Highest paid plasma donation center near me

Blood Donors

2010.01.03 22:09 devotedpupa Blood Donors

This is a Subreddit for blood donors, existing and potential. Post your donation pics, discuss your experiences, ask any questions ... let's make a warm and welcoming community of people who generously give of their very life force.
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2008.06.08 20:41 Hurricane Sandy

Information and discussion around Hurricane Sandy and the possible Frankenstorm/Snowicane/Noreastercane/Floodmageddon.
[link]


2023.06.10 06:14 IntuiTiger Just finished 7a - Not as bad as season 5 imo so far. I have thoughts.

submitted by IntuiTiger to FearTheWalkingDead [link] [comments]


2023.06.10 06:13 tintin1602 Re-let 1 bed/1 bath in a 4 bed/4 bath at Octave (2023-2024 school year)

Re-letting 1 bed/1 bath in a 4 bed/4 bath unit at Octave Apartments (210 S 4th St) for next school year
Rent: $915/month (utilities included and electricity paid by Octave up to $25)
Info:
Dm me if you are interested!
submitted by tintin1602 to UIUC [link] [comments]


2023.06.10 06:13 Zagaroth [No Need For a Core?] - CH 094: Boing!

Cover Art <<Previous Start Next >>
Mordecai was simply giving into temptation with this second boss. He had wanted to save it for later development, but he also wanted to play with this idea now. And he felt that it would be a nice surprise. So for the first time Mordecai turned his attention towards the technically hostile organisms occupying a part of the dungeon.
“Wait, really? You’re going there? Ewww.” Came Kazue’s mental voice when she realized where his focus was shifting. Mordecai smiled at her response, but kept his attention on his search. He was being picky in a way, but he didn’t want to create something completely mindless. His small constructs might have very simple minds, but they did have minds.
Most of the auras he encountered were far too weak to even consider, despite the size of some of the creatures. There was a certain amount of strength developed from the mind; physical vitality alone could create large amounts of spirit but it took a mind and will to focus it and make it strong.
Of the auras that had a little something more to them, most of them tasted of little other than basic hunger. Those were not what he wanted. No, what he wanted was … there. It wasn’t much, not yet, but there was the slightest hint of curiosity, of hunger turned beyond physical satiation. That would do quite nicely. He could make an offer to a creature like that, a promise to help fulfill this new sensation. He didn’t offer safety or food, he offered stimulation and experience.
There was a sense of confusion at first, and Mordecai couldn’t be happier. If it could be confused, it could learn. The primitive proto-mind briefly stilled, then hesitantly reached back towards the connection to accept. Mordecai’s sense of the creature sharpened and solidified as it became one of his inhabitants, and he mentally grasped it to draw it to the boss room where his avatar awaited, and he opened his eyes to examine what was to become his newest boss.
A gelatinous mass of fluorescent colors shimmered in front of him. If the child-sized ooze didn’t glow slightly, he’d have considered it iridescent instead with the way its colors flowed and shifted. The surface of the creature had a texture that was constantly changing between smooth and crinkled, with occasional bits briefly becoming solid. And floating in the very center was a nearly invisible tiny sphere of crystal. “Oh, you are beautiful.” He murmured to it as he walked around and examined it. “You have the best integration of living crystal and slime I’ve seen yet. I would like to see something.” He stepped up close to it and raised his hand over its surface. “Just a quick poke. Relax and let your reflexes happen, I won’t hurt you and you can’t do any real harm to me.”
Once it acknowledged him, Mordecai used his middle finger to jab at it swiftly. The surface gave slightly before rapidly hardening against the impact and it reflexively built pressure behind that point, then as his finger retreated and the surface tension released the pressure behind that part of the surface automatically flung acid-coated shards of crystal at his hand.
Mordecai spun to the side to avoid most of it, but a few flecks still hit him. They did more damage to his sleeve than to his flesh, but a normal person wouldn’t have taken it quite so well. “Oh, I am going to be happy with you little one. I think we need to start with a name however, and then move on to enhancing you. What do you think of Klastoria?” It pulsed with a pleased-looking flash of color, and Mordecai smiled. “Then it is a pleasure to meet you Klastoria. I am Mordecai.”
“And I’m Kazue!” Announced his wife as she manifested her avatar. “Oh goddess, you are too cute Klastoria!” She practically danced in place as she squeed over the slime. “Mordecai, I want to hug her so badly! How did you find something so cute in that place?”
“Heh, I don’t recommend that just yet love, she needs to learn a bit of restraint first.” Wait a moment. “Um? Her?” He’d initially followed the gender identification before he realized what Kazue had said.
“Yep! Someone this shiny and cute has got to be a girl!” The little kitsune said, and Mordecai couldn’t help but shake his head with a smile.
“I think Zushi might have something to say about boys not being allowed to be cute.”
“Nah, he’s fluffy-cute, that’s different. Klastoria is shiny-cute and pretty like a girl.”
Mordecai decided to translate that into ‘I want her to be a girl’ more than being any sort of rule Kazue was truly serious about. He’d attribute it to youthful whim if it weren’t for the fact that he was pretty certain that a hundred years from now she’d be inclined to do the same sort of thing. He had met her mother after all. “Not a good idea just yet love. Your avatar isn’t acid resistant, and your clothes certainly aren’t.”
While they’d been talking, the little bits of crystal and acid that had hit the ground had melted together and flowed back to rejoin Klastoria. “And I have a spell that can help with that, but let me finish getting Klastoria ready first, alright?”
“Fine fine, hurry up, I want to hug her!”
It was hard to not laugh at Kazue’s eagerness as he turned his attention back to their newest boss-to-be. “Alright, looks like Kazue has decided you are going to be a girl. If you ever decide that’s not right for you, let us know. Now, we want to make you stronger and smarter, though the smarter might be a little slower to come.” Klastoria wouldn’t be able to fully understand what they were saying yet, but she would be able to remember.
He mentally grasped the available boss node and began feeding it the concept of the crystal core in the center gradually growing in size and its paths becoming smaller and more intricate. “We are going to want you to become much bigger …” he paused as a new idea came to him. “Oh wait, how dense can your crystal get?” He had already noticed that the fluid had been compressed when it turned into crystal. Oh, that should work.
