2 - The Candy mechanic is fun to use, some can transform you into things like a ball and a vampire
3 - 14 playable characters. You can play as a Blooper and a Hammer Bro Now and you can even play as your Mii in certain Minigames.
4 - The extras in this game are very well done, the minigames and you can even buy taunts while waving the remote.
5 - There are some fun extra minigames such as Moped Mayhem and Canyon Crusaders.
The game even had a somewhat mixed reception, giving it a 5.2/10 on IGN and a 6.5/10 on Gamespot which are very low ratings for a Mario game, New Super Mario Bros 2 was rated better and that's what a lot of people thought complain that it was too easy
Final Calification: 5.65/10
10 - Mario Party 10

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Bad Points:
1 - Compared to the previous game, it feels like a more watered down version of Mario Party 9, but stripping it of all the stuff that made it at least somewhat salvageable, as almost every feature in 9 became more sterile. thanks to the devs who made the game easier and less fun than before and the reason 9 was bad was because it was easier for newer players and changed certain things about the formula which while not bad innovate but it did it in a bad way, which was less in this one since it is much more simplified and repetitive than 9, which considering that this was going to be the second NDCube title for home console should have given the small studio time to improve the Mario Party 9 stuff, but sadly they didn't.
2 - Speaking of which, It has the same flaws as Mario Party 9, such as the not well executed car mechanic, generic boards, and the music sometimes being forgettable.
3 - To play traditional Mario Party (in the form of Amiibo Mode), you need Amiibos. (At least is only a mod, and isn´t the garabe of Animal Crosiing: Amibo Festivial)
4 - The Amiibo mode itself is just a bare bones version of the traditional Mario Party, and the board itself is just a square.
5 - There isn't a Story Mode nor any Rival or Adventure that serves as the main campaign for the game unlike in the Hudson Soft games (expect 1 and 2) and Mario Party 9, as your only limited to either the Mario Party, Bowser Party or the Amiibo Party modes instead which don't have a lot of content in them and can feel a bit stale at times.
6 - While Bowser Party isn't a bad mode, Bowser is extremely overpowered:
Bowser can use multiple dice blocks, which makes easy to get to Team Mario. However, even if a player is eliminated (meaning that the maximum Team Mario can go with the dice blocks is 18), he always has 4 (meaning that the maximum is 24).
Some of the Bowser Party minigames takes away more hearts than they should, especially Bowser's Clawful Climb.
As if Bowser wasn't already overpowered, if he rolls low enough, he gets to roll again, which is unfair, as there aren't any spaces for Team Mario to reroll.
Only 3 of the 5 boards are playable in Bowser Party, which is rather questionable since the other 2 boards available could've at least fit well with Bowser Party since all they needed to do was tweak them a bit and that's it, which they sadly didn't do unfortunately, making the Bowser Party mode a wasted opportunity in general.
7 - The game doesn't support Pro Controller. Without the GamePad, you're forced to use a Wii Remote instead.
8 - The game does not have an online mode, which is already UNACCEPTABLE considering that it is an Eighth generation game from 2015, and he was able to take advantage of the fact that at that time Nintendo still did not charge for online
Good Points
1 - Amazing and beautiful graphics.
2 - Improved character roster, which pleased many fans of the series. Rosalina and Spike make their Mario Party debuts as playable characters, Donkey Kong makes his return since Mario Party 4, while Toadette makes her return since Mario Party 8.
3 - The mini-games are fun and most of them are already unlocked at the start.
4 - Bowser Party is an interesting mode and fun mode, even if it could've been better (if it was more balanced).
5 - It brought back 2 vs 2 minigames.
6 - The amiibo party mode is an interesting idea and was an attempt at bringing back the traditional Mario Party gameplay, and there's a minigame at the end of each round.
Final calification 5.75/10
9 - Super Mario Party

https://preview.redd.it/qoaopxgkkqpa1.png?width=554&format=png&auto=webp&s=d61357d8dfd12348e5a4ef3061a10828693a59c1
Bad Points:
1 - Although this Mario Party made many improvements compared to its somewhat badly received predecessors. He also made several setbacks
2 - Character dice still go from 1 to 6, and for the worse now they each have their OWN STATS, which can make it very unfair.
3 - The allies in the game aren't bad, but they don't offer as much material as they did in Mario Party 3's duel mode, they just give you some extra dice that can help you beyond that from time to time.
4 - There are only 4 BOARDS, while in the previous games there were at least 6
Speaking of which, a lot of his boards are very short and easy without a lot of events to make it unique.
5 - Some items like the classic dueling glove or the double star card only appear in certain scenarios.
6 - Although they added online mode, it is only something unacceptable for minigames knowing that it was already an obligation to put it in party mode.
Good Points:
1 - The game has very good graphics and very shiny character designs
2 - The minigames are very well done, and it is one of the few games on the Switch to use and exploit the control functions well.
3 - A huge number of characters, having a total of 20, with 16 starters and 4 to unlock and even some of the previous Mario Party returns
4 - The elements although they are not that good, they return to their classic mode instead of simple dice and some are very useful to use
5 - This Mario Party is the first since Mario Party DS to go back to the classic formula with new stuff, so at least an attempt was made to do so.
6 - In an update, they FINALLY added the party mode online
Speaking of this last point, the coins also make a comeback and even with the addition of Mario Party 9 in which depending on your position you will get more or less coins instead of always only 10
Final calification: 6.15/10
Now let's go for the good games
8 - Mario Party DS

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Good Points:
1 - Pretty decent graphics for a DS game
2 - Very good minigames, which make good use of the capabilities of the consoles
Speaking of which, a good number of minigames surpassing Mario Party 8 by one (74 minigames)
3 - Good story and the context in how the minimizer shrinks all the characters
4 - The Toadette board and the Bowser Pinball are very good
5 - You can play multiplayer without cable and only with a copy of the game like in New Super Mario Bros, something that few DS games have
6 - The boss battles are entertaining, mainly against Kamek and the final boss.
7 - The game has a better single player experience unlike the bad Mario Party Advance game.
8 - Many of the older puzzle minigames such as Bob-Omb Breakers (from Mario Party 4) and Piece Out (from Mario Party 5) return in this game, which can be a throwback to fans of Mario Party 3 through 7.
9 - Lots of replay value, especially collected items
10 - It is probably (at least from the ones I played and from my point of view) the best portable Mario Party
11 - Good way to say goodbye to the saga being the last game released by Hudson Soft before it dissolved and merged with Konami.
Bad Points:
1 - The story mode is somewhat short and easy, mainly because there are only 10 turns, when in the past it was at least 20 for the best duration
2 - The first battle against Petey Piranha is known to be the most difficult (in my childhood, I had a hard time beating him) And the others like the Hammer Bro and Dry Bones are extremely easy, except the one with Bowser
3 -Items and items are pretty bad in this game
Hexes (known as hexes) are just a cheap replacement for the Mario Party 6 and 7 orbs, which while it's nice that they're free to use, aren't as much fun as the old ones.
The main problem is the items, which although they have returned to the form of an element since Mario Party 4, have several problems
First of all there are useless items like Warp Dice Block that just teleports you to a random place
There are also super advantageous items like the star pipe (which is a replacement for the magic lamp from Mario Party 2, 3 and 4 or the flutteWigger orb from Mario Party 5, 6 and 7) which is a very cool item though , the problem is that it is too cheap costing only 15 coins, while the items in other games cost between 20 to 30 coins.
Worst of all is that you can now buy ALL THE ITEMS UP TO THREE SPACES IN YOUR INVENTORY BY PASSING ONLY ONCE IN THE STORE, although this sounds good in practice it is very unfair because you can have more than 45 coins and if you are lucky and the item is in the store (normally, at the last five rounds) You can buy three star pipes winning the game more easily.
Mario Party DS received mixed to positive reviews. It currently has a 7.3 on IGN, who called it "a huge leap over the last portable rendition."
Final Calification: 6.59/10
7 - Mario Party 6

