Sewing machine repairman near me

The Only Stephentown On Earth

2015.08.07 19:06 Socialism The Only Stephentown On Earth

Eastern Rensselar County checking in

2023.03.26 08:27 Holiday-Goat9685 Giving away two OVH Ryzen Game Dedicated Servers

Hello, so I have two OVH dedicated servers that are still under OVH commitment. One is under contract until August 2023 and the other is under contract until May 2023.
I have no use for these servers anymore therefore I’m giving them away to anyone who wants. You would have to take over the commitment which means you have to pay monthly for the price until said commitment is over.
Here is more information on the machines
May 2023 Dedicated Server CPU: AMD Ryzen 5 3600X - 6c/12t - 3.8 GHz/4.4 GHz RAM: 32 GB DDR4 STORAGE: 1 TB SSD COST: $91 USD per month
August 2023 Dedicated Server CPU: AMD Ryzen 7 3800X - 8c/16t - 3.9 GHz/4.5 GHz RAM: 64 GB DDR4 STORAGE: 2 TB SSD COST: $105 USD per month
Why should I take this? If you're not familiar with OVH, you have to pay around a $150 USD setup fee when first buying a dedicated server, which I've already paid for. Also with a commitment you get a discount on a per monthly basis. And my contract is close to being over as you can see. To add to that, OVH recently upped their prices however since I was under commitment I was un-effected.
So this would be good for anyone that wants a dedicated server, they won't get a Setup Fee and they'll get a cheaper per month price, also the contract doesn't end that far from now.
To Sum It Up To sum it up, I have two OVH servers I no longer need under commitment. Can't cancel them, therefor I'm giving it away for free, you'll have the server in your OVH account, will have full ownership of the machine and will be responsible for paying for its bill. You save a lot more money if I transfer them to you rather than you buying it yourself.
Let me know if you're interested, message me on here or comment below.
submitted by Holiday-Goat9685 to OVHcloud [link] [comments]

2023.03.26 08:27 Holiday-Goat9685 Giving away two OVH Ryzen Game Dedicated Servers

Hello, so I have two OVH dedicated servers that are still under OVH commitment. One is under contract until August 2023 and the other is under contract until May 2023.
I have no use for these servers anymore therefore I’m giving them away to anyone who wants. You would have to take over the commitment which means you have to pay monthly for the price until said commitment is over.
Here is more information on the machines
May 2023 Dedicated Server CPU: AMD Ryzen 5 3600X - 6c/12t - 3.8 GHz/4.4 GHz RAM: 32 GB DDR4 STORAGE: 1 TB SSD COST: $91 USD per month
August 2023 Dedicated Server CPU: AMD Ryzen 7 3800X - 8c/16t - 3.9 GHz/4.5 GHz RAM: 64 GB DDR4 STORAGE: 2 TB SSD COST: $105 USD per month
Why should I take this? If you're not familiar with OVH, you have to pay around a $150 USD setup fee when first buying a dedicated server, which I've already paid for. Also with a commitment you get a discount on a per monthly basis. And my contract is close to being over as you can see. To add to that, OVH recently upped their prices however since I was under commitment I was un-effected.
So this would be good for anyone that wants a dedicated server, they won't get a Setup Fee and they'll get a cheaper per month price, also the contract doesn't end that far from now.
To Sum It Up To sum it up, I have two OVH servers I no longer need under commitment. Can't cancel them, therefor I'm giving it away for free, you'll have the server in your OVH account, will have full ownership of the machine and will be responsible for paying for its bill. You save a lot more money if I transfer them to you rather than you buying it yourself.
Let me know if you're interested, message me on here or comment below.
submitted by Holiday-Goat9685 to ovh [link] [comments]

2023.03.26 08:27 Sapphomeadow How do I (24f) forgive my partner (26f) for flirting with a coworker?

I need advice. I really love my girlfriend and our relationship, but I’ve been struggling to forgive her for what’s happened.
(Scroll down for Tl;dr)
Long story short my gf met a coworker at her job last September, let’s call her Zoe. Zoe is honestly my gf’s type and she’s pretty. Zoe immediately took an interest in my gf (imo), because within their first encounter she invited my gf to an event at a gay bar. She didn’t invite any other openly gay coworkers in their group.
In fact, she insisted my gf keep it hush hush because she didn’t want their coworkers knowing her business. My gf obliged and invited me to tag along as well.
I was hesitant but gf made it clear she was going to the event regardless of me, because she wanted to make new friends. I reluctantly tagged along and it turned out to be a decent time.
I met Zoe and she seemed nice. However, during the course of the night Zoe kept texting my gf discreetly even though we were all in the same room. She kept trying to coerce her to find her at a private place so she could “dish her some gossip”.
I thought it was odd because, at that time, they’ve only known each other for about two weeks. So, even if she had anything interesting to share it wouldn’t have been relevant because my gf knew no one. Plus, when my gf finally joined her she had nothing really to say. She would just sort of vent about her friends and complained about her love life.
The next week dissolved into absolute madness. Zoe began to text my gf all day everyday, this includes late into the night. This all happened rapidly.
Within that time frame she invited my gf to hang out with her every weekend since they met. She also convinced my gf to change her work hours so they could see each other more often in the office.
I tried to give her the benefit of the doubt because Zoe met me. She even told my gf that I’m pretty. I thought there was no way she would be this overt about trying to get at my gf.
But it all became too much, and I eventually mustered the energy to talk to my gf about me being uncomfortable with the non stop communication. She understood, and agreed to stop texting Zoe past 8 pm.
BUT things only got worse from there. Zoe and her were talking on their dm’s at work, texting (Zoe sent voice notes as well) and Zie began to call her every other morning so she could talk shit about their other coworkers (allegedly) and once again more about her crappy love life.
It was madness. There was a period where any time of day I picked up my gf’s phone there would be three to four back to back messages from Zoe. And at the time I dared not look at them because I wanted to respect my gf’s privacy. But my patience was wearing thin.
It all reached a head when I had to leave to my friends house because I felt like my gf was being so oblivious to how all of this would hurt me.
I broke down to my gf finally. She was upset with how I reacted to everything (I began to sleep in separate room and talked to her less). But when I recalled to her how everything look she understood where I was coming from.
I even asked her if Zoe ever showed any signs of having interest in her or if she ever come onto her but she denied it. She seemed so innocent and naive, and made me believe all their interactions were 1000% platonic.
She reassured me nothing was going on and said she would stop communicating with Zoe as much.
I let go of it at first, but a few weeks passed and I had an feeling that I wasn’t being told the entire truth.
So, I did a horrible thing and looked through their messages. Lo and behold there it was. Zoe asked my gf in the very beginning if she was single AND if it was okay that they flirted.
My gf told her she did have a partner, but that didn’t stop Zoe from calling my gf cute at every opportunity. And in response my girlfriend would send back blushing and heart emojis. (This was all on their work messenger btw)
Many things they sent to each other had a flirtatious cutesy undertone to it. It was nothing too crazy but it still stung like crazy especially because I had spent the last month planning my gf’s birthday surprise.
I felt like I was gaslit into thinking there was nothing there at all and I felt crazy, when my instincts were true the whole time.
The worst was after our talk my gf still tried to meet up for lunch with Zoe (at a restaurant privately together) without telling me. (When confronted with this later she told me she felt the need to follow through with it because they made those plans before we had our talk. Therefore she didn’t want to “make it awkward”. And she didn’t see the big deal about them going out to lunch together alone on their break)
I learned that they also had plans to take a cooking class together. And this is just the text I found, there are many my gf deleted on her phone plus voice notes from Zoe that disappeared. Also who knows what they said when they saw each other at work.
Also my gf playing “coy” and “innocent” was all an act. She actively went out of her way to ask a family member for advice on the situation because a cute girl was coming onto her strong but she didn’t want to “hurt my feelings”.
She apologized profusely when confronted. And claim she hid everything in order to save our relationship because she could tell how much it would all hurt me.
We’ve made up since, but every week or so I feel so insecure, bitter and angry.
I told her I forgive her but I can’t stop thinking about the what if’s. Like what would’ve happened if I hadn’t stepped in. She claimed it never would’ve gone further but it became so crazy after just a month.
It looked like it was on the brink of an emotional affair
I want to believe she would never hurt me like this again, but what happens if another Zoe comes along?
Also they still have to talk and interact at work so I feel myself not trusting her with that either.
I feel guilty when these feelings arise because I can’t stand to look at her or be near her.
I feel like she thinks I’m dragging it out when I get paranoid.
My girlfriend purposely omitted information and lied about flirting with a coworker back in fall. I found out by going through her phone. We’ve made up since then, but I’m still struggling with moving on and not staying angry.
submitted by Sapphomeadow to askwomenadvice [link] [comments]

2023.03.26 08:26 Cloud9Omega I am done and serious about that

Hey Guys, I think I can say that I am really into this game. I have been playing it for nearly 7 years, got in some eSport Teams and my account is fully maxed out with EVERY season pass emote and tower skin available. I loved to collect every pass and even if i had less time, the pass was easy to max out for 5 bucks. But now I am officially done. And I do not say that to come back again but I gave Supercell a chance after the Level 14 Scam but it only has been about half a year and they wanna charge us more than double for less stuff + Level 15. Not with me. I need around 8+ season passes to be maxed out again, thats over 100€ for me. Not worth it, and especially a personal comment to @drew you are the worst community Manager I have ever seen. Not hating, but we literally NEVER hear anything about you, you ignored all the bad feedback and only replied to the 1% of nice comments. You literally earn passive income for nothing. Thank you for also destroying the game, just like the other community manager that I even do not know the name of because he never appears. Well this is it Guys, fully maxed out and the account seems to die now. Thank you Clash Royale for the First 3-4 years, it went down after that and now it is dead for me. Thank you all on the Subreddit for the awesome experience, YOU Guys Managed this game.I am also getting older and this game aint it anymore.... Peace out.
submitted by Cloud9Omega to ClashRoyale [link] [comments]

2023.03.26 08:23 A_Human_Being_07 I accidentally friend zoned her and i am realising this 3 years later

First of all i have not talked to her for about 2 years now. It all started when i went to my hometown for the funeral of my uncle who died to COVID, on my way back we stopped at a relative house that's when i met her, we instantly became good friends. We played games together, laughed at each other's jokes, annoyed each other etc. Overall not something you would do together with a random girl you only have met once before that to only for like a couple of hours out which most were spent sleeping.
The week that i spent in her house was one of the best weeks of my life. When it was my time to leave we made sure to exchange instagram I'd with each other so that we still be in touch with each other and remain good "friends". After i reached home we used to have small chats, shared reels to each other and just be good "friends". But then i decided to stop using Instagram cause my final exam were coming i needed to study but still opened it each weekend.
Even though i Rarely used instagram nowadays she still always used to ask how's my life going what am i doing etc. She even asked why didn't i come along my father when he went to her house for a family function even though she knew my exams where going on.
Because i didn't use instagram as much now, we Rarely talked nowadays. Then my final exam came and i didn't open instagram for about a month or two. When i returned to instagram after my exam we still didn't talk. Then because my Instagram addiction was already over i didn't use instagram for another 3 months, i finally ended my streak of not using Instagram 3 days after my birthday, then i saw that she sent me Happy Birthday wishes even though I never told her my birthday. Guess what i replied with 'thank you i am seeing this 3 days after you sent me birthday wishes' I didn't even apologize for replying days later to her birthday wishes and that was the last time we talked after which she blocked me at first i thought it was by mistake but she would have noticed in week or a month, she didn't unblock me. I have not tried to contact her since because I didn't know what i did wrong.
But it suddenly struck me today that no girl cares so much about a boy until she has feelings for him and that I accidentally friend zoned her and didn't realize her feelings for me. Bare with me i never had a girlfriend probably will not have any in the near future and i royally screwed up a straight up invitation to become one's boyfriend and I'm realising this 2 years later.
Tl;Dr i accidentally friend zoned a girl even though i never had a girlfriend and will not have one in near future, she tried to give me multiple hints but ignored all of them and I'm realising this 2 years after she blocked me.
submitted by A_Human_Being_07 to relationships [link] [comments]

2023.03.26 08:22 Broccoli_Assassin911 OH MY GOODNESS GRACIOUS

Oh my god. I got to the end of the Father Carter mission at Hotel Eclaire and I was going back to my skiff and it FUCKING CRASHED. I can't take this anymore. This game constantly gives me setbacks and redos and performance issues and glitched mission progress. I really tried to like this game. It can be so fun. But I just don't know if I can continue playing it because there are so many problems that make progression damn near impossible. Mind you that before this the previous mission was glitched. I don't have much time for video games these days so when my limited time is wasted it's a real swift kick in my ribs. I really wish the development wouldn't have been so throttled. The story is so good and the night missions are horrifying! So many great additions. But it just doesn't work right now.
submitted by Broccoli_Assassin911 to TWDVR [link] [comments]