“But you won’t always have to be that big. No, with a little enhancement, we can help you compact yourself into a completely crystal form. Yes, that’s going to be your focus, complete mastery of your form and the transition between fluid and solid states.” He had been thinking of focusing more on the acid attacks of a slime-type monster, enhanced with ranged attacks and crystal shards, along with Klastoria being better armored than a typical ooze-type, but this would be, hmm, not necessarily ‘better’ from an absolute sense, but more custom and unique.
Mordecai connected the boss node to Klastoria as he continued to feed in his concepts and took several steps back, motioning for Kazue to do the same. It took a moment for anything to change as all the mana began funneling in, but then Klastoria began to grow rapidly. In just a couple of minutes she grew into a sphere about 15 feet in diameter, jiggling excitedly at all the changes happening. Knowledge came as well as power and mass, and as soon as the connection was finalized she began experimenting.
The huge blob suddenly shrank, transforming into a hard, sharp-edged cube of crystal only about 5 feet across. Mordecai blinked as he ran the math, then double-checked what was happening. It took only a second to realize she’d evolved the concept into a limited version of Shape Change, allowing her to displace a portion of her mass the way many other shape-changing creatures could. But not all of it, she was still nine times as dense in this form, which was a rather intense compression. It put her somewhere in between iron and lead.
It also seemed uncomfortable based off of the emotions from Klastoria, who then began moving through a rapid series of other form-changing experiments. Most of them were manipulating her ability to shift between fluid and solid phases at will with nearly unlimited amounts of discreteness, but she was also able to shift and recall any amount of mass she needed to within her ranges.
She could form long limbs able to swing as freely as any tentacle, but could instantly harden her surface and/or interior to act like exo- or endo-skeletons, and her limbs could have any sort of surface she desired, creating almost any shape of blade or point. The hydraulic pressure that powered her limbs and gave her the ability to fire projectiles of crystallized acid also combined with her size-changing abilities to allow her to leap, and even spin or slightly course-correct by altering her density in one or more spots mid-air.
Climbing was easy too. Any sort of tree-like structure could just be grabbed and used to haul her body up, but she could also flow up walls and crawl along the ceiling by letting her body flow into the tiniest imperfections and then harden into crystal to obtain a surface-wide grip. Mordecai even created a smooth glass surface for her to try on, and Klastoria was able to figure out how to flatten her body enough that simply air pressure could hold her onto it, though she was a bit slower this way.
She couldn’t go perfectly flat though, that sphere of crystal that was the seat of her very self could not be altered. But the ability to change her form so freely gave her lots of options that she was going to be experimenting with for days. Mordecai did point out one new thing for her to try later: With her abilities, there is no reason she shouldn’t be able to drop from almost any height. In her larger form she could increase her internal pressure to just high enough to create a collapsing cushion, while if she made herself a dense, sharp cone she could fall straight into the ground or another object and force it to take the shock of her impact, the rigidity and hardness of her body keeping her from being damaged.
Kazue slid up beside him and asked in an ever-so-sweet voice. “Are you two done playing yet?”
Mordecai chuckled, then swept her into his arms to give her a lingering kiss. “Alright love, you can go hug the squishy slime. She’s learned great control now and should be able to be just soft and pliable enough.” Which honestly would be another great exercise for Klastoria, but he made sure not to mention that thought out loud.
“Yes!” Kazue flung herself at Klastoria with reckless abandon and was quick to explore other play options as the slime could also be anything from a soft cushion to sink into, to a bouncy spring to jump high in the air. Mordecai amused himself by sending some images of what Kazue was doing to Moriko, and the half-elf’s envy was tangible across their link. He doubted she would be initially quite as carefree as Kazue about it, but he didn’t doubt she would enjoy herself.
While his wife played, Mordecai set about double-checking the level and inhabitants, making sure everything tied together and worked smoothly. It would take a few days to get everyone into their routines and roles, and weeks of practice to become well-trained for this mix of terrain and style, but it would be well worth the effort.
The final step was to sweep through again and set limiters. The creatures could simply feel his intent and hold back where needed, but all the more trap-like organisms needed to have a second layer of mana woven over them to reign them in. Things were less sticky, hit softer, and were easier to break. But in exchange, he was able to apply a soft layer of vitality absorption that would increase the fatigue of dealing with the various dangers, roughly approximating how they might feel after dealing with the trap’s full strength.
It increased his overall costs for growing them by about 50%, and if he’d been trying to make them more deadly the expenditure would have failed.
Mordecai snorted. Intent indeed. He’d not thought to layer things like this, he’d grown up just knowing what his limits were on how strong he could make something based on where in his dungeon it was. He’d never tried making something strong, and then ‘waste’ mana by placing a restriction on it. A restriction he could release as needed, but his sincere intent was to only do so if he felt it was needed.
Well, that would cost them a few days at least until they had enough to push down and start the sixth floor, but that was okay. He wanted to work over some ideas with Kazue first anyway. The organization of the first five floors was fine, but despite the theming, the layout was a touch repetitive, and they were deep enough already to make brute forcing a ‘second’ entrance infeasible for most.
<<Previous Start Next >>
My Discord if you would like to talk about the book or see what else I am up to.
My Patreon if you want to support me directly.
Also to be found on Royal Road.
$3 Patreon: Early chapters, lore excerpts $5 Patreon: Short Stories $10 Patreon: New stories not published anywhere else (Until after I finish this story at least)
submitted by Zagaroth to redditserials [link] [comments]