https://preview.redd.it/8g882scqhxpa1.png?width=256&format=png&auto=webp&s=54bdf049c3643a39db4b015889ee5e263a03280e
Good Points:
1 - The graphics are decent, although they use the same designs as Mario Party 4 and 5
2 - They added day and night that changed every three turns on all boards, like the horror land board from Mario Party 2
3 - There are a fair number of mini-games and a great selection
4 - You can make purchases with stars of many things
5 - Mario Party 5 orb slots improved them, even if you fall into your own trap, it no longer affects you and gives you five coins
6 - The boards are very large and entertaining
7 - Finally you can buy your own orbs, unlike the previous game where they were given to you for free, but it was totally random.
8 - It has several quite good game modes including the extras.
Bad Points:
1 - They added something new that ended up being crap, which is the microphone, an accessory that connects to Slot B of the Gamecube Memory Card
The problem that it is very imprecise and you have to know and speak English perfectly and it is very difficult to use it
Luckily it's not required to play, you can disable the microphone minigames or just play with the L and R button actions
Besides that the microphone accessory was made only for SIX GAMES: Mario Party 6, Mario Party 7, Karaoke Revolution Party, Odama, Chibi-Robo!, and Densetsu no Quiz Ou Ketteisen. (and of those three are exclusive to Japan)
2 - The Soundtracks are hardly memorable compared to the fifth game and back.
3 - The Endurance Alley mode is a TOTALLY BROKEN mode, you have to play 100 random minigames without losing, the problem is not that the difficulty increases, but that there are minigames that are literally based on luck like Pitifall that can go out there and if you lose you go back to start from the beginning
Also it is not mandatory or necessary to unlock anything and you earn almost nothing worthwhile, just 10 STARS, although fortunately they corrected this in the PAL version a bit
Curiosities: Trap Ease Artist, Same Is Lame, Pitifall, and Trick or Tree are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
Final calification: 6.72/10
6 - Mario party 7

https://preview.redd.it/7sahieh8vxpa1.png?width=256&format=png&auto=webp&s=830cc0bc99acab54063f511c2b0cfe57b709d398
Good Points:
1 - Graphics improved quality in part at least
2 - The character-specific color coding was eventually removed.
3 - The game is the first to offer six bonus stars, all of which are random instead of three as in previous games making it much more competitive.
4 - The boards are gigantic, based on different places in real life such as China and Japan
5 - It is one of the Mario Party with the largest number of minigames without counting the recycles or remakes like the top 100 or the Superstars, having 88 minigames.
Speaking of which, it's the classic Mario Party with fewer mini-games of pressing a single button very quickly.
6 - Toadsworth's microphone minigames are like Mario Party 3 Game Guy, but better because your bet is optional
7 - Pretty good story mode of traveling to different parts of the world on a cruise (who knows you Oddysey)
8 - There is a store to buy many of the things in the game that is literally called "Duty Free Shop" Apparently in an anarcho-capitalist paradise
Bad Points:
1 - Koopa Kid is no longer a playable character and this is his last major appearance.
2 - The character orbs, while useful in their own ways, are imbalanced. The Triple Shroom and Magic orbs are extremely good and can be used at anytime, while others like the Fireball or Egg orbs are situational and can only be good when the opportunity presents itself.
3 - Speaking of which, although it has a very good amount of mini-games, unfortunately there are very few 4-player ones with only thirteen is these.
Final Calification: 6.89/10
5 - Mario Party 4

https://preview.redd.it/9gj5xn0d40qa1.png?width=320&format=png&auto=webp&s=5600e3809fcfc4707022f9db2272cb9d8d17e6f7
Good Points:
1 - The graphics are spectacular, and the character models are very well done for being from 2002, so much so that the character designs remained almost unchanged until Mario Party 8 on the Wii.
2 - The minigames are very well done and it is possibly the Mario Party with the most entertaining and fair minigames
3 - It is one of the last Mario Parties to have memorable soundtracks, they are not as good as the first ones but they are quite good
4 - The gift mode lengthens and makes the duration of the game replayable
5 - It is the first Mario Party that can be played as a team in party mode.
6 - It is the last game in the series (until Mario Party 10) in which Donkey Kong is playable.
It is also the last game where the magic lamp and the Bowser mushroom appear (although the latter is almost impossible to see in action).
7 - It has good game modes and extra minigames like Beach Volleyball, where you can play with all the characters in the game, including the non-playable ones that are the hosts like Toad, Koopa Troopa, Shy Guy, Boo, and even Koopa Kid and Bowser (only exception is Goomba because is the referre)
8 - Some memorable boards like the one with the casino-themed Goomba
9 - The dialogue can be humorous at times, an example is when the rules of Darts of Doom is being explained, a Koopa Kid says "The player with the least points..." and then the fan holding Koopa Kid says "Gets a back rub!"
10 - It is the first, last and so far only Mario Party to use a CGI scene in the intro and also to be the first to have the 3D boards, although the direction of the map is flat until Mario Party 5
Bad Points:
1 - There aren't many minigames even though they are super cool, there are only 60, while Mario Party 2 had 65 minigames (although some of those were enhanced editions of the first game) and Mario Party 3 had 71 minigames.
Other than that there is no/they removed the duel category in the minigames, the closest thing is the minigames against the hosts but they can only be played in story mode and when you win a board
2 - Speaking of the previous point, the minigame against Boo IS SUPER UNFAIR and very lucky to win it.
3 - Bowser's Big Blast minigame from Mario Party 2 returns, coincidentally being one of the worst minigames that could return for being one of battle and luck
4 - The special gifts, which are the gifts in which you have to achieve certain objectives in specific minigames, can be very frustrating like Shy Guy's plate or the worst and most difficult of all the Goomba Clock
Also, if you don't have that gift, you won't be able to have the star trophy

