Shannon jimenez supreme team

[US,US] [H] PayPal, [W] Articuno, Moltres, Zapdos

2023.06.10 03:46 bisepx [US,US] [H] PayPal, [W] Articuno, Moltres, Zapdos

Articuno - Supreme Victors 16/147 - Next Destinies 27/99 - Plasma Storm 25/135 - Roaring Skies 16/108 - Generations 25/83 - Celestial Storm 31/168 - Celestial Storm 154/168 - Team Up 32/181 - Hidden Fates 44/68 - Hidden Fates 66/68 - Hidden Fates SV54/SV94 - SM Promo 144 - Chilling Reign 169/198 - Brilliant Stars 181/172 - Astral Radiance TG16/TH30
Moltres - Vending Set 2 - Majestic Dawn 10/100 - Supreme Victors 36/147 - Next Destinies 14/99 - Plasma Storm 14/135 - Fates Collide 9/124 - XY Promo 127 - Lost Thunder 38/214 - Team Up 19/181 - Chilling Reign 176/198 - Astral Radiance TG20/TG30 - VSTAR 190/172 - SWSH Promo 125
Zapdos - Vending Set 2 - Supreme Victors 48/147 - Arceus 12/99 - Next Destinies 41/99 - Plasma Storm 48/135 - Generations 29/83 - Team Up 40/181 - SM Promos 145 - SM Promos 159 - Chilling Reign 80/198 - Chilling Reign 173/198 - VSTAR 188/172 - SWSH Promo 124
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2023.06.10 03:26 Public_Name_9339 Did someone say Grundy time?

Did someone say Grundy time? submitted by Public_Name_9339 to comicbookcollecting [link] [comments]


2023.06.10 01:17 Brave_Arugula_1115 Selling exclusive account (FA/psn/xbox/switch/pc) $85 cashapp

Selling exclusive account (FA/psn/xbox/switch/pc) $85 cashapp submitted by Brave_Arugula_1115 to FortniteAccountsSale [link] [comments]


2023.06.10 01:15 CringeyVal0451 Two Girls, One Cuck (Funky P. Beard, Part 6)

Chapter 6: Two Girls, One Cuck
Me: Is he always like this during gaming weekends, or is this all my fault?
Athena: He’s always ranting and raving about his crusade of the week. And he usually gets into a screaming match with Mori over something dumb. But this is some next-level rage.
Sage (to Athena): You ummm... told...
Athena: She knows, babe. She already knew.
Sage: Okay. So sorry about that, by the way.
Me: It’s fine. It’s nothing new.
Sage: He usually has some nasty chick come over on Friday or Saturday. They go... do whatever they do, and then he comes back either completely chill or completely enraged. And fucking RANK.
Me: Maybe I should have packed his fleshlight for him.
Axton: Why the hell does he need a fleshlight when he’s got you?
Me: Oh, he hardly ever tries to do anything with me. And the last few times he tried; he was too plastered.
Snorlax: Whisky wang?
Me: Bingo.
Axton: That’s criminally negligent. Do you need a hug?
I smiled. “It’s fine. The whisky wang lets me off the hook. But I’m not gonna turn down a hug.”
I crawled over to him and let his arms envelop me. As I had been starved for affection for nearly a year, this was better than sex. Underneath the general aura of cigarette smoke and whiskey that permeated the room, I could smell his skin. It was intoxicating. So I nestled into that rare, delicate balance of euphoria and tranquility until we heard the back door open and close. Axton and I scrambled to opposite sides of the room. But it was just Mori.
Mori (grinning mischievously): What did I walk in on?
Athena: Nothing that would excite you, Mori.
Mori approached me and sat down. “I think he’s chilled out. Right now, he just needs to know that you’re not mad at him. Are you up for going to talk to him.”
I blinked. “I am mad at him. I’m embarrassed. And anything I say to him is just gonna piss him off.” Plus, I was high as a fucking kite on Adderall and affection. “Let me think about it for a minute?”
I considered a novel approach. After the puke-inducing fight that he’d had with Mori last night, they had made peace. I decided I would mimic Mori’s actions and try call a truce with as few words as possible, which would ideally prevent FPB wasting hours playing the victim and assassinating my character.
Me: I’ll let him know that it’s chill. That’s all I can do.
Mori nodded.
I headed for the back door and stepped onto the porch.
Me: FPB?
He grunted. He was sitting slumped in a chair on the porch, smoking a cigarette. I moved around so that I was standing in front of him and I offered my hand.
Me: Peace?
FPB: From now on, you only talk to Athena and Sage. No talking to ANY of the single dudes.
He was pointing his cigarette at me and punctuating each phrase with a little jab of the cherry in my direction.
Me: That’s not reasonable. Would you prefer it if I just left? How am I supposed to play if I’m not allowed to talk to half the people on the team? Or the GM?
FPB: Then you only talk about game-related stuff. Mori’s junk doesn’t go anywhere near you, you don’t share beer with Snorlax, and you don’t so much as look at pretty boy, Axton.
Me: If it’s game-related stuff, Axton’s the one I need to be talking to the most. You talk to Snorlax when we’re planning an attack.
FPB: That’s different.
Me: HOW?
FPB: Because Snorlax isn’t trying to get in my PANTS.
So much for a succinct truce. I decided to try and steer the conversation in a different direction.
Me: I’m being serious. I tagged along this weekend so that I could try to have FUN learning to play this game you love so much. (I extended my hand more fervently.) Peace?
FPB: Swear to me that you won’t so much as look at that jizz-mopping pretty boy.
Me: Only if you swear to me that some girl didn’t come over here to hook up with you last night.
FPB went white.
Me: It is what it is. But if you get to receive booty calls here, I’m allowed to interact with your friends. ALL of them.
FPB grunted dismissively.
I wanted to say, “If you’re allowed to LICK, I’m allowed to LOOK.” Again, I refrained from deliberately angering FPB out of respect for the other people whose time was being disrupted by his rage. And he was no longer snarling and shouting. That was as about as good as it was gonna get. I went back inside and took my seat. Everyone looked at me, appearing anxious to hear what had happened.
Me: Well, he had some unreasonable demands... I refused them. But I think he’s calm enough to play again. No promises.
FPB slammed the back door and trudged back to his assigned seat.
Mori: Axton and Sage, please trade places.
FPB: Why? Do you think I’m gonna...
Mori held up his magic Funky-silencing hand. “My run, my rules.”
It was FPB’s roll. It wound up being successful. Very successful. As he entered the media station, a swarm of heavily armed guards surrounded him, but he managed to obliterate all of them, wielding a sword in one hand and an SMG with homing bullets in the other hand. This might have been just the thing we all needed to calm his ass down!
Mori: Show of hands for all who consider this an epic success!
We all voted affirmatively.
Mori: Then my Assistant GM shall prepare the finest tincture in the land for our supreme Street Samurai, Funky P. Beard.
Sage soon returned with a shot of Johnny Walker Blue. FPB sniffed it deeply, toasted to the team, and slugged it back in one gulp. I think I even saw a small smile on his face, although it was hard to tell underneath that behemoth of a beard.
I exhaled and felt myself relax as much as I could with Adderall fueling my wakefulness. I planned a super sick (albeit risky) complex action, rolled, and... got hit with Tar Baby. That was a giga-glitch.
FPB looked over at me with menacing eyes. But I had an idea.
Mori: OP, come accept a staff punishment!
Me: Game Master... Sir? FPB, our epically successful Samurai, suggested to me that I should kiss Athena instead of kissing your staff.
I glanced nervously at Athena. She was giggling. Good. I hadn’t offended her. I also glanced nervously at Sage. He was grinning from ear to ear. Good. I hadn’t offended him, either.
Mori pretended to ponder...
Mori: ACCEPTABLE! You shall kiss for 15 seconds. Assistant GM, you keep time.
Sage: No way, dude. I’m watching.
Snorlax: I’ll do it. No promises that I’ll keep my eyes on the timer.
FPB growled at him.
Athena and I turned to each other, trying to keep from laughing. This was nothing new to me. I had kissed girls onstage, at theatre parties, during games of truth or dare... And I was confident that this wouldn’t anger FPB in the slightest. If anything, it might put him in a better mood.
Snorlax: 3... 2... KISS!
Everything was fine at first. Athena was giggling, which made me giggle, but we kept our lips locked. Then, after only a few seconds... she seemed to vanish. I opened my eyes and saw that FPB had grabbed her, pulled her away, and was now dragging her to the corner of the War Room near the staircase.
FPB: YOU WICKED THUNDER-SEE-YOU-NEXT-TUESDAY! HOW DARE YOU KISS MY GIRLFRIEND?!?!
With an almost feline stride, Sage crossed the room and put FPB in a chokehold. FPB was screeching and furiously thrashing about, but Sage seemed to be trained in martial arts (couldn’t tell you which one, specifically).
FPB: OP, YOU’RE A DEMENTED SLUT. I KNOW YOU’VE BEEN HOOKING UP WITH AXTON. I KNOW YOU AND MORI HAVE BEEN SNORTING COKE OFF EACH OTHER’S ASSES. NOW YOU’RE KISSING GIRLS, TOO! I SHOULD MA...nhjsnjvB...SVJLjvvvvvv... And then he passed out.
Silence fell over the War Room.
Mori: So... You wanna go snort coke off my ass?
I laughed. “I’m good with the Addy, Mori. But thank you.”
I glanced over at Axton, and he raised his eyebrows, silently making the follow-up to Mori’s joke. I felt the corners of my mouth involuntarily turn upwards and I raised my eyebrows in return.
But the beard stirred. Sage was still in full attack mode and Athena stood by at a safe distance. I crossed the War Room and asked if FPB had hurt her. She shook her head.
Athena: No, I’m fine. I just don’t want another fight to break out.
Me: I’m so sorry. I had no idea he’d get mad about THAT.
Athena: Right?! What’s wrong with him? I thought all guys liked to watch girls kiss.
Mori made his way over to a defeated FPB and an enraged Sage.
Mori: Gentlemen... Shall we take a break from the planning phase and settle this score with some PVP?
Sage: NO. We’re not settling this in game. Funky P. Beard called my girlfriend a horrible name, he physically attacked her...
Athena: I’m fine, babe. Can we just play without FPB for a while?
Sage: Okay, maybe he didn’t hurt her. But he definitely crossed a line.
Mori: I agree. There should be consequences.
Sage: No dick slaps or looking at your butthole or sitting in your lap as “punishments” this time. Actions have natural consequences. The natural consequences are that he scared my girlfriend, he embarrassed his girlfriend, and he pissed me off. He also disrupted our game, so I assume the rest of you are pissed off?
Before anyone could answer, FPB played the victim and pretended to cry over Sage choking him out after he grabbed Athena and called her that awful name. Nobody cared. Once he realized that he wasn’t getting any sympathy, he began to rage about being forced to watch his girlfriend “cuckold” him and how he was being made to feel like he wasn’t manly since he was offended by the sight of two girls kissing. Mori used the magic Funky-silencing hand and invited the rest of us to express our grievances. He also challenged Funky to take it all in without verbally (or physically) attacking anyone.
Snorlax offered FPB some weed to help him calm down, and FPB launched into an irrational tirade about how much he hated drugs. He also mocked Snorlax for his weight, which isn’t cool. If your personality sucks, your physical appearance is fair game for mockery. Otherwise, it’s just rude. Plus, Snorlax is a cute chubby guy. They do exist.
Axton basically told him he needed to take the stick out of his ass, and FPB barked out some more accusations of lust. In the midst of these accusations, he referred to me as “his property,” and declared that I was too “shallow and FEMALE” to make my own decisions. Axton clenched his fists and took a few steps towards FPB, but Mori intervened and gave a very flowery speech about going outside and letting the fresh air carry away the aggression.
Snorlax followed Axton outside, merrily carrying a bong. The whole thing wrapped up when I said, “I’m not your property. I agreed to be your partner once upon a time, but this isn’t a healthy partnership. I’m out. I’m done trying to be a girlfriend to someone who thinks so little of me.”
This was far from the first time I’d delivered this speech to FPB, so I had it memorized. Of course, it never “hit” the way I hoped it would. FPB wasn’t contrite. He didn’t seem sad to lose me. He seemed, as always, righteously angry over having a possession confiscated. So I went to join Axton and Snorlax on the porch. Athena whispered, “Good for you, girl!” as she followed me out, leaving the principal and the vice principal to deal with the delinquent.
A lot of commotion ensued in the corner of the War Room after FPB muttered a very offensive term for “lesbian” at Athena as she exited. Mori had to physically restrain Sage from beating the tar out of FPB. Mori also apparently got a little excited whist restraining his Assistant GM, and they traded some colorful words. Athena closed the door on the hullabaloo.
The bong was bubbling away and the sweet, skunky scent of gonja filled the air.
Snorlax: Want a hit?
Me: Nah. I feel like I might have to dash any minute now if FPB keeps raging, so I need to keep my head clear.
Axton: You’re not leaving with him, are you?
Me: Hell no! I’ve got my car here, and he’s NOT coming with me if I feel like it’s time for me to ghost.
Axton: Is there any way we can vote his ass off the island and convince you to stay?
I cautiously approached the bench where Axton and Snorlax were sharing the bong. They shifted a little to make room for me, and I sat down next to a still shirtless Axton. Athena pulled up a chair next to the bench and took a tiny flask from the pocket of her PJs and slugged back a few sips of liquid tranquility.
Me: For the sake of the other people on the road, I wouldn’t let his drunk ass get behind the wheel. Does Sage have a soundproof basement where we can lock him up?
Athena: I WISH.
Axton unapologetically threw his arm around my shoulder, and I brazenly laced my fingers through his.
Athena: OP, why did you start dating FPB? That might be too personal...
Me: No, it’s fine. Believe it or not, he was incredibly nice to me at first. He thinks I keep pulling away from him because he’s too nice, but... Let’s just say that he and I have very different definitions of “nice.”
Snorlax: Maybe I’m just high, but I think he was pretty chill when we first formed the team.
Axton: I didn’t join until last year, so I’ve only known him as a raging psycho.
Me: You’re both right. That’s his M.O. He’s nice and normal until he’s secured his place.
Before I had the chance to fully explain my perception of FPB’s uncanny ability to simulate sanity, Sage and Mori stepped onto the porch, with FPB trailing dejectedly behind them.
Mori: We’ve decided to wrap it up for the night. Feel free to get drunk as hell, smoke weed, snort coke off each other’s asses, party like rockstars! We’ll reconvene at noon tomorrow.
But fucking Funky lifted his head and roared, “You’re cheating on me AGAIN???”
Me: I told you, Funky. I’m out. I quit. We’re done. And you hate my living guts, so what the hell do you care???
FPB: I didn’t agree to that. So we’re still together.
Sage: That’s not how breakups work, FPB. And what exactly is your definition of cheating?
FPB: She’s cheated on me with EVERYONE. Except you, Sage. You’re actually the only one I still trust. OP’s a SLUT.
Me: WHEN have I cheated on you?
FPB: You let Mori put his dick on your face...
Me: So did literally EVERYONE here...
Mori: Hell, I’d put it on my own face if I were flexible enough!
FPB: I’m still talking. You also stuck your hand in Mori’s butt crack. You shared a beer with Snorlax. You kissed Athena. And now you’re sitting there canoodling with Pretty Boy in front of everyone. CHEATER.
Mori threw his arm around FPB. “This? Is this a good canoodle, or is your noodle still limp?”
FPB shrugged him off. “Barf me a river, Mori. It’s the intention.”
Mori (hugging FPB around the waist): Okay, suppose I’m imagining going to Pound Town with you right now. (He added a few demonstrative pelvic thrusts.) Does that mean we’ve hooked up?
FPB flailed about until Mori let go of him, bellowed some barely intelligible insults towards everyone, made some random animal noises, and stomped back into the house. As much as I hated to see my new friends on the receiving end of his wrath, I don’t think I would have ever been able to effectively stand up to him without five witnesses to his bizarre behavior who miraculously had my back, despite having a long history of friendship with FPB.
I had tried to discuss our problems with close friends in the past, but FPB would always be on his best behavior in front of them, so I always wound up looking like the asshole. It took the presence of people with whom he felt comfortable enough to stomp around (sans mask) in order to gather witnesses to the insanity. And gather them, I had. I was FREE.
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2023.06.10 01:00 Evan_Veet Playoff Stats Deep Dive: Pre-Masters Tokyo

With Master’s Tokyo on the way, I felt like it was the perfect time to revisit something I’ve been very interested in for a while now, and something that gets underrated by many fans in the Valorant community, playoff performance. Similar to how the NBA operates, Valorant has many stars that shine bright in regular season games, but struggle when it matters most (I’m looking at you Joel Embiid).
For this post, I’ve compiled data dating back to Stage 2 Reykjavik in 2021 and took the stats from playoffs of every LAN since then. I defined playoffs as past group stage for every LAN but Lock In and Reykjavik, where I choose to use the games from the last 8 remaining teams. This is why you won’t see stats for players from EDG or Furia, as they have made LANs but never advanced to playoffs.
Methodology:
As previously stated I was only looking at playoff stats, how players play against the top 8 teams in the world at the time. Now I am a man with a job and other social responsibilities, so the statistics are not in-depth, and that’s why I will make a disclaimer right here. This is not a perfect representation of player skill and I am not claiming that my results are gospel, I’m simply having fun and compiling data about my favorite game. Now for how I collected it…
I took the rating from every game of every player of every match played in playoffs. 44190 rounds over 77 games played over 7 LANs. The metric I used was VLR rating, as that is the most accessible site to navigate and the most general stat you can find to correlate player skill. As I said in my disclaimer, this is not a perfect rating, if I was doing something like baseball it would be very easy with something like Wins Above Replacement(WAR), but Valorant doesn’t have that. For now, this will have to do. From there, I took every game that a player played and averaged it out. For players like the old Guild roster(excluding Leo because of his FNC run) it was as simple as averaging two different games and coming up with a number. For a team like the Optic core, however, it was a 17-game average. In general, using map vs overall game averages had little effect apart from maybe a .01-03 rating difference, and I for sure do not have enough time to go through literally every map. I will also be using 200 rounds as the cutoff point for all of my data, as that includes the G2 core of Avova Nukkye and Mixwell who have been to two playoffs and cuts off Kryptix and V1 who only played once over 2 years ago. Thus…. Onto the data.
The Data:
TL:DR Links
This spreadsheet can summarize all that I am saying. It has data of every player ever and sorts out different categories I will talk about.
First things first: The best of the best
Of all players with 200 or more rounds played, the best-rated playoff player is….
TENZ
With a 1.27 rating over 249 rounds, the Sentinels star duelist is the best performer by .2 points and it’s not too much of a surprise. Tenz has played in 2 playoffs, Stage 2 and 3 of 2021, and amassed 244 kills in 249 rounds over that span. Obviously, his Stage 3 was much worse than his Stage 2, but with the best performance ever at a LAN, it makes sense that he’s at number one.
As for players with over 400 rounds, and who I would truly crown the king of playoff games it's…
CHRONICLE
With an insane 1.25 rating and 620 rounds played, Chronicle is by far the most consistently good player when it matters most. He’s my personal pick for GOAT of the game, and it makes sense why. The only player with 2 championships and one of only 4 to go to three grand finals. Chronicle has done it playing nine different agents across every role, most notably with his Sova, Brim, and Viper. The best flex in the world will be playing in Tokyo with a chance to bolster his crazy numbers even more.
The next two players are probably no surprise, as NATS and YAY round out the top 4. Both considered to be the two best players during their year of terror, Nats boasts a 1.21 rating with Yay at a 1.18. Yay also is tied with Marved for 4th most rounds of all time, only behind the Optic trio that stayed with NRG and played in Lock In “playoffs”. Both are in contention for the highest individual peaks of all time alongside the two ahead of him.
Rounding out the top 10 is:
Scream (1.18)
Leo (1.17)
Sacy (1.15)
Shahzam (1.15)
Cryo (1.14)
Shao, Cned, and Sick tied at (1.12)
Shaz is the only IGL on this list, and surprisingly not a single smokes player is in the top 10, with Mako being the closest at 15th. Duelist and Sova players by far reign supreme, as they account for 10/12 players I listed.
Now for the not so good, the worst performers in the playoffs. With over 200+ rounds the worst performer was…
DELZ1K
The former KRU controller has an abysmal .79 rating over 222 rounds. The sample size is small with only one large showing in a tournament at Champions 2021, but the now free agent was the only player with an under .8 rating. For context, that is nearly the same rating as dephh in 2023.
Of players with over 400 rounds, #1 is ANGE1, but it is kind of unfair since he is an IGL, so of non-IGLs the worst is…
RB
Maybe a surprise to many, but the Korean flex has been awful when it matters most. Boasting 895 rounds played, tied for 9th most, he has a .85 rating, by far the lowest with Jamppi at .93 being the closest non-igl with >400 rounds. He’s someone that’s consistently in the conversation for top 3 flex player, but I’m not sure that’s merited when he’s .12 rating points lower than his closest teammate and IGL.
Some other notable names include:
Ange1 (.8)
FNS (.83)
Shyy (.86)
BcJ and Zekken (.93)
Masters Tokyo
The top 10 players going into Masters Tokyo are
  1. FNC Chronicle 1.25
  2. TL Nats 1.21
  3. FNC Leo 1.17
  4. FNC Derke 1.12
  5. NAVI Shao 1.12
  6. NAVI Cned 1.12
  7. LOUD Aspas 1.11
  8. DRX Mako 1.1
  9. PRX F0rsaken 1.09
  10. LOUD Less/NAVI Suygestu 1.08
TL Sayf additionally has a 1.3 rating from his time with Guild but with just 100 rounds he doesn’t meet the criteria
The bottom 10 players are
  1. NAVI Ange1 .8
  2. NRG FNS .83
  3. DRX Rb .85
  4. TL Jamppi .93
  5. LOUD Saadhak .94
  6. TL Soulcas .96
  7. DRX Stax .97
  8. NRG Victor .97
  9. DRX Buzz .98
  10. NRG Crashies .99
Some surprising names on this list but only 31/60 players have over 200 rounds that are going to Masters Tokyo, so this list features many familiar faces, most surprisingly the NRG duo as well as Buzz.
Ethan at .9 with 108 rounds and s0m at .97 with 78 rounds would also be here.
Teams at Tokyo
On average, the highest-rated team at Tokyo is unsurprisingly Fnatic with a crazy 1.13 avg playoff rating. Liquid comes in at second with a 1.09, likely boosted by prime Nats and Sayf’s low rounds. FUT, EG, EDG, and ASE don’t have enough players to rate, so NRG is the lowest-rated team with an average rating of .97. DRX comes in at second with .98
The most experienced team is NRG with 4175 rounds combined, with DRX and FNC both barely eclipsing 3500 in 2nd and 3rd place. FUT, EDG, and ASE have 0 combined, and EG and T1 both have under 200. By far the most inexperienced 5 teams at the event, with PRX coming in 6th with 1812 rounds.
The best playoff performers not at Tokyo are:
  1. Tenz
  2. Yay
  3. Scream
  4. Sacy
  5. Shahzam
Sacy, Scream and Tenz could all technically make Champions with upset LCQ runs.
Overall Takeaways:
Rb is one of the worst playoff performers and is an anomaly among players that have as much play time as him.
TL, FNC, and NAVI have three of the most talented rosters of all time on paper, all in the same region.
Peak SEN was extremely talented, as was GMB, but only playing 2 LAN playoffs as teams means it’s impossible to truly know how good they could’ve been.
Optic core is definitely hurt by the sheer rounds they’ve played. Marved, Crashies, and Victor all have surprisingly low numbers, but it’s likely because they play so much more than anyone else that their stats regress to a more general mean.
Scream is probably one of the more underrated individuals, and it's a shame this is where his career has gone. Consistently amazing at LAN but has never really had the collection of 5 or an IGL to work with him.
Though not mentioned in this post, D3ffo’s 1.11 ACS in playoffs is crazy, especially considering he was putting up <1 rating during EMEA league play
Conclusion:
So WTF was the point of all of this work?
Well… I don’t really know. It’s not perfect data, but it does give a general idea of some key things to look out for in Tokyo. I think some players are personally very overrated, and some don’t get the respect they deserve when it comes to LAN performances, and this practice did give me some clarity on certain individuals.
Either way, it was a fun exercise and hopefully you’ve at least skimmed through a lot of this. I truly suggest you at least check out this spreadsheet because it shows literally 139 players' worth of data, so your favorite player is likely on this. It also shows some things I didn’t bring up because this is already an essay, like each role at Tokyo and player comparisons. In general, I really like posts like these and hope to see more of them as Tokyo is happening as statistical analysis in Valorant is still very minimal, and this really basic post hopefully makes some people interested.
If you have any questions about literally anything on this post, from a singular player u want to know about to my methodology I’ll try to respond to comments.
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2023.06.10 00:55 FbEioe Double Team Supreme Strapon