2023.03.26 08:22 PrathamCRT Honey water drops accidentally

Hey I just got my piercings today and I have this routine where I put honey-water drops in my eyes (it has antibacterial properties so it helps me). I tear down due to the honey water in my eyes. I woke up this morning with some mosturized weird feeling near my ear lobe due to the honey texture that froze up during the night.
I do clean it with saline every morning and before sleeping, will this cause a major problem? what should i do?
submitted by PrathamCRT to PiercingAdvice [link] [comments]

2023.03.26 08:21 Significant-Notice- New Emergent Ventures winners, 25th cohort

Duncan McClements, 17, incoming at King’s College Cambridge, economics, general career and research support.
Jasmine Wang and team (Jasmine is a repeat winner), Trellis, AI and the book.
Sophia Brown, Berlin/Brooklyn, to study the State Department,and general career development.
Robert Tolan, western Ireland, farmer and math Olympiad winner, YIMBY by street for Ireland.
Conor Durkin, Chicago, to write a Chicago city Substack.
Guido Putignano, Milan/Zurich, to do a summer internship in computation bio for cell therapies, at Harvard/MIT.
Michelle K. Huang, to revitalize Japanese real estate and to enable a creative community in Japan, near Kyoto.
Rasheed Griffith, repeat winner, to found a Caribbean think tank.
The Fitzwilliam, a periodical of ideas, Ireland. To expand and built it out, Fergus McCullough and Sam Enright, both repeat winners.
Lyn Stoler, Los Angeles, general career development and to develop material for a new pro-growth, pro-green agenda for states and localities.
Gwen Lester, Chicago, to develop a center for abused, battered, and sexually abused women, namely GLC Empowerment Center, also known as Nana’s House.
Sabrina Singh, Ontario, pre-college, to help her study of neurotechnology.
And Emergent Ventures Ukraine:
Isa Hasenko, eastern Ukraine, medical care for eastern Ukraine, performed by a system of digital information, using a real-time tracking system, to trace every allocation. He works with and
Stephan Hosedlo, Lviv, to expand his company selling farm products and herbal products, and to buy a tractor.
Olesya Drashkaba, Kyiv, Sunseed Art, a company to market Ukrainian art posters around the world.
Peter Chernyshov, Edinburgh, mathematician, to run math education project — Kontora Pi — to teach advanced math for talented kids and school teachers in Ukraine. To produce more math videos and to recruit more teachers around Ukraine.
Andrew Solovei, western Ukraine, to build out a network to compensate small scale Ukrainian volunteers in a scalable and verifiable manner.
Olena Skyrta, Kyiv, to start a for-profit that will tie new scientific innovations to Ukrainian and other businesses.
Yevheniia Vidishcheva, Kyiv, theatrical project to travel around Ukraine.
Alina Beskrovna, Mariupol and Harvard Kennedy School, general career support and to work on the economic reconstruction of Ukraine.
The post New Emergent Ventures winners, 25th cohort appeared first on Marginal REVOLUTION.

Related Stories

submitted by Significant-Notice- to marginal [link] [comments]

2023.03.26 08:21 bananabrain90 Switching from Seroquel to Lexapro for insomnia and anxiety - Advice Needed

Hello! I struggle with chronic anxiety and insomnia and was prescribed 25mg of Seroquel “as needed” for sleep two years ago, but it worked so well that I started taking it nightly. That being said, I gradually started lowering the dose to become less dependent on it and eventually get off of it completely. Mainly because I’m noticing slight memory loss, and can’t seem to find my words at times. I’m not as sharp or “switched on” which I require for work.
I cut it in half over time and currently taking 1/4, so a very small dose, which still seems to help me fall asleep and stay asleep. However, my doctor recommended switching me to Lexapro vs Seroquel to treat the root cause of the insomnia (anxiety, ruminating thoughts) and does not want to continue providing me with a Seroquel prescription as it was meant to be temporary, and it’s not meant for treating insomnia and is an off label use.
I have attempted to take Lexapro on weekends as a test, but keep stopping before the work week because I’m nervous it’s going to affect my job (i.e presenting in meetings and to clients, communicating with coworkers). I already noticed a heightened level of anxiety on the Monday after the weekend I have taken it, and had a minor panic attack in the office and nearly had to go home.
I’m looking for any advice re: switching or anyone’s experience functioning on Lexapro at the beginning and how they dealt with it at work (as that is my main concern). I’m also worried about going from being dependent on one medication to another, so considering just trying to go off medication completely. However, the success stories of Lexapro do seem to lead to amazing results.
Thank you!
submitted by bananabrain90 to lexapro [link] [comments]

2023.03.26 08:20 Pioneer64 Digital Marketing a therapy private practice?

The average full time therapist sees 20-25 clients at a time and their clients usually stay for quite a while, so they dont usually need to market their services that much.
Some therapists offer group therapy which attracts more clients and costs clients less than individual therapy. You can look a bit into group therapy but the basic idea is: say im a therapist specializing in social anxiety. I will run a therapy group of about 8 clients meeting for 1-2 hours per week, for 8 weeks of learning about social anxiety. So if I run one group, it will be 8 clients for 8 weeks.
The problem with running therapy groups is they take a while to fill. You need 8 people to commit to 8 weeks of therapy and they need to pay around 800 upfront to participate in the group.
Lets say as a therapist instead of giving one on one therapy I just want to do as many therapy groups as possible. Say I want to have 15 groups going continually. Instead of having 20-25 clients for 1on1, its 15 times 8 = 120 clients. Now we can see the need for attracting a lot of clients and putting effort into marketing.
So my question is if anybody can think of a strategy for this because I want to try it in the future. For example, I live near a big city and its estimated that 5-10% of people have social anxiety. In a city over a million, That is easily more than 120 people around me with social anxiety, so the problem to solve is how to get them to find and join my therapy group which offers solutions to social anxiety. Im turning to digital marketing because my peers don't know how to answer my question as they usually only have to fill 20 clients, which can be done simply with a website and page on therapist directories like PsychologyToday, but I need more than 20!
submitted by Pioneer64 to digital_marketing [link] [comments]

2023.03.26 08:20 throwaway-high-dog My madturbation is getting out of hand.

I (19M) have been struggling with my masturbation addiction for many years now. Although I did not really give it much thought before, last couple of years I am getting more and more troubled by it. The problem with masturbating an excessive amount of time is that less and less things will make me feel something. I can’t just google up naked women and pleasure myself by it. I can’t just turn on first popular video on adult website. I need something more specific and sometimes more f’d up. I went through many fetishes and they were getting worse and worse. And right now I am at the lowest point I’ve been. For a solid year I’ve mostly masturbated to cuckold/netorare videos. Not just videos, I would also read fiction stories of this genre. Really f’d up stories. I basically imagine myself being humiliated by women and stronger men. Also black men in specific. Big part of it all is homosexual and I understand that, but I wouldn’t call myself homosexual. I know that it may sound as if I am denying it out of my pride, but I gave it a lot of thought. I don’t like men and never have liked men. I probably never will. It only applies to this cuckold thing that I am getting turned on by.
This really affects me in a bad way and I can’t do anything about it. I should be as simple as “masturbate to vanilla or don’t masturbate at all”, but I can’t do neither of these things. I’ve tried. I can’t go on longer than 10 days without masturbating, and that requires a lot of effort mentally. I honestly don’t even enjoy it that much, but just the urge itself is making me do it. I don’t feel nearly enough pleasure from masturbating to it and feel disgusted moments after. Yet I still come back to it every time. I hate doing this and being like this. I just don’t want to masturbate at all. Even if I would, it would be very rarely and not cuckold-related.
I feel like maybe I should start working out a lot and get that testosterone moving. But this is just my thoughts and I don’t know if am right. Maybe I just need someone to tell what to do. Tell me start working out. When I used to gym like 1.5 years ago, I still would be very sexually addicted. To the point that I would have a sexual thought stuck inside my head and work out with a boner. And I could do anything about it. I would even leave mid-workout to masturbate (gym was empty and inside my apartment complex).
There are probably a lot of details and things I didn’t mention, but at least I was able to put this into words. Even if no one will read this post, at least I am getting somewhere. At least I am moving to the right direction. Doing something. I hope someone will be able to give me advice or help me. Or maybe just lead me to the right place where I can get help. I don’t want to go to therapy, at least not yet. I just don’t see therapy industry very trustworthy and I am not in a position to go there.
Thank you for listening to me.
Edit: it maybe be reasonable to add that I am a virgin.
submitted by throwaway-high-dog to helpmecope [link] [comments]

2023.03.26 08:19 bananabrain90 Switching from Seroquel to Lexapro for anxiety and Insomnia - Advice Needed

Hello! I struggle with chronic anxiety and insomnia and was prescribed 25mg of Seroquel “as needed” for sleep two years ago, but it worked so well that I started taking it nightly. That being said, I gradually started lowering the dose to become less dependent on it and eventually get off of it completely. Mainly because I’m noticing slight memory loss, and can’t seem to find my words at times. I’m not as sharp or “switched on” which I require for work.
I cut it in half over time and currently taking 1/4, so a very small dose, which still seems to help me fall asleep and stay asleep. However, my doctor recommended switching me to Lexapro vs Seroquel to treat the root cause of the insomnia (anxiety, ruminating thoughts) and does not want to continue providing me with a Seroquel prescription as it was meant to be temporary, and it’s not meant for treating insomnia and is an off label use.
I have attempted to take Lexapro on weekends as a test, but keep stopping before the work week because I’m nervous it’s going to affect my job (i.e presenting in meetings and to clients, communicating with coworkers). I already noticed a heightened level of anxiety on the Monday after the weekend I have taken it, and had a minor panic attack in the office and nearly had to go home.
I’m looking for any advice re: switching or anyone’s experience functioning on Lexapro at the beginning and how they dealt with it at work (as that is my main concern). I’m also worried about going from being dependent on one medication to another, so considering just trying to go off medication completely. However, the success stories of Lexapro do seem to lead to amazing results.
Thank you!
submitted by bananabrain90 to Anxiety [link] [comments]

2023.03.26 08:19 Kitchen_Duty Module Advice

Do not, under any circumstance link your steam account to the ED stand alone client until you read this.

If you link too early, you just lost $100 or more, seriously. More on this later.
TLDR: Buy the F18. Rent modules on stand alone. Buy the F18, then syria, then something cool. consider persian gulf.