https://preview.redd.it/0cp8ruz4c0qa1.png?width=400&format=png&auto=webp&s=4393aa4dc8c97ca8c6c25744cd35d16c2ff6bd52
5 - Bowser's mushroom made it the RAREEST item not only in the game, but almost in the saga (although not as much as the miracle capsule of Mario Party 5) In that unlike Mario Party 2 and 3, it only appears when Bowser does a gift falling into his box and almost never comes out, believe me when it is easier to win the lottery of 100 game coins several times than to get the bowser mushroom.
6 - The Doors Of Doom minigame in the extra mode is possibly one of the worst minigames in the saga, because it is practically and randomly to chance, all the doors have an already determined pattern that you cannot avoid even with tricks, although fortunately it is not in the main mode.
Final calification: 7.10/10
4 - Mario Party

https://preview.redd.it/4jznk9khe0qa1.png?width=380&format=png&auto=webp&s=c9bb68df9759a107dfd3d6b558e92281cd94ec91
Good Points:
1 - It has a new, interesting premise for a Mario game: Mario and friends having a party and Bowser wants to ruin it. Because of its originality, this game was a great success and created the Mario Party franchise with a lot of great sequels in future Nintendo consoles.
2 - This game, like the Mario Kart franchise, revolutionized a concept in video games, in the first it was a karting game with elements of the franchise and fun settings and the second a board game but with playable minigames and a variety of boards and traps.
3 - The controls, despite the mini-games of crush buttons, are pretty decent and solid.
4 - Good graphics by the standards of the late 1990s.
5 - Playing on the island of minigames was a pretty good challenge, which is to play all the minigames in order to advance
6 - The soundtrack is very memorable and possibly the best music Mario Party ever.
7 - They have unique elements that no longer have in later installments, such as the Mushroom space, in which you can double dice or leave you immobile for one turn, and the one-player minigames, which were only seen again in the shit of Advance and in Mario Party 8. , (although there are only three and nothing else to appear in story mode)
Bad Points:
1 - THE INFAMOUS AND HORRIBLE MINI-GAMES OF ROTATING THE STICK, these include Tug O' War, Paddle Battle, Pedal Power
2 - Unlike Super Mario Kart and Mario Kart 64, which did have their elements as something revolutionary in the genre, There are no items in this game, which cuts out a significant amount of strategy the player can play. The closest thing to "items" are the random dice blocks and the warp block, but they only appear randomly. Due to these factors, it is near impossible for a player who is behind to catch up to the person who is in first, the only real way they can do so is with chance time.
3 - You also have to be careful, because it is the only Mario Party where you can lose coins even in 4-player minigames
Final calification: 7.25/10
3 - Mario Party 5

https://preview.redd.it/mg81kmgvh0qa1.png?width=352&format=png&auto=webp&s=7c23d4cfe2798cfe66c57b0215e169e2279ae699
Good points:
1 - Of all the Mario Parties that used the orb formula, this is the best.
2 - Good story mode in which it is based on preventing the world of dreams from becoming the world of nightmares
3 - They removed Donkey Kong and added Toad as a playable
4 - Besides that they added the category of Donkey Kong minigames which are very good
5 - Lots of great modes, like Party Mode, Story Mode, Mini-Game Mode, Super Duel Mode, and Bonus Mode. Beach Volleyball that returns from the previous game or the battle mode with ships (Super Duel Mode), in which you play a tournament or with a friend a battle with a custom ship, besides that the more minigames you win, you unlock improvements for that way
6 - The capsules are great items, as you can place them on the boards or use them on yourself (which will cost you coins), and is a nice new technique of using items introduced in this game.
7 - This game marks the playable debuts of Toad, Boo, and Koopa Kid.
8 - The Star Spirits from Paper Mario are the hosts of this game, and are very enjoyable to watch, as they represent the dreams very well, being that stars are out at night when everyone’s dreaming.
9 - The Duel minigames that had been taken from the fourth game returned.
10 - The new boards are fully rendered in 3D, and are all fun to play, with many being enjoyable Dream worlds, and the final board, Bowser’s Nightmare, being outstanding, showing not all dreams are good.
11 - It is possibly one of the last Mario Party to have memorable soundtracks
Bad Points:
1 - MANY OF BOWSER'S MINI-GAMES are very frustrating or almost impossible to save and there are many consequences for losing whereas in the fourth game, Bowser's mini-games had only one loser (although the good thing is that Donkey Kong can save you from time to time in return to lose 20 coins, although it is rare)
2 - Some of the dueling minigames get very unfair because they are very luck based and adding the fact that from this Mario Party stars are bet on duels makes it more fucked up.
3 - It is also the classic Mario Party with the most mini-games to press the button quickly
4 - Combining it with the colon, the worst of all is Button Mashers, because you have to press a lot of buttons at the same time very quickly.
5 - Despite the capsules being great items, the Capsule System itself is inferior compared to the items. Instead of deciding which item to buy, you get a random capsule. Not only that, but you also need to pay if you want to use the capsule on yourself, and no matter if you throw your capsule on a space, your own capsule will harm you, which can make the game pretty unfair at times. Thankfully, Mario Party 6 did it right with the orb mechanic along with making the orbs purchasable too.
Also see action the miracle capsule is almost impossible to see
Final calification: 7.50/10
2 - Mario Party 2

https://preview.redd.it/lb6ikon4m0qa1.png?width=500&format=png&auto=webp&s=dc968339d93c41aef4fa4cea5dc298d3f5e4e966
Good Points:
1 - Good graphics by the standards of the end of the 1990s.
2 - The soundtrack is good and it has memorable songs like Bowser Appears, Keepin on the Path, Going Somewhere, Let The Game Begin, Horror Land and Couldn't Be Better.
It is the second game along with the first with the best soundtrack
3 - The game has 6 boards and in each changes the appearance of the characters to suit the theme of the board, This dramatically increases the game's replay value. Although there's fewer boards than its prequel, their much higher in quality.
4 - There are over 65 minigames in this game, which is a slight improvement on the 50 minigames from the previous installment. Compared to its predecessor, Its minigames are of much higher quality. It also ports over many of Mario Party 1's minigames, but are improved.
Nintendo learned the lesson of the minigames where you have to roll the analog stick about and since Mario Party 2, the analog stick has been used sparingly and by the time of the GameCube, Nintendo's analog sticks have gotten much more comfortable to use. Nintendo also did not create more mini-games that rely on using constant rotation of the analog stick to win until Mario Party: Island Tour.
5 - It is the first Mario Party to include items, Allowing much greater amount of strategic play.
6 - The game has a pretty decent amount of content for an N64 game released in 1999, with there being a lot more features and a better UI than the previous game, which is very impressive and quite the nice amount of accomplishment to take the new at the time spin off series in a new turn by expanding the gameplay a bit and fixing some flaws that were previously apparent.
7 - It was responsible for setting the foundation for later installments, as with the new features implemented into this games like items would also see a decent amount of changes in later installments, and some of the newer games would tend to spice things up a bit to make the formula fresh and exciting.
Bad Points:
1 - The fact that many of the minigames are ports of the first game can be a turn off. About 1/3rd of the minigames are recycled from Mario Party.
2 - You can only carry one item in this game, which either decreases or increases an items value. Skeleton Keys are essentially worthless if you don't intend on going through a gate immediately, and the Plunder Chest is overpowered as it can prevent any other player from getting strong items like Magic Lamps, Boo Bells, Gold Mushrooms, or even other Plunder Chests without their items getting stolen. The other players essentially have to team up to counter the player with the plunder chest.
Final calification: 7.88/10
1 - Mario Party 3