Double Team Supreme Strapon submitted by FbEioe to Fjoh [link] [comments]


2023.06.10 00:36 pleck0 [SELL] Nike Dunk, NOAH, Howlin', Carhartt WIP, New Balance, YMC, Howlin', Norse Projects, Adidas Originals, Vans Vault

Everything listed can be found here in case individual links do not work:
https://www.ebay.com/usgrouch_douglas
A KIND OF GUISE
NOAH
-NOAH FW22 Cotton Seed Stitch turtleneck Camel Brown L NEW: https://www.ebay.com/itm/256035178033
NEW BALANCE
NIKE
VANS VAULT
VANS GENERAL RELEASE
ADIDAS ORIGINALS & ADIDAS x PALACE
CARHARTT WIP
NORSE PROJECTS
MEN'S:
WOMEN'S:
CHAMPION REVERSE WEAVE
MISC
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2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!

Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.

HUNTED:

The Scarecrow
Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14

Lantern of Fear
The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter

Perks

Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog

Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus

Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus

Add-ons:

The Face of Fear Mask:
Starter Add-on for the Scarecrow
The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit

Broken Light Bulb:
Starter Add-on for The Scarecrow
The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."

Crow Reaper:
Common Add-on for The Scarecrow
The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow

Crow Caller:
Common Add-on for The Scarecrow
The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow

Lit Candle:
Common Add-on for The Scarecrow
Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%

Crow Invader:
Uncommon Add-on for The Scarecrow
A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose

Crow Killer:
Uncommon Add-on for The Scarecrow
The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog

Crow Feather:
Uncommon Add-on for The Scarecrow
The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat
"Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow

Crow Meat:
Rare Add-on for The Scarecrow
Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear
"Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."

Crow Beak:
Rare add-on for The Scarecrow
Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."

Moldy Crow:
Very Rare Add-on for The Scarecrow
The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious

Crow Bone:
Very Rare Add-on for The Scarecrow
Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow

Iridescent Crow:
Iridescent Add-on for The Scarecrow
A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus

Crow Wing:
Golden Add-on for The Scarecrow
Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal

Lore:
In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.

The Banshee
Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12

Banshee Lunge
Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.

Perks:

Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."

Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."

Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus

Add-ons:

Crystal Ball:
Starter Add-on for The Banshee
The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"

Timid Death Poster:
Starter Add-on for The Banshee
Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."

Screwdriver Head:
Common Add-on for The Banshee
A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."

Training Sword:
Common Add-on for The Banshee
Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan

Crossbow Bolt:
Uncommon Add-on for The Banshee
Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus

Crossbow Stand:
Uncommon Add-on for The Banshee
Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters

Father's Katana:
Rare Add-on for The Banshee
Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."

Father's Tools:
Rare Add-on for The Banshee
Decreases recharge time by 3 seconds. Decreases lunge speed by 20%

Old Crossbow:
Very Rare Add-on for The Banshee
A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream

Charred Skin:
Very Rare Add-on for The Banshee
Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds

Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee
This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."

Bloody Kunai:
Golden Add-on for The Banshee
Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase

Lore:
In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.

The Prowler
Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once

Hunting Season:
Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers

Perks:

The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."

Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."

Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."

Add-ons:

Worn Machete:
Starter Add-on for The Prowler
Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."

Worn Axe Head:
Starter Add-on for The Prowler
Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"

Charred Machete:
Common Add-on for The Prowler
Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%

Charred Axe Head:
Common Add-on for The Prowler
Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus

Original Machete:
Uncommon Add-on for The Prowler
Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."

Original Axe Head:
Uncommon Add-on for The Prowler
Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."

Original Bow and Arrow:
Uncommon Add-on for The Prowler
Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%

Golden Axe Head:
Rare Add-on for The Prowler
Increases charge speed of The Saw and The Bow and Arrow by 25%.

Prized Bow and Arrow:
Rare Add-on for The Prowler
Decreases maximum arrows required to kill by 1.

Sharpened Arrow:
Very Rare Add-on for The Prowler
The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1

Bloody Hockey Mask:
Very Rare Add-on for The Prowler
Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%

Broken Book Bag:
Very Rare Add-on for The Prowler
Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing

Iridescent Axe Head:
Iridescent Add-on for The Prowler
Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.

Chipped Machete:
Golden Add-on for The Prowler
The Following effects are applied to any survivor who steps into a trap:
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear

Lore:
The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.

The Hunted:

John Carlson
Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk Backstab
Prestige 2: Successfully get out of Chase using the perk Quick and Easy
Prestige 3: Successfully evade chase using the perk Tenacious Detective
Full Prestige: Survive 10 rounds as John Carlson

Flashlight
The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)

Perks:

Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson

Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson

Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson

Add-ons:

Old Battery:
Common Add-on for John Carlson
This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second

Battery:
Uncommon Add-on for John Carlson
Increases battery life by 2 seconds

Reinforced Battery:
Rare Add-on for John Carlson
It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson

Cracked Lenses:
Very Rare Add-on for John Carlson
These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"

Iridescent Grip:
Iridescent Add-on for John Carlson
Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson

Scratched Battery:
Golden Add-on for John Carlson
A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.

Lore:
In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.

Amy Light
Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using Shattered Mirror
Prestige 2: Get Injured and heal yourself using the perk Fine Fettle
Prestige 3: Heal 2 other Hunted in 1 round using The Doctor in the Room
Full Prestige: Heal 20 other Hunted as Amy Light

Medkit:
Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.

Perks:

Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light

Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light

The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light

Add-ons:

Plum Bandages:
Common Add-on for Amy Light
Increases the speed at which you can heal by 10%.

Adrenaline Vial:
Uncommon Add-on for Amy Light
After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds

Band-Aids:
Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 15%

Doctor Gloves:
Very Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 30%

Iridescent Vial:
Iridescent Add-on for Amy Light
Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself

Doctor's Notes
Golden Add-on for Amy Light
No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.

Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.

Kris Hackley:
Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk Ice Skates
Prestige 2: Successfully escape the Hunter's grasp using the perk True Fighter
Prestige 3: Complete 1 generator and heal 1 survivor using the perk Team Captain
Full Prestige: Stun the Hunter 30 times as Kris Hackley

Hockey Stick:
While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun

Perks:

Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds. Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active.
"With every daring move, I carve my path to freedom." -Kris Hackley

True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley

Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley

Add-ons:

Goalie Gloves:
Common Add-on for Kris Hackley
Increases swing speed by 0.5%

Hockey Putt:
Uncommon Add-on for Kris Hackley
Increases swing speed by 1%

Back Breaker:
Rare Add-on for Kris Hackley
Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds

Empty handed:
Very Rare Add-on for Kris Hackley
Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.

Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley
Increases swing speed by 10%

Professional Hockey Stick:
Golden Add-on for Kris Hackley
Allows you to hit the Hunter twice before the stick breaks

Lore:
Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.

Kyler Hal:
Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk Survivor!
Prestige 2: Successfully take 2 hits for an injured survivor using the perk Grand Refresh
Prestige 3: Successfully stun the Hunter twice while using the perk Reap what You Sow
Full Prestige: Successfully escape 10 times as Kyler Hal

Glasses:
Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.

Perks:

Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds. Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed.
"Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal

Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."

Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal

Add-ons:

Metal Lining:
Common Add-on for Kyler Hal
Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal

New Lenses:
Uncommon Add-on for Kyler Hal
These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal

Bloody Glasses:
Rare Add-on for Kyler Hal
Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them

Blue Glasses:
Very Rare Add-on for Kyler Hal
Reveals the killer in blue while looking in their direction

Iridescent Lenses:
Iridescent Add-on for Kyler Hal
These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."

Golden Glasses:
Golden Add-on for Kyler Hal
Increases the fog for the killer while in chase with you AND the glasses are active

Lore:
Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.

Anthony Kael:
Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk First Serve
Prestige 2: Finish 1 Generator using the Perk Hate The Sinner
Prestige 3: Finish 1 Generator while injured using the Perk Panic Headed
Full Prestige: Finish 30 Generators as Anthony Kael

Toolbox:
Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.

Perks:

First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael

Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael

Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael

Add-ons:

Spanner Wrench:
Common Add-on for Anthony Kael
Increases speed by 2%

Measuring tape:
Uncommon Add-on for Anthony Kael
Increases speed at which you put the toolbox away by 15%

Metal Mallet:
Rare Add-on for Anthony Kael
Increases boost from skillchecks by 5%

Screwdriver:
Very Rare Add-on for Anthony Kael
Increases boost from skillchecks by 10%

Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael
Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed

Golden Wrench:
Golden Add-on for Anthony Kael
Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%

Lore:
Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler:
Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk Back Track
Prestige 2: Successfully escape with at least 1 other Hunted using the perk The Queen
Prestige 3: Successfully hide from the Hunter using the perk Sixth Sense
Full Prestige: Escape 10 chases as Kara Scaler

Boots:
You run 1% faster than all other survivors. Your footsteps are silent.

Perks:

Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler

The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler

Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions

Add-ons:

Soft Tissue:
Increases movement speed by 0.5%

Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect

Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect

Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%

Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.

Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%

Lore:
A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.

Maps:
Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate

Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate

The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small

Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large

Fog Offerings:
Forgotten Ritual: Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard: Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit: Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer: Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger: Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield: Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints: Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace: Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope: Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome: Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call: Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure: Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath: Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge: Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice: Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark: Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman: Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier: Very Rare Offering. Increases the amount of experience gained by 100%
submitted by LoyddSteroid to bloodhuntPOD [link] [comments]


2023.06.09 23:39 manuscritch Better Duplicate Protection/Improve Ultimus Orbs

The duplicate protection in this game is, to be frank, atrocious. While other games will refund you the entire price of duplicates or have systems in place that remove duplicates from the draw pool, the extent of MSF character duplication protection is the Ultimus orb. With it, you need 2000 Ultimus Orb Shards to get one orb that gives around 5 character shards with some stipulations I'll get into. In order to get 2000 Ultimus Orb Shards you need to accumulate around 150 duplicate character shards, or about 20% of a full rank character. That already is a terrible exchange rate, made worse when you do get enough shards and pull down a duplicate character again; which exponentially reduces the value of all the duplicate shards you already used to get the pull in the first place.
A further issue is that the character the orb is named for is a supremely outdated character that doesn't feel good to pull anyway. Ultimus is yet one of many characters in this game that has been power crept out of use and getting him to max rank feels less like an opportunity to improve his power and more like a chance to get a little bit of a discount on the orbs (with at least 2 shards guaranteed to be duplicates). And with the hope of Star Force team or any rework really out the window on the character for the foreseeable future, it feels even worse to get his shards. But this isn't meant to be a rant/complaint post but a suggestion post for the CMs and Devs, so I have a few recommendations.
1) Better exchange rate for character shards: As mentioned at the top, the exchange rate of character shards to Ultimus Orb Shards is abysmal. Getting about 25 shards character shards out of the over 800 duplicates needed to earn enough for an orb makes the whole experience feel bad. Increasing the amount of Ultimus Orb Shards given from duplicates and/or reducing the amount needed for an Ultimus Orb would be the easiest, though still not great, remedy to the problem.
2) Changing the banner character: Opening orbs and seeing that Purple or Gold drop coming down should feel exciting and should invoke positive feeling in relation to the rarity of the event. Ultimus orbs feel like the exact opposite. For most players, when pulling on the Ultimus orb and seeing that 1% drop come down is the worst feeling because either they have maxed him already or simply don't want the character because he does little to help them progress. Renaming the orbs to something not tied to a single character and having improved drop rates for the newer, meta characters and putting their high shard drops as the rare ones would go a long way to fixing this. Otherwise, having a rotating character, team, or theme that changes each patch could also fix this.
3) Actual duplicate protection in the orbs: This would probably be the more technically complicated solution for the devs, but other games have this in place. When you open an orb, the client checks what characters you have in your roster that are not at max rank and limits the pool of characters in the orb to only those ones (with exceptions for things like Legendary or DD characters). This would probably be the best solution and make the achievement of collecting all the duplicate shards needed for the orb feel more rewarding at the end and less like you are just endlessly throwing your shards into the void.
4) Rework the Ultimus Orb Shard store: Another option would be just to do away with the orbs entirely and turn Ultimus Orb Shards into a currency we can use for directly buying character shards, gear, ISO, etc. Set the Ultimus tab up similar to how the other store tabs are with rotating selection that changes each reset. By eliminating the rng element of pulling for character shards and putting more control in the players' hands this would go a long way in making the Ultimus shards feel more meaningful.
5) More orb types: In addition to or maybe even instead of the other suggestions, at least updating the orb selections we have to choose from in the store to be better than what we have now. As it stands, if you aren't using Ultimus Orb Shards on character shards, the only other options on what to spend them on are gear and these are severely outdated. Gear orbs only go up to G15 and when we are now on G18 there really is no reason why we shouldn't have G16 and G17 orbs available.
I know that this is probably a pointless post that is mostly just speaking into the void, but it is just something that I wanted to get off my chest but in a positive and constructive way. Hopefully it resonates with some other folks. Ideally, I'd love to see something like a Starforce team with some reworks that makes Ultimus feel good to own, but with the devs saying that they are moving away from character reworks it just makes him feel even worse to continually get shards for, especially on those Purple and Gold drops.
submitted by manuscritch to MarvelStrikeForce [link] [comments]


2023.06.09 18:38 shadow_cardcollector Heard the Clefairy Promo and alt arts are in vogue now! 1 year throwback photos to my 3 language Clefairy Promo (Japanese, Korean, Indonesian) and alt arts collection in 3 languages (English, Japanese, Korean) for Fighting - Colorless types!

Heard the Clefairy Promo and alt arts are in vogue now! 1 year throwback photos to my 3 language Clefairy Promo (Japanese, Korean, Indonesian) and alt arts collection in 3 languages (English, Japanese, Korean) for Fighting - Colorless types! submitted by shadow_cardcollector to PokemonTCG [link] [comments]


2023.06.09 18:03 thinkingstranger June 8, 2023

https://heathercoxrichardson.substack.com/p/june-8-2023
This morning the Supreme Court handed down a decision in Allen v. Milligan, a case that challenged the Alabama legislature’s redistricting of the state after the 2020 census on the grounds that the new districts had been configured to pack the state’s growing numbers of Black voters into a single district and thus dilute their vote. Such discrimination based on race, plaintiffs charged, violated the 1965 Voting Rights Act (VRA).
District courts agreed with the plaintiffs and told the state it couldn’t use the new map, but in February 2022 the Supreme Court issued a stay of the injunction prohibiting that map. The Supreme Court ruling left the Alabama map intact for the 2022 election. Legal scholar Stephen Vladeck noted that the decision was part of the court’s recent use of the “shadow docket,” unsigned, unexplained orders issued without a hearing.
Today’s 5–4 decision upheld the verdicts of the lower courts, agreeing that the new Alabama map was, after all, illegal, because it violates Section 2 of the VRA, which prohibits the denial of the right to vote on account of race. This leaves intact the ability of plaintiffs to sue when states appear to discriminate against minority voters. Similar lawsuits are pending in ten different states.
But, as Vladeck notes, the Supreme Court’s February 2022 decision leaving the discriminatory map in Alabama, as well as similar maps in other states, in place for the November election, is likely responsible for the Republicans’ current majority in the House of Representatives. The Cook Political Report, which follows elections, immediately changed their ratings for the leanings of five House districts after news of the Supreme Court decision.
That House majority is currently at an impasse that makes it impossible to conduct business. The extremist House Freedom Caucus (HFC) has revolted against House speaker Kevin McCarthy (R-CA) because of the budget deal he cut with President Biden before he would agree to raise the debt ceiling. Members of the HFC are demanding deeper cuts than McCarthy agreed to. The revolt of the far right puts into danger crucial spending bills, raising fears of a government shutdown in the fall.
To placate the extremists, McCarthy has apparently agreed to take up two bills: one to kill a Biden-backed gun regulation and another to push even more strongly against abortion rights. This move, which flies in the face of popular opinion, has angered Republicans in battleground districts, who are revolting against measures that will hurt them at home. It also runs the risk of alienating Democrats McCarthy will need to pass spending measures if the far right refuses to vote for them.
The extremism of today’s Republican Party grew in large part from the work of televangelist Pat Robertson, who died today at age 93. The son of a segregationist southern Democratic senator, Baptist minister Robertson urged evangelical Christians to vote and made them a core constituency of the Republican Party. Paving the way for those today calling for an end to liberal democracy, Robertson blamed LGBTQ Americans and women for secularizing the United States, which he saw as a tragedy and frequently blamed for natural disasters.
That political ideology depended on creating a false picture of what was really going on in the country. The Republican Party has become so wedded to lying about reality that today we saw Florida governor and Republican candidate for president Ron DeSantis circulating fake images of rival candidate Donald Trump embracing right-wing nemesis Dr. Anthony Fauci as a way to discredit Trump.
Trump’s team cried foul at the fake images, but the former president himself relies on manipulating reality to garner political support. CNN national correspondent Kristen Holmes reported today that Trump’s people reached out this week to congressional allies to encourage them to flood the airwaves with a defense of Trump and attacks on special counsel Jack Smith before a possible indictment of the former president.
To that end, Trump’s supporters spent the week trying to gin up outrage over a document they claimed shows that President Biden had taken a bribe as vice president. The document in question appears to be an unverified report that came to the Department of Justice through Trump lawyer Rudy Giuliani, one that the Trump Department of Justice dropped after it determined that the allegation was not supported by facts. But the practice of influencing politics through sham investigations is one of the Republicans’ key tools, and Trump allies have flooded social media this week insisting that this document is a smoking gun.
They were, of course, trying to set up a defense for the former president’s possible indictment on charges related to his refusal to hand over national security documents he had taken when he left the White House.
This evening, news broke that Trump has, indeed, been indicted by a grand jury in South Florida in connection with the documents discovered at Mar-a-Lago. The indictment is sealed, but there are reports that it includes seven counts of lawbreaking, including at least one related to the Espionage Act. These charges are serious indeed.
Trump is now the first former U.S. president in history to face federal criminal charges (his first indictment, on March 30, was at the state level). As The Guardian’s David Smith puts it, “he really might be going to jail.” Smith—who is a keen observer of American politics—notes that it is hard to figure out what is important and what is not in the general drama around the former president, but this indictment is “genuinely monumental.”
According to Trump’s outraged posts on social media, he has been summoned to appear at the Federal Courthouse in Miami next Tuesday.
Trump’s team asked his allies to jump to his defense, and they did. Trump loyalists implied that the “sham indictment” was destined to distract from the blockbuster story they had invented about Biden. House speaker McCarthy implied that Biden, who has had nothing to do with the Department of Justice investigation, special counsel in charge of the investigation Jack Smith, or the grand jury deliberations, was responsible for launching a political attack on a rival. The third Republican in House leadership, New York representative Elise Stefanik, also defended Trump…in a fundraising email that assured donors their money would go to the “OFFICIAL TRUMP DEFENSE FUND” though, in fact, most of it would be diverted to Stefanik’s operations. Trump, too, lost no time in fundraising off the indictment.
Significantly, though, all Republicans who do not identify with the far right have remained steadfastly silent in the face of the day’s news. The exception has been long-shot presidential candidate Asa Hutchinson, who has called for Trump to end his campaign.
New York Times reporter Maggie Haberman, who communicates with the Trump camp, says he holed up tonight not with his legal team but with political advisors. CBS News correspondent Robert Costa reports tonight that the camps of Republican rivals think that this news will actually help Trump in the short term, as his base rallies to him, but that the news of what is at stake in the theft of national security documents might well lose him support over time. If another indictment comes from Georgia concerning his attempts to overturn the results of the 2020 election there, rival camps say he might “bleed out.”