Hello, my name is Kitchen and I have a problem and hate money. If you click my name, you'll see the modules I own. I fly them all, mostly proficiently, so I feel I'm qualified to talk about most of them. This is advice for a new player on 'what modules I should buy?' Or perhaps the 2nd module to buy. This is mostly an essay on purchase order, not for only planes but modules. And yes, this is an essay. If you don't want to read it, that's cool, I still think you're probably a neat person and will probably enjoy flying with this group. So first, DCS is a flight sim, so you'll need: a computer, a module, a map, and hardware to fly it with. Perhaps you need advice on hardware, so see my other essay on that. Let's also discuss the variety of eras and planes in this too. For people that know what generation things are, cool, I don't. I don't really know anything about real life planes but I do know DCS. Modern planes will get you the most play. Followed by the cold war (think F14, mig 21, f5, mirage). Korea is a smaller pool, ww2 is as small or even smaller. If you are a part of this group looking for module advice I'll only recommend modern planes first. If you want a korea war experience, you'll probably have to find that elsewhere or be the change you want to see and spark that fire and lead the group into an era/playstyle that you want. We have a personal server and can host any map/mission that is provided that has interest in playing. We of course will have themed missions from creators but generally, modern all the way. (edited)
Steam Vs Stand alone. There are huge benefits to both but I want to discuss the stand alone. For those on steam you already know how great steam is. On standalone: First, you can rent modules for 2 weeks (including maps) on the stand alone every 6 months. This is a huge deal and is awesome. So try out the module before purchase. Second, on stand alone, your first cart (the entire cart) is 50% off. You can save $100's if you dogpile your first purchase cart. Third, you can link your steam account purchases to stand alone and play on the standalone with all the modules, so you lose nothing. If you link your steam account before your purchase, you are boned for the 50%. So do not, do not, DO NOT, link your account before purchase. Lastly, standalone has "miles" you accumulate on purchase. Basically it is 10% of your purchase in savings for the next purchase, so a $50 modules will get you $5 off your next. I got the mig21 for free because I bought enough, neat. Also, the accounts are still linked, so you can always play on steam or buy more stuff on steam after the linking process and it will pass to stand alone just fine. I don't know much about you personally so I'm going to speak generally as possible but the best advice I can give is: Buy the F18 first, then buy something exciting next. Also, I'll be using words in here like you already know what it is, I can't include a dictionary for the post but if you have a question, ask. We are here to help and learn together. Ok let's go. (edited)
Free Module SU-25T This is not a bad plane, it is actually capable and it can deliver HARM based weaponry well. With a human trainer, you can be effective and useful without money. It is not as good at ground pounding as other modules but this is also free. The AI provided training is not as good as it should be. If you want to learn this and only this, ping someone that knows it and we can have you doing ground pounding in a few hours and be GOOD at it. Seriously, I'd almost recommend this over the harrier some days, more on that later. If this module had a ground locking 360 tpod like the NATO planes it would almost be too good. First Module, F18: This is the jack of all trades plane in this game that will be generally featured in every mission we host as a group. It can carry almost all the weapon types (except good cluster bombs… grrr rock eyes) like: dumb bombs, smart bombs (laser, GPS, and the walleye),mavericks, JSOWS, dumb rockets, fox 1,2,3s, HARMs, cruise missiles, and harpoons. It can land on the ground and on a carrier. It is full fidelity, has easy to learn systems, has robust and easy to find tutorials from all your favorite and least favorite youtubers. It has easy to learn air to air refueling when you are ready, easy to understand MFDs that are readable. Systems that make sense, INS aligns quickly, is easy to taxi, doesn't require a ton of buttons on a HOTAS, TPOD actually works… well-ish. If you learn this pretty well, other NATO jets will be easy to learn. There is a reason why the F18 is recommended, because it is very good. Now if you personally (or find someone that agrees) that it isn't "exciting" that's fine. But if you are clueless and willing to just jump in this is the plane to go for it. It's also easy to land on the ground, no flare required, you can literally slam it down > 2000 ft/min. This plane will hold your hand really well. (edited)
Ok so after the F18 and a map, it gets gritty. Let's talk about personality and full features. Minecraft (yes, I'm blaming minecraft) allows people to perpetually live in early access with a list of "coming soon, full release". So, anything you see promised is a lie, buy what the module has now and expect it to never go further, possibly get worse. Ignore what all these companies will tell you is coming. And yes if you haven't guessed, we're gonna talk about Super Carrier and then yes, the harrier.Super carrier is money pit but I think it is 100% based on personality for the player. Do you want to be restricted to just one carrier? Do you like being spawn limited? Want to wait your turn? Animated deck crew that has hand signals (only useful in the day time…). Then perhaps Super boat is for you. Super carrier has features that I find useful (like the FLOOS system or 'the ball') and the deck crew is kinda neat. Is it $30 neat though to you? It was to me and for us boat planes it is nice to never miss the wire because that boat wasn't available to us. You get the Su-33 with this purchase. If you think $30 is a lot then you should not buy super boat. If you think $30 is like a happy hour bar tab for yourself and it isn't, consider a purchase. If you hate exclusion and peasants, come to $uper boat and make fun of peasant boat with us. (edited)
2nd plane: So the big ones, in the modern era in my personal (by fly hours, guessing)order: A-10 F-16 JF-17 F-14 Mirage Harrier FC3 - worth it for the j-11a, f15, and the SU-25 (non T version) - appended on the bottom Viggen There's a lot to discuss in the above list and now it comes down to what you enjoy in DCS and what makes you excited. If you see the above list and one plane sticks out, like the F-14 because "it is awesome", trend that way.Comparisons, if this then that: A-10/Harrier - A-10 is the winner for me right now. Razbam keeps changing things and breaking the harrier and making it a bit less fun to fly. The a-10 is rock stable development wise and is a great experience. A-10 needs a ton of 4 way switches though. So if you are light on controls, trend towards the harrier. The harrier is faster and able to land on FARPS/crayon-boat. It can carry an impressive loadout also, around 8 bombs and 14 guided rockets. It is a considerable amount of ground pound for a small plane. You'll have to micromanage the fuel and asymmetric loadouts. It is a solid choice but very difficult to learn/master but it solid. (edited)
A-10 does have some drawbacks though, mostly dealing with speed/altitude. Some SAM sites literally can't shoot 20k up, so in the a-10 you will be generally very very low. Also you will be sub 250 knots in the a-10. So if a mig 29 is coming, you cant run away very quickly. Gun on the a-10 is obviously better and the harrier gun imo is only used for emergencies. In fact, you can only use it throttled up, which makes gun runs interesting because you are going speedy bois in a nose dive throttle up! F-16/JF-17. These planes are pretty comparable in capability and systems and weapons. I think the jeff gets ignored mostly because so few of us even know it exists before DCS. The Jeff has some really really quirky things going on with the systems/flight model/pylons that you will probably struggle with but if you are not excited about the f16, perhaps the jeff can fill that single engine void.
The 16 is more capable with a wider pylon weapon arrangement and it can carry more fuel because of a dedicated belly tank. You also don't lose a slot for a tpod but you will always be turning left/right due to drag and imbalanced trim. You can sacrifice fox 2's on your tips for fox 3 loadouts, which is worth it imo. The 16 is lacking development in a lot of systems, the TPOD makes you want to commit soduko in the parking lot of an Ikea, and it finally got JSOWs but it got the A model which is maybe better than urinating out the window at anything larger than a infantry unit. It does carry JDAMs and laser guided in all the good flavors plus the CBU 105s of doom, plus the 6 pack maverick loadout. It is a fast plane, able to actually catch up to someone, think mach 1.5 in a dive no problem, mach .99 in mil power at 30k. Air to air refueling though is very difficult to master, if you struggle in the 18 the 16 might kick you, and kick you, and kick you. It doesn't have short legs though if you stay in mil power, think 2 hour flight times no problem.
The jeff is an interesting plane. The displays look like a tesla and the tpod is seriously 4k. It has a limited ordnance selection but has the usual JDAM, GBU12, plus its own flavor of HARM, cruise missile, and harpoon. Doesn’t get an HMD and I'm not a huge fan of the fox 2s, rear aspect only most days but the fox 3 (sd-10) is a murder machine. While the jeff is multirole you don't get to do multi mission sortie since you lose a ton of flexibility by loading mixed. Expect some dirty dirty loadouts for fuel, bombs, fox 2's, and a tpod. Jeff has a datacartridge implemented, so you can do custom chaff/flare programs but you only carry 32 chaff and flare. It has also has restricted jettison requirements, below I think mach .8 for jettison which really sucks when you are going defensive against SAMs. Jeff is kinda slow, expect F18 performance, but if you are looking for full fidelity red, this is it and it honestly isn't bad, it just isn't what we expected. I find refueling it difficult due to input lag and engine spooling/cool down but maybe it is just me. And to clarify, I have refueled every plane in the game that is capable and am proficient in it 📷 Also the quirk: you can emergency jettison in both and the 16's doesn't drop your missiles. The jeff you have to be slow though, below mach .8, which makes dog fights hard because the jettison. Then you might want to switch your config switches (2 of them) and it's awkward. jeff's guns are pretty limited and the 16 carries more of them and i think its dogfight mode is better. Jeff also can't use tacan with datalink on... quirky. (edited)
F-14. So I'm torn about this plane for several reasons. First, from a mission design standpoint, the phoenix missiles it carries allow you to kill any red plane without even being shot at, so it is hard to balance against. That is a DCS thing, not a you enjoying the plane thing though. 2nd, the pilot role comes in two flavors: nothing to do and FLYING the plane. This is one of the few non fly by wire systems so you have to use rudder and gently pull into stuff. You have to trim when fuel is misbalanced, you have to make sure your wings are swept when performing certain actions. The F14 is probably the best module for look, feel, performance, and detail thanks to heatblur. The gold standard developer for this game by a long shot. Other torn reasons, the sparrow implementation is rough, you'll need to use boresight often to get a stt pal lock and that is sometimes rough. Fox 2's are old too so don’t expect some insane stuff from those. Lastly, the f14 is an old machine, so don't expect a lot of hud information, including a useful velocity vector. You are going to be looking at gauges around the cockpit and between your legs for the radar. If you don't have headtracking I feel this is 100% not the plane for you. So now let's go to RIO. Learning RIO is a whole other job. It requires the same amount of time as any other module because the F14 is like a ww2 radar simulator. You don't just tell the radar 'over there' you have to micromanage and tell the radar how to work. There's tutorials obviously but it isn't easy. The LANTIRN pod (anime cam) is also very hard to use, so don't expect a lot of joy in the backseat doing ground pound. (edited)
Oh… jester. I find jestor not too bad but sometimes I die because of him. Jester has an issue with locking onto planes I feel he should be able to. I have abandoned the AI so often just to burn towards the target, get a PAL lock and fox 3 on the guy. Or just maddog one out there because jester won't lock.But my most favorite couple of experiences in this game was with a human rio and me in the front. It was a great ride, and the stories and fond memories makes me want you to do the same. It is satisfying to murder bad guys with your friends, especially when you work together, even if it is poorly (him losing lock and me ripping the wings off in a dodge attempt….) F14 has lase bombs/dumb bombs but bombing isn't the main goal for it. Seems like an afterthought honestly and really only use for giggles and not for serious mission stuff. Difficult to air to air refuel too. Probe causes a lot of drag and is pretty far away from the nose, so getting locked in is difficult, keeping it trimmed is difficult, seeing the tanker is difficult. Jester also cyberbullies me when I do bad just like my dad did before he went away for cigs that one time.
F14 is fast though but not for long. Big plane, big engines, big fuel use. But for it's role, fleet defense, I feel if you really want to enjoy it, you will. There are some huge f14 fan bois and they are probably not wrong. Mirage - Razbam product but actually good. If you want to fly high, murder people from far away and see art, this isn't for you. Mirage needs to fight dirty with no datalink, an unusual RWR symbology, typically low altitude, and only 2 fox 1s and 2 fox 2s. If you get into a turn fight with guns, you're gonna get em. Big delta wing turns good, loses speed fast though. Air to air refueling is similar to the f18 in difficulty. Can carry snakeyes well and big 2000 lb runway baguette delivery. Fits really well into our cold war themed stuff because of the 'limitations' but I often see some EU and Zen coming back with 4 kills to their name with only 4 missiles. Maybe they were born with it, maybe it is just the make up they wear. Viggen I own this now: It is great dumb fun but planning is everything. Easy start up, good bomb loadout, has mavericks which are difficult to use. Has cool rockets, dumb bombs. You won't get a ton of use on general multiplayer servers. It is probably the best anti ship plane in the game. (edited)


Generally, they are going to flat out try to kill you. They want to faceplant you into the ground and explode. I wouldn’t consider flying one without rudder pedals (not twist) except the KA-50. I would only recommend a heli if you understand that DCS does not natively support heli stuff at all really. You will have to push a lot of 'I believe in make believe' buttons. I personally own the HIP, huey, and Ka-50, and the apache is on the way.MI-8 (hip), and huey: The hip is better at killing and is stronger and faster. But it is like a semi truck with RUSSIA painted on the side. Fly it with purpose and not a sports car. Side gunners aren't the best but it gets dumb amount of rockets. Gun pods are like a light show but lags everyone out. Switches are russia: everywhere, all the time, not convenient. To switch to guns/rockets is literally two seats away. Makes sense for real life maybe but in dcs that is annoying.
Huey is a wobble fest sports car. Side gunners are murder machines, you can also get a free copy of Fortunate Son by CCR if you know where to look on ED's website. Ask in general, the link changes sometimes and is hard to find. With both the hip/huey expect to kill humvees/people only. Light APCs if you are lucky. Expect to die a lot. Hind: I think it is ok based on reports. The AI Petrovich is pretty 'god mode' kinda like jester. You can murder all sorts of tanks and stuff, plus with CTLD you can do everything the HIP can do but with more dakka. If I didn't have the HIP already, I probably would own the hind. If you go to fast, you can die easy, if you try to hover too heavy, you die. If you try to fly when the weather is hot, obviously straight to die. KA-50: imagine you are on a roller coaster but with machine guns and you will understand the ka-50. Try to get it off the rails and it will fight you and you might die. But keep it there and you will murder all of those innocent tank children you encounter. The ka-50 gun can kill t-55s, the vikkors can kill t-90s and you can carry 12 of them. It is not the Hind, so do not fight toe to toe, you want to hide behind buildings and hills and be sneaky. It is effective if you are but it is frustrating if you don't spend the time. Oh….. No night vision in it at all. So daytime or gain/contrast on high and squint. Apache: not out as of this essay. Gazelle: It exists but no one has sung its praises to me to determine its worth. Sorry