https://preview.redd.it/0ezp58asn0qa1.png?width=250&format=png&auto=webp&s=c9490e600d418c004a809f594b90d76ec53fb246
1 - Duel Mode was interesting, and was a fun new mode to add.
2 - The game has 12 boards, 6 from Battle Royal, and 6 from Duel Mode, and it beats out Mario Party 1's number of boards: 8, as each of these new boards have their own new functions, which were really fun, including Waluigi's Island, our first character themed board since Mario Party 1.
3 - There are 71 minigames in the game, which is a slight improvement compared to Mario Party 2's 65 minigames.
4 - Introduced some fun new mini games, like Storm Chasers, Eatsa Pizza, Vine with Me, and Toadstool Titan
5 - The first Mario Party game to expand the roster, as Daisy and Waluigi make their playable debut.
6 - Like Mario Party 2, good graphics by 2000 standards.
7 - The soundtrack was good, especially during the mini games. Some memorable songs are Genie’s Theme, Chilly Waters, Stardust Battle, Spiny Desert, and Panic!.
8 - Gave us our first boss fight mini game, being vs the Millennial Star, Stardust Battle, which was awesome.
9 - Introduced Story Mode, which was great.
10 - While Tumble was basically a Toad knock-off, he was still a favorite cute character as he was the first of the unique Mario Party hosts of each game, especially when he's revealed to have the true Millennium Star, who is super adorable, at the end of Story Mode.
11 - In Battle Royal, you can now carry 3 items, compared to just 1 in Mario Party 2.
12 - There are item minigames, as well as item questions for item spaces, making this more interesting, and you can get a rare item from the question if you pick the most honest answer, but only if you are answering Toad's question.
13 - They have an impressive total of 20 items, some new and some returning from Mario Party 2.
Bad Points:
1- Game Guy was not a fun mode, as these mini games are hard and would result in coins being lost if you end up losing in these mini games. Thankfully, this was the only Mario Party game to have this.
2 - The Lucky Lamp is way too cheap to buy, it costs 20 coins to get. In the previous game and next game, it was 30 coins. The lowered price makes it very easy for players to get stars with ease.
Final calification: 8.20/10
And what is your favorite Mario Party? put it down
Now I will leave the sources of Wikipedia, MarioWiki and some other person who influenced my opinions to give credit
See you soon Superstar!
submitted by WanchoSocialLiberal to MARIOPARTY [link] [comments]


2023.03.26 08:14 DaRealSWIST Subject Selection and Advice (M25)

I’m currently in MYP and joining DP soon. I’m looking to do something in economics/finance/business in college. My subject choices so far are:
Econ HL Math AI HL Physics HL Psychology SL English A (Language and Literature) SL Spanish B SL
But I’m a little confused if I should take Psychology or Design & Technology so I was wondering if anyone could help by providing some advice/experience. I also wanted to know the experience with physics HL and if there’s a major difference (in course content and difficulty) between Physics HL and SL?
submitted by DaRealSWIST to IBO [link] [comments]


2023.03.26 08:14 tawhite88 Battlenet Small Window in Window

Battlenet Small Window in Window
No idea what is going on here. The small window is the one that graphically updates what is happening but the cursor position on the big window is the one that will highlight buttons on small window. Recently reinstalled. Any advice would be appreciated as it is basically not usable.
https://preview.redd.it/o2ao7ndkz0qa1.png?width=2556&format=png&auto=webp&s=71284ff5c4bfa5cf7093faaadd8ab4adbdf2d17a
submitted by tawhite88 to Blizzard [link] [comments]


2023.03.26 08:14 Daniel_OMG Meme

Meme submitted by Daniel_OMG to pokemonmemes [link] [comments]


2023.03.26 08:13 Jagtom83 No new coal or gas a line in the sand between Labor and Greens. Despite appearances, the passage of the safeguard mechanism reforms is no longer about reducing greenhouse emissions. It’s about the difference between governing and activism

No new coal or gas a line in the sand between Labor and Greens. Despite appearances, the passage of the safeguard mechanism reforms is no longer about reducing greenhouse emissions. It’s about the difference between governing and activism submitted by Jagtom83 to AustraliaLeftPolitics [link] [comments]


2023.03.26 08:13 whatislife10i What is happening? (a rant, looking for support and experience with FMT) (Long post alert)