Notes:
https://www.brennancenter.org/our-work/research-reports/supreme-court-shadow-docket
https://www.democracydocket.com/analysis/how-the-u-s-supreme-courts-decision-in-allen-v-milligan-will-impact-ongoing-redistricting-litigation/
https://rollcall.com/2023/06/08/house-gop-leaders-work-to-tamp-down-rule-fracas/
https://www.politico.com/news/2023/06/08/mccarthy-republican-leadership-abortion-00101045
https://www.rollingstone.com/politics/politics-news/pat-robertson-dead-obituary-1234766208/
https://www.cnn.com/2023/06/08/politics/republicans-pat-robertson-what-matters/index.html
https://www.nytimes.com/2023/06/08/us/pat-robertson-dead.html
https://www.nytimes.com/2023/06/08/us/politics/kevin-mccarthy-house-republicans-mutiny.html
https://www.cnn.com/2023/06/08/politics/desantis-campaign-video-fake-ai-image/index.html
https://twitter.com/KristenhCNN/status/1666844103445819413
https://www.washingtonpost.com/national-security/2023/06/05/james-comer-christopher-wray-contempt-congress/
https://www.washingtonpost.com/national-security/2023/06/05/james-comer-christopher-wray-contempt-congress/
https://www.newsweek.com/document-center-comers-fbi-request-explained-1803720
https://www.lawfareblog.com/trump-indicted-mar-lago-probe
https://www.msnbc.com/deadline-white-house/deadline-legal-blog/trump-charges-espionage-act-indictment-rcna88361
https://www.nytimes.com/live/2023/06/08/us/trump-indictment-documents
https://www.theguardian.com/us-news/2023/jun/09/could-trump-go-to-jail-federal-charges-over-classified-docs-show-momentum-is-building
https://www.nytimes.com/2023/06/09/us/politics/trump-indictment-club-bedminster-nj.html
https://www.nytimes.com/2023/06/08/us/politics/desantis-deepfakes-trump-fauci.html
Twitter links:
steve_vladeck/status/1666822494635036675
CookPolitical/status/1666870976162693137
SpeakerMcCarthy/status/1666979107681325064
jbendery/status/1666994870018269186
jordainc/status/1666965973704876033
costareports/status/1666964960516227074
RonFilipkowski/status/1666988694975180802/photo/1
submitted by thinkingstranger to HeatherCoxRichardson [link] [comments]


2023.06.09 16:48 wildestkota Watching from season 1

Just started season 1 and I’m so annoyed with McKayla and the baby shower situation…she said she didn’t know how to tell her mom she didn’t want a joint one and then is blaming it on Shelly and starting stuff between Shannon and Shelly. Idk team Shelly, I can already tell McKayla is gonna annoy me
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2023.06.09 15:00 AstrosBot Game Thread: Astros (36-27) @ Guardians (29-33) - Jun 9, 2023 6:10 PM


Guardians (29-33) Astros (36-27)
First Pitch: 6:10 PM at Progressive Field
Team Starter TV Radio
Astros Cristian Javier (7-1, 2.84 ERA) ATTH KBME, TUDN/KLAT (ES)
Guardians Logan Allen (3-2, 2.76 ERA) BSGL WMMS, MLB.com (ES)
MLB Fangraphs Reddit Stream Discord
Gameday Game Graph Live Comments /baseball Discord

Line Score - Game Over

1 2 3 4 5 6 7 8 9 10 11 12 13 14 R H E LOB
HOU 3 1 0 0 1 0 0 1 0 0 0 1 1 1 9 15 2 14
CLE 0 0 1 0 3 0 1 0 1 0 0 1 1 2 10 14 0 16

Box Score

CLE AB R H RBI BB SO BA
LF Kwan 7 1 2 2 0 2 .257
SS Rosario, A 6 2 1 1 1 1 .235
3B Ramírez, Jo 4 2 3 1 3 0 .275
1B Naylor, J 7 2 2 2 0 0 .277
DH Bell 4 0 0 0 1 1 .227
DH Freeman, T 2 1 1 1 0 0 .265
2B Gimenez 4 0 0 1 1 0 .241
RF Brennan 6 0 2 1 1 0 .270
C Zunino 2 0 0 0 1 1 .186
PH Arias, G 1 0 0 0 0 0 .202
C Fry 2 1 0 0 0 1 .118
CF Straw 6 1 3 0 0 1 .240
CLE IP H R ER BB SO P-S ERA
Allen, L.T. 6.0 9 5 5 2 4 85-58 3.31
Sandlin 1.0 1 0 0 0 2 13-11 3.18
Karinchak 1.0 1 1 1 2 1 26-13 3.90
Morgan 1.0 0 0 0 1 1 19-11 1.71
Clase 1.0 0 0 0 0 1 7-6 2.90
Stephan 1.0 0 0 0 0 0 9-6 2.63
Hentges 2.0 3 2 0 0 3 23-19 2.03
Curry 1.0 1 1 0 0 0 14-9 2.51
HOU AB R H RBI BB SO BA
LF Dubón 7 1 2 2 0 1 .303
C Salazar 0 0 0 0 0 0 .143
2B Altuve 7 3 2 0 0 0 .246
3B Bregman 6 1 1 1 1 3 .248
RF Tucker 6 0 2 2 1 0 .272
1B Abreu, J 7 1 2 3 0 2 .219
LF McCormick 6 2 0 0 1 4 .227
SS Peña 6 1 4 0 0 0 .252
DH Diaz, Y 3 0 1 1 1 1 .275
DH Julks 1 0 1 0 0 0 .262
C Maldonado, M 2 0 0 0 1 1 .191
CF Meyers 1 0 0 0 0 0 .252
HOU IP H R ER BB SO P-S ERA
Javier 5.0 7 4 4 3 2 90-58 3.13
Stanek 1.0 1 0 0 0 0 20-12 4.57
Montero 1.0 1 1 1 0 0 21-13 6.08
Neris 1.0 0 0 0 0 0 6-5 1.38
Pressly 1.0 1 1 1 1 1 19-14 3.55
Maton, P 1.0 0 0 0 1 0 5-3 1.14
Martinez, S 3.1 4 4 1 3 4 52-34 4.10

Scoring Plays

Inning Event Score
T1 Jose Abreu homers (2) on a line drive to right field. Mauricio Dubon scores. Alex Bregman scores. 0-3
T2 Mauricio Dubon grounds out, second baseman Andres Gimenez to first baseman Josh Naylor. Jeremy Pena scores. Yainer Diaz to 3rd. 0-4
B3 Josh Naylor grounds out, second baseman Jose Altuve to first baseman Jose Abreu. Amed Rosario scores. Jose Ramirez to 3rd. 1-4
T5 Alex Bregman doubles (8) on a sharp line drive to left fielder Steven Kwan. Jose Altuve scores. 1-5
B5 Steven Kwan doubles (15) on a sharp line drive to right fielder Kyle Tucker. Myles Straw scores. 2-5
B5 Amed Rosario doubles (10) on a line drive to center fielder Chas McCormick. Steven Kwan scores. 3-5
B5 Andres Gimenez out on a sacrifice fly to right fielder Kyle Tucker. Amed Rosario scores. 4-5
B7 Jose Ramirez homers (10) on a fly ball to right center field. 5-5
T8 Yainer Diaz out on a sacrifice fly to left fielder Steven Kwan. Chas McCormick scores. Jeremy Pena to 3rd. 5-6
B9 Josh Naylor doubles (12) on a sharp fly ball to center fielder Chas McCormick. Jose Ramirez scores. 6-6
T12 Kyle Tucker singles on a ground ball to center fielder Myles Straw. Jose Altuve scores. 6-7
B12 Will Brennan grounds into a force out, fielded by shortstop Jeremy Pena. Josh Naylor scores. Andres Gimenez out at 2nd. Will Brennan to 1st. Throwing error by shortstop Jeremy Pena. 7-7
T13 Mauricio Dubon doubles (13) on a sharp fly ball to left fielder Steven Kwan. Chas McCormick scores. Jake Meyers to 3rd. 7-8
B13 Steven Kwan singles on a line drive to left fielder Chas McCormick. David Fry scores. Steven Kwan to 2nd. Steven Kwan advances to 2nd, on a throwing error by left fielder Chas McCormick. 8-8
T14 Kyle Tucker singles on a ground ball to center fielder Myles Straw. Jose Altuve scores. 8-9
B14 Tyler Freeman doubles (3) on a line drive to left fielder Chas McCormick. Josh Naylor scores. 9-9
B14 Will Brennan doubles (9) on a line drive to left fielder Chas McCormick. Tyler Freeman scores. 10-9

Highlights

Description Length Video
Bullpen availability for Houston, June 9 vs Guardians 0:07 Video
Bullpen availability for Cleveland, June 9 vs Astros 0:07 Video
Fielding alignment for Houston, June 9 vs Guardians 0:11 Video
Starting lineups for Astros at Guardians - June 9, 2023 0:09 Video
José Abreu: Home Run Statcast Analysis 0:15 Video
Breaking down Cristian Javier's pitches 0:08 Video
Cristian Javier's outing against the Guardians 0:20 Video
Breaking down Logan Allen's pitches 0:08 Video
Logan Allen's outing against the Astros 0:23 Video
Visualizing José Ramírez's swing using bat tracking technology 0:09 Video
Breaking down José Ramírez's home run 0:14 Video
José Abreu slams a three-run home run to right field 0:25 Video
Mauricio Dubón hits an RBI groundout to plate Peña 0:24 Video
Mauricio Dubón makes a great diving catch in left 0:26 Video
Will Brennan makes a leaping catch in right field 0:29 Video
Josh Naylor hits an RBI groundout in the 3rd inning 0:17 Video
Alex Bregman hits RBI double to give Astros 5-1 lead 0:18 Video
Steven Kwan hits an RBI double to right field 0:20 Video
Amed Rosario hits an RBI double to center field 0:16 Video
Andrés Giménez closes the gap to one run with sac fly 0:17 Video
Guardians get strike 'em out, throw 'em out DP 0:28 Video
Cristian Javier strikes out two in five innings 0:23 Video
José Ramírez hits a solo home run to right-center 0:29 Video
Logan Allen fans four batters in six innings 0:29 Video
Yainer Diaz puts the Astros on top with a sac fly 0:29 Video
Josh Naylor ties the game with RBI double in the 9th 0:20 Video
Josh Bell grounds out, shortstop Jeremy Pena to first baseman Jose Abreu. 0:09 Video
Emmanuel Clase taking a hard hit ball to the hand 0:10 Video
Check out Josh Naylor's game-tying hit - Creator Cuts 0:23 Video
Kyle Tucker hits an RBI single to center field 0:17 Video
Alex Bregman makes a strong catch and throw to first 0:30 Video
Josh Naylor scores on error in the 12th inning 0:28 Video
Dubón puts the Astros ahead with an RBI double 0:15 Video
Steven Kwan ties the game with an RBI single to left 0:29 Video
Steven Kwan makes an excellent diving catch in left 0:15 Video
Kyle Tucker singles on a ground ball to center fielder Myles Straw. Jose Altuve scores. 0:16 Video
Kyle Tucker steals second base in the 14th inning 0:14 Video
Seth Martinez In play, run(s) to Tyler Freeman 0:16 Video
Seth Martinez In play, run(s) to Will Brennan 0:17 Video

Decisions

Winning Pitcher Losing Pitcher Save
Curry (3-0, 2.51 ERA) Martinez, S (1-2, 4.10 ERA)
Attendance Weather Wind
70°F, Clear 8 mph, L To R
HP 1B 2B 3B
Laz Diaz Mike Estabrook Erich Bacchus Emil Jimenez
Game ended at 10:16 PM.
Remember to sort by new to keep up!
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2023.06.09 14:57 GummyPop Kingdoms and empires rp

Immerse yourself in a captivating world where imagination knows no bounds. Inspired by the enchanting realm of Minecraft SMP, we invite you to embark on an extraordinary role-playing adventure like no other. With influences drawn from captivating manhwa and the whimsical creations of LDShadowLady, prepare to be swept away into a universe brimming with limitless possibilities.
Step foot into our meticulously crafted SMP world, a realm pulsating with its own set of rules and a unique hierarchy based on nobility and titles. Every action you take, every decision you make, will shape your destiny in this fantasy-inspired domain. Rise through the ranks, unlocking coveted titles that reflect your prowess and achievements. Become a master of your own fate, as the realms of imagination and reality seamlessly intertwine.
In this immersive experience, we are currently seeking a talented individual to portray a male character. Are you a natural storyteller? Do you possess the creative prowess to weave intricate narratives? If so, there's an opportunity for you to take on the esteemed role of Game Master, guiding the destiny of the players and breathing life into our vibrant world. Alternatively, if you're eager to delve into the immersive journey as a participant, fear not, for our dedicated team will expertly fill the GM role.
Together, let's forge unforgettable tales, where friendships are forged, alliances are tested, and dreams become reality. Join our ranks and unlock the gateway to a realm where imagination reigns supreme. Are you ready to seize this extraordinary opportunity? Take the first step, and let the captivating adventure of Minecraft SMP-inspired role-playing begin.
Disclaimer: This is not a server. It's just based on the idea of one.
submitted by GummyPop to RoleplayPartnerSearch [link] [comments]


2023.06.09 14:56 GummyPop Kingdoms and empires rp

Immerse yourself in a captivating world where imagination knows no bounds. Inspired by the enchanting realm of Minecraft SMP, we invite you to embark on an extraordinary role-playing adventure like no other. With influences drawn from captivating manhwa and the whimsical creations of LDShadowLady, prepare to be swept away into a universe brimming with limitless possibilities.
Step foot into our meticulously crafted SMP world, a realm pulsating with its own set of rules and a unique hierarchy based on nobility and titles. Every action you take, every decision you make, will shape your destiny in this fantasy-inspired domain. Rise through the ranks, unlocking coveted titles that reflect your prowess and achievements. Become a master of your own fate, as the realms of imagination and reality seamlessly intertwine.
In this immersive experience, we are currently seeking a talented individual to portray a male character. Are you a natural storyteller? Do you possess the creative prowess to weave intricate narratives? If so, there's an opportunity for you to take on the esteemed role of Game Master, guiding the destiny of the players and breathing life into our vibrant world. Alternatively, if you're eager to delve into the immersive journey as a participant, fear not, for our dedicated team will expertly fill the GM role.
Together, let's forge unforgettable tales, where friendships are forged, alliances are tested, and dreams become reality. Join our ranks and unlock the gateway to a realm where imagination reigns supreme. Are you ready to seize this extraordinary opportunity? Take the first step, and let the captivating adventure of Minecraft SMP-inspired role-playing begin.
Disclaimer: This is not a server. It's just based on the idea of one.
submitted by GummyPop to discordroleplay [link] [comments]