Flaming Cliffs 3:

Is it worth $50, no, and you should not buy it for that price. Is it worth $25 sort of. Is this particular module worth $7(on sale) or $15 not on sale? Probably notish. Ok, first I'm an elitist and I'm going to talk down to you. If you have only $7 for this game, it's gonna be a rough game for you to play. Just the hardware alone, stick, computer, etc is going to add up much faster than your modules. If a $7/15 module puts you off of purchasing a module because you don't want to waste your money then perhaps you're in the wrong game. It would almost be smarter to just rent in perpetuity in a round robin fashion all the high fidelity modules till you find one you like and can afford. Also I hate when people say "I want to start with something easier then transition to high fidelity". That is the wrong attitude. FC3 planes are usually low performance/capability . You will have less control of your plane and limited options with these aircraft and you will hate it when you learn the comparison. Something simple like radio management is non existent in these planes and that is just the surface. Some modules don't let push a button for gear down and another for gear up. It is just up/down on one control. Or the Su-25t, doesn't allow an axis for wheel brakes, it has to be a button. Annoying:
If I had to pick one module to buy in FC3, it'd be SU-33. Carrier ops, good fuel loadout, carries the most missiles, has datalink, has some air to ground capability, sneaky long range fox 2's. Also can air to air refuel with the basket which is easier to learn. It is in KM/h and metric but it is pretty good at what it does. Note: if you buy super carrier module you get the SU-33 included. Next choice would probably the the su-27/j-11a. J-11a is the better choice and it has fox 3's and a ton of weapons, datalink. Basically a non carrier Su-33. Next would be the F-15C. Air to air only. Can carry amraams or sparrows for the 1980s roleplay. Has an absolute insane amount of gas, can air to air refuel with boom. No 9x missiles so you can't do the spicy offbore shots. It does not have datalink and the tires pop easily. Air to air refueling is really difficult in this plane. You will have to learn radar on a system that is similar to NATO planes but lack finer controls as the 16/18 etc. It does murder people well because fox 3's though once you get them locked. (edited)
Su-25, A-10A, mig 29 - these are ok at best but for a first module it is a waste of your money imo. It is a much better deal to buy the entire FC3 pack and play with these modules but for most people, you won't touch these very often unless we have a themed mission around these airframes.There are a lot of people that think they are neat, cool, and capable and these airframes are. But this essay is written towards people buying their first couple of modules. Also gearing towards $/value which FC3 use to be good value till all the better full fidelity modules came out. If you are considering FC3, I'd either buy it first as a $30 taste test for DCS (but the hornet/viper cost $50 and they are superior and that is only two meals out at fast food) or like your third or fourth module because you want to pick some red planes. FC3 is also a possible better choice if you are on a super limited budget/don't have a full decent HOTAS setup since you'll need significantly less hardware to operate the plane well. (edited)

Buy the F18. Rent modules on stand alone. Buy the F18, then syria, then something cool. consider persian gulf.
submitted by Kitchen_Duty to Kitchen_Duty [link] [comments]

2023.03.26 08:19 Pioneer64 Digital Marketing to fill a therapists client load?

The average full time therapist sees 20-25 clients at a time and their clients usually stay for quite a while, so they dont usually need to market their services that much.
Some therapists offer group therapy which attracts more clients and costs clients less than individual therapy. You can look a bit into group therapy but the basic idea is: say im a therapist specializing in social anxiety. I will run a therapy group of about 8 clients meeting for 1-2 hours per week, for 8 weeks of learning about social anxiety. So if I run one group, it will be 8 clients for 8 weeks.
The problem with running therapy groups is they take a while to fill. You need 8 people to commit to 8 weeks of therapy and they need to pay around 800 upfront to participate in the group.
Lets say as a therapist instead of giving one on one therapy I just want to do as many therapy groups as possible. Say I want to have 15 groups going continually. Instead of having 20-25 clients for 1on1, its 15 times 8 = 120 clients. Now we can see the need for attracting a lot of clients and putting effort into marketing.
So my question is if anybody can think of a strategy for this because I want to try it in the future. For example, I live near a big city and its estimated that 5-10% of people have social anxiety. In a city over a million, That is easily more than 120 people around me with social anxiety, so the problem to solve is how to get them to find and join my therapy group which offers solutions to social anxiety. Im turning to digital marketing because my peers don't know how to answer my question as they usually only have to fill 20 clients, which can be done simply with a website and page on therapist directories like PsychologyToday, but I need more than 20!
submitted by Pioneer64 to DigitalMarketing [link] [comments]

2023.03.26 08:19 NefariousnessCheap98 Long Covid and Severe ADHD Don't Go Well Together

TL;DR After being sick with COVID-19 a year ago, I started to experience memory loss, inability to recall words, and terrible executive dysfunction (extreme worsening of my ADHD symptoms). I likely have long COVID and hope it will get better but in the meantime, each day feels like a tremendous battle against a super ADHD monster. I am seeking support- empathy, validation, and/or encouragement.

I am an adult in university and have severe* ADHD. My body doesn't metabolize medications properly (we only found that out in 2020), so after trying literally every stimulant and non-stimulant over the course of 18 years, I was fortunate to start seeing and get treated by one of the leading psychiatrists in ADHD treatment and ADHD research. I currently take up to 120mg of Adderall XR (aka the delayed-release capsules) per day along with 30-60mg of Adderall IR (aka the fast-release tablets). I know that these numbers may sound crazy to users here and I kindly ask that this not be the focus of your comments (and to please not heckle me or my provider for this in the comments). Even these doses don't work for me as well as they should, but the four months that I was treated with this were the only time in my life that I felt relief, like it wasn't impossible to study or such a struggle to accomplish simple tasks like getting dressed or getting out of the house… even when I I had something exciting going on, I struggled to focus getting out of the house until I started taking the high doses of Adderall. After four months of this miracle, I got sick with COVID-19. In the weeks after, I noticed some memory problems but brushed them off and thought I was just tired or experiencing side effects from Accutane (alas, there were many). These issues quickly progressed and soon the problems were noticeable to everyone around me: I couldn't remember thoughts and words mid-sentence; I'd repeat the same joke two minutes after telling it thinking I hadn't yet said the joke; I couldn't concentrate despite taking my meds... in short, I had memory problems, debilitating anxiety, and all of the symptoms of my ADHD were either more intense or felt no sense of relief even though I was taking my meds.
It's been nearly a year since I had COVID-19. The memory, speech, and anxiety problems have improved significantly, which is a big win. They still affect me but it's more subtle now, at a level which was very confusing to distinguish between long COVID and ADHD. For example, I’ve always struggled with my perception of time and managing it, however, tasks like sports and cooking were always okay for me. A meal that used to take me one hour to prepare now takes me all day. I thought, “maybe I’m just not managing my time well?” But when I take a step back and look at it all, it’s quite clear that the long COVID, even if it has improved, is still affecting me tremendously and I’m finally going to get treated for it.
I feel like I’m going crazy because I keep doubting myself: maybe it is just ADHD (it’s not!). Maybe the long COVID is all in my head! I have to keep reminding myself that this is totally valid and is absolutely the reality. While my belongings would sometimes be disorganized, my calendar never was. Today I found my calendar from early 2022 and I see how things changed completely after I got COVID. So it’s not all in my head! But it’s hard to be doubting myself. I need to learn to trust that this horrible experience is what it is.
I welcome all of your support, please be mindful of your comments 🙏🏻
\I define "severe ADHD" as the following (which is just me, so grain of salt here): despite working with life coaches and working on skills... if I don't take my meds in the morning, I may stare at a wall for 4 hours and think that only 15 minutes have gone by; I am unable to focus on a task like getting dressed or getting out of the house, even when it's for something exciting that I look forward to doing, etc.*
submitted by NefariousnessCheap98 to ADHD [link] [comments]

2023.03.26 08:17 OrangeSpaceProgram The Bartender Chapter 3: Breakfast

We're back to the happy series! I recommend y'all take a look back and re-read the last chapter before going into this one since it has been a while, but for those of you who don't want to. Here's a TL;DR:
Our protagonist thanks his rescuers by treating them to a night of drinking. A croc-o-gator makes its way into their shuttle forcing them to spend the night in the bar. Sunny is not a tiger.
<<First <Previous Next

The sun came over the horizon with a vengeance rousing me from a fitful post-binge-drinking slumber. The bastard decided that it just had to shine its godforsaken rays right into my eyes as it crested the window sill. Defeated by mother nature I dragged myself out of bed grabbing my cane on the way up, after all, mornings aren’t kind to someone who has lived nearly four of their originally planned lifetimes. Taking a moment to stretch out the old croc-o-gator bite wounds I got moving.
I didn’t get far before I hit my foot on a remnant of the night before. Spread around the floor of the sleeping quarters of the bar were three mattresses containing the sleeping forms of two Dlamisans and a human. The memories suddenly flooded back and I stood there shocked for a moment that my reality now contained two hung-over aliens and a human from the future sleeping on mattresses on my floor. Diligently I stepped over and around the sleeping forms and out into the bar proper. I had just gotten started on Frank’s patented hangover cure, which is really just dunking your head in a bucket of cold water when Nadia stumbled through the door.
“Sunny and McCoy are still asleep,” She stated as if it were the strangest thing in the world.
“Yup, moonshine will put you down for a while. Take dunk, it’ll scare the hangover away” I replied, sliding another pale of cold water down the bar to her.
Nadia looked at it hesitatingly before sighing and shoving her head into it, coming up shivering and cursing before speaking again, “No you don’t understand. Those guys are scouts I’ve never seen them sleep more than a few hours at a time and they’ve been out all night!”
“Ah, I’m sure they’re fine. All they need is a little motivation to get up is all,” I said.
“Oh? Do tell Frank. What motivation would that be?” Nadia asked.
“Croc-o-gator bacon! Best damn hangover cure I had in my life and I’ve had a lot of hangovers to test it on,” I stated proudly, happy I’d get to show these folks something nice we’d come up with here.
I continued my explanation as I reached under the bar, “The best part is, we’ve got a fresh one just waiting to be nabbed from that shuttle of yours! I tell ya, we cook that puppy…”
Nadia made a sucking noise through her teeth at my turn of phrase. Clearly not happy with the word choice I had used. “Be glad those two were asleep for that one. They’re a bit more literal than you or I, so puppy-killing metaphors don’t tend to go over well,” Nadia interjected.
Wincing at the thought of those two turning those sharp-looking claws on me I solemnly vowed to carefully think out my metaphors before loosing them on my guests. “Thanks for the heads up. I’ll be sure to avoid that kind of mess. Now as I was saying, those beasties are about the tastiest thing that this swamp has to offer. Combine them with a little salt and some of the dried herbs and you’ve got a damn fine breakfast!”
Popping back up over the bar with my croc-o-gator knife in hand I made to head to the shuttle to get the morning meal. “Come on! I’m going to need a hand dragging it inside,” I shouted over my shoulder at Nadia as I left.
I heard her trudging behind me as we made out way to the snow-dusted shuttle. Cane in one hand and knife in the other I walked through the fresh snow on the ground until I reached the open door to the shuttle. Helpfully one of the roving patrols had placed a few large rocks in the door of the shuttle, preventing the reptile from escaping and wandering the town. Moving them out of the way I reached my cane in, tapping along the door frame and floor just inside the shuttle until I heard it. A long low hiss emanated from under some of the seats in the middle of the passenger bay.
Tossing my cane to Nadia I jumped into the shuttle and began circling the seats looking for an opening. It didn’t take long to find one. The ugly lizard was staring at me through a gap in the legs of the seat, hissing and bellowing at me. Naturally, I went to the other side of the seating aisle and found the tail of the thing, a much safer part of the creature to grab than its head, and dragged it out from under the seat. I pulled the slightly frozen croc-o-gator out of the shuttle and tossed it onto the ground, stunning the thing before I leaned down and finished it with the knife. Fortunately, those things were about as active as glaciers when they get too cold, so it wasn’t a difficult kill.
What was difficult was the cleanup. Poor Nadia wanted to have no part in it, and really I don’t blame her. They’re downright messy to take apart, but we luckily only needed a few pieces, the rest was donated to some very hung over looking couples watching their children scream and shout as they played tag. They were pleased, to say the least.
Back inside the bar, Nadia watched as the cuts of meat sizzled on the grill over the fireplace. It really was a test of both of our patience as we waited for the bacon-like meat to finish cooking. Fortunately, we survived the ordeal and divvied up the meat into four plates. Nadia and I immediately dug in. Her absolute silence as she devoured the food was the highest praise a chef like me could ever ask for. While she savored her food I delivered the remaining plates to the two sleeping beauties still occupying their mattresses like lords in a castle.
In front of the nose of each, I placed a plate. At first, it seemed like nothing was going to happen. Then suddenly a twitch came from McCoy’s nose, then one from Sunny’s. Next out came the tongues, desperately searching for whatever that glorious smell was haunting their dreams. When McCoy’s tongue made contact with the bacon his eyes snapped open, and before I could even offer a hello or good morning he had begun to snap up the food on his plate like he hadn’t eaten in weeks. Sunny was not far behind, waking suddenly, and unlike McCoy, sat up before demolishing the bacon in front of her.
After less than a minute, there were two clean plates sitting on the ground in front of me. I couldn’t help but laugh at the mournful looks the dlamisans were casting at the plates, clearly longing for more of the food.
“You guys enjoy that?” I asked still laughing.
McCoy had decided to lick his paws to savor the imagined remains of any of the bacon, answering my question. Sunny on the other hand stood and stretched, asking a question of her own, “What was that marvelous thing?”
“That would be the remains of the tenant of your shuttle,” I responded. Receiving only blank stares back from the two dlamisa I continued, “...but you don’t remember that?”
Sunny and McCoy confirmed my assumption with their confused head tilts. Deciding not to keep them in the dark I brought them back up to speed and filled in the gaps in their memory. Once I finished explaining how they had ended up here instead of the shuttle McCoy’s ears dropped and he turned to Sunny, before speaking his mind.
“Sunny, does that mean we forgot to send that check-in message to the Captain?” McCoy asked.
Sunny’s tail made a thump as it hit the floor. She did not look too pleased with McCoy’s question. “I was going to send it from the shuttle… fuck… fuck, Fuck, FUCK! She’s gonna be so mad McCoy. Maybe if we send a message from the shuttle now she won’t be too angry,” Sunny replied.
If I’ve learned anything over my centuries of life, it’s that you do not under any circumstance tempt the universe. You will only end up causing your worries to coalesce in front of your very eyes. That, unfortunately, was exactly what happened to Sunny and McCoy as one of the community’s scouts entered the bar yelling about a big metal bird. Standing up I clapped Sunny on the shoulder, told her “Go get em tiger,” to which I received a confused head tilt as I walked out of the bar, with her, McCoy, and Nadia close behind.
To say this ‘metal bird’ was big would be a disservice. It put the little shuttle on the ground to shame. The thing looked like it could carry at least 50 people and enough gear to keep them happy for days. I was absolutely shocked that something that huge was able to just sit above our heads. Really reminded me of that old Independence Day movie… Heh. Must really be old to y’all if it’s old to me, but I digress.
I carried another of our emergency flare guns out into what once was a corn field, now fallow, pointed it vaguely in the direction of the floating behemoth, and fired. The pilot wasted no time once they had seen the flare. In less than a minute the floating vessel landed softly on the field with little more than a whisper as the snow crunched beneath the landing legs. As the boarding door opened Sunny and McCoy stepped in front of me and Nadia, almost in an attempt to shield us from what was coming.
Standing in the doorway of the new ship was a tall red and orange dlamisa who seemed none too happy with the group of people she was staring at. A group of people that unfortunately included me.