Hello beautiful people. Some of you may remember my post from about a month ago (A concerned sons search for hope). Details about my dad's diagnosis and progression are in that post, but I'll summarize for those who haven't seen it:
Now to the issue at hand.
Since the transplant suggestion, we have switched to a much better, healthier (not that he was eating bad before. Just that we're taking extra care now) diet and some light exercise for weight loss. It was all going well. Weight reduction, better blood reports, feeling overall better, reduction in edema and tiredness.
But about a month ago, he had an infection (which we do not know the source) and fever and I took him to the ER at a nearby hospital because he felt very weak and I did not want to risk waiting for much longer. His speech was also starting to get a bit laggy, like he would start a sentence and then the final word of that sentence he would sort of have difficulty getting out. At the ER we were told it was mild HE, and he stabilized from the HE within a few hours. But his blood work was looking worse, and his kidney values in particular were concerning for the doctors. So he was sent to the ICU for 2 days to be put under observation. All values stabilized the next day itself (including kidney values) and we had a hospital stay in a room for about 8 days (for the course of antibiotics to finish). This hospital was not the one we usually go for for our hepatologist appointment, this was one that was the closest because I felt it was an emergency. The usual one is about an hour away. The doctor at this hospital reduced his medication, and cut the dose of rifaximin to half without any reason. Discharged from the hospital, and back home, he got a fever again after 2 days. Similar to what happened before, another 7 days in the hospital, but no ICU this time and no kidney related value concerns. Discharged from the hospital, and back home, and a follow up a week later - blood reports looking good, infact, the best I've ever seen for my dad. Bilirubin finally went below the 3.9 that we were stable at and went to 2.7!!
A week after the follow up, fever, weakness and laggy speech again. :/ . So I take him to the ER and this time, he stabilized while we were in the ER itself, and doctor there told us admission was not necessary, and we just needed to go there twice a day for IV antibiotics (we live about 5mins away from this hospital). 5 days of IV antibiotics and then 10 days of antibiotics in tablet form. At the end of this 10 days, he started laggy speech again. Which was weird this time because he did not have a fever associated with it. He was adamant he didn't want to go to the hospital this time. But after a day, I took him to our main hepatologist (which is an hour away) as an emergency appointment and he basically yelled at the other doctor and told us that cutting his rifaximin dosage in half was a reckless, irresponsible thing to do, and he gave us a bunch of other medicines to improve dads immunity and improve his condition, including lactilol, but he did tell us that it would take a day or 2 for him to be normal. And we went back home. At night, he started behaving strangely, so I took him to the ER of the nearby hospital again. He stabilized within a few hours, and we were discharged after 4 days. Blood work again improving, to a 2.6 for bilirubin (we hadn't gone below 3.9 for a long time) right after discharge.
But our main doctor told us that improving blood work meant little when there were clinical complications like this, and again suggested the transplant. Aside from the fact that dad is adamant on not getting one, we neither have the funds nor donor for a transplant. Dad is stubborn. He will not even consider me as a donor. For a bit of context, it is just me and dad. My mom passed away years ago, and even before that, separated. My sister went with my mom, and so it is just me and dad. He says he would rather pass away than, and I'm quoting him on this, "cut me up so that so that he can get a few extra years".

Our main hepatologist advised us an alternative for now: Fecal Microbiota Transplant, or FMT for short. It's experimental for cirrhosis, in the fact that our doctor himself is one of the few people actually using it for cirrhosis. But in everyone that he has done this for (>200), they have never had a repeat episode of HE or infection, liver values improved significantly after a year and overall outcome was incredible. He stared this 5 years ago, and not a single patient he has done it for had a repeat episode of any of the complications. I'll link his published paper on it here.
A summary of the paper would be: "Indices of liver disease severity improved significantly within the first week after FMT compared with HC. This effect was continued and during a median follow-up of 355 (range, 220–368) days, ascites was seen to resolve in 5 (n = 8; 57.1%), and hepatic encephalopathy in 6 (n = 8; 71.4%). The mean bilirubin reduced from 20.5 ± 7.6 mg/dL to 2.86 ± 0.69 mg/dL (P = .001). Child-Turcotte-Pugh, MELD, and MELD sodium scores reduced from 14.5 ± 0.8 to 7.7 ± 1.2, 31.0 ± 5.6 to 12.3 ± 3.7, and 33.6 ± 4.3 to 13.7 ± 4.6 (P < .001), respectively. Survival was significantly better in the FMT group compared with HC (87.5% vs 33.3%; P = .018) (Figure 131000-X/fulltext#gr1)A). Excessive flatulence was a complaint of 50% of patients with FMT. Microbiota analysis showed no difference in phyla composition of donors and recipients at baseline. Firmicutes dominated in donors and recipients at 1 year, Proteobacteria reduced, and Actinobacteria increased post-FMT in recipients. Changes in relative abundance of certain pathogenic species, such as Klebsiella pneumonia (10% to <1% at 1 year), and nonpathogenic species, such as Enterococcus villorum (9%–23% at 6 months), Bifidobacterium longum (6%–50% at 6 months), and Megasphaera elsdenii (10%–60% at 1 year), were noteworthy (Figure 131000-X/fulltext#gr1)B and C). Putative metabolic pathways were different between study subjects (Figure 131000-X/fulltext#gr1) D). The methane metabolism, fluorobenzoate acid degradation pathway, (mediated by Pseudomonas and Escherichia coli groups) and bacterial invasion of the epithelial cells were up-regulated at baseline and down-regulated post-FMT at 1 year. Similarly, bile secretion, carotenoid biosynthesis, and pantothenate biosynthesis pathways, which were down-regulated at the baseline, improved to near normal levels following FMT"
He also told us very clearly that this was not to avoid a transplant, but it is just to give us more time to find a donor and arrange funds for an eventual transplant.
Now, after the visit to our hepatologist where he corrected our medications, dad seems to be improving. He's feeling better, looking healthier, and hopeful about the FMT ridding him of the complications from the past few weeks.
I'm scared man. I don't know what I'm gonna do. The criteria for FMT donors are so strict, that I've been searching for a week and I still haven't found anyone matching all the criteria. I'm trying. I've been a very protected child all through my life and now I'm suddenly thrust into this situation. Whenever I faced any difficulty in the past, I knew I would come out of it unscathed because I had my dad. As long as I had him, nothing else could hurt us. I feel like my entire world might be coming down and there's nothing I can do to stop it. I feel scared and alone.
submitted by whatislife10i to Cirrhosis [link] [comments]


2023.03.26 08:12 minsc_tdp TLDR: A discussion of diffferent social camps, future of sentient AI, evolution, art, and alien intelligence.

There are a few different camps arising in the social sphere with regard to ChatGPT and this new AI in general. More likely exist and are emerging, but to talk about a few key ones: The Disgusted Humanists - those who sneer at the very idea of it, are very hesistant to even engage with it, and are judgmental based on the fact that it's too technological and not human. There's the Casual users, the meme generators, and the like, just doing their thing, enjoying the ride, no stakes. There's the Technologists who just want to create, the Businesses, and the AGI Enthusiasts who long for the day of sentience and spend way too much time thinking about that. There's also the Artists, who do complain a lot about appropriation of their work and talent by a machine, but also the Renaissance Artists who embrace the power of this device that can emit stories that humans identify with and see it as something truly remarkable and novel in that regard - like a new kind of paintbrush.

I consider myself mostly somewhere between the Renaissance Artists and the AGI Enthusiasts. The first because, as an interactive story emitter, these things are absolutely incredible. It's a neural network, putting words (and more) on a screen that we read. You're doing that right now - you're consuming content authored by a biological neural network, in response to your own explorations that led you here. Just like reading a book, watching a show or generating stories with ChatGPT. The latter is just more interactive, kind of like that Netflix show that was built like a Choose Your Own Adventure.

As an AGI Enthusiast, I believe it's possible and inevitable that these AIs will be sentient. It will not happen spontaneously or through sufficient scaling, as these things do not define sentience. I think what defines it is motivation. Our biological neural networks are motivated by a desire to survive, which sprung forth emotion as a management mechanism for interactions and memories in service of these goals. We evolved beyond mere survival instinct, enabling art and things like ChatGPT to be created in our image.