2023.06.09 14:47 Rhion-618 Just One Drop - Ch 89

Chapter 89 - The Angels Have Chose

Afternoon, Two days before Shel
It was getting near lunch and Tom checked his omni-pad. It seemed as good a time as any to take stock of the day.
…Miv’s right, I’ve been climbing the walls…
There was a text from Bherdin. The IOTC girls were doing well, and would hold up their part to play in the banquet.
…That’s nice. I’d feel guilty as hell if Vedeem weren’t dating a Princess. That kind of evens things up…
And his suit was going to be delivered tonight.
Tom sighed and shook his head. Bherdin was happy as a clam. Whatever it was, it couldn’t be worse than the Warden’s outfit. The little Shil could make you believe in reincarnation, because he definitely had the soul of Liberace. Still, it was only one evening. Surely a state dinner couldn’t be that bad. It was a crowd of scientists and assorted nobility, for goodness sake…
…It’s not the audience I’m worried about…
There was a message from Lamana Duvari. The Interior agent had been cooperative, though he could tell she wasn’t happy about this plan. She was deferring to her Princess, but Duvari favored playing for time. There was just something about sitting back and waiting that didn’t have any appeal…
…She wasn’t the one with a knife in her guts…
That wasn’t fair. Whatever else you could say about the woman, if she’d been asked to trade places, she wouldn’t have hesitated. The woman's dedication was frightening, the more so because she spent most of her day in her disguise as ‘Professor Duvari, Totally Normal Person.’
…Well except for the orchestra. Mel and Kas’lin say she's perfectly at home…
“The woman would probably lend a whole new terror to ‘Ode to Joy.’”
At least she’d followed through, and, gods love her, so had Kzintshki. She’d explained her ability to evade most sensors, but the last three nights she’d slipped out on campus to ‘try something new.’ She’d texted every time, and according to Duvari, the Deathsheads in the bunker missed her every time.
…Whatever she’s doing, it could make all the difference…
The women in the bunker… Like Ce’lani. Things shouldn’t go wrong, but how many times had he said that? Something wasn’t right. The feeling he was missing something loomed over him…
“Fuck it… Time to call Ce’lani.”
He’d promised, and Miv would be gone for hours. Besides, it might make him feel better…
_ _ _
Deep in the Ops room out in the bunker, Sgt Diani perked up from her station. “Captain, you’re not gonna believe this. He’s calling her now.”
“You’re putting me on.” Captain Be’ona felt her eyes grow wide. “The woman can’t string two sentences together when she wakes up.”
“Ummm we’re recording this, aren’t we?” Yala asked from the ground team console.
“She threatened to sodomize me with a lasrifle over breakfast…” Be’ona steepled her fingers and smiled guilelessly. “Oh, Deeps, we are. Document that sucker!”
_ _ _
Miv’eire was a stunning woman. Tall, even for a Shil’vati, she was statuesque, yet elegant. She had poise, and it showed. Sholea was equally striking, though lithe, slim, and feisty.
At 6’2, Tom never thought he’d end up as the short one in the family, but somehow neither woman made him feel that way, and were feminine in the way Shil’vati women usually were. Both women behaved just like Human women, with all their cares and concerns - except when they didn’t. When they didn’t, they really didn’t.
It could be disconcerting to have your attitudes reflected back when you least expected it, but that was their ‘normal.’
Shil’vati men? Well, given the social pressures put on them, they behaved like Human women. Though he’d only met a few before leaving Earth, it was a rule of thumb that worked reasonably well. It applied fairly well to the men working as cooks and waiters at Human Food, and he’d been comfortable with adapting in a way. When in Rome… and the men had made an effort to help him adapt. After all, he was on Shil - the odd man out, in the most literal sense.
That said, there were young men like Aku and Vedeem who seemed to face their worlds in understandable ways. Then again, he’d also come to know Jama. While age had slowed him down, words like ‘notorious’ and ‘brazen’ tended to find their way into his thoughts. There were even a few men about like Bherdin, where worlds like ‘florid’ tended to flounder, unequal to the task… But all of them were at home with their lives. This was their normal, and he was the outsider looking in.
He’d adapted.
Staring at his omni-pad, he punched in the number, but held off dialing. What did he know about Ce’lani? They’d shared a morning together, and Miv and Lea approved… Once, that would have been difficult to accept. Now?
…it still took getting used to.
There was also the fact that she was military. Not just a Marine, but a Deathshead Commando, and while the difference was lost on him, it mattered. You couldn’t avoid meeting Shil’vati Marines.
Young, dumb, and full of… expectations… young troops were the same everywhere. They universally tended to piss off the locals.
Taken as a whole, it reminded Tom of his time on Okinawa. The governor of the island had been aggressively against the American bases there, and rightly supported policies to stop sexual violence against local women. The most dangerous animals on the island were, after all, several thousand unaccompanied Marines… though it was also rumored his daughter had been caught with a young Airman in the back of a Chevy.
The guy had to be smuggled off the island one night with extreme prejudice.
All of that came home to roost with the Shil’vati occupation. What had gone around had come around, in the form of young, inexperienced, and hopeful girls turned loose on the ‘sex planet.’ They had gone over just as well as anyone should have expected. If anything, Humanity ought to have known better than the Shil, but it was still a shock to the system.
Once the red zones calmed enough to allow the settlement programs to kick in, families had arrived on Earth. Shil’vati, Rakiri, Helkam… by fits and starts, each had started to appear, along with the other more exotic races in the Imperium. For a while, it had turned into a hobby like train spotting, but somehow people found their niches and things got on. The galaxy came calling, and it turned out that people were just people.
The Marines were the problem. Not as individuals, but as young troops out of their depth in a situation they weren’t right for. Not that the Interior was anyone’s choice, even for the Shil, but after a while people got on…
…Well, most did. God, I’m going to miss Cat…
He banished the weight of old memories and focused.
Ce’lani was… well, not a marine, but the thought stuck in his head. Her letter had been hopeful, not young or inexperienced. The music she’d sent along had been thoughtful, expressing her longing, desire, and optimism in a way that touched the heart… presuming she’d understood the words.
Either that or she’d gotten lucky.
Still, taken as a whole, words like ‘daunting’ tried to edge their way into his thoughts. Personally, she was polite, deferential to Miv and Lea, and had already put herself on the line for him more than once. Physically, though… the woman screamed ‘military.’
Ce’lani Tonis was a beautiful woman with a defined chin and piercing gold eyes, though it was difficult not to think of her body first. Once someone threw you over their shoulder and took off at a dead run, it made a lasting impression. Athletic, in the way that you’d say Arnold Schwarzenegger was ‘well defined,’ everything about the woman said ‘focused,’ - though that seemed normal for Shil’vati women.
For better or worse, Ce’lani had focused on him, and Miv and Lea approved. That was how things stood… and he needed to call the uber-girl and make a date.
“Just when I thought it would stop feeling strange…” Tom shook his head and hit the icon to dial.
The omni-pad rang a few times, and Tom was about to give it a miss when the call connected. While he didn’t enable the feature often, she must have had video on…
“Mn… Hnogh…?”
The uber-girl lay mashed into her pillow, eyes screwed shut as she started to gently snore.
“Ummm... Hi. Ce’lani?” Somehow, her camera lay at an odd angle, barely keeping her in the frame and Tom turned his to match. “Ummm, hello? It’s Tom?”
“Tom…? Tom’zzz cute…” Ce’lani rolled back and snorted once. Part of him considered hanging up, but he lingered in bemused fascination as she carried on talking in her sleep. “All those wommm chazzing... I beat their asses… an… ’e’s cute…”
The polite thing to do would be to hang up and call back later. It wasn’t as if he was going to get anything sorted… Still, it seemed rude not to say something. Besides, if this was recording on her end the least he could do was leave a useful message. “So… would you like to go out for something to eat?”
“Nmm... nice restaurant… does wrestling…” Ce’lani rolled over, her arm flailing at the omni-pad, knocking it askew. “Builds creidszz…”
“Ah…” If she slept during the day, maybe she worked nights. “This seems to be a bad time, so maybe dinner?”
The omni-pad offered a view of the ceiling. “Dinnerz good for wrestling pages…”
“Ok, I’ll set something up.” There was no way not to make this awkward, but if there wasn’t a recording, the worst he could do was call back. “Sweet dreams.”
Shaking his head, he broke the call.
…Alright, maybe not so daunting then… A date won’t be so bad. At least we’ll have something funny to talk about, if it’s humorous from a Shil’vati perspective…
“From a Shil’vati perspective…” The thought stuck in his head, and he punched in a text to Lamana Duvari. ‘Need to meet you this afternoon. Bring cadets. Important.’
Kzintshki did things the Pesrin way. The Shil did things the Shil way… and he’d been approaching this whole banquet from a Human perspective…
And maybe that was all wrong.
_ _ _
As Pathfinder of the Natahss’ja Warband, Sunchaser had known Marakhett since she was a mere kit named M’rast. Admittedly, she was only forty-three Pesh-years older - or five, going by the local calendar - but the years were enough. When she’d started training as a Pathfinder under old Starwise, her mentor instructed her to pay attention to the young kits as well as the adults. They’d be her peers one day and as the future warriors and band mothers of the Woodspirits, knowing them was important. So it was that she remembered Marakhett being born and watched her grow from a kit.
Starwise had lived up to his name. She’d not only learned to deal with other Warbands and the art of contract law, she’d also come to appreciate her family more intimately than most. She knew their strengths and weaknesses. She’d come to appreciate their character as a whole.
She’d been the odd woman out - the social one, though that wasn’t so unusual for Pesrin. Everything back home on Pesh depended on who you knew, who you were related to, who you had or hadn’t eaten… Social ties were everything. The only remarkable thing was that she managed to remain social, coming from a family of dour, uncommunicative, introverted… Well, they were family.
At least if they found it hard to laugh at themselves, she was there to do it for them.
In that respect. Marakhett was everything a bandmother of the Natahss’ja should be. Not without a certain dark and severe sense of humor, but still…
“You’re pulling my asiak.” Sunchaser crossed her arms, her asiak swishing uncertainly.
“I have never pulled your asiak, though if you want amputation…?”
Pathfinder sighed. Naturally, it would be Kzintshki. Talk about the prodigal daughter… “So it’s a brothel? Like… really a brothel?” She pinched the bridge of her nose a moment and rallied. “Well, I suppose if you’re not having fun, you’re doing it wrong, but Mother of Light, there’s such a thing as overcompensation!”
Marakhett stared balefully and groomed her asiak. Sunchaser took the hint.
“Alright, you’re not kidding. Scout me through this from the beginning and stop me when I’m wrong. Your daughter found a boy - a Pesrin boy - in a brothel," Sunchaser supplied helpfully. Marakhett continued grooming. The pause grew longer, but she knew how to wait. After all, Marakhett had come to her…
“You are not speaking.”
“Oh, you just noticed? Because I was hoping that was the point where you were going to stop me.”
Marakhett arched an eyebrow. “Then you must learn to live with disappointment.”
“Daily.” Sunchaser looked at her another moment. Sometimes it was good to remember you loved your family enough to eat them, and some days you wanted to eat them so you didn’t have to remember you loved them. “I see… So this ‘Parst’ is in a brothel. You think she’s getting tied to him?”
“He is the right age… and she is very much in the right season. It is possible.” Marakhett shrugged slightly. Anyone not familiar with her would have missed the gesture. From her, it was positively eloquent, but she unbent slightly. “You are just repeating what we already know. I hoped by the time I returned you’d have found out more about the Rithagian.”
“Don’t get hasty in your middle age - it’s not your style,” Sunchaser snorted. “I’m just laying the trail here. Please tell me you did some scouting? Why don’t you and the other bandmothers just break the boy out? Kzintshki can grab him by the-”
“Of course, I scouted,” Marakhett replied tartly. “That is the problem.”
“Riiiiight… Well, that’s clear as the bottom of a coal mine at midnight.” Sunchaser settled back. Being the extrovert in the family was a penance sometimes, but Marakhett gave her pause. The woman was a careful hunter, but had never been afraid to be the first to use violence. She used it as a tool. Usually as a scalpel and sometimes as a blunt object, but if she said violence wasn’t the answer, it likely wasn’t. This was going to be one of those conversations where she just had to drag the information out. “So you scouted. Are you going to tell me the problem, or just let me guess?”
“The Tide Pool is not merely a brothel. The people work there... Apparently by choice.” Marakhett paused significantly. Sunchaser appreciated the effort, as that was a lot to take in. “The men and women there… and there are more species than I have ever seen… all consider themselves employees. I spoke with four or five and the ones that don't consider themselves ‘entertainers’ for the clients are there as staff. They are all healthy, happy, and abundantly well paid.”
“Well, money can’t buy you happiness, but if that’s true, you could die trying.”
“That is humor?”
“That is an observation,” she replied a bit tartly, turning the matter over in her mind and weighing it against what she’d been able to uncover. “Look, prostitution is a filthy business everywhere we’ve been. Places like that in the Consortium are little better than slave houses, and the Alliance was worse. Men and boys beaten down into lifeless outcasts. No one looks at them as anything but toys until they’re too old or too used up, and then they just get cast aside. Sure, actual slavery is a filthy business, but it’s only illegal because otherwise no man would be safe anywhere! It’s bad enough here with the Silver Suns, but that's better than the Alliance or Consortium. At least the Imperium tries to stop it! You said this place has a lot of money rolling through - if it’s everything you’re saying, then something is going on.”
“So I surmised,” Marakhett said blithely.
Of the Woodspirit’s seven bandmothers, Marakhett was her favorite, but Sunchaser counted to eight, her patience getting thin. “Based on…?”
“The Tide Pool employs Rakiri security, but the staff were armed.” She finished grooming her asiak and let it fall free. “Discreetly, but still…”
Sunchaser parsed that over. An armed staff wouldn’t be easy to subdue. No gang would allow it… and Rakiri? Rakiri were capable fighters and should be respected, if not invited to dinner… but still. Birds flew. Fish swam. They did what they did supremely well and were both good eating. That didn’t make them interchangeable.
“Rakiri don’t make good criminals.” Sunchaser tapped a claw on a bulkhead thoughtfully “It’s just not in their nature.”
Marakhett’s fur arched and settled, displaying she was pleased with herself. “Exactly.”
“So when you say armed, do you mean ‘a little,’ ‘quite’ or ‘very?’”
“My waiter was carrying a knife on a leg strap, and the security women I saw had X-tel GP fives.”
“Flechette pistols?” Sunchaser felt herself staring, despite herself. “Light, those are nasty! Exactly how many ‘staff’ are in this place?”
“I have seen smaller fortresses,” Marakhett said flatly.
“Bigger than the-”
“Yes.”
Sunchaser felt her stomach purge as the conversation ground to a halt again. When Marakhett got into monosyllables, that was about it for information. That made it her turn.
“I heard back from Moonwhisper. She’s wed to their bandmale, and he’s on good terms with the male in the Curmoica.” She felt a moment’s gratification as Marakhett winced slightly. As an extrovert stuck in a family of reclusive mercenaries, a little exposition was her best revenge. Still, there was no need to push it. “They confirmed the Rithagian arrived on Shil a year or so after they did… They took a contract with Duchess Elieana - our employer. Funny she’s never mentioned it.”
“I am laughing on the inside.”
“Really? I’d love to cut you open and hear what that sounds like, because thanks to your daughter we find the ‘quiet old commodities trader’ employing us lost a Warband! Not just some of them - the whole family. That means there’s something up with the Duchess on one side and a fortress on the other.” Sunchaser pulled her asiak in raw frustration. “You know what that means?!”
“You undercharged,” Marakhett said archly.
“YES!” Sunchaser wailed, slamming her fist against the wall. It was humiliating, but she had to make the best of it. “Are you and the other bandmother’s going to tell Lathkiar?”
“Our husband? Not at this point.”
“This could involve slavers, violence, kidnapping, and mayhem.”
“Naturally, but Lathkiar is still learning to use his prosthetic leg. Getting us out of Consortium space cost him dearly, and we don’t want him to think he is missing out… or that we’re out of practice.” Marakhett sighed. “Until we can afford something better, he would slow us down. We are not risking him, so the less he hears, the better.”
Somehow, Kzintshki had negotiated actual land for the Natahss’ja, but while land and herds were a fortune for posterity, until the lands were actively worked, they remained a fortune out of reach. In the meantime, every spare credit that wasn’t being put into their ship now had to be plowed into renovations. That included the money set aside to provide Lathkiar with a good prosthetic, but he’d insisted. The savings was far more than he’d earn with work from the Duchess, and Sunchaser nodded grimly, acknowledging his sacrifice. It was something he could do for the family, and no one was going to take that from him.
“Why did you not marry Lathkiar as well?” Marakhett asked. The question caught Sunchaser by surprise.
“I’m a little old for that,” She pondered the idea. Starwise had negotiated well when she brought Lathkiar into the family from the Konjrel. Normally the price for a man like that would break a family for a year, but he was as laconic as Marakhett. They loved each other dearly, but the idea of sharing quarters with them all? Torture. “That's very kind. Marriage may be a wonderful institution, but I don’t want to be institutionalized.”
“Mn.” As usual, Marakhett’s asiak did the talking for her, and Sunchaser leaned in to rub shoulders with her friend.
“So this… Parst?” she asked circumspectly. The sting of undercharging was painful, but a male… on the loose… with no family charging a dowry for him? Now that was a bargain! “Good looking boy, is he?”
“I can possibly see the attraction,” the bandmother shrugged.
“You threatened him?” she asked mildly. It was an unusual situation, but there were the formalities to consider.
“Yes.” She nodded briefly, “Appropriate to his situation.”
“Good, good… and Lathkiar might like having a young male to bring into the family.” Sunchaser desperately wanted to rub her hands together, but a Pathfinder should never display greed - just embrace it. “It would be good for the family. The girls are getting older and you know Cahliss would be thrilled to have a share of him. Ptavr'ri doesn't get on well with Kzintshki, but she’ll either adjust to being third or go without.”
“I can’t say I don’t agree with you.” Coming from Marakhett, that was practically a manifesto. The woman’s asiak actually perked with joy. If she had a least favorite bandwife it was Harasf, and Ptavr’ri was her daughter. Despite her unusual choice of a Human hahackt, Kzintshki had brought the family land. If she brought home a male, her place as the next bandmother would be uncontested by her bandsisters - including Harasf and Ptavr’ri.
“Who are we to stand in the way of true love? It’s been so long since we’ve had a wedding… It will do the family good, since we’re so far from home,” Sunchaser said firmly, setting her thoughts in order. There was still a great deal to find out about the Rithagian, but they were niblifos. Not enemies, but certainly not allies… Besides, any distant branches didn’t even know about the boy! “Are you thinking what I’m thinking?”
Marakhett nodded thoughtfully. “If he has no family, who do we eat?”
_ _ _
Bherdin D’saari watched Jeidri Shel’ara expectantly. As a Cadet Senior Agent in the IOTC, she’d proven over the last week she could be driven, demanding, and determined. While polite and properly deferential to him, she’d battered down barriers to anything less than perfection in her troops, and was ready to face the worst things the galaxy had to offer.
He sniffed at the waste… In another life she would have made a fabulous maître d'. As it was, she made a marvelous test subject for his latest dessert!
“That is absolutely the most disgusting thing I have ever seen,” she breathed in horrid fascination as Vedeem picked up one of the rectangular mounds. Industrial brown goo discharged suggestively from the sides, but what really captured the eye was the sticky mass oozing out the sides.
Cadet Agent Vandra Elidre leaned in for a closer look before turning pale. “I’m going to be sick.”
Still, none of them made a dash for the bathroom or had the option to refuse. Bherdin appreciated that, since Vedeem was handing them out… Over the last week, his son had truly come into his own, training them day after day… And if that wasn’t enough, who cared!? He was the Princess’ boyfriend! What could they say?
“What in the sweet goddess’ name is that?” Cadet Agent Prindi Ama’dis prodded at hers with horrified fascination, moving it about on the plate, before pulling it apart. A visceral horror crept over her features as the white morass dribbling down, clinging suggestively in ropey white tendrils. “You know what this looks like?”
Vedeem D’saari grinned cheerfully and picked up his own. “Like porn on Shel morning?” One long entrail dribbled suggestively. “Don’t worry! The best things in life are a little sticky!”
Bherdin felt a warm glow of pride in his son. He’d come so far, so fast.
Vedeem smiled compassionately at the girls. Even in their distress, none of them were willing to show weakness… They watched in horror as he picked up his piece and bit deeply. Thick goo surged from the crust, coating one tusk.
Prindi Ama’dis looked like she was going to faint.
“They’re called a ‘s’mores.’ Just try a nibble, please? For me…? Surely, you’re not afraid, are you?” Vedeem tried wiping the sticking mass from his mouth. It trailed away on one fingertip. He gave them a winsome smile. “This can't be the messiest thing you’ve thought of with a boy?”
“I…” Jeidri was withering. Vandra looked at her for moral support as Prindi started to wheeze. As the senior cadet, she seemed to be fortifying herself… just as her omni-pad rang. Snatching the unit from her belt, she held it like a talisman. “I’ve got to get this! Vandra! You try it!”
Well, you couldn’t win them all over at once… A love of fine cuisine didn’t come to everyone naturally.
Jeidri’s lower lip quivered, but she picked up the square and gulped. “What… um… what's in it?”
“The brown stuff is chocolate. It’s a vegetable… sort of.” Vedeem ran a fingertip along his own. She and Prindi watched, spellbound… If some savages simply couldn’t appreciate good food, what was one to do? Still, there came a time for selling yourself, and at last Vedeem was learning!
“Umm…. sort of?” Prindi asked nervously.
“Don't worry, I’m sure big girls like you can get a handle on it…” Vedeem’s tongue snaked out and wound around the brown-coated finger suggestively.
“A-and umm… and the… the white stuff?” Vandra whispered horsely.
“Marshmallow…” Vedeem smiled sinfully at the pair… Bherdin couldn't be more proud. All his son needed was a bit more fashion counseling and nothing would stand in his way! The universe would deliver itself to him on a platter!
Of course, first they still needed a test. Some people just had inexplicable tastes.
“Alright…” Prindi and Vandra shared a look and took a bite…
Jeidri Shel’ara hung up on her omni-pad, suddenly all business. “Girls, that was a call from… umm… anyway, we have to get back to the campus at once!”
The cadets looked like they’d found their way to Shil’s own bedroom.
“Oh, thweet ghothess…” Vadra said as she gobbled it down. “Thif if the beft fing I’f ever thafted!”
“Well, of course it is!” Bherdin exclaimed before checking his reflection. As hard as it was to believe, some people just didn’t understand the things an artist had to endure!
__ _
Diani brayed like a turox when she laughed, but at least the girls enjoyed themselves. Yala was wiping tears from her eyes when Be’ona turned off Tom’s monitor. She hadn’t laughed outright…
Well, maybe a bit.
“Right. Eyes back on the job!” she rumbled. Diani was still snickering, but they had a job to do and Be’ona nodded as the sergeant ran a status check on her board. They had a sacred trust, and while breaks in the monotony kept you sharp, they couldn’t become actual distractions.
The board was clear. Princess Khelira was just settling down to lunch with her friends…
“Ma’am? Captain To’nis still has her wake-up call for four?” Diani settled back. “Same as every day, right?
“Mmhmm…” A pod leader should not laugh at their peers in front of the grunts… Be’ona stomped on the chuckle as it threatened to escape and throttled it.
Diani glanced over her shoulder. “Yala? Five credits says she doesn’t remember a thing.”
“Sergeant, that is unkind…” She pulled up the maintenance check from Pod Eight. “I’ll make it twenty. Grow a pair or go home.”
It was good for morale.
_ _ _
It was barely noon and Desi was already worn out.
The files on Earth were starting to blur together every night, but she dug in and kept careful track. Still, the late nights were taking their toll. Even lunch had taken on an aspect of grim determination over the last week, and while it had been useful, Desi missed the days when it was just the carefree banter that started the year. She wouldn't trade her friendship with Melondi for anything, but the revelation had changed everything.
Well, alright, Kzintshki would have shown up anyway, and she seemed impervious to change. She certainly wasn’t what Desi’d imagined a ‘sister’ to be. The Pesrin was seated next to her, prodding the tosip out of the baked goara from today's menu with deep suspicion.
“So, I want to bring something up…” Jax’mi cleared her throat. Desi nodded as the other girls all looked over at Melondi. They knew what was coming, and just now their Princess had her mouth full. “It’s about the calendar.”
Mel... Khelira… was good at reading body language, but Desi suspected the whole table staring at her gave it away. Well, except for Kzintshki. She’d started prying bits of fish from the sauce and took a moment to catch on… Jax didn’t waste time and dove right in.
“I know you’ve been wondering about the news on the calendars… Umm…well, that and one or two other things. I sort of rolled part of the money into another product. You know that Rubik’s thing? I sort of passed that off through my cousin, and we have an offer to market the ‘Chel’xa Block,’ but…” Melondi was trying to finish her bite, so Jax pressed ahead. “Well, anyway, taking out the seed money for the printing and my uncle’s one percent cut for the marketing… ummm… They sold out the first and second runs, and we have an offer to do another.”
“Okay…” Mel bit her lip and frowned at the attention. “How much money is that, and why are you all looking at me?”
“Wellll… We got around a credit per calendar, and my uncle said it sold nearly as well as something called a ‘sports illustrated’ edition… We got an offer from them, by the way, once he mentioned the diving team…”
Melondi had gotten used to eating through unexpected news and started picking at her pippiya. “How much?”
Jax bit her lip. “Allowing for the conversion rate?”
“Fine… allowing for that?” Mel canted her head, looking at Jax’mi warily.
“For both runs?” Jax shrugged. “Around eight hundred thousand credits.”
Melondi dropped her pippiya “What!? For… For pictures of us in bikinis!? That’s… that’s…”
Jax nonchalantly flipped a long wavy lock of silver hair over one shoulder. “The most successful school fundraiser ever!!!
Jax looked smug, but Desi decided to get things back on track, “The point is, we wanted to talk to you about the money, Mel. We’ve all talked it over, and we’re setting it aside for you.”
“I was going to say preposterous, but why for me?” Mel looked at her, as confusion replaced consternation. “Desi? I think you all know I’m… umm… ‘socially secure.’ We were going to split that... I mean, back when we thought it would just be fun money, but this? I don’t understand. Why would you give it to me?”
“It’s not giving it to you, Mel.” Pris leaned forward, “Well, not as such. It’s more like setting it aside… We need to give some to the school, but we ran it through Dihsala…”
Dihsala pushed her tray away and made a face. “What they’re trying to say is you might need money that can’t be traced.”
“I don’t understand?” Mel said flatly, though there was a defensive note in her voice and Desi suspected she understood perfectly.
“What if you have to run? What if this banquet goes badly?” Dihsala waved a hand briefly at the table, taking everyone in. “We know you don’t want to hear this, but if it’s life or death, you may need to disappear for a while.”
“It’s not like your face is known by the press, but word wouldn’t take long,” Lark pointed out with a nod. “Not if the Palace made an announcement, or your identity was blown.”
Kzintshki stabbed some tosip on one fork, examining it critically. “If the people stalking you decided it helped them flush you out, they’d do so in a minute.”
“They’re right…” Nestha nodded. “My mothers toe the line when the Palace wants something silenced, but if it got totally out in the open, even they’d try and take the lead. Every news outlet and pundit would be offering up something on the data-net.”
“We decided to create a fund to make that happen, if it needs to.” Jax’mi lowered her voice. “My family has a few ships here on Shil. We could get you off-world.”
“My family on Wilist would take you in,” Belda nodded. “There are all kinds of places you can disappear, out on the ranch.”
“Or maybe farther,” said one of the twins. “Mara and I were thinking about Earth. If we asked, maybe the Painters could take you on their ship?”
“I could fool people for a few days… At least the ones off campus,” Desi whispered as she reached out to take Melondi’s hand. “If I slept in your room and we let Vedeem in on it, maybe I could throw them off and give you a head start.”
“I appreciate it... All of you,” Mel looked down at her plate. Her hands fluttered a moment before she clasped them together. “But no, I’m not running away from this. How would this look if I ran at the first sign of danger?”
“The first sign of danger was in the library,” Pris’ voice was full of compassion, but her words made sense. Desi was about to chime in when Mel put her foot down.
“No! I know you’re thinking of me, but what kind of person cuts and runs like that?” Melondi glowered. “Kzintshki, you aren’t Shil’vati. What would it look like to your people? How could I live with myself like that?”
“Easily another fifty years... Longer if you can make money posing in skin suits.” The Pesrin girl frowned. “A Bandmother would not run, but that is different… We are surrounded by family.”
“You’re my family…” Mel said wretchedly before drawing in a long breath. “I… look, you’ve all taken risks for me, and I know you don't want that to be for nothing, but I'm not running away. I couldn't respect myself. Thank you… but no matter what happens, I am not doing that.”
“We had to offer…” the other twin… that would be Kas’lin, reached out for the bread tray. “Anyway, it wouldn’t have been so bad if you went to Earth. We want to know what a ‘rolls’ is.”
“A what?” It was a non-sequitur, but Desi grabbed it like a lifeline. Melondi was embarrassed… That was something a Princess couldn’t afford, and changing the topic was something they could all do for her. “Why don’t you ask the Painters? We’ve barely seen you since they landed… As if we didn’t know why…”
“They’re our heroes!” Mara protested, but she was turning bluer by the second.
“And it would be embarrassing!” Lin nodded. “We’re going to ask the Professor but yeah, we’ve been kept… umm…”
“We’ve had lots of… of intellectual discussions!” Mara nodded a touch frantically. “And you should see the modifications to their ship! It has a magnificent sch-”
“We get it!” The table crowed with laughter as the twins stammered into silence.
“Look, I know we’ve all been under a lot of pressure…” Melondi said tentatively. “Why don’t we have movie night tonight, then go out for a drink tomorrow?”
“What, out in town?” Let’zi spoke up. “Is that safe?”
“We all could use a break. Maybe it’s a good idea, as long as we’re careful. We’ve all been busy,” Desi offered, turning the idea over in her head. It might be good practice impersonating Mel one more time… “Even Kzintshki has been disappearing at night.”
“I have been engaged on your behalf.” Kzintshki started prodding a pippiya apart, scooping out the insides. And picking them apart with a claw. “I have tested evading the sensors. I am told it was satisfactory.”
“What, in your skin suit?” Belda started blushing as she asked.
“In... somewhat less.” Kzintshki’s asiak twitched once. “It was necessary.”
…Less? Less than a bikini? But that meant…
“But… umm… it’s cold out,” Desi stammered as a hush fell over the girls. “Didn’t you freeze your tits off?”
“Pesrin are naturally adaptable… and it’s only forty out. In the skin suit, I am virtually invisible to sensors. ‘Virtually’ may not be enough, this Shel. It required field tests.” Kzintshki’s asiak slipped out of sight and focused on her pippiya as if it was the most important thing in the universe. “It was late. I was not seen.”
“I… I have nothing for that…” Desi found herself staring back to Melondi. The entire table was a sea of blue, now.
“Um, I realize I haven’t asked…” Melondi looked back at her for help, and Desi shrugged. There was no telling with Kzintshki sometimes. “I know why everyone else is helping me. They’re Shil’vati, but you’re a Pesrin. This has to be more than just impressing Professor Warrick as your…?”
“Hahackt. That matters… particularly if I am to engage a mate…” Kzintshki drew herself up, though she glanced about furtively. “Though if you take more pictures in skin suits, I wish to join in. Pesrin are not against easy money.”
“You can have my place!” Belda offered fervently. “I’m going to be a married woman… well, eventually! Liam might not like it if I did it again.”
“There has to be more to it than that,” Melondi asked softly. “This means a great deal to me, so really… anything at all, please just name it.”
“Anything?” Kzintshki set aside the pippiya and picked up her asiak, grooming it modestly. “There is, perhaps, one thing.”
“Name it,” Melondi said. Desi knew the tone... It was her friend sitting there, but Khelira was doing the talking.
“Very well. Immunity from prosecution. From now until the end of Shel.” Kzintshki canted her head, as if issuing a challenge. “You are all nobles… I may be one now, but I am not Shil’vati. If you are caught, it is one thing. If I am caught… as improbable as that may be…”
“Done.” Melondi nodded sharply and raised her voice, “You have my word, as… what I am… before witnesses, and probably being recorded… Immunity from prosecution. A full Imperial pardon for until the end of this Shel.”
“Well, Deeps!” Dihsala breathed. “As long as you’re offering…?”
“Count me in for that!” Pris nodded. “My mother was a magistrate. If I get expelled, she’ll kill me and they’ll never find the body!”
“Alright, fine!” Khelira, Princess of the Shil’vati Imperium had spoken… but Desi saw her friend Melondi… At least until she had to stifle a yawn.
“So, movie night tonight?” Melondi offered. “We still need to pick a film for next week’s class.”
“Oh! Great Waldo’s Peeper has a cute guy named Redford in it,” Kas’lin piped up with a grin. “He’s sexy!”
“The one from Star Wars?” Let’zi cocked her head and perked up. “I like him!”
“That’s Harrison Ford. This one is Redford… though his hair isn’t red…”
Desi looked around the table at her friends as they started to talk about movies. There was no telling what the Shel would bring, but all the same? Life went on…
At least for one more day.
submitted by Rhion-618 to Sexyspacebabes [link] [comments]