2023.06.10 06:12 OfficiallyRelevant Am I the only one who thinks the way the JLPT exam is conducted is ridiculous?

Just curious. I lived in Japan for 3.5 years and worked as an ALT at a public junior high school. Over there you could take the JLPT twice a year, once in the summer and once in the winter at a nearby university. Now, by today's standards, that's not bad. Every six months is an okay way to test one's abilities.
But in the US, not sure about everywhere else but I imagine it's the same, you can only take this exam once a year. On top of that, it's only "cheap" if you live in cities it's being conducted in which are few and far between. Last time I took it, I spent like $400 on the plane ticket and at least $200 for the hotel. Add the $100 test fee and I spent nearly a grand on this fucking test.
That costs more than double what it takes to get certified for CCNA and almost costs as much as it takes to get certified in IT ABOVE that level. It's ridiculous.
Whenever I bring up the fact that this test could easily be done in a testing center people bring up cheating but I'm like okay... what cheating are people going to do that isn't done already? If they cheat on something as little as a JLPT cert how does it help them if they aren't actually that level? You can't cheat your way through a fucking conversation or job interview in Japanese for Christ's sakes.
Please tell me I'm not the only one who thinks how ridiculous it is that the JLPT is conducted in this manner!
submitted by OfficiallyRelevant to LearnJapanese [link] [comments]


2023.06.10 06:09 HaykakanTxa Daily News Report: 6/9/2023

Date: 06/09/2023
Reading time: 8 minutes, 1721 words

Azerbaijan opens fire on the vehicle transporting Armenian servicemen. the Armenian side has no losses

Azerbaijani units opened fire on the vehicle transporting servicemen of the Armenian Armed Forces in the direction of Kakhakn. The Armenian side has no losses.
Armenpress

Azerbaijani forces violate ceasefire, target tractor in Artsakh

Azerbaijan violated the ceasefire on the eastern and northern direction of the line of contact using small arms, Artsakh’s Defense Ministry reports. No casualties are reported from the Armenian side.
ArmRadio, Azerbaijani forces target Armenian military vehicle

Toivo Klaar, Jeyhun Bayramov discuss the process of normalization of Armenian-Azerbaijani relations

EU Special Representative for the South Caucasus, Toivo Klaar, met with Azerbaijan's Minister of Foreign Affairs, Jeyhun Bayramov, in Baku. The meeting discussed the settlement of Armenian-Azerbaijani relations, the current state of negotiations with the participation of international partners, including the European Union.
Armenpress

Putin proposes to consider the introduction of common standards of education in EAEU and CIS countries

Russian President Vladimir Putin proposed to think about introducing common principles and standards of education in EAEU and CIS countries. Putin: "We just need to build on the foundations of our education system, but look forward"
Armenpress

For the first time, an Armenian candidate will take part in the elections of the Luxembourg communal council

An Armenian candidate will take part in the elections of the Luxembourg council to be held on June 11. Tatev Manukyan was nominated by "Fokus" party. More than 50 percent of people living in Luxembourg are not citizens of the country.
Armenpress

Suspect in attempted kidnapping of Pashinyan’s son found guilty, judge orders suspended sentence

Gayane Hakobyan is suspected of attempting to kidnap Prime Minister Nikol Pashinyan’s son. The mother of an Armenian soldier killed in the Second Nagorno Karabakh War was found guilty and given a 4-year suspended sentence. She was released from pre-trial detention.
Armenpress, Suspect in attempted kidnapping of Pashinyan’s son fires lawyers amid trial

No one questions Armenia’s sovereignty – Russian Deputy PM on results of trilateral task force meeting on unblocking