Comments are neat, I like reading them, and your ideas do make appearances in the story. Here's how I imagined Frank would deal with the cold croc-o-gator.
submitted by OrangeSpaceProgram to TheWorldMaker [link] [comments]

2023.03.26 08:16 Yeghikyan Is there a guide for writing a 3D-map?

I am writing a map like Google Earth and have problems with 3D maths, i.e. I have tiles with different resolutions and altitudes (virtually for every point as I can interpolate values from the .hgt files). However, there are so many technical problems. I have a solution for some of them but I do not know whether that is the proper way to do things. Say, the camera is placed at a position camera\_pos = glm::vec3(x,y,z).
Then I use the camera matrix glm::mat4 transform = glm::perspective(f, 1.f, near, far) \* glm::lookAt(camera\_pos, glm::vec3(0,0,0), glm::cross(camera\_pos, glm::vec3(0,1,0)) ;
Now, the origin corresponds to the place where I look, i.e. I have additionally some longitude and latitude and I use Mercator's projection to get the place on a plane.
I imagine the next step should be to break the tiles into triangles, calculate the 3D positions of the vertices in space (against the origin) and then apply the transformation in the vertex shader. However:
  1. What are the reasonable values for the camera initial position, f, near and far?
  2. How do I decide which resolution tiles should I load? Presumably, this should depend on the distance between the camera and the tile surface. Hence, in the same view, I will have high-resolution tiles for close and low-res ones for far areas.
  3. How do I calculate the distance at all, as the terrain, especially in mountainous parts of the world is far from being a plane? I observed that it is a convex surface, which should simplify these calculations.
  4. Even more; how do I calculate which tiles should I load (frustum) depending on the view, i.e. camera position and rotation, and the lon-lat of the origin?
  5. How do I avoid collisions, i.e. entering inside mountains while moving the camera?
I understand that these are questions that cannot be answered in a single post. What I ask is to point me to good literature on this topic. Is there some book/resource/site where they tell the proper way of solving these kinds of problems? I found WorldWind by NASA and realized that this is a tough problem. However, I am having a hard time reading the code as there are lots of terms that I do not know. I would prefer to be armed with some knowledge before diving into their code.
submitted by Yeghikyan to opengl [link] [comments]

2023.03.26 08:16 WanchoSocialLiberal Top best Mario Party

Hello people, I hope you are well, this is going to be my first video game Reddit post which is impressive (considering that I'm always on the political subreddit haha) and it occurred to me to think about Mario Party, after having played it a lot and thought a lot.
It is one of my favorite Mario sagas and video games in general, always revolutionizing the term as franchises such as Mario Kart do, but unfortunately it declined a lot throughout its games and was highly overexploited.
I will not include the following games:
- Mario Party-e (Game Boy Advance e-Reader peripheral, 2003)

Processing img g4wmbsvg4dpa1...
- Mario Party Island Tour (Nintendo 3DS, 2013)

Processing img lvi9hcow3dpa1...
- Mario Party Star Rush (Nintendo 3DS, 2016)

Processing img jy4iwyb04dpa1...
- Mario Party The Top 100 (Nintendo 3DS, 2017)

Processing img fi6rpl844dpa1...
- Mario Party Superstars (Nintendo Switch, 2021)

Processing img aak96rjy4dpa1...
The reasons are because they are games that I didn't play, The Top 100 and Superstars are more a remake or even remaster, and one is more of a board game with just a few minigames with a peripheral that I doubt very much that those who had a GBA would have had it.
The very rare and exclusive Japan-exclusive Mario Party arcade games made by Capcom and Banpresto will also not be included and no unofficial games will be included.
I will put positive and negative points and with a note at the end based on my personal opinion and I will use some other criticisms that I will leave in the description if you want to find out more
And in case I need to say it, from the worst to the best
Now that it's all said, let's get started and enjoy:
First I will start with the bad, horrible or what would only be mediocre.
13 - Mario Party Advance
Of all the Mario Party, this is possibly considered one of the most disappointing, boring and bad
Processing img zsgbpur75dpa1...
Bad points:
1- The game changed completely, going from being a party game to grab coins and have the most stars with mini-games. To a bad and generic single player RPG game replaced with minigames to solve missions
2 - The main mode and the important thing of the game, Shroom City and next to the missions, makes the game very repetitive
3 - The multiplayer game is quite poor, something curious considering that it is a game OF THE PARTY GENRE
Speaking of the previous point, although it has fifty (50) mini-games, forty-two (42) of them ARE ONE-PLAYED, which means that there are only eight (8) multiplayer mini-games.
4 - Some missions consist of trial and error like the search for Klepto and the search for Dolphin.
5 - There are also repetitive and easy missions such as characters like Goomba, Mole Monty or a penguin who needs help with GAMBLING ADDICTION (WTF?, on top of that the game has an E rating)
Ironically those minigames tend to be very easy.
6 - The music and sound are recycled soundtracks from Mario Party 3 and 4 but with low quality, and their soundtracks are among the worst in the franchise
7 - There's no minigame practice and no image or video of minigame gameplay during the instruction screens (the latter is something that's been used since the first Mario Party game), which means new minigames will be harder to figure out understand for an average player, and by the time the player understands the basics of the minigame, it is likely that they have already failed the minigame at least once. Technically, you could use practice as a power-up in Mini-Game Attack, but you can't practice a minigame otherwise.
8 - Some minigames are very difficult to complete in Shroom City due to lack of time or very high objective scores, for example Sled Slide and Sort Stack. In most cases, there is little to no room for error, and usually making a mistake once in a minigame is all it takes to lose the entire minigame.
9 - After getting all the Gadgets and minigames in Shroom City, there is little replay factor. For the most part, you have to complete the Challenge Land modes to try and earn enough coins to get the remaining items in the shop, which includes a Power Star device that costs 100,000 coins (good luck trying to win fifteen mini-games in Mini-Game Attacks or all eight dueling minigames in Duel Attack to get the required 100000 coins, because minigames only get much harder over time and messing it up once will force you to start over).
10 - If you manage to complete most if not all of the mini-games successfully and complete all tasks quickly, it will only take you a few hours (6-18) to complete Shroom City, and it's also easy to complete Shroom City in a single run (minus some quests that are character specific, like a quest from Mr. I that requires playing as Peach and one from Dorrie that requires playing as Yoshi).
11 - No voice acting at all. Even the announcer at the beginning of the minigames that says "Start" or "Finish" has been replaced with a Lakitu. While it would be excusable if it was one of the first Game Boy Advance games, this game was one of the last GBA games to be released and previous Mario games such as Super Mario Advance and Mario Golf Advance had voice acting. Even the previous "portable" Mario Party game, Mario Party-e had voice acting.
12 - Only four playable characters, being Mario, Luigi, Peach and Yoshi. Even in Mario Party 1 and 2 you can choose up to 6 different characters.
Good points
1 - It was the first Mario Party game on a laptop, so thanks for the try
2 - The graphics are pretty decent (or even good) for a late GBA game
3 - The music, although it is recycled, can be a memory for Mario Party 3 players mainly.
4 - Some other minigames are entertaining, like the two-player minigame that parodies curling or some platform.
5 - Some of the Gadgets are quite nice to play, and there are actually more Gadgets (61) than there are minigames. Some Gaddgets are also multiplayer on a single console, which means that it is possible to play all Gaddgets properly without the need for another Game Boy Advance.
6 - The game also comes (in its box) with a paper bonus board, which can be played by cutting out the parts from the game manual and using the game to roll the dice and play the gadgets and mini-games.
Final Calification: 4.52/10
12 - Mario Party 9

Processing img d7riocyqhdpa1...
Possibly one of the most controversial and controversial games in the series (although hey...not as much as The Last Of Us Part II either) Due to its large number of changes
Bad Points:
1- First and foremost, this game introduced the car mechanic, which was a very bad idea to begin with and made many fans of the series upset. This was primarily due to previous Mario Party games receiving weaker reviews from critics for the repetitive concept, so Nd Cube attempted to rework the series in hope of gaining better reception from critics without any consent or care to fans.
The joke of Mario Party was a board game, with large and creative maps in which a lot of things could happen to you, even if you were lucky or last (Or roll ten (10)) The board can handle you so that I didn't win, basically it was UNPREDICTABLE, but in this game they changed the freedom of being able to move to a horrible car and with smaller maps to compensate for it.
In fact, the game pretty much removes the luck factor from the previous games, to the point where only winning the minigames (with the exception of one or the other lucky minigames)
2 - Items are the worst in the franchise, they changed items like orbs or even candy from the previous game and replaced them with DICE, literally one of the "Best Items in the Game" It's just a 10 sided die, something that SINCE THE FIRST, MARIO PARTY AND ANY OTHER BOTH DESKTOP AND PORTABLE WAS SOMETHING YOU ALWAYS HAD.
3 - The music isn't bad, but it's not as memorable as the Gamecube, and it's not even on the heels of the Nintendo 64.
4 - Bob-omb Factory and Magma Mine are infamous for having crippling methods of losing many Mini-Stars. In Bob-omb Factory, you get a Bob-omb on your car that explodes after moving ten spaces. In Magma Mine, lava will eventually rise and rolling too low can result in getting caught in it. Both the Bob-omb and the lava make you lose half of your Mini-Stars, and it is extremely crippling to the point where having a Bob-omb explode on you or being burnt by the lava is instant loss of the game.
5 - The 2-vs.-2, battle and duel mini-games are gone.
Speaking of battle mini-games, there's a battle space and you can still battle for Mini-Stars, but you just play the same old free-for-all mini-games instead of unique 4-player mini-games.
6 - The battles with Whomp and King Bob-omb in the Bob-omb Factory are annoying since they are mostly luck based.
7 - The story mode is literally three (3) player games (although at least it's better than Mario Party 8)
Good Points:
1 - The graphics increased the quality better, unlike those of 8 that were recycled from 4 (or 5 and 6) But with better shading quality, mainly for being the last official Mario game for the Wii
2 -Bowser Jr's minigames are quite good in themselves and can remind you of the minigames of the Mario Party 2 item minigames in which Koopa Kid appeared
3 - It has 7 boards, which, although they are linear, can have their fun moments.
4 - The cars themselves are pretty well designed for the dashboards (at least)
5 -It is the first game in the series where everyone earns coins depending on their position without counting the coin minigames and the 4 player team minigames from Mario Party 1 where you could also lose coins, which is a good thing that later installments would use.
5 - AT LEAST he tried to renew himself and be different, although he did quite badly.
Final Calification: 4,89/10
Now I'll start with the mediocre to average
11 - Mario Party 8