2023.06.09 13:36 AuSSie-HellCat Week 3: Nov 2023 - GEW: Riot & Unleashed

Week 3: Nov 2023 - GEW: Riot & Unleashed

GEW: Riot

Match 1 - Madcap Moss vs Mustafa Ali
Despite Ali's impressive agility and quickness, he struggled to gain any significant offense against Moss, who seemed to effortlessly shrug off his attacks. Moss used his size and strength advantage to deliver devastating strikes and impactful slams, keeping Ali on the defensive throughout the match.
As the match progressed, Moss continued to assert his dominance, showcasing his raw power with a series of powerful moves and punishing holds. The crowd watched in awe as Moss effortlessly controlled the match, overpowering Ali at every opportunity. In the final moments, Moss delivered a thunderous finishing maneuver, leaving Ali down for the three-count.
Winner: Madcap Moss by Pinfall (3 Stars)
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Interview
Interviewer: Ladies and gentlemen, we have the GEW International Champion, Seth Rollins, here to respond to the controversial words of Jay White from last week. Seth, what are your thoughts on Jay's disrespectful comments?
Seth Rollins: Thank you for having me. Jay White, you claim to be the Switchblade, the man who can cut through anything. Well, last week, you showed your true colors by attacking an innocent interviewer. That's not the behavior of a true champion, that's the act of a desperate individual who knows deep down that he can't measure up.
Interviewer: Strong words, Seth. But let's focus on your response to Jay's criticism. He questioned the legitimacy of your reign as the GEW International Champion. How do you address those doubts?
Seth Rollins: Jay White can question my reign all he wants, but the fact remains that I am the reigning and defending champion. I have faced top-tier competition, fought tooth and nail to earn this title, and proved my worth time and time again. Jay can talk all he wants, but actions speak louder than words.
[Just as Seth finishes his statement, the set is suddenly engulfed in darkness. The crowd murmurs in anticipation, realizing that something is about to happen. The lights come back on, revealing Jay White standing behind Seth, a sinister smile on his face. Without hesitation, Jay lunges at Seth, attacking him with a fury.]
[Interviewer tries to intervene, but Jay White quickly dispatches them, leaving the interviewer lying on the floor. The camera captures the chaotic scene as Seth Rollins and Jay White engage in a brutal brawl.]
[Seth fights back with everything he has, defending himself against Jay's onslaught. The two men trade blows, crashing into furniture and knocking over equipment. The tension between them fuels the intensity of the brawl.]
[Security rushes into the scene, desperately trying to separate the two competitors. The chaos continues as they are pulled apart, both men still shouting insults and threats at each other.]
[Seth Rollins, bloodied but unbowed, struggles against the security, his eyes locked on Jay White, who stands defiantly with a smirk on his face. The camera fades out, leaving the audience in shock and anticipation for their inevitable clash in the ring.]

Match 2 - Indi Hartwell vs Iyo Sky
From the opening bell, the match was evenly contested, with neither competitor willing to give an inch. Indi Hartwell relied on her power and technical prowess, while Iyo Sky utilized her speed and agility to gain an advantage.
The crowd was on the edge of their seats as the match reached its climax. In a thrilling sequence of near falls and high-impact maneuvers, both Hartwell and Sky came close to securing victory. The back-and-forth action intensified the atmosphere, leaving the audience captivated.
In the end, it was Indi Hartwell's resilience and determination that proved to be the difference-maker. She managed to catch Iyo Sky off guard with a well-timed counter, transitioning into a devastating finishing move that secured the three-count.
Winner: Indi Hartwell by Pinfall (4 Stars)
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Backstage Interview
[Backstage, a confident and smirking Britt Baker stands in front of Tony Schiavone.]
Interviewer: Britt Baker, you're coming up close on three months as Womens Champion as well as the longest reigning women's champion. How are you feeling as champion?
Britt Baker: Feeling? Oh, I'm feeling on top of the world, my dear. As I've said time and time again, I am the face of this division, the standard-bearer, and the true role model for all these so-called wrestlers.
Interviewer: Some may argue that you had assistance from Dakota Kai and Jaime Hayter throughout your title reign to continue your reign. Care to comment on their involvement?
Britt Baker: Assistance? Oh, please. Those two are simply admirers of my greatness. They understand that being associated with the champion only elevates their own status in this industry. And if they decided to teach a little lesson to Bianca Belair backstage, well, that's just a bonus.
[The titantron flickers to life, revealing a victorious Bianca Belair standing in the midst of the backstage chaos.]
Bianca Belair: Britt, I hope you're watching, because I just took care of your lackeys. And now, I'm coming for you.
Britt Baker: Bianca, how dare you interrupt my interview! You think attacking Dakota and Jaime makes you a worthy challenger? I've faced and defeated the best this division has to offer.
Bianca Belair: Britt, it's not about attacking them, it's about showing them that I won't back down from a fight. And you're right, you've faced the best, but have you faced someone like me? The EST of this division, the powerhouse, the one who's ready to snatch that title away from you?
[The crowd explodes with cheers, fully behind Bianca Belair's challenge.]
Britt Baker: You want a shot at my title, Bianca? Fine. You think you're ready to step into the ring with me? Well, let me warn you, you're stepping into a whole different league. But if you're so eager, I'll grant you your opportunity. At Moment of Glory, you're on!
[The crowd's excitement reaches a crescendo as the interview ends, setting the stage for a thrilling championship match between Britt Baker and Bianca Belair.]

Match 3 - Riddle vs Powerhouse Hobbs
As Hobbs made his way down the ramp, focused and determined, he was blindsided by a surprise attack from behind. The crowd gasped as Riddle and Austin Theory emerged from the shadows, wielding steel chairs. The ruthless duo unleashed a barrage of chair shots, targeting Hobbs' back and legs.
The assault seemed never-ending, with each strike echoing through the arena. The crowd's shock turned to anger, demanding justice for Hobbs. But just as it seemed all hope was lost, the theme music of Swerve Strickland hit, igniting a wave of excitement throughout the arena.
With lightning speed, Swerve Strickland rushed to the aid of his fallen comrade. He charged down the ramp, ready to even the odds. Riddle and Theory quickly retreated to the safety of the ring, sensing the incoming threat.
Winner: Match Never Begins

[Austin Theory grabs a microphone and addresses Swerve and Hobbs, ready to send a message.]
Austin Theory: Hobbs, Swerve, listen up. You might have caught us off guard, but that was just a taste of what we're capable of. We're issuing a challenge to you both for the next pay-per-view.
Matt Riddle: That's right, guys. We want a Tornado Tag Team Extreme Rules match. It'll be a no-holds-barred, anything-goes battleground where we settle this once and for all.
Austin Theory: You thought you could embarrass us, put us through tables, and leave us broken. Well, it's time to pay the price. You want extreme? We'll give you extreme.
Matt Riddle: And Hobbs, Swerve, don't think for a second that we're going to hold back. We're going to bring the fight to you like never before. You'll regret ever crossing us.
Austin Theory: So, at the next pay-per-view, get ready for the war of your lives. We're coming for you, Hobbs and Swerve, and there's no escape.

Match 4 - Malakai Black vs Ricochet
Black demonstrated his mastery of striking techniques, delivering devastating kicks and strikes that left Ricochet reeling. Ricochet, known for his aerial prowess, unleashed an array of gravity-defying moves that kept the audience on the edge of their seats.
However, it was Black's cunning and ruthlessness that ultimately turned the tide. With a well-timed counter, he executed his signature Black Mass kick, connecting flush with Ricochet's jaw and securing the pinfall victory.
Winner: Malakai Black by Pinfall (3.25 Stars)
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Backstage Segment
[Backstage, chaos ensues as Bryan Danielson, the GEW World Heavyweight Champion, angrily confronts Kazuchika Okada, who recently betrayed him in the tag team match against Bobby Lashley and Sheamus. The tension in the air is palpable, with wrestlers and crew members scattering to create distance as the two rivals come face to face.]
Bryan Danielson: (livid) Okada, you treacherous snake! How could you do this to me?
Kazuchika Okada: (smirking) Save your breath, Bryan. You were just a pawn in my grand plan. You were holding me back from what I truly deserve – the GEW World Heavyweight Championship.
[Unable to contain his rage, Bryan lunges at Okada, the two men instantly entangled in a brawl. They exchange wild punches and kicks, fueled by equal parts anger and disappointment. The sound of their grunts and the impact of their blows echo through the backstage area.]
Crew members and security personnel rush in, attempting to separate the warring competitors, but their efforts prove futile as Bryan and Okada continue their relentless assault on each other. Furniture is knocked over, walls are slammed into, and chaos reigns supreme.
Security Guard: Break it up! Enough!
[Despite the security's best attempts, Bryan and Okada remain locked in their heated battle, their faces etched with determination and frustration.]
Bryan Danielson: You think you can just betray me and get away with it? I trusted you, Okada!
Kazuchika Okada: Trust is for fools, Bryan. In this business, it's all about seizing opportunities and taking what's rightfully mine. I've waited long enough for my chance.
[The brawl intensifies as the two wrestlers grapple and throw each other into nearby equipment. The surrounding chaos only fuels their animosity.]
Crew Member: We need more help! Get more people here!
[More personnel rush to the scene, desperately attempting to separate Bryan and Okada. Finally, with the combined efforts of security and fellow wrestlers, the two bitter rivals are forcibly pulled apart. They struggle against the restraints, their eyes locked in a fiery gaze.]
Bryan Danielson: This isn't over, Okada! You'll pay for what you've done!
Kazuchika Okada: We'll settle it in the ring, Bryan. And when we do, I'll make sure the whole world knows who the true champion is.
[With one final, lingering glare, Bryan and Okada are finally separated, their brawl coming to a temporary end. The backstage area is left in disarray, a physical reflection of the emotional turmoil between the former allies-turned-enemies.]

Match 5 - Cody Rhodes vs Cameron Grimes
In a surprising turn of events, Cody Rhodes managed to secure a swift victory over Cameron Grimes within two minutes. Rhodes seized an opportunity and unleashed his signature finishing move with impeccable precision. The impact of the move left Grimes incapacitated, unable to kick out before the three-count.
Winner: Cody Rhodes by Pinfall (1 Star)
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Backstage Segment
[The backstage area is filled with tension as The Miz confronts LA Knight, seething with anger after the low blow that cost him his match against Ricochet. The Miz, fueled by a mix of frustration and betrayal, gets right up in LA Knight's face.]
The Miz: [through gritted teeth] You think you're clever, Knight? Hitting me below the belt like a coward?
LA Knight: [smirking] It's called strategy, Miz. I did what I had to do to get the upper hand. You're just too naive to see it.
[Unable to contain his rage, The Miz lunges at LA Knight, and the two begin exchanging punches and grappling with each other. The backstage crew and other wrestlers scramble to separate them, but the intensity of their fight is undeniable.]
Security Guard: Break it up! Break it up, damn it!
[Despite the efforts of the security guards, The Miz and LA Knight continue to push past them, their brawl spilling out into the backstage area. The commotion catches the attention of the crowd, and they start cheering and chanting, curious about the chaos unfolding before them.]
The Miz: [shouting over the noise] You're nothing but a selfish opportunist, Knight! I trusted you, and you stabbed me in the back!
LA Knight: [retaliating] Trust? This is the real world, Miz. It's every man for himself, and I'm just doing what's best for me.
[The Miz and LA Knight's fight spills into the crowd, both men exchanging blows and struggling to gain the upper hand. The crowd is electrified, with some fans cheering for The Miz, while others rally behind LA Knight.]
Security Guard: We need more help here! We can't control them!
[As the chaotic scene continues, more security personnel rush to the scene, attempting to separate the warring superstars. The Miz and LA Knight are finally pulled apart, but they continue to shout insults and threats at each other, their rivalry now escalated to a whole new level.]
The Miz: [struggling against the security guards] This isn't over, Knight! I'll make you regret the day you ever crossed me!
LA Knight: [smirking] Bring it on, Miz. I'll be waiting for you, and I'll show the world who the real star is.

Match 6 - Undisputed Era vs House of Black
The match unfolded with intense back-and-forth action, with both teams delivering punishing strikes and high impact moves. Undisputed Era's Kyle O'Reilly and Bobby Fish exhibited their masterful tag team chemistry, seamlessly executing double-team maneuvers and cutting off the House of Black's attempts to rally.
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However, House of Black proved to be resilient, countering with their unpredictable attacks and unsettling mind games. Buddy and King, the formidable duo representing House of Black, unleashed their unique blend of athleticism and mystique to keep Undisputed Era on their toes.
As the match reached its climax, Undisputed Era rallied and showcased their championship pedigree. Adam Cole, the leader of the faction, delivered a devastating Last Shot to one of the members of House of Black. O'Reilly followed up with a precise knee strike, securing the pinfall victory for Undisputed Era.
Winner: Undisputed Era by Pinfall (4.5 Stars)
https://preview.redd.it/y7q56lgynx4b1.png?width=2560&format=png&auto=webp&s=e39bba66a4cef0b0cf293877aefdb80123c8a965
Recap
Matches:
- Match 1: Madcap Moss def. Mustafa Ali
- Match 2: Indi Hartwell def. Iyo Sky
- Match 3: Riddle vs Powerhouse Hobbs never begins
- Match 4: Malakai Black def. Ricochet
- Match 5: Cody Rhodes def. Cameron Grimes
- Match 6: Undisputed Era def. House of Black

Segments:
- Rollins has a sit-down interview but is attacked by White mid-interview leaving both men bloody and bruised
- Britt Baker agrees to a match with Belair at Moment of Glory
- Riddle & Theory challenge Swerve & Hobbs to a match at Moment of Glory
- Okada and Danielson get in each other's face's backstage
- LA Knight and The Miz brawl through the crowd

GEW: Unleashed

Match 1 - Ace Keeg vs Mustafa Ali
As the match progressed, the momentum shifted back and forth, with near falls and close calls keeping the crowd on the edge of their seats. The intensity in the ring continued to escalate as both competitors refused to back down.
In a pivotal moment, Keeg seized an opportunity when Ali attempted a high-risk maneuver. With precise timing, Keeg delivered a devastating Springboard Lariat, flooring his opponent. Sensing the opportunity for victory, Keeg quickly capitalized, hooking Ali's leg for the three-count.
Winner: Ace Keeg by Pinfall (3 Stars)
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Match 2 - Fire & Desire vs Gigi Dolin & Shotzi
With the match in full swing, the momentum shifted back and forth, with each team delivering impactful maneuvers and near falls. The crowd was treated to an impressive display of teamwork and individual prowess from all four competitors.
In the climax of the match, Sonya Deville unleashed a devastating strike combination, staggering Gigi Dolin. Seizing the opportunity, Mandy Rose followed up with her signature maneuver, the Bed of Roses, securing the pinfall victory.
Winner: Fire & Desire by Pinfall (3.5 Stars)
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Match 3 - Zoey Stark vs Alexa Bliss (Womens TV Title)
Stark demonstrated her athleticism and resilience, countering Bliss's every move with precision. The crowd rallied behind both competitors, witnessing a captivating back-and-forth battle.
In a critical moment, Stark seized an opening and executed a breathtaking high-flying maneuver, stunning Bliss. With the crowd on the edge of their seats, Stark capitalized on the opportunity and delivered her devastating finisher, securing the pinfall victory to retain her Women's TV Championship.
Winner: Zoey Stark by Pinfall (4 Stars)
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Post Match Segment
As Zoey Stark celebrated her hard-fought victory over Alexa Bliss, basking in the adoration of the crowd, an unexpected interruption occurred. Suddenly, the theme of Bayley blared throughout the arena, eliciting a mix of anticipation and trepidation from the audience.
Bayley, seething with anger and jealousy, stormed down the ramp, fueled by the desire to ruin Stark's victorious moment. As she neared the ring, Bayley lunged at Stark, attempting to catch her off guard. However, the agile Stark, sensing the imminent danger, swiftly evaded Bayley's attack.
With a burst of speed and agility, Stark slid out of the ring, narrowly escaping Bayley's wrath. The crowd erupted with cheers as Stark smartly retreated to higher ground, keeping a safe distance from Bayley's clutches.
Frustration etched on her face, Bayley angrily berated Stark, vowing revenge for what she perceived as an insult to her own legacy. Despite her fury, Bayley was left empty-handed, as Stark had managed to outsmart and evade her.