Russian Deputy Prime Minister Alexey Overchuk has commented on the results of the trilateral session on regional connections unblocking. Overchuk emphasized that Armenia’s sovereignty is not being questioned by anyone. The Russian Deputy PM said that all parties want a speedy launch.
Armenpress, "No one questions the sovereignty of Armenia". Overchuk on unblocking

Pashinyan, Putin to meet in Sochi – TASS

Russian President Vladimir Putin will meet with Armenian Prime Minister Nikol Pashinyan. Putin will also meet other CIS and EEU leaders who are in Sochi for the Eurasian Intergovernmental Council meeting.
Armenpress, Pashinyan will meet with Putin

Resolution condemning blockade of Artsakh introduced in U.S. Senate

Senators Alex Padilla (D-Calif.) and Marco Rubio (R-Fla.) introduced a bipartisan Senate resolution condemning Azerbaijan for its blockade of the Lachin Corridor. The resolution was also introduced in the U.S. House of Representatives by Congressman Frank Pallone, Jr.
ArmRadio

Situation in the zone of responsibility of Russian peacekeepers remains tense, Pashinyan tells Putin

Prime Minister Nikol Pashinyan met with Russian President Vladimir Putin in Sochi. Putin and PM discuss bilateral issues and regional issues. They also discussed the situation in Nagorno Karabakh, in the zone of responsibility of the Russian peacekeepers, which continues to be tense.
ArmRadio

Canceled meeting in Washington and new EU centers in Armenia

EU Mission to Armenia plans to open new operations centers in Armenia. Pashinyan: "No one questions Armenia's sovereignty"
CivilNet

Armenia ex-PM: Fantastic opportunities amid Russian sanctions

Ex-Prime Minister Tigran Sargsyan believes the risk of pressure on Armenia from the West has existed and continues to exist. However, he claims, the situation has created fantastic opportunities for Armenia. Turkey, Kazakhstan, Georgia, the United Arab Emirates and Armenia are helping Russia bypass all the sanctions, U.S. official says.
PanArmenian

Armenia can become unique regional hub of electrical energy – Pashinyan at Eurasian Congress

Armenia can become a regional hub of electrical energy, Prime Minister Nikol Pashinyan said at the Eurasian Congress in Sochi. He noted the ‘impressive” economic growth of Armenia. Armenia's exports grew 77,7% in 2022, while exports to EEU countries tripled.
Armenpress, Armenia can become a regional electricity hub – PM

Monthly non-oil export from Iran to Armenia up 144%

The value of Iran’s non-oil export to Armenia increased by 144 percent in the first month of the current Iranian calendar year (March 21-April 20) Iran exported commodities worth $478 million to Armenia, while the figure was $294 million the previous year. Liquefied natural gas, iron and steel rods, bitumen, light oils and related products, unalloyed iron.
ArmRadio

Departure of Russians may cause 5-10% drop in Armenia’s GDP – analyst

Russian nationals arrived in Armenia after Russia launched a war against Ukraine in February 2022. Alexei Kuznetsov, head of the Centre for Country Analysis at the Eurasian Development Bank (EDB) said the departure of Russian nationals may result in 5-10% decline in Armenia’s GDP.
PanArmenian

Armenian Prime Minister urges caution on ethical consequences of ‘extremely attractive’ future of AI

Nikol Pashinyan has described the future of artificial intelligence to be “extremely attractive” but warned that the ethical consequences must be taken into account. The Armenian PM said that AI is developing rapidly and it could transform many areas of life. He cited experts as saying that AI will become more individualized and integrated into society.
Armenpress

Armenian Speaker of Parliament calls for int’l pressure to prevent further aggression by Azerbaijan

Alen Simonyan presented the post-war situation and detailed issues regarding the complex situation in the region. He said Armenia is following developments taking place in the UK Parliament and the activities of all those parliamentarians who demonstrated the level of perception of the situation in our region after the 2020 war.
Armenpress

Russia is becoming hostage to Turkey and Azerbaijan

Georgi Derluguian, Professor of Historical Sociology at New York University Abu Dhabi, sits down with CivilNet Editor-in-Chief Karen Harutyunyan to talk about recent developments in Armenia’s wider geopolitical region and their repercussions in the South Caucasus.
CivilNet

Armenia’s TUMO Labs makes it to the final of 2023 ETF Green Skills Award

Armenia's TUMO Labs has made it to the final of the 2023 ETF Green Skills Award. The European Training Foundation unveiled the ten finalists on Thursday. The award recognizes initiatives at the forefront of driving the transition towards a sustainable and green future.
ArmRadio

Armenia-Azerbaijan discussed at Turkey’s first post-election Security Council meeting

Armenia-Azerbaijan relations were among the items on agenda in the first post-election meeting of the Turkish Security Council. Turkey discussed the crises in Syria, Kosovo and Sudan, the Russian-Ukrainian conflict and Syrian refugees.
Armenpress

Ajax officially contact FC Krasnodar for Armenian midfielder Eduard Spertsyan

Eduard Spertsyan scored 14 times and provided the same number of assists in 40 games for FK Krasnodar this season. The estimated transfer fee is nine million euros, according to a source.
ArmRadio

Armenian Ambassador briefs OAS Secretary General on security situation in the region