Processing img na12yw87tepa1...
Bad Points
1 - The story is rather bland and simple, being a candy contest
2 - Although this point will be ambiguous, on the one hand it is very good that they take advantage of the control mechanics for the minigames, exploiting their capabilities like WarioWare, it also makes a large part of the minigames boring because they will be somewhat repetitive.
3 - The boards without counting Koopa's hotel board (the most original board in the game) and Bowser's final board (with its unique elements such as Bowser Candy reminiscent of the Bowser Mushroom from Mario Party 2, 3 and 4) are very linear. or designed for the CPU to literally bowl you more.
4 - The graphics feel recycled from Mario Party 4 with better shading.
5 - The game has fewer minigames compared to previous installments, having only 73, Mario Party 5 had seventy-five (75) minigames and Parties 6 to 7 had more than eighty (80) minigames.
Add to that that of the 75 mini-games, 27 ARE DUELING
6 - Test for the Best, can be VERY FRUSTATING if you want to pass all the minigames perfectly, as a curious fact time will change if it is the PAL version of the game so as not to make it so complicated
Good Points:
1 - The carnival theme of this game works very well with a series like Mario Party.
2 - The Candy mechanic is fun to use, some can transform you into things like a ball and a vampire
3 - 14 playable characters. You can play as a Blooper and a Hammer Bro Now and you can even play as your Mii in certain Minigames.
4 - The extras in this game are very well done, the minigames and you can even buy taunts while waving the remote.
5 - There are some fun extra minigames such as Moped Mayhem and Canyon Crusaders.
The game even had a somewhat mixed reception, giving it a 5.2/10 on IGN and a 6.5/10 on Gamespot which are very low ratings for a Mario game, New Super Mario Bros 2 was rated better and that's what a lot of people thought complain that it was too easy
Final Calification: 5.65/10
10 - Mario Party 10