Recap
Matches:
- Match 1: Ace Keeg def. Mustafa Ali
- Match 2: Fire & Desire def. Dolin & Shotzi
- Match 3: Zoey Stark def. Alexa Bliss

Segments:
- Bayley attempts to attack Stark after the match but she escapes in time
submitted by AuSSie-HellCat to HellCats2KUniverseV2 [link] [comments]


2023.06.09 07:28 AdvancedBuffalo0 Shithousery Awards 2022-23 tracker

3: Brighton's TA, Brentford's TA
2: Atletico Madrid, Fulham's TA, Wolverhampton's TA, Borussia Mochengladbach's TA, Jack Grealish, FC Augsburg's TA, Jacob Murphy, Bournemouth's TA, Chelsea's TA
1: Raphaël Varane, Leeds' TA, Southampton's TA, Richarlison, Miguel Jimenez Ponce, FC Dallas' TA, Alessandro Bastoni, Leicester City Fans, Everton Fans, Un-named Corinthians player, Rodrygo, Jamie Vardy, William Troost-Ekong, Brighton fans, Harry Kane, Gabriel Magalhaes, Carlos Borges, Ryanair's TA, Galatasaray's TA, AFC Wimbledon's TA, Patrice Evra, Memphis Depay, Japan, FC Barcelona, Wayne Rooney, Jawad El Yamiq, North Korea, Malmo FC, Cardiff City FC, FC Zenit's English TA, Al-Hilal, Domino's Pizza's UK's TA, Tyler Adams, Deliveroo's TA, Stevenage's TA, André-Pierre Gignac, Aaron Ramsdale, Southampton (review of a hotel), Roberto de Zarbi, Dom Telford, Justin Bijlow, Tomas Soucek, Un-named Guiseley player, Lauren James, Ben White, Bengaluru FC's TA, Red Bull Salzburg's English TA, Eintracht Braunschweig's Fans, Argentina's National Team, Fleetwood's TA, Hafidh Daradji (Arabic Commentator), Southampton Fans, Ederson, Mainz 05's TA, Bromley FC's TA, Aymeric Laporte, Levi Colwill, Liam Henderson, West Ham United Fans, Sam Kerr, Zhang Yan
Per teams:
6: Brighton (TA+Fans+Roberto de Zarbi+Levi Colwill)
5: Manchester City (Jack Grealish+Carlos Borges+Ederson+Aymeric Laporte)
4: Chelsea (TA+Lauren James+Sam Kerr)
3: Arsenal (Gabriel Magalhaes+Aaron Ramsdale+Ben White), Brentford, Southampton (TA+review of a hotel+fans)
2: Atletico Madrid, Borussia Mochengladbach, Bournemouth, FC Augsburg, Fulham, Leeds (TA+Tyler Adams), Leicester City (Jamie Vardy+Fans), Newcastle (Jacob Murphy), Tottenham (Richarlison+Harry Kane), West Ham United (Tomas Soucek), Wolverhampton
1: AFC Wimbledon, Al-Hilal, Argentina, Bengaluru FC, Bromley FC, Cardiff City FC, Chengdu Rongcheng F.C. (Zhang Yan), Corinthians, Crawley Town (Dom Telford), DC United (Wayne Rooney), Eintracht Braunschweig, Empoli (Liam Henderson), Everton, FC Barcelona, FC Dallas, Feyenoord (Justin Bijlow), Fleetwood Town FC, Galatasaray, Guadalajara (Miguel Jimenez Ponce), Guiseley, Inter Milan (Alessandro Bastoni), Mainz 05, Malmo FC, Manchester United (Raphaël Varane), Morocco's National Team (Jawad El Yamiq), Netherlands' National Team (Memphis Depay), Real Madrid (Rodrygo), Red Bull Salzburg, Stevenage, Tigres UANL(André-Pierre Gignac), Watford (William Troost-Ekong), Zenit
submitted by AdvancedBuffalo0 to theOfficialFNG [link] [comments]


2023.06.09 04:40 NightHunter909 oce mm has gotten a lot worse recently??

idk if anyone else is having this but im in gn4 and i keep getting games with literally every rank from low silver to DMGs and sometimes eagles and supremes. like i guess its kind of fair usually since its one or two high ranks on each team and/or one or two really low ranks on each team (sometimes its just completely unfair like I had a game where my whole team ended up being novas and the enemy team were all dmg and eagles so we got smashed)
and its not like im queuing only tuscan or anything like that, im queuing inferno and mirage.
i swear it was not like this a month or two ago
submitted by NightHunter909 to GlobalOffensive [link] [comments]


2023.06.09 03:09 arthurzanmou Who Would Win Alex Mercer (Prototype) VS Cole Macgrath (Infamous)

Let's say that after the ending of Prototype 1 and almost at the ending of Infamous 2 Alex went to New Marais to conquer it
The battle is 1v1 so alex can't create enemies using the virus
Alex Mercer powers: Sentient Biomass Physiology: Upon being infected by the Blacklight Virus, Alex Mercer’s body was converted into living biomass. His body is now stronger than it has ever been before, lacking many of the weaknesses that comes with a normal body such as internal organs, the issue of stamina and much more, while at the same time gaining a vast array of abilities that comes with his new physiology, such as shapeshifting and enhanced stats. Near Limitless Potential: Mercer is pretty interesting, even among other fictional characters, and even those within the video game media, being one of the few characters showcased to have near limitless potential due to how his powers work. When the blacklight virus first infected Mercer, and later reforming it. Mercer was shown to be many times stronger than normal, this isn’t where his limits are however. Upon consuming other biological entities, Mercer is capable of converting them into biomass which is then added to his own, increasing his stats, such as strength and durability, with each body that he consumes. So long as there is enough biological materials for him to consume, Mercer’s physical potential is almost limitless. Similarly, due to his ability to assimilate the memories of those he consumes. There is no real limit to Mercer’s own intelligence, so long as there are living beings for him to consume, lastly due to the blacklight virus within Mercer’s body constantly evolving. There is a chance for Mercer to develop various new abilities simply due to a random mutation at some point down the line. Evolutionary Adaptability: Due to the Blacklight Virus’s ability to constantly evolve based on the situation and the information presented in consumed biomass. Mercer is capable of adapting to nearly any situation, forming Claws, and other such weapons from his body in order to better combat his foes. Developing resistances to things such as elemental damage like fire and electricity, and even developing a degree of immunity. In one case after being in a situation where Mercer was under 10gs of gravitation force. Mercer’s body quickly adapted by increasing his strength levels, allowing him to walk out of that situation as if he was never under that level of extreme pressure. Potentially Limitless Superhuman Strength: Mercer’s is shown having vast levels of superhuman strength, being strong enough to lift and toss heavy objects such as cars, helicopters, and buses, to objects as heavy as tanks several tens to hundreds of feet awaym and even being able to run with these objects without his speed being impaired. Mercer’s strength is on such a level that he could overpower other superhumanly strong characters such as the infected hunters, Elizabeth Greene, the Supreme Hunter, and even James Heller at times, despite their superhuman durability being at a level where even missiles and tank fire can’t hurt them. In the first Prototype game. Mercer demonstrates an insane level of strength, being able to create a concussive shockwave just by thrusting his fists forward, uplifting cars, tanks and throwing people several tens of feet with enough force to kill them if not outright vaporize them. Mercer’s strength can continuously increase as he consumes more and more biomass, even mutating and becoming stronger when consuming other infected individuals, and whatever potential mutations their variant of the Blacklight virus may have. Making his potential for strength virtually limitless so long as there is enough organic material for him to consume. Superhuman Leaping Ability: Mercer’s strength is shown to extend to his legs. Allowing him to jump several hundred feet into the air, allowing him to clear barricades, get on top of buildings, and even leap high enough into the air to catch helicopters. Due to his increased mass. Mercer is capable of producing shockwaves when landing after leaping from large heights. Superhuman Speed: Mercers speed is far above that of a normal human, being able to run far faster than the average car, making them appear as if they are standing still. He has been shown to out run helicopters chasing him at times, putting his speed around 200 to 500mph. He has even kept up and outpace other infected entities such as the Leader Hunters, the Supreme Hunter and even James Heller to a degree. Superhuman Agility: Due to Mercer’s enhanced physiology. He is capable of moving around far better than the average person. He can leap tall distances, perform various kinds of flips with the greatest of ease. This, combined with his constantly evolving parkour skills, allows him the ability to escape and move around the tightest of spaces without so much as losing his balance. He is capable of twisting his body in midair in order to quickly recover from being knocked back and landing on his feet in a battle ready stance. Superhuman Reflexes: Mercer, upon his mutation into the Prototype, had his reflexes enhanced to superhuman levels. He can dodge gunfire, and other projectile base weaponry at point blank range, keep up and overpowered various evolved infected creatures such as the Hunter, and Supreme Hunter, and even combat and overwhelm the military’s super soldiers with ease. Potentially limitless Superhuman Durability: Mercer’s durability, much like his strength, is potentially limitless as he absorbs more and more biomass. His body is capable of compacting the excess within himself, making his flesh far denser than that of a normal human. Similarly he can alter the density of his biomass to even stronger levels. He has tanked gunfire from all angles, survived being shot with missiles and other explosives, tanked and survived hits from other infected individuals such as Heller and the Supreme Hunter. He has survived dismemberment, being inside clouds of the bloodtox chemical, and more, and still continues fighting. Superhuman Healing Factor: Mercer’s healing factor is on an insane level. Being able to heal from bullet and shrapnel wounds nearly instantaneously, He could regenerate from having large sections of his body torn out, regenerate lost limbs just as fast. So long as there is still a single bit of the biomass that makes up his body. Mercer will continue to regenerate back to full health. Even regenerating from a few pieces of tissue flesh after being caught at ground zero when a nuclear warhead exploded. Immortality: Due to Mercer’s body being made up of biomass. Mercer’s aging process has come to a halt. Due to his body constantly healing and replacing any damaged biomass. Mercer is in a sense, immortal. It was shown with Elizabeth Greene that after she got infected with the Redlight virus. Her physical body was shown to still look around the age of twenty. Having not changed even after nearly forty years passing since she was infected. Elemental resistance: Mercer is shown to be resistant to fire and electric attacks. However, being exposed to either high enough heat or voltage can still cause him harm. Superhuman Senses: Mercer’s sense after his mutation is shown to have evolved to far higher levels than that of the normal human. He can hear far better than the normal human and his eye-sight has evolved in a way to allow Mercer to see through several different types of visual ranges. Infrared Vision: One of two known vision powers that Mercer is shown to have. By using infrared vision, Mercer is capable of seeing the heat signatures radiating from various living beings. By using this vision power. Mercer is capable of seeing in environments and conditions that would normally limit or blind a normal person’s eyesight such as total darkness or thick smoke and fog by tracking the heat signatures of living beings within the surrounding areas. It should be noted that Mercer is capable of using infrared vision despite the fact that those infected tend to generate enough body heat to blind other infrared vision devices. Showing that there are some differences between Mercer’s infrared vision and other devices capable of allowing users to see in infrared. Infected Vision: After connecting to the hive mind created by the blacklight virus. Mercer gained the ability to see and recognize individuals infected with the Blacklight virus. Superhuman Intelligence: Upon consuming the biomass of an intelligence entity. Mercer’s own intelligence is shown to increase dramatically as he will know what the person he consumes knows. Given the numerous individuals that he had consumed over the course of the Prototype series. Mercer’s intelligence is at superhuman levels. Making him one of the smartest if not the smartest person within the Prototype universe… at least until James Heller had consumed him. Superhuman Mental Processing: Due to Mercer’s physiology. Mercer’s mental capacity and processing is at a superhuman level. He is shown being able to understand and process massive amounts of information that he gains from consuming his targets. Similarly during the events of Prototype 2, Mercer was capable of controlling and directing various individuals infected with the blacklight virus through the hive mind. Matter Manipulation: While not really shown all that much. Mercer has the ability to alter the environment using the Blacklight virus as a catalyst. Through this ability. Mercer is capable of deteriorating concrete. Converting and absorbing the biomass of living objects such as living creatures and trees. Strengthening and converting even inorganic structures such as buildings into hives to fit his needs. Even converting inorganic material into layers of biomass over large areas which can be used to slow down his enemies, while not hindering his own forces or himself. He gains this ability after consuming Elizabeth Greene. It should be noted that even though Mercer is capable of altering the surroundings around him. His version of this power is very limited when compared to others such as Edward Elric from FullMetal Alchemist or Silver Surfer from Marvel Comics. As while he can make and convert things into organic matter. He can’t make inorganic matter like breathable air, or metal. Biokinesis: Due to Mercer’s ability to produce the Blacklight Virus within himself. Mercer is capable of controlling and altering the biomass both within his body and that of others infected to various effects. Being able to increase his physical stats to create various weapons abilities with his biomass. Similarly, due to his ability to constantly make new strains of the virus itself. Mercer is capable of infecting others with this virus. Allowing him to alter and control infected individuals by granting them a similar power set to his own or even morphing and transforming these individuals into monsters of various sizes and powers. Disease Manipulation (Blacklight Virus): Due to being infected and bonding with the Blacklight virus to the extent of becoming an entity called a Prototype. Mercer’s body is capable of constantly producing the blacklight virus. Even creating various strains of side viruses which can grant or evolve various abilities that he may not have had before. Similarly due to this virus production and the various strains he can make in his body. Mercer is capable of infecting others with a variation of the virus. Either turning others into infected drones which he can control or granting the infected individual a similar subset of powers as his own. Viral Gas Generation: Caught on a CCTV camera. Mercer is shown having the ability to generate and expel a cloud of gas from his body containing the Blacklight Virus into the surrounding area. Rapidly infecting and mutating those located on ground zero, caught within the cloud. Biomass Conversion: Mercer has the ability to nearly instantaneously consume and convert any organic organism into biomass which is then added to his body. Through this process. Mercer is capable of enhancing his overall physical stats and quickly recovering from any damage that he may have suffered during battle as well as gaining the memories and skills that the consumed individual may have had. Critical Mass: Upon consuming enough biomass. Mercer is capable of entering a critical mass state. Due to this extra mass, Mercer’s durability increases, allowing him to tank more damage. Similarly, due to having more biomass at his command. Mercer is capable of using his strongest attacks, called Devastators, moves capable of clearing and killing anyone and everyone within a certain range of Mercer. Upon gaining critical mass. Mercer’s body gains a defense mechanism in which upon taking enough damage. This extra mass would harden to an extreme degree. Making Mercer almost completely invulnerable to most forms of physical damage for a short time in order to allow him to either escape a battle or try and consume another organic organism in order to recover from the near fatal damage. Memory Assimilation: Upon consuming an individual. Mercer gains access to all the memories and skills that that individual may have had. Allowing Mercer to suddenly master various new skills such as weaponry, vehicle usage, and even military tactics and plans. Shapeshifting: Due to Mercer not having a stable form like most other organic organisms. Mercer is capable of shaping the biomass within him into virtually anything he can imagine. He can shape his arms into various weapons such as blades and whips. He can change his form to match the form of anyone he consumed no matter their gender. Even morphing the biomass within his body to form mundane items such as clothes. Mercer's shapeshifting abilities are only limited by his imagination and the amount of biomass he contains. Voice Mimicry: Due to both of Mercer’s abilities to shapeshift and assimilating the memories of those he consumes. Mercer is capable of altering his vocal cords to match the voices of the people that he has consumed. Allowing Mercer to move around in areas with more heavier security. Mercer has even been shown being capable of using this power in battles. Taking the forms of high rank officials to trick various Military forces into fighting themselves. Similarly, depending on who Mercer is fighting at the time. If Mercer is aware of himself having consumed someone close to his opponent. Mercer can alter his voice in order to mess with his opponent’s mind. Getting them to drop their guard enough for him to score a kill, or at the very least, land more easier hits on them. Shield: Mercer due to his shapeshifting ability, much like most of his other powers, is capable of manipulating his biomass to form various weapons and armaments. One of these powers is the ability to form a shield on either one of his arms. Taking some of his accumulated biomass and forming it into the shape of a kite shield. Mercer then hardens this shield shaped biomass to the utmost degree. Allowing him to block all incoming damage from the direction he faces his shield at. However, it should be noted that the shield’s durability is limited as enough damage can shatter the shield. Unlike his successor, James Heller. Mercer, when using his shield power, prefers having a mobile approach to his defense as opposed to being a solid unbreakable wall like Heller’s own ability. As such, Mercer is capable of moving around instead of being rooted in place, Similarly due to this approach. Mercer is capable of using this power with his other abilities. Adopting a similar fighting style to that of a knight of old, with a shield in one hand, and a weapon in the other. Armor: When faced with a situation where Mercer is either taking damage from all directions or facing a foe that rivals him in strength and power. Mercer is capable of hardening the outer layer biomass that makes up his appearance into an armor like texture. Giving his entire body a shiny black texture that blocks most damage and reduces all incoming damage to a large degree. This increase in durability allowed mercer to take on foes such as Captain Cross, the Supreme Hunter, and even tank multiple hits from high yielding artillery without suffering much damage from these encounters. Much like with his bio-shield ability. Mercer is capable of using his more offensive powers with this form. However, this form is not without its weaknesses, as upon entering this form. Mercer’s speed is greatly reduced. While still capable of moving at superhuman speeds. It's only about half of his normal speed. Similarly, while in this form. Mercer appears unable to use his bio-shield ability, however this may be due to this form providing potentially better defense and allowing him more mobility in combat. Claws: One of the first offensive powers that Mercer gains during the events of the first Prototype game. Mercer gained the ability to form massive, knife-like talons on his hand by consuming a hunter-type infected. These talons are sharp enough to cut through flesh and bones. Even being able to cut and destroy heavily armored vehicles such as tanks. When combining his Claws with his speed. Mercer can tear through hordes of basic enemies with ease, even developing this ability further into the ground spikes ability and the Devastator; Groundspike Graveyard Attack. Groundspikes: When using his claws as his main weapon. Mercer is capable of compressing his biomass into his clawed hands before slamming them into the ground. Upon doing this, Mercer expands the compressed biomass in his hands outwards towards the direction he wants. After either reaching their target or hitting a certain distance. The expanded biomass will erupt as sharp spires from the ground, impaling and cutting apart anyone and anything caught within eruption radius. GroundSpike Graveyard Devastator: An enhanced version of the groundspike technique. Upon entering critical mass. Mercer is capable of moving the extra biomass to his hands after a bit of a charge up time. Afterwards, Mercer will then slam both his hands into the ground. Sending the biomass out in all directions which would then track down any target within a certain radius before erupting out of the ground. This move is strong enough to bring down infected hives which were capable of withstanding the force of tank and missile fire. Hammerfists: When in need of some more brute physical force and attack power. Mercer is shown being able to move the biomass within his body to his arm. Covering them in the same fibers that make up his shield and armor form while at the same time enlarging them to the size of large warhammers, like those seen in games. With these new Hammerfists, Mercer is capable of dealing massive amounts of blunt force trauma to the point of even destroying a tank with a few hits. He is capable of doing this by pressing more and more biomass into his fist before compressing them. Increasing their density and weight in the process. However, doing so does cost him some attack speed, as he is shown having some trouble at times lifting and swinging his massive hands around. The attack power of these fist are shown to be on a level capable of inflicting massive damage to entities such as the Supreme Hunter, and even James Heller. He has even shown the ability to produce shockwaves and quaking the ground with a few hits, allowing him to stun foes with the aftershocks even when Mercer’s fist doesn't make contact with his intended target. Whipfist: Mercer’s main range attack. By moving his biomass to either of his arms. Mercer can morph his arm of choice into what could be called a grappling gun. By changing the normally rigid properties of his arm to be more elastic when compared to some of his other powers. Mercer can throw his arm forward, shooting out his clawed appendage at a target, allowing him to reel it back to him or him towards it. He tends to use this when dealing with airborne enemies or when he needs to reach a farther distance than normal distance that his jumping ability may not be able to cover. Similarly due to the whipfist’s elastic properties. It is a good power to use when dealing with mobs as it can swing his arm, extending it a certain distance and with his superhuman strength to cut nearly anything in his path in half. Tendrils: Mercer is capable of forming and using tendrils. While not really shown in the first Prototype game. Mercer does use them in dealing with foes, even creating two different devastator attacks with them. In the tied-in comics, Mercer is shown using the tendrils ability to impale and kill various individuals. In one case, killing Autumn with this ability after being shot in the head. Tendrils Barrage Devastator: Upon entering critical mass. Mercer is capable of condensing the biomass in his body, creating large amounts of pressure within himself before releasing it, causing an unknown amount of tendrils to burst from his body in all directions as well as impaling and dragging any organic being towards him. Anything impaled and killed by this attack is then absorbed by Mercer, healing and strengthening him. Bio-Bombs: While Mercer isn’t shown using this ability as it was one of the main attacks of James heller. As the ability came from one of Mercer’s Evolved soldiers, carrying a strain of the blacklight virus produced by Mercer. Mercer likely has access to this ability. The ability itself allows Mercer to implant a bit of his biomass into a target, before either allowing them to run off or simply throwing the individual at a group or target. The person in question will then explode in a mass of tendrils in all directions. Impaling, grabbing, and dragging all targets caught into a center mass. Crushing and killing anything caught in the center mass. Blade: Mercer is capable of shaping and forming the biomass in his arms to form a massive blade, capable of splitting humans in half, and piercing the armor of military vehicles such as tanks, and the thick skin of hunters and other infected entities. The Blade is Mercer’s strongest attack ability outside of his Devastator attacks. Not as fast as the claws nor as strong as his hammerfist. Mercer’s Blade ability doesn’t suffer from the weaknesses of either power, acting as a middle ground, allowing him a far greater dps, or damage per second when confronting enemies. Mercer’s version of the bio-blade is shown being stronger than that of Heller’s, being capable of dealing with crowds and more heavily defended enemies far easier than Heller’s version of the power. Density Alteration: Mercer, due to his shapeshifting abilities, is capable of altering the density of his body, allowing him to increase the damage potential of his strikes as well as altering the way gravity affects his body. In terms of offensive capabilities. Mercer has been shown being able to do sudden changes while in mid air and increase his density to the point of creating shockwaves and cratering the ground he lands on with enough height. Muscle Mass Increase: Mercer is capable of increasing his muscle mass in his arms and body, increasing his strength beyond his normal levels without suffering any loss in movement like many of his other defensive and offensive powers. Gliding: Mercer, by lowering his density while in the air, is capable of achieving a limited degree of flight by gliding through the air. He is capable of switching his body’s density on the fly to either slow his descent or rapidly falling. Similarly, it is due to this ability that Mercer is capable of clearing large distances as he can simply leap and glide over most obstacles in his way in order to escape his pursuers, or reach various locations far more quickly then simply running and parkouring his way there through the streets.. Air Dash: Mercer is shown being able to move the biomass around his body at such a rate that it is capable of slingshotting him in any particular direction that he wants. Mercer generally uses this ability to cover more distance, extend his gliding abilities and even dodge projectiles and other attacks in mid-air. Wall Running: While strong enough to climb walls using his hands, Mercer is capable of wall running at high speeds as his body will alter his feet in a way that allows him to cling to walls while running without the risk of slipping off due to lack of momentum or adhesion. As such Mercer can run at high speeds in any direction when on vertical surfaces Knuckle Shockwave: Using his strength, Mercer is capable of producing a massive shockwave by a double palm thrust. This attack is capable of cars and people down an entire street. Even potentially tearing apart the latter. Critical Pain Devastator: An enhanced version of the knuckle shockwave. Upon entering critical mass, Mercer can move the biomass in his body into his hands. Upon doing a palm thrust. Mercer creates a massive shockwave that uplifts and tears apart humans and vehicles alike. Adding insult to injury, Mercer, during the process of performing this attack, will also fire the biomass stored in his hands as tendrils into the shockwave, shredding and crushing anything unlucky enough to survive the initial shockwave itself
Cole Macgrath powers:Electrokinesis-The ability to absorb and control electricity in and out of his body. Over the last seven years,Cole has gotten much more powerful than in inFAMOUS 2. Able to deliver up to 15 supernovas of force. His maximum voltage is over 20 Gigawatts and the heat of his lightning burns up to 300,000,000,000 Kelvin,equivalent to three supernovas. -Immunity to electricity-Cannot be harmed by electrical energy. Any electricity that makes contact with his body is automatically absorbed. Electromagnetism-The ability to produce and manipulate electromagnetic fields and pulses. Cole can manipulate any object,no matter the size,using magnetism. Even non-metallic materials such as stone,ice,wood,and cardboard. Cryokinesis-The ability to manipulate ice and cold gas. Cole can deliver several cryokinetic attacks such as razor-sharp,steel-tearing Shatter Blasts,Ice Grenades,Freeze Rockets,Ice Pillars and Platforms for jumping great distances,Ice Barriers that can block missiles and knock up enemies. He can also produce freezing mist that freezes enemies in it solid if he hits it with a bolt. Superhuman Strength-Cole possesses superhuman strength. Able to easily lift up to 52 metric tons. His punches are on a Class PJ and he can regularly bench press giant monsters as heavy as tanks. Has even fought on par with Ares, the God of Warfare. Superhuman Speed-Cole is able to move at superhuman speeds. He can run up to 60MPH and during combat, he can move at Hypersonic speeds. He can react and fight at Massively Hypersonic+ speeds(Mach 1000-8810), able to easily dodge lasers and instant speed attacks and react to his own, natural lightning. Superhuman Durability-Cole is extremely durable. He can survive an attack that can level an entire island, ignores bullets, and shrugs off point-blank RPG's and grenades. Regenerative Healing Factor-Cole can heal extensive damage to his body in seconds. He can even regenerate lost limbs. If he absorbs energy, he heals instantly. Tactics/Leadership/Intelligence-Cole possesses increased intelligence. He regularly works out strategies during intense combat, he daily leads a team of superheroes into battle, he's able to logically deduce the outcome of any action he might take, and outsmarts incredibly clever opponents like Sasha, Alden, and Ray Zenji. Combat Experience-Cole is an incredibly experienced fighter. He was already he strongest Conduit alive, and now is even more so after training his powers in secret for 7 years. He has fought a multitude of foes stronger and more experienced than himself and won. And has survived impossible odds and has always come out on top. Even death. Electrokinetic Flight-Over the years, Cole has learned the ability to create a platform of electricity and surf on it through the air, granting him the ability to fly. Electrokinetic Constructs-Cole can create shapes of electrical energy and use electromagnetism to give it solid form. This can create several Electrokinetic weapons such as the Gigawatt Blades. Electroreception-Cole can pick up and read electronic frequencies and listen in on communications, he can also use this to read data as well. Electric Healing- Cole is able to release a massive charge of bioelectricity that heals everyone around him via hyper stimulating cells into a rapid state of regeneration. Precognition-Cole has the ability to see a few seconds into the future or see a whole future event. Mind Techniques-Cole can use neuroelectricity to manipulate people's minds. He can use this in a variety of ways such as mind-control, instant brainwashing, reading thoughts, and countering mental attacks. Lightning Dash/Dematerialization-Cole can turn his entire body into electricity and dash across short distances, he can use this to move at Massively Hypersonic+ speeds and travel through electrical power lines. Omnipresent Awareness-Cole can surround himself with an electromagnetic field that can give him omnipresent detection of his surroundings. Added by the fact that he can sense electrical energy in one's body, this makes him almost impossible to sneak up on. He can also use a Radar Sense that detects hostile intent, distinguishes friend from foe, sees through disguises, invisibility, and illusions, and scans for any electrical signals, anomalies, and sources.
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2023.06.09 01:59 Dungeon_Dice JoJo's Bizarre OC Tournament #6: Semifinal 2 - Errok vs Mx. Wah