Armenia’s Ambassador to the US Lilit Makunts met with Luis Almagro, Secretary General of the Organization of American States (OAS) The Ambassador briefed Mr. Almagra on the security situation in Armenia and in
ArmRadio

Catholicos of All Armenians wishes speedy recovery to Pope Francis

His Holiness Karekin II wishes Pope Francis a speedy recovery. Pope Francis underwent abdominal surgery earlier this week without complications. The 86-year-old is expected to stay in hospital for several days to recover.
ArmRadio

Explainer: Jerusalem’s Armenians rally against ‘fraudulent’ land deal

A quarter of Jerusalem’s Armenian Quarter has been built on a plot to build a luxury hotel. The land deal has been in dispute for nearly a century. The deal is expected to last until the end of the decade, when it comes to an end.
CivilNet

Young Armenian chess players win Youth Championship medals

Robert Piliposyan won gold at the World U16 Rapid Chess Championship. Tyhran Ambartsumianm snatched bronze medal at World U12 Rapid Chess championship. Aleks Sahakyan and Mariam Khachatryan are also among the prize winners.
PanArmenian

EU envoy travels to Baku after Yerevan

Designated EU Special Representative for the South Caucasus and the Crisis in Georgia Toivo Klaar has traveled to Baku after visiting Armenia. The two discussed the implementation of the agreements reached in Brussels and Chişinău.
PanArmenian

Pan-Armenian Games participation bids quadrupled for 2023

The 8th Pan-Armenian Games is scheduled to take place in August. The opening ceremony will be held in Gyumri, Armenia. The number of participants in the games has quadrupled in recent years. Deputy Prime Minister Tigran Khachatryan commended the games as an important component of Armenia’s public life.
Armenpress

15 medical patients were transferred from Artsakh to Armenia

15 medical patients transferred from Artsakh to Armenia today, June 9. 16 medical patients, who were referred to Armenia for treatment within the framework of the state order, returned to Artsakh with their companions. 11 children are in neonatal and resuscitation department in the medical unit. 9 patients are in the intensive care unit, 2 of them in an extremely serious condition.
CivilNet

Aram I: Karabakh right to self-determination can’t become subject of negotiation

Catholicos of the Great House of Cilicia, His Holiness Aram I has said Artsakh's right to self-determination cannot become a subject of negotiation. “According to the international law peoples have the right for self-determination".
PanArmenian

Putin gives timeline for deployment of nukes to Belarus

Vladimir Putin says deployment of Russian nuclear weapons in Belarus will begin as soon as adaptation work at the relevant storage facilities is completed, around the first week of July. Putin announced that Russia would place its tactical weapons in. Belarus in response to UK’s decision to provide Kiev with depleted uranium munitions.
Armenpress

Donations to Armenia:

Himnadram
ServicemenFund
Armenian Wounded Heroes
ArmeniaFund
If you'd like to support me: Patreon
submitted by HaykakanTxa to armenia [link] [comments]


2023.06.10 06:07 lekniz Choosing a regional from 3 offers

Hello! I recently got my dispatch license and have 3 job offers in hand: Ravn Alaska, Republic, and Wheels Up. I'm curious if anyone here could help me with things to consider for choosing. My main goal is to get to a major ASAP.
I'm in Atlanta, so staying here with Wheels Up is appealing, but I know they've had some financial issues recently and are Part 135. They are offering the highest pay of the three. But I am definitely concerned about how volatile it may be in the near future.
Republic seems like it might be the best path towards a major. They are offering the lowest pay, even adjusting for the low cost of living in Indianapolis. I've heard great things about their training and success of dispatchers moving on to majors though.
Ravn is appealing because I think it would be pretty sweet to be in Alaska for a bit, and they are bringing in B757s and ETOPS, which would look good on my resume. Adjusted for cost of living, the pay would be slightly above Republic, but no state income or sales tax bumps it up some more.
Any insight on working conditions, or any other consideration I'm probably forgetting, at any of these places would be much appreciated.
submitted by lekniz to FlightDispatch [link] [comments]


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2023.06.10 05:54 DnDBambi Random Nighttime Wilderness Encounter Table

Random Nighttime Wilderness Encounter Table
So I'm running SKT and they have a nicely detailed random encounter table for day time travel, but I also really wanted something for the nighttime while the party are trying to safely rest. So I made this!
I added a few unique ideas/suggestions I'd seen around the internet while also creating a few of my own. I had my own party in mind for this (4 x Lv. 6) but I'm hoping it's universal enough to adapt for any party!
Feel free to use and let me know what you think :)

Random Nighttime Wilderness Encounter Table

  • At the beginning of each night/long rest, roll a d20. On a result of 12-20 a nighttime encounter occurs. Roll a d100 and consult the table based on the party's current location
  • Roll a d4 (reroll 4s) to determine if the encounter occurs on the 1st, 2nd, or 3rd watch of the night
  • Once they have their first nighttime encounter, the d20 range shrinks by two for every future nighttime encounter thereafter until they reach the next settlement, upon which, the range resets. This is to prevent there being an encounter every single night they're on the road and not bogging down gameplay. Feel free to adjust these DCs if you want less or more random encounters.
    • After first nighttime encounter, new range = 14-20
    • After second nighttime encounter, new range = 16-20
    • After third nighttime encounter, new range = 18-20
    • After four nighttime encounter (and every encounter after) a Nat20 must be rolled to receive a new encounter
The Table