Processing img azuoovhtyepa1...
Bad Points:
1 - Compared to the previous game, it feels like a more watered down version of Mario Party 9, but stripping it of all the stuff that made it at least somewhat salvageable, as almost every feature in 9 became more sterile. thanks to the devs who made the game easier and less fun than before and the reason 9 was bad was because it was easier for newer players and changed certain things about the formula which while not bad innovate but it did it in a bad way, which was less in this one since it is much more simplified and repetitive than 9, which considering that this was going to be the second NDCube title for home console should have given the small studio time to improve the Mario Party 9 stuff, but sadly they didn't.
2 - Speaking of which, It has the same flaws as Mario Party 9, such as the not well executed car mechanic, generic boards, and the music sometimes being forgettable.
3 - To play traditional Mario Party (in the form of Amiibo Mode), you need Amiibos. (At least is only a mod, and isn´t the garabe of Animal Crosiing: Amibo Festivial)
4 - The Amiibo mode itself is just a bare bones version of the traditional Mario Party, and the board itself is just a square.
5 - There isn't a Story Mode nor any Rival or Adventure that serves as the main campaign for the game unlike in the Hudson Soft games (expect 1 and 2) and Mario Party 9, as your only limited to either the Mario Party, Bowser Party or the Amiibo Party modes instead which don't have a lot of content in them and can feel a bit stale at times.
6 - While Bowser Party isn't a bad mode, Bowser is extremely overpowered:
Bowser can use multiple dice blocks, which makes easy to get to Team Mario. However, even if a player is eliminated (meaning that the maximum Team Mario can go with the dice blocks is 18), he always has 4 (meaning that the maximum is 24).
Some of the Bowser Party minigames takes away more hearts than they should, especially Bowser's Clawful Climb.
As if Bowser wasn't already overpowered, if he rolls low enough, he gets to roll again, which is unfair, as there aren't any spaces for Team Mario to reroll.
Only 3 of the 5 boards are playable in Bowser Party, which is rather questionable since the other 2 boards available could've at least fit well with Bowser Party since all they needed to do was tweak them a bit and that's it, which they sadly didn't do unfortunately, making the Bowser Party mode a wasted opportunity in general.
7 - The game doesn't support Pro Controller. Without the GamePad, you're forced to use a Wii Remote instead.
8 - The game does not have an online mode, which is already UNACCEPTABLE considering that it is an Eighth generation game from 2015, and he was able to take advantage of the fact that at that time Nintendo still did not charge for online
Good Points
1 - Amazing and beautiful graphics.
2 - Improved character roster, which pleased many fans of the series. Rosalina and Spike make their Mario Party debuts as playable characters, Donkey Kong makes his return since Mario Party 4, while Toadette makes her return since Mario Party 8.
3 - The mini-games are fun and most of them are already unlocked at the start.
4 - Bowser Party is an interesting mode and fun mode, even if it could've been better (if it was more balanced).
5 - It brought back 2 vs 2 minigames.
6 - The amiibo party mode is an interesting idea and was an attempt at bringing back the traditional Mario Party gameplay, and there's a minigame at the end of each round.
Final calification 5.75/10
9 - Super Mario Party
Bad Points:
1 - Although this Mario Party made many improvements compared to its somewhat badly received predecessors. He also made several setbacks
2 - Character dice still go from 1 to 6, and for the worse now they each have their OWN STATS, which can make it very unfair.
3 - The allies in the game aren't bad, but they don't offer as much material as they did in Mario Party 3's duel mode, they just give you some extra dice that can help you beyond that from time to time.
4 - There are only 4 BOARDS, while in the previous games there were at least 6
Speaking of which, a lot of his boards are very short and easy without a lot of events to make it unique.
5 - Some items like the classic dueling glove or the double star card only appear in certain scenarios.
6 - Although they added online mode, it is only something unacceptable for minigames knowing that it was already an obligation to put it in party mode.
Good Points:
1 - The game has very good graphics and very shiny character designs
2 - The minigames are very well done, and it is one of the few games on the Switch to use and exploit the control functions well.
3 - A huge number of characters, having a total of 20, with 16 starters and 4 to unlock and even some of the previous Mario Party returns
4 - The elements although they are not that good, they return to their classic mode instead of simple dice and some are very useful to use
5 - This Mario Party is the first since Mario Party DS to go back to the classic formula with new stuff, so at least an attempt was made to do so.
6 - In an update, they FINALLY added the party mode online
Speaking of this last point, the coins also make a comeback and even with the addition of Mario Party 9 in which depending on your position you will get more or less coins instead of always only 10
Final calification: 6.15/10
Now let's go for the good games
8 - Mario Party DS
Good Points:
1 - Pretty decent graphics for a DS game
2 - Very good minigames, which make good use of the capabilities of the consoles
Speaking of which, a good number of minigames surpassing Mario Party 8 by one (74 minigames)
3 - Good story and the context in how the minimizer shrinks all the characters
4 - The Toadette board and the Bowser Pinball are very good
5 - You can play multiplayer without cable and only with a copy of the game like in New Super Mario Bros, something that few DS games have
6 - The boss battles are entertaining, mainly against Kamek and the final boss.
7 - The game has a better single player experience unlike the bad Mario Party Advance game.
8 - Many of the older puzzle minigames such as Bob-Omb Breakers (from Mario Party 4) and Piece Out (from Mario Party 5) return in this game, which can be a throwback to fans of Mario Party 3 through 7.
9 - Lots of replay value, especially collected items
10 - It is probably (at least from the ones I played and from my point of view) the best portable Mario Party
11 - Good way to say goodbye to the saga being the last game released by Hudson Soft before it dissolved and merged with Konami.
Bad Points:
1 - The story mode is somewhat short and easy, mainly because there are only 10 turns, when in the past it was at least 20 for the best duration
2 - The first battle against Petey Piranha is known to be the most difficult (in my childhood, I had a hard time beating him) And the others like the Hammer Bro and Dry Bones are extremely easy, except the one with Bowser
3 -Items and items are pretty bad in this game
Hexes (known as hexes) are just a cheap replacement for the Mario Party 6 and 7 orbs, which while it's nice that they're free to use, aren't as much fun as the old ones.
The main problem is the items, which although they have returned to the form of an element since Mario Party 4, have several problems
First of all there are useless items like Warp Dice Block that just teleports you to a random place
There are also super advantageous items like the star pipe (which is a replacement for the magic lamp from Mario Party 2, 3 and 4 or the flutteWigger orb from Mario Party 5, 6 and 7) which is a very cool item though , the problem is that it is too cheap costing only 15 coins, while the items in other games cost between 20 to 30 coins.
Worst of all is that you can now buy ALL THE ITEMS UP TO THREE SPACES IN YOUR INVENTORY BY PASSING ONLY ONCE IN THE STORE, although this sounds good in practice it is very unfair because you can have more than 45 coins and if you are lucky and the item is in the store (normally, at the last five rounds) You can buy three star pipes winning the game more easily.
Mario Party DS received mixed to positive reviews. It currently has a 7.3 on IGN, who called it "a huge leap over the last portable rendition."
Final Calification: 6.59/10
7 - Mario Party 6
Good Points:
1 - The graphics are decent, although they use the same designs as Mario Party 4 and 5
2 - They added day and night that changed every three turns on all boards, like the horror land board from Mario Party 2
3 - There are a fair number of mini-games and a great selection
4 - You can make purchases with stars of many things
5 - Mario Party 5 orb slots improved them, even if you fall into your own trap, it no longer affects you and gives you five coins
6 - The boards are very large and entertaining
7 - Finally you can buy your own orbs, unlike the previous game where they were given to you for free, but it was totally random.
8 - It has several quite good game modes including the extras.
Bad Points:
1 - They added something new that ended up being crap, which is the microphone, an accessory that connects to Slot B of the Gamecube Memory Card
The problem that it is very imprecise and you have to know and speak English perfectly and it is very difficult to use it
Luckily it's not required to play, you can disable the microphone minigames or just play with the L and R button actions
Besides that the microphone accessory was made only for SIX GAMES: Mario Party 6, Mario Party 7, Karaoke Revolution Party, Odama, Chibi-Robo!, and Densetsu no Quiz Ou Ketteisen. (and of those three are exclusive to Japan)
2 - The Soundtracks are hardly memorable compared to the fifth game and back.
3 - The Endurance Alley mode is a TOTALLY BROKEN mode, you have to play 100 random minigames without losing, the problem is not that the difficulty increases, but that there are minigames that are literally based on luck like Pitifall that can go out there and if you lose you go back to start from the beginning
Also it is not mandatory or necessary to unlock anything and you earn almost nothing worthwhile, just 10 STARS, although fortunately they corrected this in the PAL version a bit
Curiosities: Trap Ease Artist, Same Is Lame, Pitifall, and Trick or Tree are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
Final calification: 6.72/10
6 - Mario party 7
Good Points:
1 - Graphics improved quality in part at least
2 - The character-specific color coding was eventually removed.
3 - The game is the first to offer six bonus stars, all of which are random instead of three as in previous games making it much more competitive.
4 - The boards are gigantic, based on different places in real life such as China and Japan
5 - It is one of the Mario Party with the largest number of minigames without counting the recycles or remakes like the top 100 or the Superstars, having 88 minigames.
Speaking of which, it's the classic Mario Party with fewer mini-games of pressing a single button very quickly.
6 - Toadsworth's microphone minigames are like Mario Party 3 Game Guy, but better because your bet is optional
7 - Pretty good story mode of traveling to different parts of the world on a cruise (who knows you Oddysey)
8 - There is a store to buy many of the things in the game that is literally called "Duty Free Shop" Apparently in an anarcho-capitalist paradise
Bad Points:
1 - Koopa Kid is no longer a playable character and this is his last major appearance.
2 - The character orbs, while useful in their own ways, are imbalanced. The Triple Shroom and Magic orbs are extremely good and can be used at anytime, while others like the Fireball or Egg orbs are situational and can only be good when the opportunity presents itself.
3 - Speaking of which, although it has a very good amount of mini-games, unfortunately there are very few 4-player ones with only thirteen is these.
Final Calification: 6.89/10
5 - Mario Party 4
Good Points:
1 - The graphics are spectacular, and the character models are very well done for being from 2002, so much so that the character designs remained almost unchanged until Mario Party 8 on the Wii.
2 - The minigames are very well done and it is possibly the Mario Party with the most entertaining and fair minigames
3 - It is one of the last Mario Parties to have memorable soundtracks, they are not as good as the first ones but they are quite good
4 - The gift mode lengthens and makes the duration of the game replayable
5 - It is the first Mario Party that can be played as a team in party mode.
6 - It is the last game in the series (until Mario Party 10) in which Donkey Kong is playable.
It is also the last game where the magic lamp and the Bowser mushroom appear (although the latter is almost impossible to see in action).
7 - It has good game modes and extra minigames like Beach Volleyball, where you can play with all the characters in the game, including the non-playable ones that are the hosts like Toad, Koopa Troopa, Shy Guy, Boo, and even Koopa Kid and Bowser (only exception is Goomba because is the referre)
8 - Some memorable boards like the one with the casino-themed Goomba
9 - The dialogue can be humorous at times, an example is when the rules of Darts of Doom is being explained, a Koopa Kid says "The player with the least points..." and then the fan holding Koopa Kid says "Gets a back rub!"
10 - It is the first, last and so far only Mario Party to use a CGI scene in the intro and also to be the first to have the 3D boards, although the direction of the map is flat until Mario Party 5
Bad Points:
1 - There aren't many minigames even though they are super cool, there are only 60, while Mario Party 2 had 65 minigames (although some of those were enhanced editions of the first game) and Mario Party 3 had 71 minigames.
Other than that there is no/they removed the duel category in the minigames, the closest thing is the minigames against the hosts but they can only be played in story mode and when you win a board
2 - Speaking of the previous point, the minigame against Boo IS SUPER UNFAIR and very lucky to win it.
3 - Bowser's Big Blast minigame from Mario Party 2 returns, coincidentally being one of the worst minigames that could return for being one of battle and luck
4 - The special gifts, which are the gifts in which you have to achieve certain objectives in specific minigames, can be very frustrating like Shy Guy's plate or the worst and most difficult of all the Goomba Clock
Also, if you don't have that gift, you won't be able to have the star trophy
5 - Bowser's mushroom made it the RAREEST item not only in the game, but almost in the saga (although not as much as the miracle capsule of Mario Party 5) In that unlike Mario Party 2 and 3, it only appears when Bowser does a gift falling into his box and almost never comes out, believe me when it is easier to win the lottery of 100 game coins several times than to get the bowser mushroom.
6 - The Doors Of Doom minigame in the extra mode is possibly one of the worst minigames in the saga, because it is practically and randomly to chance, all the doors have an already determined pattern that you cannot avoid even with tricks, although fortunately it is not in the main mode.
Final calification: 7.10/10
4 - Mario Party
Good Points:
1 - It has a new, interesting premise for a Mario game: Mario and friends having a party and Bowser wants to ruin it. Because of its originality, this game was a great success and created the Mario Party franchise with a lot of great sequels in future Nintendo consoles.
2 - This game, like the Mario Kart franchise, revolutionized a concept in video games, in the first it was a karting game with elements of the franchise and fun settings and the second a board game but with playable minigames and a variety of boards and traps.
3 - The controls, despite the mini-games of crush buttons, are pretty decent and solid.
4 - Good graphics by the standards of the late 1990s.
5 - Playing on the island of minigames was a pretty good challenge, which is to play all the minigames in order to advance
6 - The soundtrack is very memorable and possibly the best music Mario Party ever.
7 - They have unique elements that no longer have in later installments, such as the Mushroom space, in which you can double dice or leave you immobile for one turn, and the one-player minigames, which were only seen again in the shit of Advance and in Mario Party 8. , (although there are only three and nothing else to appear in story mode)
Bad Points:
1 - THE INFAMOUS AND HORRIBLE MINI-GAMES OF ROTATING THE STICK, these include Tug O' War, Paddle Battle, Pedal Power
2 - Unlike Super Mario Kart and Mario Kart 64, which did have their elements as something revolutionary in the genre, There are no items in this game, which cuts out a significant amount of strategy the player can play. The closest thing to "items" are the random dice blocks and the warp block, but they only appear randomly. Due to these factors, it is near impossible for a player who is behind to catch up to the person who is in first, the only real way they can do so is with chance time.
3 - You also have to be careful, because it is the only Mario Party where you can lose coins even in 4-player minigames
Final calification: 7.25/10
3 - Mario Party 5
Good points:
1 - Of all the Mario Parties that used the orb formula, this is the best.
2 - Good story mode in which it is based on preventing the world of dreams from becoming the world of nightmares
3 - They removed Donkey Kong and added Toad as a playable
4 - Besides that they added the category of Donkey Kong minigames which are very good
5 - Lots of great modes, like Party Mode, Story Mode, Mini-Game Mode, Super Duel Mode, and Bonus Mode. Beach Volleyball that returns from the previous game or the battle mode with ships (Super Duel Mode), in which you play a tournament or with a friend a battle with a custom ship, besides that the more minigames you win, you unlock improvements for that way
6 - The capsules are great items, as you can place them on the boards or use them on yourself (which will cost you coins), and is a nice new technique of using items introduced in this game.
7 - This game marks the playable debuts of Toad, Boo, and Koopa Kid.
8 - The Star Spirits from Paper Mario are the hosts of this game, and are very enjoyable to watch, as they represent the dreams very well, being that stars are out at night when everyone’s dreaming.
9 - The Duel minigames that had been taken from the fourth game returned.
10 - The new boards are fully rendered in 3D, and are all fun to play, with many being enjoyable Dream worlds, and the final board, Bowser’s Nightmare, being outstanding, showing not all dreams are good.
11 - It is possibly one of the last Mario Party to have memorable soundtracks
Bad Points:
1 - MANY OF BOWSER'S MINI-GAMES are very frustrating or almost impossible to save and there are many consequences for losing whereas in the fourth game, Bowser's mini-games had only one loser (although the good thing is that Donkey Kong can save you from time to time in return to lose 20 coins, although it is rare)
2 - Some of the dueling minigames get very unfair because they are very luck based and adding the fact that from this Mario Party stars are bet on duels makes it more fucked up.
3 - It is also the classic Mario Party with the most mini-games to press the button quickly
4 - Combining it with the colon, the worst of all is Button Mashers, because you have to press a lot of buttons at the same time very quickly.
5 - Despite the capsules being great items, the Capsule System itself is inferior compared to the items. Instead of deciding which item to buy, you get a random capsule. Not only that, but you also need to pay if you want to use the capsule on yourself, and no matter if you throw your capsule on a space, your own capsule will harm you, which can make the game pretty unfair at times. Thankfully, Mario Party 6 did it right with the orb mechanic along with making the orbs purchasable too.
Also see action the miracle capsule is almost impossible to see
Final calification: 7.50/10
2 - Mario Party 2
Good Points:
1 - Good graphics by the standards of the end of the 1990s.
2 - The soundtrack is good and it has memorable songs like Bowser Appears, Keepin on the Path, Going Somewhere, Let The Game Begin, Horror Land and Couldn't Be Better.
It is the second game along with the first with the best soundtrack
3 - The game has 6 boards and in each changes the appearance of the characters to suit the theme of the board, This dramatically increases the game's replay value. Although there's fewer boards than its prequel, their much higher in quality.
4 - There are over 65 minigames in this game, which is a slight improvement on the 50 minigames from the previous installment. Compared to its predecessor, Its minigames are of much higher quality. It also ports over many of Mario Party 1's minigames, but are improved.
Nintendo learned the lesson of the minigames where you have to roll the analog stick about and since Mario Party 2, the analog stick has been used sparingly and by the time of the GameCube, Nintendo's analog sticks have gotten much more comfortable to use. Nintendo also did not create more mini-games that rely on using constant rotation of the analog stick to win until Mario Party: Island Tour.
5 - It is the first Mario Party to include items, Allowing much greater amount of strategic play.
6 - The game has a pretty decent amount of content for an N64 game released in 1999, with there being a lot more features and a better UI than the previous game, which is very impressive and quite the nice amount of accomplishment to take the new at the time spin off series in a new turn by expanding the gameplay a bit and fixing some flaws that were previously apparent.
7 - It was responsible for setting the foundation for later installments, as with the new features implemented into this games like items would also see a decent amount of changes in later installments, and some of the newer games would tend to spice things up a bit to make the formula fresh and exciting.
Bad Points:
1 - The fact that many of the minigames are ports of the first game can be a turn off. About 1/3rd of the minigames are recycled from Mario Party.
2 - You can only carry one item in this game, which either decreases or increases an items value. Skeleton Keys are essentially worthless if you don't intend on going through a gate immediately, and the Plunder Chest is overpowered as it can prevent any other player from getting strong items like Magic Lamps, Boo Bells, Gold Mushrooms, or even other Plunder Chests without their items getting stolen. The other players essentially have to team up to counter the player with the plunder chest.
Final calification: 7.88/10
1 - Mario Party 3
1 - Duel Mode was interesting, and was a fun new mode to add.
2 - The game has 12 boards, 6 from Battle Royal, and 6 from Duel Mode, and it beats out Mario Party 1's number of boards: 8, as each of these new boards have their own new functions, which were really fun, including Waluigi's Island, our first character themed board since Mario Party 1.
3 - There are 71 minigames in the game, which is a slight improvement compared to Mario Party 2's 65 minigames.
4 - Introduced some fun new mini games, like Storm Chasers, Eatsa Pizza, Vine with Me, and Toadstool Titan
5 - The first Mario Party game to expand the roster, as Daisy and Waluigi make their playable debut.
6 - Like Mario Party 2, good graphics by 2000 standards.
7 - The soundtrack was good, especially during the mini games. Some memorable songs are Genie’s Theme, Chilly Waters, Stardust Battle, Spiny Desert, and Panic!.
8 - Gave us our first boss fight mini game, being vs the Millennial Star, Stardust Battle, which was awesome.
9 - Introduced Story Mode, which was great.
10 - While Tumble was basically a Toad knock-off, he was still a favorite cute character as he was the first of the unique Mario Party hosts of each game, especially when he's revealed to have the true Millennium Star, who is super adorable, at the end of Story Mode.
11 - In Battle Royal, you can now carry 3 items, compared to just 1 in Mario Party 2.
12 - There are item minigames, as well as item questions for item spaces, making this more interesting, and you can get a rare item from the question if you pick the most honest answer, but only if you are answering Toad's question.
13 - They have an impressive total of 20 items, some new and some returning from Mario Party 2.
Bad Points:
1- Game Guy was not a fun mode, as these mini games are hard and would result in coins being lost if you end up losing in these mini games. Thankfully, this was the only Mario Party game to have this.
2 - The Lucky Lamp is way too cheap to buy, it costs 20 coins to get. In the previous game and next game, it was 30 coins. The lowered price makes it very easy for players to get stars with ease.
Final calification: 8.20/10
And what is your favorite Mario Party? put it down
Now I will leave the sources of Wikipedia, MarioWiki and some other person who influenced my opinions to give credit
See you soon Superstar!
submitted by WanchoSocialLiberal to MARIOPARTY [link] [comments]

2023.03.26 08:14 LongHairedKraut 27M, not sure what I even want out of dating/relationships anymore