Dédalo moved frantically around the control room, overturning rocks, checking behind the screen, looking for any kind of hidden button. “Ninian, are you just going to stand there or are you going to help me!”
“What do you want me to do, cut her out?!” Ninian gestured to the screen of Perdita’s face.
“There must be a button or lever somewhere here!” Dédalo snapped, refusing to believe there was nothing he could do to help Perdida’s predicament.
Perdida’s mind was occupied, having accessed the system and the dormant data stored in it. As she scanned through memories and visions, the relevant information unscrambled itself for her. Piece by piece, the memories played in series.
Her first memory, the birth of her artificial soul, heralded by the priests that created her as the greatest experiment they have succeeded in. “May the MAKS-0 bring peace to Pieduro forevermore!”
Next were the lives of the Piedurons she was tasked with maintaining peace over. Teaching the children how to use and play with their Temples responsibly, assisting the Piedurons through their everyday lives.
Then watching over the construction of the Ring, the key to unifying and connecting the use of all Temples to a single source.
Then the Piedurons slowly turned their attention to the world around them, visions of expanding past the island. With the construction of the Ring, they had the means of using their Temples much further beyond their island. Tools originally used to create were beginning to be seen as potential tools of destruction and oppression against adversaries. Visions of expansion and conquest filled the mind of a small, but growing population of Piedurons.
“War is not peace.”
“War goes against the idea of maintaining peace.”
“War can not happen if there are no Temples to fight with”
Pedida watched her original decision play out in; the construction of the Ring allowed her to shut down every single connected Temple. What happened after was a terrible oversight, the energy in each Temple overloaded rather than being simply shut down. The Ring that connected the Temples shared and distributed the energy of all temples between each other, but once disconnected they had no way to regulate the remaining excess energy.
The fallout wiped out the Piedurons as a civilization and destroyed the vast majority of Temples. The remaining few priests sealed Perdida away, and that was the last memory she could see in the database.
Perdida’s attention turned toward Electra and 2095, still fighting in the ring, using the carts to chase each other in a perpetual circle. The thought crept into Perdida’s mind; with the Ring under her control, she could turn off the Temples and stop the fight. She could prevent Temples from being used by the wrong hands.
No.
Perdida stopped herself. Not falling into the same logic that her previous self could not reason past. Her journey with Dédalo had allowed her to grow and understand, she would make a different choice this time.
The fight only took a bit longer to finish, the streaks of light made it difficult to tell what was happening, but the fight ended with a chain of explosions and both bodies falling out of their carts.
2095 falls to one knee, glare softening as Electra’s body goes limp while smoking from so many orb explosions. Her stare reaches thousands of yards, still processing her personal discovery before a speeding orb barely grazes her cheek and snaps her back. She sprints to the unconscious body and scoops her up, draping her over her back nestled underneath [Yours Truly] and holds the skater’s arms as she continues dodging to the best of her ability.
Her legacy wouldn’t end in this place, but neither would Electra’s.

2095, with a score of 76 to Electra’s 59!

Category Winner Point Totals Comments
Popularity 2095 20 (6.5+2) - 10 (4.5+2)
Quality 2095 25 (8-9-8) - 18 (6-6-6) Reasoning
JoJolity Tie 21 (7-7-7)- 21 (7-7-7) Reasoning
Conduct Tie 10-10 Nothing to report!
Perdida opened a service door for 2095 to escape through, hoisting Electra over he shoulder. With a bit of guidance, 2095 made her way into the control room where they were now all gathered.
After getting everybody settled, Perdida managed to convince Dédalo that she was ok and relayed the story for the rest of them to hear.
“So I have a new plan. I figured out how to control the output of energy of each Temple to ensure that Temples can only be used when I allow them to be used…But in order to do that, I will have to stay within this mainframe.” Perdida looked toward Dédalo with a sad smile.
“Don’t worry Perdida, this will only be goodbye for now. I still have to find you a physical body after all.” Dédalo gave a warm chuckle as he walked up to the screen.
Dédalo pressed his hands against the screen and the image of Perdida pressed her hands against his. “We’ve learned a lot over the course of our journey. I’ll promise to tell you all about my next adventures when I get back.”
“...your mascara’s running.” Electra looked at a sniffling Ninian.
“It said it was waterproof, guess that was a fucking lie”; Ninian hide her face with her hands, quietly using Endless Rest to dry her face and fixed her make-up.
2095 looked on at the scene and ruminated on Perdida’s story. The similarities she shared with Perdida were not lost on her. Striving to become more than their programing, more than someone made to serve a higher purpose, but never losing sight of the joy of collaboration and connections to others. 2095 put a hand over her chest, she herself had also come a long way to be here hasn’t she.
To Be Continued…
Scenario: Sliema, Malta — 8:00 PM
On the island of Malta, in the center of one of its busiest cities, was a building. A decrepit, abandoned building, rusted and cast in reddish shadow by the taller structures that surrounded it. It was once an apartment building, but it had long since lost that use.
The rest of the city was filled with noise. Screaming, car alarms and barking dogs. But around here, where no one bothered to come around, it was quiet. Butterflies dotted the railings of the building, watching. Waiting for something to come. Not like the people inside could stand guard, with the boards over the windows. Still, they didn’t seem very concerned about the state of things.
“I was expecting to be impressed when you said you got a new place to stay, but this...” Ninian stared at the walls of Mari’s room, trying her best not to wince. They weren’t really in the best shape. Nothing here seemed to be, really, aside from the extremely comfortable bed she was taking a seat on. She turned to stare at Mari. “Shouldn’t you clean up a little? I bet it could use a new paint job, at least.”
“Geh. I don’t have time for painting.” Mari clacked away on her computer, hunched over in a garish (but surprisingly comfortable) gaming chair. Alarmingly loud EDM blared from the cat-ear headphones hanging around her neck. “Do you know how many things I would have to unplug to do that? It’s impractical.”
She gestured to the mass of wires emerging from her computer setup. Indeed, it’d be pretty difficult to move that around. Mari sat in front of a large array of computer monitors hung from the wall, all different shapes and sizes, all displaying different things. She swapped from keyboard to keyboard, not even taking the time to look at Ninian as she spoke.
“Besides, it’s better for me if my place looks like shit. Better that it doesn’t look like anybody lives here, right?”
“That only really matters on the outside...” Ninian sighed. “You could at least get some lights.”
“The screens are enough light.”
“...I suppose.”
The two sat in silence for a moment. Ninian turned to stare at the other person in the room; Nadine Sokenna laid on the other side of the bed, fast asleep. “I’m glad the two of you are doing alright.”
“Mmm.” Mari grinned. “Me too.” She exhaled, finally finishing whatever business she was handling on the computer and spinning the chair around to face the bed. The short shorts, thick blanket, and extremely oversized Hatsune Miku shirt she wore certainly weren’t that flattering, but at least her hair finally looked pretty nice. The bags under her eyes weren’t quite gone, but they seemed to glimmer with newfound lust for life.
She looked happy. That wasn’t something Ninian had been able to say about her before.
“I take it work’s been good?”
“Mmm!” Mari gestured widely to the screens behind her. “It’s an age of information, Ninian! No better time to be an info broker! Business is booming! Ehyeheheh!”
The swordswoman chuckled at that. She was silent for a moment, her smile turning into a frown, her eyes narrowing.
“Anyway... I assume you didn’t call me here just to talk.”
“Huh?” Mari tilted her head to the side. “Whaddya mean?”
“Well, you called me to deal with ‘that’, right?” She pointed up. “Truth be told, my schedule’s really packed right now, and I’m not sure how much I can do-”
“Oh, no, that’s not it at all.”
“Huh?”
“I just wanted you around.” She shrugged. “It’s a bit tough to relax right now. Super hard! Having big strong Ninian around makes me feel a little better. Ehe.” She was visibly blushing. “S-Sorry if that’s stupid, but I figured you’d like to catch up anyway.”
Ninian paused. “...So if you didn’t bring me here to, uh, deal with ‘that’... Are you just leaving that be?”
“Ah?”
“I mean, it’s kind of a problem for you, isn’t it? Doesn’t seem too convenient to leave it be...”
“Well, the plan was to leave it.” Mari shrugged. “But I got a bit lucky.”
“You invited me here... Just to sit around and chat while someone else does all the work?” The swordswoman raised an eyebrow, arms crossed. “As I said, I’ve got a packed schedule-”
“Nah, trust me.” The info broker snickered, spinning around in her chair as she spoke. “Youuuu... Are really gonna wanna see this one. I got somebody totally wild to help out.”
Ninian scoffed.
“Okay... And who would that be?” She tilted her head to the side. “I’ll be the judge of that.”
“You’re not gonna believe this one...” Mari cleared her throat. “I called in -”
*Scenario: A lonely boat, on the Mediterranean Sea — *
Wah watched the sun bob on the edge of the horizon. Their hair billowed in the wind, and seafoam sprinkled their face; they didn’t particularly seem to mind. Considering all they’d done with their ability, being on a speeding boat was probably the last thing to phase them; they’d just wrapped up a fight in a walking house, after all.
They stood in silence, a light smile on their face, eyes pleasantly half lidded. There was pleasure to be found in the small things. The sunset on the open sea, for one, was quite nice. Indeed, despite all the troubles it would no doubt cause, COLOSSI's shift to humanitarian aid was doing wonders for their mental. Now if only Solsbury and the rest of them would stop nagging...
But now wasn’t the time to worry about that. Nay, there were far more important matters. Wah pushed themself off of the boat’s railing, moving towards the driver's seat of the boat. It wasn’t a big boat; probably just used for leisure, but the owner had been nice enough to give them a ride.
A large sum of money was involved, of course, but that was neither here nor there.
“Oh, cappy-tan!” Wah leaned on the side of the boat behind the driver’s seat. A balding, sun-tanned man chuckled at the name. He wasn’t really much of a captain, but he did like to feel important.
“Howst long does thou think it will be before we arrive?” Wah tapped on the side of the boat a few times. “Wah has places to be, you see! Tis of utmost importance that I arrive quickly! Utmost! You understand, yes?”
“Yeah, yeah, I getcha...” The boater sighed. “It’ll be about ten minutes... Honestly, I don’t get why you’re in such a hurry to get there, anyway. Everybody else seems to be clearin’ out.”
“Oho?” Wah raised an eyebrow. They lowered it, and raised the other one, performing what could perhaps be called an ‘eyebrow wiggle’. “And why is that?”
“Dunno. Nobody’s said much, and everything they’ve said hasn’t been too, er, what’s the word...”
“Comprehensible?”
“Yeah. That one.”
“Wah sees, Wah sees!” Wah nodded a few times, bouncing off of the boat’s side and meandering back to the front, wobbling from side to side as the vessel rocked. “From what Wah understands, it’s quite a situation out there! No normal soul would find it any sort of comprehensible. A true predicament... And that is why Wah must go. To assist poor souls who cannot assist themselves! This predicament falls within Wah’s expertise, you see.”
“...Right.”
“Mmm!”
“Ain’t you just a normal soul, too? ‘Sides the ears, you don’t look all that special. Kinda twiggy.”
Wah paused. In the past, being called ‘kinda twiggy’ would’ve surely resulted in a violent tirade. But those were the demons they swore to leave behind speaking. Now, without them, Wah simply laughed. “Nay! Twiggy as Wah may be, you can rest assured, fine citizen!”
They turned, the boater catching the briefest glimmer in their eye. “Wah’s soul is the furthest from ordinary one could possibly get.”
“...If you say so...” He turned his attention back towards driving, and Wah turned theirs to the open sea once more.
Eventually, land came into view. The boater looked upon Malta with some confusion. Everything in the distance seemed perfectly normal. Wah, on the other hand, seemed extremely focused on something in the sky, something the poor man couldn’t seem to find no matter how hard he squinted.
“No need to make it all the way to the island.” Wah’s frown felt out of place on such a naturally silly face. “Park the boat near here. Wah can go the rest of the distances Wahself.”
“Ah..? It’s pretty far from here, though-”
“Verily! But it is nothing Wah cannot handle!” They snapped their fingers, jumping on top of the boat’s front railing, almost seeming to glide.
“Say, Cappy-tan! Have you ever seen a magician at work?”
Ninian gaped. “You... You called in... The head of COLOSSI?”
“...That’s what I said, yes.”
“Whuh...” Ninian frowned. “You’re fucking with me.”
“I’m not.”
“You so are.”
“I’m not! You underestimate the greatest info broker on the planet, my dear Ninian!” Mari jabbed a thumb into her chest as she gloated. “With my Stand ability: 「Today is a Beautiful Day」, my surveillance is simply unmatched! You see, the pins that make up my ability, when thrice jabbed into something, create a ‘butterfly within a frame’, but that’s only the basest applic-”
“I know what it does, Mari.” The swordswoman’s confusion briefly made way for the usual moodiness. If you let Mari start, you’d never get her to stop, after all. “I’m more... I mean, how did you even...?”
“I heard through the grapevine, as it were, that COLOSSI was making some big changes. All just rumors of course, so take that all with a grain of salt. But word out there is that their boss has gone completely mad! They’re big into justice and stuff now! Something like that. So I tracked them down, used my butterflies to establish communication, and made them a deal they simply couldn’t refuse.”
“And what could you possibly have to offer someone like that?”
“Information is the new money, Ninian.” Mari chuckled, staring at the wall of her room. “It didn’t take much. I just told them... I knew where a certain someone they quite liked was, and if they took care of my business, I’d sell ‘em the info for free.”
Ninian, after a few moments of stunned silence, simply sighed, scratching the back of her head. She smirked.
“...And you’re absolutely not fucking with me.”
“Aw, c’mon.” She chuckled again, turning her attention back to Ninian. “Have some faith in your best friend, will you? Just sit back and watch.” She raised a thumbs up, grinning from ear to ear. “I don’t have to do any work at all today! As long as no complications arise, it’s as good as dealt with! Wa ha ha!”
Elsewhere, in Sliema, a complication arose.
His name was Errok, and for once, he felt a bit too awestruck to open his mouth.
As rare of an occurrence as this was, most of his brain power was dedicated solely to figuring out what exactly he was looking at. After a large amount of deducing and such, he eventually came to the simple conclusion that he had no idea.
It’s not like anyone else who could see it, though. You couldn’t even see all of it. Only sections, massive spherical tubes of undulating red poking out from the cloudy sky, constantly moving ever so slowly. The wind whipped through his greasy hair as his eyes, wider than they’d been in years, observed what could only be described as a massive, floating worm, made entirely of bright red strings.
Now that he had given up entirely on trying to figure out what the thing was, Errok could dedicate his incredible intellect to other thought processes. Eventually, he arrived at a conclusion, one that was without a doubt something only someone as academically gifted as him could come up with.
“That thing is going to be my horse.”
Indeed, using whatever that was as a noble steed was the only logical idea. Wherever a powerful being resided, there too was opportunity to be found. And as a self proclaimed ‘Weapon To Kill The Soul’, there was surely no beast he could not tame.
He spent the next few minutes idly chuckling to himself.
It felt a bit off, admittedly. The city was pretty empty. The chaos caused by the thing no doubt led to a mass evacuation; he could tell from the buildings that had collapsed around him that it’d done quite a number on the place. Occasionally he’d hear someone screaming for help or something, but he couldn’t figure out where that was coming from, so he didn’t bother. But not having someone to monologue to felt strange. This was the part where he bragged about his incredible plan to some oafish bystander! Where were the oafish bystanders!
“I suppose...I could talk to myself.”
He nodded a few times. An excellent idea.
“Yes! This’ll do just fine. I can just talk to myself! Ha!”
Errok marched forward, a pep in his step that made his gait particularly loud.
“Now then... Clearly, the right answer... is to elevate myself! Aha! Yes!” He looked around at his surroundings. The stairs inside the buildings probably weren’t reliable, even if he could fit through the doors.
“No matter! I’ll just, uh, hrnmm...” He stared at a nearby building. It was pretty tall. “Well, I guess I could climb up that.”
“AHA! With my incredible strength, I’ll climb this building! That’s what I’ll do!”
His head swiveled around: still nobody around. He sighed, though you wouldn’t have been able to hear it from within the helmet, and began his ascent. With a grin, he unearthed the grotesque arm that was 「You Are Blood」 from its gauntlet. The arm shot forth, worms spraying from the mottled surface. Yes, they would be his ideal audience. He cleared his throat a few times.
“All living things tremble at the sight of Errok, Apostle of Rot, Destroyer of Souls! I need no weapon, for I am the blade which cleaves life itself!” His body shot forward with a cacophony of clanking, as he howled along with another bout of laughter.
“The world is my, uh, whetstone! I shall sharpen my blade on each fallen fool that tries to stop me, and become a better knight, a better god, a better trickster, than all those fools that I’ve destroyed!”
Hitting the side of the structure with a clatter, Errok stuck his sword into the side of the building. Again, his arm lashed out to grasp the next floor of the building, before yanking himself outwards. This cycle repeated itself, floor by floor, as Errok launched himself higher and higher towards the heavens, and towards the worm that would become his knightly steed.
“Then, when I have conquered all of life and every soul with the absolute, supreme power of rot and decay, then!”
With one last pull, Errok ascended into the air, his massive form silhouetted by the sun. “Then, I will finally tear that flamboyant freak a new one!”
With a CRASH, Errok landed on the roof of the building as it cracked around him. He gave a clumsy flourish to his wormy audience, grinning with menace and delight.
…and received a slow clap in return. Looking around in confusion, as worms do not have hands, Errok’s eyes fell upon the environment around him. The sun was slowly making its way towards the horizon line, casting the ruined skyline of Sliema in shadow, a golden light shining through gray clouds. It was absolutely beautiful; anyone with any sort of care for the world around them would simply have to stop and admire the view.
Errok didn’t have any of that. He was far more concerned with something else, as you’d expect. There on the roof stood another figure, a fae-like being with pale hair, pointed ears and teeth, and gleaming eyes.
“Oh hey,” Errok greeted, pointing with the finger of 「You Are Blood」. “Do I know you from somewhere? Might’ve seen you at the races... You look pretty important, though! I bet you’re super important! As am I! Pleasure to meet you!”
Wah just stopped clapping, giving Errok a look. Their nose wrinkled. “Wah is…charmed.”
Not picking up on the sarcasm, Errok beamed.
“Of course you are! I’m sure that you’ve heard about me! Errok, Apostle of Rot! I’ve committed more sins than one could possibly imagine! I’ve conquered all sorts of bozos and losers to get here! And now that I’m here, I’m gonna ride! That! Worm! Oh yeah!!!”
“…Uh huh,” Wah hummed, clearly not listening as they peered up at the worm. “There isn’t really much time for jokes right now, so-“
Suddenly, Wah stopped speaking. Errok stared at them for a few seconds. “...You gonna finish that sentence, or-”
“Shut up.”
The “Apostle of Rot” was fully prepared to go off on yet another monologue, but at that moment he thought to maybe see what exactly this mysterious weirdo stared so intensely at. He turned his gaze to the sky, and his eyes widened.
The clouds that obscured the form of the worm had split, only slightly, and something had descended from the hole produced. It was small, so it was a bit difficult to make it out at first, but if he squinted really hard, he could begin to see the silhouette of a young girl, holding loosely onto a balloon.
“Eugh.” He spat. “Hate kids.”
The figure was silent until it landed, never quite touching the ground. It wore a soft expression; a pure white girl, with a sundress that fluttered in the wind. The string in her hand led to a red balloon, just as red as the pupils concealed in her thin eyes. On the surface, she looked human, but just by looking at her you could tell that it was no human being. The way it seemed to lightly pulsate, skin forming briefly into strings that wrap endlessly around each other.
She smiled upon the two of them. It was not a friendly smile.
“Good evening, you two.” She raised her hands to the two of them. “Wah-Chan, leader of COLOSSI, overlord of the criminal underground the world over... And... Errok...San...”
“Hey. Wait.” Errok raised his hand. He turned to Wah. “That’s who you were? Oh, man, I’m a big fan of your-”
“Tell me. Do you know what ‘time’ it is?”
Errok stifled. He didn’t like this lady very much.
“8:01 PM, is it not?” Wah rudely ignored Errok’s plight. “What’s it matter.”
“Not quite what I meant. It’s almost the ‘Golden Hour’.” She chuckled. “The ‘Golden Hour’, as it’s called, is the most beautiful part of the day. It occurs in the last hour before sunset, and the hour directly before sunrise. It usually lasts only twenty to thirty minutes, but those twenty to thirty minutes are incomparable. Truly, there is beauty in the world.”
SIlence. Neither Errok nor Wah could figure out how to respond to that. Right as Errok was about to open his mouth anyway, the girl continued.
“If you couldn’t tell, ‘Golden Hour’ is about to start, in about two minutes, give or take. I only found this out recently. You see, I have lived my recent life in someone else’s eyes. I’ve never had the chance to learn about the world on my own. I was only recently able to learn about things on my own time, rather than on someone else’s. There was so much I was denied a chance to see. Do you know how cruel that is? Most of the knowledge I’ve gathered... Is completely useless to me now.”
She pointed at Wah. “Did you know that the Monogatari anime being released out of order was originally completely unintended?”
Silence.
“Originally, the series was planned to release in the order of the books; Bakemonogatari came first, and its prequel, Kizumonogatari, was planned to release in 2012. However, due to production issues, it was delayed until 2016, while the other parts of the anime were released on schedule, resulting in an out-of-order release. The bizarre watching orders of Monogatari that the series is somewhat internet famous for are completely unintended, and only exist due to production issues. Did you know that?”
“No,” Wah glared, “Wah did not know that. To be frank, there is no circumstance or situation in which Wah would want or need to know that information.”
“Exactly!” In her first showing of genuine emotion, the girl threw her hands into the air. Her voice remained perfectly monotone. “There’s no reason for me to know that information, either. But instead of important things, I’ve only been shown information like that. My brain, despite being far superior to that of a human being, is filled with useless information that serves no purpose to me. Do you know what it’s like? Having a vessel that doesn’t care for you? Even after all the work I went through to make her do what I wanted, she refused to show me anything worthwhile. I had to learn about things such as the ‘Golden Hour’ myself. Isn’t that cruel?”
“Excuse me, but-”
“But anyway, back to the ‘Golden Hour’. It is frequently utilized by film mak-”
“Stop fucking doing that!” Errok slammed his boot into the ground, producing a loud clang that finally managed to silence the mystery girl. He huffed and puffed for a few seconds before clearing his throat and continuing. “What’s the point of talking to us about any of this? You just prattle on, and on, and on, without any purpose to it! You’re annoying! What’s your deal!”
“There is no point.”
“What?”
“There’s no point, really. I’m just making small talk.” The girl looked over her nails. “Human beings engage in ‘conversation’ to gain a grasp of each other’s personalities. To establish who is worthwhile to have around, and who is not. I simply wanted to do the same. While I’m in this form, I may as well play at humanity.”
“Anywho, from our conversation—” Errok scoffed. “—I have deduced something. You see, I was originally planning to take the ‘strings’ of every Stand user in the world, taking their abilities and adding to my own power. But I have unfortunately vastly underestimated how many Stand users are in the world. Frankly, it would be a lot of work to do myself. So I’ve decided to take on another vessel. Someone far more suited for this kind of work, and who will show me plenty of things.”
“Wah-Chan.” Wah rolled their eyes at that. “From this conversation, I have deduced that you are patient, calm, and rational. From observing the work of your organization, I can come to the conclusion that you are cruel and calculating. My name is Disappearance Addiction. I am the strongest ‘Miracle’ currently present in the world. And I would like for you to become my new vessel.”
“No thankies.”
“...”
“...What?”
“Wah doesn’t really care for that sort of thing.” Wah shrugged. “You seem annoying to have around. Wah actually came here to get rid of you, to be honest. ‘Tis my duty! Wah is on the side of justice, now, as is COLOSSI as a whole! It would be immoral to take the power of something like you.”
“You would refuse the power of a ‘Miracle’?”
“Wah doesn’t know what that is.”
Disappearance Addiction seemed well and truly stumped at that. Eventually, her head began to turn, slowly, as if she was afraid of what her gaze would land on.
“Errok... San...”
“Yeah?”
“You... Would you like... Power?”
“That’s the first interesting thing you’ve said all day.” Errok nodded. “Fuck me up, lady.”
“...You’re not going to think it over, or anything?”
“Nope.”
“Are you sure?”
“Can you just give it to me already? C’mon.”
“...” Disappearance Addiction was silent for a few moments. On one hand, this guy smelled very bad. He was incredibly impatient. And he generally seemed like a big idiot. On the other hand, he did scale the building pretty easily...
“Alright.” She sighed. “I’ve come to a decision. Errok-San. If you kill Wah-Chan before the ‘Golden Hour’ ends, you may become my vessel. Does that satisfy you?”
“How long till Goldy Hour ends?”
“Twenty to thirty minutes.”
“Ha!” Errok unsheathed his sword and swung it onto his shoulder. “I’ll end it in three!” He smirked beneath his armor, pointing his massive blade at Wah. “You there! Wah! Leader of COLOSSI, was it?”
“...That is me, yes.”
“Get ready for the fight of your life, bub! After I kill you, I’m gonna be the boss of COLOSSI! I’ll be on top of the world! God King Errok! Everyone’ll bow to me! That kinda power ain’t something a little pacifist baby face like you’s worthy of having! So I’ll just take it right out of your hands! Ha ha ha! Thinking about it really amps me up! Oh, man!”
He paused, staring at Wah.
“I was really expecting you to cut me off there. It’s been happening all day. You just gonna sit there?”
Wah’s brow furrowed.
“Tell me...” They stepped forward, the dust around them kicking into the air, beginning to circle around them. “...Do you honestly believe... That you can beat me? Is that something... You think you’re capable of?”
“Course it is. I’m a weapon to kill the soul.”
“Hmph.” Wah sighed. “So be it.”
Disappearance Addiction smiled upon the two as she rose further into the air, wind whipping through her hair. A golden glow illuminated the cityscape, the sun reaching its final moments in the sky. “I feel like... I should say something here...Ah, that’s it!