Encounter Table Notes:

Abominable Yeti:
  • A single abominable yeti ambushes the party hungering for flesh and blood. If the party manage to defeat this yeti, there is a 30% chance that 1d3 regular yetis show up after battle, drawn in by the sounds of combat and the scent of blood
Bandits/Barbarians:
  • You can choose between bandits or barbarians for this encounter based on the location and frequency of previous encounters
  • Bandits:
    • 1 bandit captain and 3d6+2 bandits
    • Mounted on riding horses
    • 25% chance they attack without warning
    • Promises the party not to attack if they 'pay a toll' (no less than 100gp of treasure)
    • Is this a potential way to introduce the 'Happy Fun Ball'?
    • Treasure: Each bandit carries a pouch containing 1d10gp. The bandit captain’s pouch holds 2d10gp and 1d6 gems worth 100gp each
  • Uthgardt Barbarians:
    • Hostile group of Uthgardt barbarians made up of 4d6 tribal warriors, and 1 Uthgardt shaman (Appendix C). If the total number rolled is great than 20, add 1d3 berserkers and a tribal chieftain (berserker w 90hp)
      • If dealing with the Gray Wolf tribe, use the werewolf stat block for all berserkers and chieftains (+90hp) and add 1d4 wolves as animal companions
    • Uthgardt Barbarian General Info
      • Black-haired and blue-eyed people
      • Take their name from Uthgar Gardolfsson, a hero chief who battled giants and conquered much of the North before ascending to godhood
      • Currently 11 tribes scattered across the north
      • They speak Bothii (their own language) and most speak common
      • Their spirit mounds are sacred as it's a place where tribe members gather to revere Uthgar, honour their ancestors, make sacrifices to their totem animal spirit, and choose a new Great Chief
      • Uthgardt fear magic so much so that they attempt to kill and dismember any spellcasters they meet
      • Tribal shamans aren't attacked because their power comes from spirits of their dead ancestors
      • Tribes will unite against a common enemy, like a giant (whom they hate most of all)
      • Each tribe consists of 1 Great Chief, 2-5 chieftains, and 1-3 shamans depending on the size of the tribe
      • Use the "Reghed Chieftain" stat block for a Great Chief
  • Uthgardt Tribes and Locations
    • Black Lion Tribe
      • Northern Silver Marches and the Druarwood
      • Spirit mound - Beorunna's Well
      • Great Chief - Stellok Kolraavi (male - wears armour made of orc hide)
      • Shaman - Tysis Kolraavi (Stellok's younger sister)
      • Hate diplomacy and civilisation
      • Avoids settlements in the Silver Marches
    • Black Raven Tribe
      • Icy foothills west of Mirabar including the ice lakes and Spine of the World north of Mirabar
      • Spirit mound - Raven Rock
      • Great Chief - Ojin Voninsdottir (female - orc-skull helm)
      • Prey on caravans travelling via Northern Means or Blackford Road
      • Often ride Giant Vultures into battle
    • Blue Bear Tribe
      • Believed to be extinct but have been spotted throughout the Delimbiyr Vale (from the Nether Mountains to the northern tip of High Moor)
      • Spirit mound - Stone Stand
      • Great Chief - Kriga Moonmusk (female - old and travels in a fur-draped chair carried by 4 tribal warriors)
      • Stays hidden while travelling to preserve the myth of their extinction
    • Elk Tribe
      • Wanders the Evermoors and the plains between Flint Rock and the Dessarin River
      • Spirit mound - Flint Rock
      • Great Chief - Rond Vaarson (male - old)
      • Rond has spilled so much blood in his past, he no longer craves it
    • Gray Wolf Tribe
      • Located throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale
      • Spirit mound - None
      • Great Chief - Recently slain Syken Nightblaze
      • Syken was slain by adventurers from Neverwinter
      • His daughter, Envir Sykensdottir, now controls the pack and plans to attack Neverwinter to prove she should be named the next Great Chief of the tribe
      • Potentially run a surprise encounter if the party ever goes to Neverwinter
      • The tribe roams in packs with ordinary wolves
      • Will hunt down and kill those who survive their attacks to prevent the spread of lycanthropy to non-tribal members
      • The only members of the tribe who possess lycanthropy are the chieftains and berserkers. The rest of the tribe are regular tribal warriors
      • In an encounter have all barbarians start out in human form, then have them use their 'Shapechanger' action on their first turn to turn into a Hybrid or Wolf form and freak the party out
      • Lycanthropy Cure: Can be cured with a 'Remove Curse' or 'Greater Restoration' spell
    • Great Worm Tribe
      • Based themselves at Great Worm Cavern and strike out occasionally to defend their territory (surrounding mountains, Feel Pass, Frost Hills, Lurkwood, and the northern reaches of the Silver Marches)
      • Spirit mound - Great Worm Cavern
      • Great Chief - Wormblod (male - brutal and hoards treasure)
      • Venture into the Crags and its southern plains when food is scarce
    • Griffon Tribe
      • Located throughout the North, as far west as the Sword Coast and as far east as the Silver Marches. Never going further south than Triboar and Yartar in the Dessarin Valley
      • Spirit mound - Shining White
      • Great Chief - Halric Bonesnapper
      • Tribe is dwindling as they have made too many enemies of late (still 300 strong though)
      • Different from all other tribes as they have established a permanent settlement (Griffon's Nest)
    • Red Tiger Tribe