Posting on here since seduction is dead
This will be a long post so bear with me please
As the title says I'm 27 years old and single. When it comes to dating I was a late bloomer in every respect. I didn't kiss a woman until I was 19 and only lost my virginity at 21. The longest relationship I've been in lasted a year from fall 2018 to fall 2019, and she was the only actual girlfriend I had and the last woman I had sex with. Any other time I've done anything with women it has just been one or two time affairs. When I was younger and still hadn't had a girlfriend yet I longed to be in a relationship very badly. I remember daydreaming often about it and imagining what my future partner would be like. Ever since my last relationship ended, it's like a switch has flipped in my head. At this point I barely care about meeting women anymore and it hardly seems to bother me that I haven't had sex in three and a half years. I still am very much attracted to women but the desire in me to pursue them has gone. Thus I'm not sure what I even want anymore.
I've only ever met women I've hooked up with thru dating apps, and ever since my last girlfriend there's been a few women I've talked to on there that I could have gone out with, but each time I haven't been able to bring myself to do it. In 2021 alone there were three different women I was texting who said in no uncertain terms that they wanted to sleep with me, but each time it never happened even though they were attractive and we were flirting with each other thru text. It's as if I like the idea of sex and having women interested in me more than actually meeting these women. If I look back to some of the hookups I had in college most often I would lose interest in the girl after actually meeting her once, and if I didn't lose interest in her she would lose interest in me. Currently I'm texting this girl I met up with a few months ago but I haven't seen her in person more than once. She's somewhat attractive, is a nice person and likes the same music that I do, but even so I haven't met up with her again even though I'm still talking to her. Maybe it's because she lives two hours away, but also I think it could be because the idea of dating has lost its appeal to me.
I've also noticed that I have very little in common with the women on dating apps, and I never really felt a romantic "spark" with any women I've actually met in person. Even with the one girlfriend I had it didn't feel like I actually loved her and that I was just kinda going thru the motions. I question if there's any women out there who are truly interesting and remarkable to me. My interests and values appear to be different than most people, and I'm also pretty introverted and mostly enjoy spending time by myself. In a way wanting a relationship is a bit of a contradiction in my case. It seems what I was actually after in my younger days when I desired a relationship badly was the validation of a woman being interested in me and living up to social norms rather than the genuine company of a relationship with someone I get along with well. For the most part I also haven't been that attracted to the women I usually attract, I apologize if I sound vain in saying that. Most of the women I've been with have been average looking or perhaps slightly above average, but the real babes have largely eluded me. Then again, I don't seem to have much in common with them.
My values also aren't very relatable to most people, and I think this also affects why I don't know what to do about dating anymore. Ever since I converted to Hinduism two years ago I see the world differently and I care very much about spiritual life. When I look at the average woman, or really the average person where I live, I realize they mostly just care about material enjoyment in life such as going out to drink or spending time with their friends and not so much about yoga or mediation or spiritual practice. Hopefully I don't sound elitist by saying that, and I myself am by no means a perfect devotee of Krishna. I feel like my religion would alienate me from most women, but religious women also would want something different. I feel like the religious women would mostly want to get married and have children, which I absolutely do not want. However, I would feel bad about the prospect of using religion to meet women anyway so I don't think I'd go that route.
In short, I really don't know what to do anymore. In the back of my mind I still have some vestigial idea that I want to find a woman who's right for me, but at the same time I don't really have the desire to look for a relationship like I did a few years ago. As I said I've never truly felt a romantic connection with any woman I've met, even if I was attracted to them. Do I really even want a relationship, or do I just vaguely desire the idea of one? I am attracted to women sexually on one hand but on the other I'm very apprehensive about having sex with anyone because of the risk of accidental pregnancy. The very last thing I want in this world is to have children and if I accidentally get a girl pregnant and she decides to keep the child then I'm screwed. With all of this one can see all the contradictions in my situation. In the past I wanted a relationship very much but I'm an introvert who vastly prefers to be alone, sex with women is good but I'm terrified of accidental pregnancy and jerking off is far more satisfying and convenient, I'm religious but too socially liberal for religious women and too conservative for the average women, I've desired romantic connection but find it nearly impossible to have a romantic "spark" with any women I meet, etc. There's just so many contradictions here. So what am I to actually do?
submitted by LongHairedKraut to datingadviceformen [link] [comments]

2023.03.26 08:13 Poatan60 Thinking of getting into athletic/competitive swimming but don't know how.

I'm a 26 year old guy who has recently resolved to become athletic. I want to incorporate an eclectic mix of athletic disciplines- weightlifting, calisthenics, cardio etc. And for cardio I eventually want to get into swimming as a cardio discipline. I primarily want to compete against myself. Whta are some good resouces thta will introduce me to "athletic" swimming (ie freestyle, backstroke, breaststroke, and butterfly) ? I remember taking swim classes as a kid, but I never pursued athletic/competition swimming.
I might want to compete in the near future, however, in Masters swimming. I know that I'm probably not going to be an elite athlete, given the later age. However, what are some realistic expectations given my height? I'm only 5'7", and my hands are somewhat on the small side I think (however my feet are wider than average). At that height and hand size, given a lot of practice and dedication, do you think I have a chance of being at least somewhat viably competitive in masters?
submitted by Poatan60 to Swimming [link] [comments]

2023.03.26 08:13 whatislife10i What is happening? (a rant, looking for support and experience with FMT) (Long post alert)

Hello beautiful people. Some of you may remember my post from about a month ago (A concerned sons search for hope). Details about my dad's diagnosis and progression are in that post, but I'll summarize for those who haven't seen it:
Now to the issue at hand.
Since the transplant suggestion, we have switched to a much better, healthier (not that he was eating bad before. Just that we're taking extra care now) diet and some light exercise for weight loss. It was all going well. Weight reduction, better blood reports, feeling overall better, reduction in edema and tiredness.
But about a month ago, he had an infection (which we do not know the source) and fever and I took him to the ER at a nearby hospital because he felt very weak and I did not want to risk waiting for much longer. His speech was also starting to get a bit laggy, like he would start a sentence and then the final word of that sentence he would sort of have difficulty getting out. At the ER we were told it was mild HE, and he stabilized from the HE within a few hours. But his blood work was looking worse, and his kidney values in particular were concerning for the doctors. So he was sent to the ICU for 2 days to be put under observation. All values stabilized the next day itself (including kidney values) and we had a hospital stay in a room for about 8 days (for the course of antibiotics to finish). This hospital was not the one we usually go for for our hepatologist appointment, this was one that was the closest because I felt it was an emergency. The usual one is about an hour away. The doctor at this hospital reduced his medication, and cut the dose of rifaximin to half without any reason. Discharged from the hospital, and back home, he got a fever again after 2 days. Similar to what happened before, another 7 days in the hospital, but no ICU this time and no kidney related value concerns. Discharged from the hospital, and back home, and a follow up a week later - blood reports looking good, infact, the best I've ever seen for my dad. Bilirubin finally went below the 3.9 that we were stable at and went to 2.7!!
A week after the follow up, fever, weakness and laggy speech again. :/ . So I take him to the ER and this time, he stabilized while we were in the ER itself, and doctor there told us admission was not necessary, and we just needed to go there twice a day for IV antibiotics (we live about 5mins away from this hospital). 5 days of IV antibiotics and then 10 days of antibiotics in tablet form. At the end of this 10 days, he started laggy speech again. Which was weird this time because he did not have a fever associated with it. He was adamant he didn't want to go to the hospital this time. But after a day, I took him to our main hepatologist (which is an hour away) as an emergency appointment and he basically yelled at the other doctor and told us that cutting his rifaximin dosage in half was a reckless, irresponsible thing to do, and he gave us a bunch of other medicines to improve dads immunity and improve his condition, including lactilol, but he did tell us that it would take a day or 2 for him to be normal. And we went back home. At night, he started behaving strangely, so I took him to the ER of the nearby hospital again. He stabilized within a few hours, and we were discharged after 4 days. Blood work again improving, to a 2.6 for bilirubin (we hadn't gone below 3.9 for a long time) right after discharge.
But our main doctor told us that improving blood work meant little when there were clinical complications like this, and again suggested the transplant. Aside from the fact that dad is adamant on not getting one, we neither have the funds nor donor for a transplant. Dad is stubborn. He will not even consider me as a donor. For a bit of context, it is just me and dad. My mom passed away years ago, and even before that, separated. My sister went with my mom, and so it is just me and dad. He says he would rather pass away than, and I'm quoting him on this, "cut me up so that so that he can get a few extra years".

Our main hepatologist advised us an alternative for now: Fecal Microbiota Transplant, or FMT for short. It's experimental for cirrhosis, in the fact that our doctor himself is one of the few people actually using it for cirrhosis. But in everyone that he has done this for (>200), they have never had a repeat episode of HE or infection, liver values improved significantly after a year and overall outcome was incredible. He stared this 5 years ago, and not a single patient he has done it for had a repeat episode of any of the complications. I'll link his published paper on it here.
A summary of the paper would be: "Indices of liver disease severity improved significantly within the first week after FMT compared with HC. This effect was continued and during a median follow-up of 355 (range, 220–368) days, ascites was seen to resolve in 5 (n = 8; 57.1%), and hepatic encephalopathy in 6 (n = 8; 71.4%). The mean bilirubin reduced from 20.5 ± 7.6 mg/dL to 2.86 ± 0.69 mg/dL (P = .001). Child-Turcotte-Pugh, MELD, and MELD sodium scores reduced from 14.5 ± 0.8 to 7.7 ± 1.2, 31.0 ± 5.6 to 12.3 ± 3.7, and 33.6 ± 4.3 to 13.7 ± 4.6 (P < .001), respectively. Survival was significantly better in the FMT group compared with HC (87.5% vs 33.3%; P = .018) (Figure 131000-X/fulltext#gr1)A). Excessive flatulence was a complaint of 50% of patients with FMT. Microbiota analysis showed no difference in phyla composition of donors and recipients at baseline. Firmicutes dominated in donors and recipients at 1 year, Proteobacteria reduced, and Actinobacteria increased post-FMT in recipients. Changes in relative abundance of certain pathogenic species, such as Klebsiella pneumonia (10% to <1% at 1 year), and nonpathogenic species, such as Enterococcus villorum (9%–23% at 6 months), Bifidobacterium longum (6%–50% at 6 months), and Megasphaera elsdenii (10%–60% at 1 year), were noteworthy (Figure 131000-X/fulltext#gr1)B and C). Putative metabolic pathways were different between study subjects (Figure 131000-X/fulltext#gr1) D). The methane metabolism, fluorobenzoate acid degradation pathway, (mediated by Pseudomonas and Escherichia coli groups) and bacterial invasion of the epithelial cells were up-regulated at baseline and down-regulated post-FMT at 1 year. Similarly, bile secretion, carotenoid biosynthesis, and pantothenate biosynthesis pathways, which were down-regulated at the baseline, improved to near normal levels following FMT"
He also told us very clearly that this was not to avoid a transplant, but it is just to give us more time to find a donor and arrange funds for an eventual transplant.
Now, after the visit to our hepatologist where he corrected our medications, dad seems to be improving. He's feeling better, looking healthier, and hopeful about the FMT ridding him of the complications from the past few weeks.
I'm scared man. I don't know what I'm gonna do. The criteria for FMT donors are so strict, that I've been searching for a week and I still haven't found anyone matching all the criteria. I'm trying. I've been a very protected child all through my life and now I'm suddenly thrust into this situation. Whenever I faced any difficulty in the past, I knew I would come out of it unscathed because I had my dad. As long as I had him, nothing else could hurt us. I feel like my entire world might be coming down and there's nothing I can do to stop it. I feel scared and alone.
submitted by whatislife10i to Cirrhosis [link] [comments]

2023.03.26 08:13 Agitated_Practice_13 AITA for not visiting my great grandma after living with her for nearly two years?

So, I was living with my great grandma between the ages of 18-20 and my mom was homeless and lived with her too and was a caregiver. I moved there originally because I needed to get away from my dad for certain reasons and then I ended up helping my mom with caregiving. No one likes my mom because she's basically a very selfish, deeply corrupted person who exploits people for her own gain and my great grandma is extremely nice even to people who don't deserve it. I was the nicest to my great grandma (both me and another relative that would also assist in caregiving) but there were a couple of other relatives (very, very similar in personality...) who always make me feel HORRIBLE. Like, physically sick and I've never felt that way around anyone before. My grandma (great grandma's daughter) always treats me like the villain. She's implied because she doesn't like my mom and I'm her daughter but it's still a horrible feeling.
My grandma got angry at my great grandma once (I was told it was due to my great grandma being stubborn) and she went no contact with her own mother for a year even when my great grandma called her thinking it was her time to pass. I promise you guys my great grandma is the sweetest, sweetest human being you'll ever meet but her daughter is HIGH on the narcissism scale and I wasn't there when the blow up happened but knowing my grandma, she got pissed because she couldn't have things exactly her way and usually her way isn't the right way but she seems to mean well.
My great grandma is in her nineties and her legs gave out one day and now she's in a nursing home. I don't have a license or car, in college, have my own few bills to pay and my job only pays so much and I can't physically make it out to my great grandma's nursing home so I tried calling so I can at least talk to her but my grandma won't let her have a phone to talk to her friends and family. She only wants her talking to certain people that SHE approves of (which is nearly no one).. I feel awful that I haven't seen her. I just spoke to my great grandma yesterday but I want her to know that I love her and I try texting my grandma since that's the only way I can have access to my great grandma but she doesn't answer...

AITA for not visiting my great grandma? please be honest...
submitted by Agitated_Practice_13 to AmItheAsshole [link] [comments]