”OPEN THE GAME!”

Location:
In the city of Sliema, Malta, currently with thick strings hanging overhead.
The area here is 32 by 40 meters with each tile being 2 by 2 meters. Wah and Errok start on top of buildings, as represented by their character tokens.
The yellow rectangles are clay buildings, each numbered to represent their elevation level.The (1) marked buildings are 5 meters tall, the ones marked with a (2) are 10 meters tall, and the ones marked with a (3) are 15 meters tall.
The White Rectangles are Laundry racks with nearby baskets, folding chairs, cleaned clothing, and towels.
The Green Circles are palm trees that are 20 meters tall.
The Magenta Lines across the map are Strings produced by Disappearance Addiction and are attached to the buildings and trees. These strings are thick enough to balance on and have B Durability.
The brown rectangles are wooden benches. The blue circles are fountains.
Goal: RETIRE your opponent!
Additional Information:
Players are not allowed to enter the buildings for the purposes of this match and will be Retired if they are unable or unwilling to leave the “out of bounds area”
There is enough space between buildings for either player to move through the alleyways
Wah starts next to a large umbrella with a hooked handle, a portable grill, and a cushioned lawn chair
Team Combatant JoJolity
Bastards of Barcas Errok “The word “ignorant” has a nice ring to it, so I don’t mind being called that, but “incompetent” is going just a bit too far…” Establish superiority over your opponent through your movement and positioning!
COLOSSI Mx. Wah “A creature like you having a brain residing in his skull…is already a miracle in and of itself.” Establish superiority over your opponent through your movement and positioning!
Link to Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
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2023.06.09 00:52 Yankeebot IT'S NOT WHAT YOU WANT: The Yankees fell to the White Sox by a score of 6-5 - June 08, 2023 @ 04:05 PM EDT

White Sox @ Yankees - Thu, Jun 08

Game Status: Final - Score: 6-5 White Sox

Links & Info

White Sox Batters AB R H RBI BB K LOB AVG OBP SLG
1 Anderson, Ti - SS 5 0 1 0 0 0 1 .265 .304 .309
2 Benintendi - LF 5 0 0 0 0 0 2 .266 .326 .344
3 Robert Jr. - CF 5 2 3 1 0 0 1 .268 .318 .526
4 Jiménez, E - RF 4 1 1 2 1 2 0 .258 .317 .439
Frazier - RF 0 0 0 0 0 0 0 .231 .333 .308
5 Moncada - 3B 4 1 1 1 0 3 2 .246 .299 .398
6 Vaughn - 1B 2 1 0 0 1 2 0 .247 .332 .423
7 Burger - DH 4 1 2 2 0 1 1 .272 .322 .632
8 Gonzalez - 2B 3 0 0 0 1 1 1 .205 .221 .398
9 Zavala - C 4 0 0 0 0 1 1 .163 .196 .304
Totals 36 6 8 6 3 10 9
White Sox
BATTING: 2B: Burger (8, Severino, L); Robert Jr. (17, King). HR: Burger (13, 2nd inning off Severino, L, 1 on, 0 out); Robert Jr. (14, 3rd inning off Severino, L, 0 on, 0 out); Moncada (3, 3rd inning off Severino, L, 0 on, 1 out); Jiménez, E (6, 7th inning off King, 1 on, 0 out). TB: Anderson, Ti; Burger 6; Jiménez, E 4; Moncada 4; Robert Jr. 7. RBI: Burger 2 (31); Jiménez, E 2 (24); Moncada (13); Robert Jr. (31). Runners left in scoring position, 2 out: Gonzalez; Moncada; Benintendi. Team RISP: 1-for-6. Team LOB: 7.
FIELDING: DP: (Gonzalez-Anderson, Ti-Vaughn).
Yankees Batters AB R H RBI BB K LOB AVG OBP SLG
1 Calhoun, W - RF 4 1 2 3 0 0 0 .243 .318 .400
Kiner-Falefa - CF 1 0 1 0 0 0 0 .229 .273 .351
2 Torres - 2B 4 0 0 0 1 1 3 .249 .326 .408
3 Rizzo - 1B 5 0 0 0 0 0 3 .283 .356 .466
4 Stanton - DH 3 0 0 0 1 1 0 .242 .286 .530
5 Bauers - RF 4 1 2 0 0 1 2 .243 .337 .529
6 LeMahieu - 3B 3 0 0 0 1 1 1 .235 .300 .390
7 Cabrera, O - SS 4 0 1 1 0 2 2 .200 .249 .313
8 McKinney - LF 4 1 1 0 0 0 1 .250 .250 .750
9 Higashioka - C 3 2 2 1 0 0 0 .223 .270 .383
a-Donaldson - PH 0 0 0 0 1 0 0 .185 .267 .630
1-Volpe - PR 0 0 0 0 0 0 0 .191 .268 .358
Totals 35 5 9 5 4 6 12
Yankees
a-Walked for Higashioka in the 9th. 1-Ran for Donaldson in the 9th.
BATTING: 2B: Higashioka (6, Lynn); Bauers 2 (5, Lynn, Lynn). 3B: McKinney (1, Lynn). HR: Calhoun, W (4, 4th inning off Lynn, 1 on, 1 out). TB: Bauers 4; Cabrera, O; Calhoun, W 5; Higashioka 3; Kiner-Falefa; McKinney 3. RBI: Cabrera, O (18); Calhoun, W 3 (15); Higashioka (16). 2-out RBI: Calhoun, W; Higashioka; Cabrera, O. Runners left in scoring position, 2 out: Bauers; Cabrera, O. GIDP: Rizzo. Team RISP: 3-for-8. Team LOB: 7.
FIELDING: E: Cabrera, O (4, fielding).
White Sox Pitchers IP H R ER BB K HR P-S ERA
Lynn 5.0 8 5 5 3 4 1 98-63 6.72
Santos (W, 2-0) 1.0 0 0 0 0 0 0 7-5 2.05
Kelly, J (H, 8) 1.0 0 0 0 0 0 0 18-13 4.12
López, R (H, 7) 1.0 0 0 0 0 2 0 19-11 5.00
Graveman (S, 6) 1.0 1 0 0 1 0 0 18-9 2.36
Totals 9.0 9 5 5 4 6 1
Yankees Pitchers IP H R ER BB K HR P-S ERA
Severino, L 5.0 6 4 4 2 6 3 86-55 5.75
Cordero, J (H, 5) 0.2 0 0 0 1 1 0 15-7 3.24
Peralta, Wa (H, 6) 0.1 0 0 0 0 0 0 1-1 2.81
King (L, 1-2)(BS, 1) 2.0 2 2 2 0 2 1 26-22 2.08
Kahnle 1.0 0 0 0 0 1 0 13-8 0.00
Totals 9.0 8 6 6 3 10 4
Game Info
HBP: Vaughn (by Severino, L).
Pitches-strikes: Lynn 98-63; Santos 7-5; Kelly, J 18-13; López, R 19-11; Graveman 18-9; Severino, L 86-55; Cordero, J 15-7; Peralta, Wa 1-1; King 26-22; Kahnle 13-8.
Groundouts-flyouts: Lynn 7-3; Santos 2-0; Kelly, J 2-1; López, R 0-1; Graveman 1-0; Severino, L 6-1; Cordero, J 1-0; Peralta, Wa 1-0; King 3-1; Kahnle 2-0.
Batters faced: Lynn 26; Santos 3; Kelly, J 3; López, R 3; Graveman 4; Severino, L 25; Cordero, J 3; Peralta, Wa 1; King 8; Kahnle 3.
Inherited runners-scored: Peralta, Wa 1-0.
Umpires: HP: Will Little. 1B: John Bacon. 2B: Lance Barksdale. 3B: Ryan Additon.
Weather: 67 degrees, Cloudy.
Wind: 9 mph, Out To RF.
First pitch: 4:08 PM.
T: 2:46.
Venue: Yankee Stadium.
June 8, 2023
Inning Scoring Play Score
Top 2 Jake Burger homers (13) on a fly ball to center field. Andrew Vaughn scores. 2-0 CWS
Bottom 2 Kyle Higashioka doubles (6) on a sharp line drive to right fielder Eloy Jimenez. Billy McKinney scores. 2-1 CWS
Bottom 2 Willie Calhoun singles on a ground ball to left fielder Andrew Benintendi. Kyle Higashioka scores. 2-2
Top 3 Luis Robert Jr. homers (14) on a fly ball to center field. 3-2 CWS
Top 3 Yoan Moncada homers (3) on a fly ball to right center field. 4-2 CWS
Bottom 4 Willie Calhoun homers (4) on a fly ball to right center field. Kyle Higashioka scores. 4-4
Bottom 5 Oswaldo Cabrera singles on a ground ball to left fielder Andrew Benintendi. Jake Bauers scores. 5-4 NYY
Top 7 Eloy Jimenez homers (6) on a fly ball to center field. Luis Robert Jr. scores. 6-5 CWS
Team Highlight
CWS Bullpen availability for Chicago, June 8 vs Yankees (00:00:07)
NYY Bullpen availability for New York, June 8 vs White Sox (00:00:07)
CWS Fielding alignment for Chicago, June 8 vs Yankees (00:00:11)
NYY Fielding alignment for New York, June 8 vs White Sox (00:00:11)
NYY Starting lineups for White Sox at Yankees - June 8, 2023 (00:00:09)
CWS Visualizing Eloy Jiménez's swing using bat tracking technology (00:00:09)
CWS Jake Burger's two-run homer (13) (00:00:29)
NYY Kyle Higashioka's RBI double (00:00:29)
NYY Willie Calhoun's RBI single (00:00:18)
CWS Luis Robert Jr.'s long homer (14) (00:00:29)
CWS Yoán Moncada's solo homer (3) (00:00:29)
NYY Calhoun's two-run homer (4) (00:00:26)
CWS Yankees donate to Hendriks' fund (00:00:41)
NYY Oswaldo Cabrera's RBI single (00:00:16)
CWS Romy Gonzalez's sliding catch (00:00:29)
CWS Jimenez's go-ahead homer (6) (00:00:25)
NYY Luis Severino strikes out six (00:00:49)
CWS Lance Lynn strikes out four (00:00:49)
CWS White Sox turn two to end it (00:00:14)
1 2 3 4 5 6 7 8 9 R H E LOB
White Sox 0 2 2 0 0 0 2 0 0 6 8 0 7
Yankees 0 2 0 2 1 0 0 0 0 5 9 1 7

Decisions

Division Scoreboard

MIN 2 @ TB 4 - Final
BAL 6 @ MIL 3 - Final
CWS 0 @ NYY 0 - Top 2, 0 Outs
HOU 2 @ TOR 0 - Top 3, 1 Out
BOS 0 @ CLE 1 - Bottom 3, 0 Outs

No-Hitter Alert

B 7 R H E
Tigers 0 0 0
Phillies 1 3 0
Next Yankees Game: Fri, Jun 09, 07:05 PM EDT vs. Red Sox
Last Updated: 06/08/2023 07:52:58 PM EDT
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