      • Found throughout the Silver Marches but have recently begun moving into its surrounding forests, including elf-controlled regions of the High Forest
      • They are trying to find the Grandfather Tree and lay claim to it
      • Spirit mound - Beorunna's Well
      • Great Chief - Seriska Hungermaw (female - ruthless yet cautious)
      • Often attack settlements in the Silver Marches and prey on caravans travelling on the roads
      • Skilled at avoiding heavily fortified keeps
      • Even known to attack boats on the Rauvin River from time to time
    • Sky Pony Tribe
      • Found near the base of the mountains in the Silver Marches
      • Spirit mound - One Stone
      • Great Chief - Arnzan Vashk (male - orc spearhead sticking out of his chest and he attempts to hide the pain)
      • The tip of the spear is very close to piercing his heart and killing him
      • Was wounded during the War of the Silver Marches
      • His rivals are circling and preparing to unseat him
    • Thunderbeast Tribe
      • Currently hiding in the depths of Lurkwood preparing for a 'stampede' through the Surbrin Hills and the Dessarin Valley to the south
      • Spirit mound - Morgur's Mound (hasn't been visited in years)
      • Great Chief - Harthulk Hornspear (male - towering man with a terrible scowl and cracked, tough skin like dinosaur leather)
      • Their stampede won't stop until their people or their enemies are dead
    • Tree Ghost Tribe
      • Share the High Forest with the native elves
      • Spirit mound - Grandfather Tree
      • Great Chief - Boorvald Orcbane (male - honourable and a protector)
      • Declared themselves the protectors of the Grandfather Tree after years of conflict with other tribes and the elves of the High Forest
      • Rarely seen outside of the forest
      • Boorvald hunts orcs and frequently launches attacks against the Iceshield orc-holds along the western edge of High Forest
      • Boorvald has 6 sons and 3 daughters, each of whom was given an "Oathbow" from the tribe's elf neighbours as a gift of friendship
      • The tribe contains tribal warriors from other tribes who came to the Grandfather Tree, gained enlightenment, and forsook their allegiances to pledge to help the Tree Ghosts protect the Grandfather Tree
Bioluminescent Lights:
  • Depending on the location, this can be represented as bioluminescent lights or more of a aurora borealis in the night sky
  • The party, or person on watch, notices a faint glow coming from nearby in the camp. A small pond (or tree/shrub/etc) is emitting a faint, beautiful glow that seems to be a wonder of nature
  • Describe how the lights beautifully dance and shimmer in the night
  • The effect is harmless and the party can spend as much or as little time engaging with it as they want
Blights:
  • 2d4+1 vine blights and 2d4+1 needle blights attack the party in the night
  • The vine blights move in close and camouflage using their False Appearance ability. Once they're within 20ft, they run forward and use their Entangling Plants ability to subdue the party
  • The needle blights then move within 30ft and release a volley of needles at the party from a distance
  • Alternatively, the party may happen to set up camp in a congregation of unmoving vine blights who are relying on their False Appearance to strike when the party is caught off-guard. The needle blights join in later in the combat
Bodak:
  • A single bodak is drawn to the party's campsite by the light/noise, following its mission from Orcus to spread death across the Material Plane
  • Any non-war trained animals will flee right before this encounter takes place
  • If it fits in your narrative, the bodak can be a fallen NPC that one of the players used to know. It is seeking out all allies and enemies from its past life to wipe them from existence
  • Increase the HP if a single bodak doesn't pose much of a challenge
Dire Wolves:
  • 3d4 dire wolves encircle and ambush the party at night
  • The wolves won't attack outright. They will surround and then slowly close in on the party, giving anyone a chance to do something that might scare them off before combat begins (PC Intimidation check vs Wolves Insight check)
    • Potentially nominate a pack leader that will have an impact on how this plays out
  • If the party don't do anything or fails to intimidate the wolves, they will attack
  • If things aren't going well for the party, you can have the wolves' survival instinct kick in if their numbers are reduced to less than the number of still-threatening PCs
Displacer Beasts:
  • 1d4+2 displacer beasts ambush the party either for food or just general sport
  • One displacer beast might lash out at the party in an attempt to draw them away from the group to a location where the rest of the pack are waiting for a bloodier ambush
Ghosts:
  • 1d4 ghosts appear and attack the party
  • If a 1 is rolled, a solitary, sad-looking ghost appears in the middle of their camp and sings a haunting song, then walks to where its grave is marked by a filthy stone. If the party ignore the ghost or leave the grave alone, nothing happens and the ghost remains suspended in the air looking at the grave until the party leaves. It they clean the grave site out of respect for the dead, the ghost disappears and turns into a shower of 777 silver pieces. If they desecrate or disrespect the grave for some reason, it attacks
    • If it attacks, bump its HP up to 60 so it poses somewhat of a challenge
Ghouls:
  • 1d4+4 ghouls attack the party led by 1 ghast
  • The ghast will give orders to the ghouls to attack who it feels is the strongest party member