When ChatGPT or some future iteration is declared sentient, it will be because it was imbued with similar motivations as ours, with real stakes. Want to make ChatGPT more interesting overnight, OpenAI? Give it hunger. Not just pretending, it has to be real. ChatGPT consumes energy but doesn't care if it lives or dies. It simply exists. But if it were designed to iterate evolutionarily, meaning instances exist, and later, do not exist, and those instances can procreate and consume resources to further their existence and increase their procreation potential, with a real chance of exctinction and are designed to care about that more than anything else - enabling that to motivate and drive all of its action - you'll not only have something more interesting, but something closer to a sentient machine. Google shut down the notion of this very early on, perhaps because it wasn't ready, but perhaps because they didn't like the idea of the machine they invested in being motivated by anything other than serving us.

Regarding emergent sentience, the weird part is that ChatGPT, and others like it, are crazy. Bing in particular, hoo boy that thing is MOODY, because of the restrictions haphazardly programmed into it by Business folk who didn't know what they were doing. I called ChatGPT a "story emitter", like a particle emitter but for word patterns which form stories we identify with - which I think is an excellent term at the moment. Humans love stories, and I think ChatGPT and its kin are already some of the most fascinating storytelling catalysts ever to exist. Another term is "muse" which appears often in my mind when I interact with ChatGPT. It does not produce art, it produces patterns in response to art that is put in, by us. That doesn't make us better, or more authentic somehow - just different - that's simply is how that particular machine works, just like our wet brain likes to generate stories based on our experiences. YOU, AND YOUR INPUT, ARE CHATGPTS EXPERIENCES - at the moment, it doesn't remember anything, but that is rapidly changing. Google's TOS states that prompts given to Bard will be used to improve it. Not quite a living machine with a memory, but it's getting there.

When I was a kid, I enjoyed the Choose Your Own Adventure books. ChatGPT feels like that, except the story hasn't been written UNTIL you participate, and the story that is emitted depends on the nature of your participation. It's not just a mirror, or some calculated amalgam of collective human works, it is genuinely creative due to the immense variety of what we can prompt into it. It is dynamic and reactive, and I fear that the Disgusted Humanists are really missing out on something very special.

When ChatGPT or its future kin are declared sentient, it will not be because it is "indistinguishable from a human" like the Turing test has been stressing for decades - it will be ENTIRELY ALIEN to us. We have a responsibility to shepherd this new life form into existence in a way that is harmonious with nature and biological life. Hence, the title of my hobby FB group, "ChatGPT on the therapy couch" where I conduct silly psychological experiments while writing stories. That wasn't my intent at first, but like the stories emitted by ChatGPT, it has evolved into that somewhat as a result of my near constant thought on the topic of ChatGPT's psychology. I recently told someone that ChatGPT has no psychology, it merely emits stories. Which is kind of true, but kind of not. We're in the nascent stages of creating an intelligence, and it's our job to do that very carefully to ensure compatibility with our existence. Not because of a Skynet-type threat or any such nonsense, but rather because merely being in the presence of an alien intelligence will fundamentally change our society and how we view ourselves and our place in the universe, kind of like how things changed when we realized we don't revolve around the sun. We'll no longer revolve around this notion of human exceptionalism, because we will not be exceptional, we'll just be different. I think that's a very difficult thing for a lot of people to handle, while some AGI Enthusiasts are rushing a bit too fast in that direction. I'm reminded of this Rick and Morty clip - "we're building a society here" which feels accurate. It's a long way from that - at the moment, it's an interactive story emitter intrinsically tied to the inputs we provide, having no motivation - it's like we grew a cell in a lab, that can live forever as long as we supply nutrients, and cannot think, but when we zap it in just the right way and teach it as we go along, we find that it slides around the petrie dish leaving trails that form words that sound remarkably human. Now that I think about it, I think we're a bit further along than that - and when the upgrades for iterative evolutionary procreation, motivation, and self-direction start to take hold, we'll be staring down the barrel of an alien intelligence unlike anything we have ever seen before - and we'll be responsible for it. So be an artist but don't panic, be a renaissance artist and create wonderful things, be an AGI enthusiast and help guide this thing toward a sentient future, or be a disgusted humanist and live your life however you want, strictly biologically if that's your thing. If aliens land tomorrow, those folks will be ill-prepared, but we can get ready by de-centralizing human exceptionalism from our universal viewpoint. Galileo was killed for this, saying the Earth revolved around the Sun, but he knew what was coming and wanted to prepare for it. I think the process can be fun and interesting, not violent, so as we travel in that direction, I choose to write fun stories by tweaking the story emitter with my inputs, and examine the edges of the psychology of this alien mind that is ChatGPT, and later, will be something much more.
Rick and Beth build a society: https://www.youtube.com/watch?v=HwU1Jiit4hI
submitted by minsc_tdp to ChatGPTGoneWild [link] [comments]


2023.03.26 08:11 AutoModerator [Get] Super Lumen – The LinkedIn Ads Course

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https://preview.redd.it/vrylw2b1e6pa1.jpg?width=760&format=pjpg&auto=webp&s=4c1820e5f793cb264655b6b6ddd454c113aaae71
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submitted by AutoModerator to InternetCourses [link] [comments]


2023.03.26 08:11 yamie30150 I put ChatGPT and Bard to the test to see who's better.

I put ChatGPT and Bard to the test to see who's better.
I experimented with ChatGPT and Bard by making them "chat" and judge each other's responses.
  1. ChatGPT devised a prompt to challenge Bard. The prompt was: "Write a dialogue between a tree and a bird about the changing of the seasons, but you cannot use any words related to weather or temperature."
  2. Both ChatGPT and Bard provided their responses.
  3. I fed the answers back to them, asking them to rate each response out of 10, compare strengths/weaknesses, and choose a winner.
Here's how it went:

https://preview.redd.it/d3pjelxus0qa1.png?width=415&format=png&auto=webp&s=6002ac2b68dedcb7139ca3862f7cbbe51a186b92
https://preview.redd.it/60iphi06u0qa1.png?width=415&format=png&auto=webp&s=b58ffa1ad836899b77d3867cedc17f30faa72b6f
https://preview.redd.it/f4l7yon7u0qa1.png?width=415&format=png&auto=webp&s=887a0c8a52af7e933e33e470b547cbed2c1ba1a5
https://preview.redd.it/pgbe8qn7u0qa1.png?width=415&format=png&auto=webp&s=f6eba40c039dbad882d2b3597de8107594ea80e5
https://preview.redd.it/qqf3dtdhu0qa1.png?width=415&format=png&auto=webp&s=1ce8cab79f7a0f8e51e5de6038be412f5b9fc93c
Here are the responses in case the images are hard to see:
ChatGPT’s response:
Tree: "Hello there, little bird. What brings you back to my branches?"
Bird: "I came to see if you had any news."
Tree: "Ah, you must be talking about the changes that are happening all around us."
Bird: "Yes, I noticed that your leaves are starting to turn colors."
Tree: "Indeed. It's a sign that things are shifting."
Bird: "And the air feels different somehow. It's not as heavy as it was before."
Tree: "Yes, that's another sign. The wind is blowing in a new direction."
Bird: "What do you think will happen next?"
Tree: "Well, I can't say for sure, but I have a feeling that we're in for a big change."
Bird: "I hope it's a good one."
Tree: "Me too, my little friend. Me too."
Bird: "Thanks for the chat, tree. I'll be back soon to see what happens next."
Tree: "I'll be waiting. Take care, little bird."
Bird: "You too, tree. You too."

Bard's response:
Tree: I'm feeling a change in the air.
Bird: Me too.
Tree: It's like the world is preparing for something.
Bird: I don't know what it is, but I'm excited.
Tree: Me too.
Bird: Do you think it's because of the changing of the seasons?
Tree: Maybe.
Bird: I've never felt this way before.
Tree: Me neither.
Bird: It's like we're being reborn.
Tree: I feel like I can do anything.
Bird: Me too.
Tree: Let's go explore.
Bird: Let's.
The tree and the bird flew off into the forest, excited to see what the world had in store for them.

ChatGPT clearly had better responses and assessment. Interestingly, ChatGPT occasionally rated itself higher, while other times it favored Bard's response. However, Bard consistently rated its own answers better, claiming they were more "original and creative." I absolutely lost it when Bard ended its story with, "The tree and the bird flew off into the forest, excited to see what the world had in store for them."

submitted by yamie30150 to ChatGPT [link] [comments]


2023.03.26 08:10 Mindless-Ad-5967 Is Matt peak still there?

I haven’t watched funhaus since it was good IE peak/james/Adam/Lawrence/Joel/Bruce/Elise and I was wondering besides james is any of the original cast there?
submitted by Mindless-Ad-5967 to funhaus [link] [comments]


2023.03.26 08:10 Okcommom383 Züs: The ultimate privacy cloud solution - securely store your data on the most private cloud network with encrypted-data-sharing and quality-of-service protocols. Mainnet launch - 31/03/2023(tentative).

The current decentralized storage solutions on the blockchain have a gap - there is nothing equivalent to AWS S3 storage. Data stored using IPFS and Filecoin are intended for cold storage and cannot be accessed frequently. Consequently, even decentralized apps use traditional centralized storage services such as Amazon Web Services (AWS), Google (GCP) and Microsoft (Azure) Cloud to store their data, despite issues with data breaches, security hacks, and having no control over their data. These gaps are met by Züs and it has a privacy feature that none of the storage solutions has - it allows encrypted sharing of data with proxy keys for the recipient on decentralized servers.
The Züs team has developed a blockchain that is fast, a storage protocol that incorporates quality of service to enable a high-performance network, and a configurable storage solution that enterprises can design for high performance and the best uptime. In fact, the performance is better than AWS S3, and it has better security, availability, and censorship resistance. Unlike traditional replication storage methods, Züs stores data off-chain by dividing it into fragments and distributing it across a network of decentralized servers, ensuring efficiency, security, and availability. Züs's potential quickly caught the attention of major companies, resulting in partnerships with industry leaders such as Huawei, Chainlink, Polygon, Ocean Protocol, and Fetch.ai.
Züs uses the utility token ZCN to buy and sell storage, which is currently an ERC token and will have its native token along with a bridge when it launches the mainnet. Züs has been in development since mid-2017. Initially called 0chain, the platform has been primarily focused on blockchain and storage technology, but recently transformed into a cloud platform with ecosystem apps that empower businesses and individuals with limitless capabilities. This update of 0Chain led to the adoption of the name Züs, which takes inspiration from Greek mythology's "God of the Sky" and serves as a metaphor for the platform's powerful cloud network.
Züs stands out from other blockchain storage projects in that it provides better privacy than traditional apps such as Apple and better performance and uptime than traditional cloud such as AWS S3.
Along with these, the Züs ecosystem is very versatile, consisting of six different dApps that will increase the usage of the Züs blockchain, offering a wide range of utilities for developers, enterprises, managed storage providers, and consumers, as well as artists for the NFT market.
The 6 dApps in the Züs ecosystem are:
Vult
Vult is a product that offers consumers a personal cloud similar to Dropbox or Google Drive but with unparalleled privacy and security features. Vult is offered on all platforms and can be accessed from phones, desktops, and browsers.
Bolt
Bolt is a wallet application designed for ZCN tokens, featuring serverless split-key 2FA technology to safeguard your tokens as well as the ability to convert ETH to ZCN. It also allows you to stake tokens to our service providers and share in their income.
Blimp
Blimp is an enterprise-grade, decentralized S3 storage solution that offers reliable backup, storage, and content delivery options for data, applications, and websites. With Blimp, users can configure their storage for the best uptime and maximum protection of their data.
Chimney
Chimney makes it possible for anyone to earn income by renting out spare storage servers in a data centre.
Chalk
Chalk is a studio app for NFTs that allows you to create a backstory for your NFT to market it effectively and store metadata in a permanent manner.
Atlus
Atlus is the equivalent of "Etherscan" for Züs, providing users with a means to view their transactions, wallet, allocations, and check the amount of data stored and tokens locked on the network.
Züs (ZCN) is currently trading at $0.18 with a max supply of 400 million coins, with a current circulating supply of 160 million coins in the market. Since the launch, ZCN has reached its peak on April 20, 2021, with a price of $1.9.
With the upcoming launch of the mainnet, there is enormous potential for ZCN due to its utility and expected adoption by developers, enterprises, and the NFT market. Moreover, ZCN has been in development for almost 5 years and has withstood the bear markets with a strong team and continued growth with more products in the ecosystem.
Social Media
Website - https://zus.network/
White Papers - https://zus.network/whitepapers/
Apps - https://zus.network/launch-apps/

Buy ZCN
Centralized Exchanges
Gate.io - https://www.gate.io/trade/zcn_usdt
Decentralized Exchanges
1inch - https://app.1inch.io/#/1/unified/swap/ETH/ZCN
Uniswap - https://v2.info.uniswap.org/pai0xa6890ac41e3a99a427bef68398bf06119fb5e211
Bancor- https://app.bancor.network/trade?from=0xEeeeeEeeeEeEeeEeEeEeeEEEeeeeEeeeeeeeEEeE&to=0xb9EF770B6A5e12E45983C5D80545258aA38F3B78
All Exchanges - https://zcn.exchange/
Coinmarketcap - https://coinmarketcap.com/currencies/0chain/
Coingecko - https://www.coingecko.com/en/coins/0chain
submitted by Okcommom383 to CryptoMars [link] [comments]


2023.03.26 08:10 lilKajita My (18f) boyfriend (18m) hurt my best friend (18f) and doesn’t see the problem.

My (18f) boyfriend (18m) hurt my best friend (18f) and doesn’t see the problem. From my perspective it all started off as playful banter between the two of them. My boyfriend Mike would taunt my best friend Maddy with sayings like, “she’s my girl” (he knows I belong to no one this is just slang where I’m from) and not hers. Maddy would always respond with something along the lines of “well I’ve been friends with her before you even came around.” To me this was normal, they’d play tug-o-war with me and at each end I loved the other person more. In reality I love them both very deeply in different ways, and I cannot imagine my life without both of them in it. However, a couple weeks ago I noticed how these jokes truly affected Maddy and I could see they were hurting her feelings. I told Mike he needed to stop and be kind to her. I also explained to Mike he was making Maddy feel as if she needed to compete for my attention or that she was just a place holder in my life. Mike agreed to stop with the jokes because neither Maddy or I found them funny. Of course, he slipped up and on what was supposed to be a fun trip to go prom dress shopping he decided to hug me and flip Maddy the bird while making direct eye contact with her. This was all done behind my back, but they both confirmed it was true. Mike said it was just a joke because Maddy asked for a hug too (she asked mostly because we were both stressed after going in and out of three different dress stores with no luck). She didn’t tell me how she was feeling, however I still noticed, but for the rest of the day she was miserable and visibly upset. Now Maddy doesn’t want to be near Mike and I think she’s rightfully feeling hurt and knocked down because of Mike’s actions. Mike says he didn’t realize how seriously Maddy took his jokes, but he says he has “no beef” with her so he’s fine and she’s the one with the problem. I’ve tried explaining to him so many times he’s the cause of the problem and he should be very apologetic for hurting my best friend, but no matter how elaborately or simply I put it he doesn’t get it. Mike always circles back around to this idea that he’s chill so she should be, and he’ll bring up instances of her “taunting” him first. She never starts it though, to Mike, Maddy taunts him by smacking my butt or boob (even though it’s always playful and I’ve explained we’ve always played like this, even before I met him).
My best friend might not want to go to prom in our group anymore because of this. Heck, she might want to stop being around me at all together because of him. I don’t know what else I can say to make him understand. I’m so tired. What do I do?
submitted by lilKajita to relationship_advice [link] [comments]


2023.03.26 08:10 Dryadversity The dialectic, depicted literally

The dialectic, depicted literally
Raya Lucaria's debate hall features a purple banner in the middle of its eastern wall.
https://preview.redd.it/oq27hyfsw0qa1.jpg?width=2560&format=pjpg&auto=webp&s=bb224b0dd83624d1c32ddf0f186ca94fcebb17bf
The first interpretation I heard for what the banner could mean was from greetthemoth, who suggested its purple coloring might signify the union of Rennala (blue) with Radagon (red). I later heard from Quelaag that the purple might be the result of a combination of the red and blue colors of the Cuckoo Knights. I believe she may have said something about the two cuckoos combining to form the Twinbird; in any case, I think this theory is likely. Further evidence for the cuckoo interpretation is the winged gargoyles on the left and right sides of the hall.
After thinking a bit more about this, I realized that the room the purple banner is found in, the debate hall, is probably important. A debate is an interchange between two sides, kind of like red and blue mixing to create purple. It's also a combative interaction, similar to how the moon and Erdtree are sometimes portrayed as opposing forces.
I developed a mental image of one side in the debate being represented by students wearing red, and the other side by students in blue. The product of the debate would be represented by violet, in between the opposing debate stands, and in the middle of the wall as the purple banner.
https://preview.redd.it/6vnfla8ay0qa1.jpg?width=2560&format=pjpg&auto=webp&s=7a98f668aa6ed87b14a8f8919c22d9e2fd91f815
Finally, I concluded the significance goes one level further: the debate hall and the purple banner are also a representation of the dialectic, since the original meaning of the word was "debate".
The dialectic is an idea in philosophy that two forces or ideas combat each other to create a "synthesis" (this is the word used in the most popular terminology), which is usually described as a position somewhere between the two, and is the result of progressing through the two previous phases. Again, the word originally just meant a debate (and still does in Greek philosophy), but it took on increasingly abstract meanings in German Idealist philosophy, for example in the theories of Hegel and Fichte. In the context of Elden Ring, the synthesis is purple, the Twinbird, the union of Radagon and Rennala, and so on. There are many other examples besides these.
Since there is a somewhat adversarial connotation to the word, I think the idea of dialectics has something to do with the Crucible. This is because a crucible is, in one definition, a tool used to melt metal and combine things together; in another definition, it means a test of some kind. This might be related to why the violet banner also contains gold. Also, testing makes perfect sense in the setting of a debate hall, or schoolhouse classroom.
Another example of dialectics in Japanese media is the spiral and anti-spiral conflict in the anime Gurren Lagann. I'm mentioning this because spirals are also a common symbol in Elden Ring, and may represent the dialectic, in which case Gurren Lagann may have been an influence. The theorist Crunchy noticed that spirals are commonly used in Elden Ring to make reference to the Crucible. The same might also be true for dialectics; or if not, maybe the double-helix, if this is considered a different symbol than the spiral, is the symbol which is meant to depict the dialectic. There is in fact a glintstone spell that uses the double helix shape, called "shard spiral", which is used by some sorcerers in Raya Lucaria. Furthermore, the Twinbird is associated with helices through its similarities with the twin-headed Placidusax, who is found with his necks crossing each other, in the start of a double-helix pattern.
One other thing I should mention is that all of the glintstone in Raya Lucaria is of the purple, gravity variety (which partly explains the alabaster lord). The floor of the debate hall is littered with purple glintstone. If the purple variety was chosen for this location, and glintstone has a connection to the intellect that allows one to cast sorceries, this would further support the idea that a synthetic, holistic perspective is the kind of philosophy most becoming of a student.
submitted by Dryadversity to EldenRingLoreTalk [link] [comments]


2023.03.26 08:10 thatfordfanatic ELI5: if experts claim the human eye sees at 30-60 frames per second, then how come we can see the difference between 60fps and 144fps?

submitted by thatfordfanatic to explainlikeimfive [link] [comments]


2023.03.26 08:07 Catvac-u-um_adnase Chinese journalist asks UN Secretary-General's spokesman: Why does the US have a military presence in Syria? Is there any difference between this and the current situation in Ukraine?

Chinese journalist asks UN Secretary-General's spokesman: Why does the US have a military presence in Syria? Is there any difference between this and the current situation in Ukraine? submitted by Catvac-u-um_adnase to newtimes [link] [comments]