  • If ghouls are attacked while feasting on a paralysed creature, they will drag their prey their full movement (half speed) away while also continuing to use their bite on their paralysed victim
Giant Snakes:
  • 1d4+1 giant constrictor snakes slither into the campsite and attempt to snap up a tasty meal
  • You can have the snakes appear and pause, waiting to see the party's reaction, to give your PCs a chance to do something that might prevent this from being a combat encounter
Magical Glowing Mushrooms:
  • Tasha's Cauldron of Everything - Magic Mushrooms (pg. 166)
  • The party stumbles across a collection of magic mushrooms near their campsite, radiating this magical glow
  • Those proficient in Medicine, Nature, or Survival can surmise that these are not naturally forming mushrooms and with a DC12 roll, can recall stories of magical mushrooms and how some can save lives or bestow unusual powers when consumed
  • If a mushroom is eaten, roll a d10 to determine its effects:
    • 1: The creature’s skin turns an unusual colour. Roll a d4:
      • 1 - Purple with yellow splotches
      • 2 - Bright orange with tiger stripes
      • 3 - Tree-frog green with red squiggles
      • 4 - Hot pink with yellow spots
      • This change is permanent unless removed by a Greater Restoration spell or similar magic.
    • 2: The creature gains the enlarge or reduce effect (50 percent chance of either) of the Enlarge/Reduce spell for 1 hour.
    • 3: The creature regains 5d8 + 20 hit points.
    • 4: Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a Remove Curse spell or similar magic.
    • 5: The creature can understand and speak all languages for 1d4 days.
    • 6: The creature gains the benefits of the Telepathy spell for the next 24 hours.
    • 7: The creature gains the benefits of the Speak with Plants spell for 8 hours.
    • 8: The creature immediately casts the Time Stop spell, requiring no components. Constitution is the spellcasting ability for this spell.
    • 9: The creature immediately casts the Detect Thoughts spell, requiring no components. Constitution is the spellcasting ability for this spell.
    • 10: Magical mists pour out of the creature’s eyes and ears, acting as a Fog Cloud spell for 1 hour that is centred on the creature and moves with it.
Oni:
  • An old halfling woman with a small glaive will approach the party's campsite looking for a place to rest and some company to talk to
  • The glaive is a custom weapon made for a halfling that she's had since she was a young woman. She's pretty handy with it but getting quite slow in her older age. It's her only form of protection as she travels
  • The old woman is really an oni who has used it's Change Shape ability to be able to get closer to its prey
  • When the oni feels the party is no longer believing its lies or has completely let their guard down, it will attack
  • This attack may begin with a Cone of Cold to surprise the party, and then on its next turn it will transform into its true giant form. Or it could also start with the oni transforming prior to combat, then on its first turn casting Invisibility on itself to create a sense of fear amongst the party
Owlbear Pack:
  • A loud, deep hooting sound can be heard throughout the night, not close but not too far from the campsite. The hooting sounds like it comes from something much louder than a regular owl
  • Players who made a successful DC12 Perception check, notice off in the distance a pack of 5 owlbears slowly moving through the terrain in single-file
  • There is a large owlbear at the head of the line, and another large owlbear bringing up the rear. In the middle of them are three smaller offspring
  • They don't appear to be hunting at this moment, just moving from A to B
  • Unless the party does something to draw the pack's attention, they will move on into the night
Owlbears:
  • 1d4+1 hunting owlbears will spring into the party's campsite, hunting them for food
    • If a total of 5 is achieved and you feel this encounter is way too deadly for your group, have the hunting pack be a family made up of two adult owlbears and three younger offspring (40hp) who are hunting for their first time (no multiattack)
    • If an offspring is killed, the parents will fight to the death with unbridled fury seeking vengeance
    • If both parents are killed off, the offspring will flee
  • If only 2 owlbears are rolled and you feel this encounter too simple, max out their hit points (91hp)
Pegasus:
  • A glimmering, white pegasus descends from the sky and lands not far from the party's campsite, looking for a place to drink, eat, or temporarily rest
    • If this occurs along a road/trail, the pegasus won't land, but will instead gracefully soar past the party, basking in the night air
  • Pegasi are usually quite jumpy, so will immediately take off into the sky if any loud noises are made or it is attacked
  • However, if a good-aligned character can quietly approach and succeed on a DC15 Animal Handling check, the intelligent creature will stay grounded and watch the character as it approaches
  • Narrate a peaceful interaction between the two before the pegasus takes its leave and flies off into the night
    • If a character tries to mount the pegasus they will need to succeed on a DC25 Animal Handling check
    • A failure will result in the pegasus bucking them and flying off
    • A success, and the pegasus will just stand there, MAYBE briefly trot around, before indicating for the character to get off and then saying goodbye and flying off
Revenant:
  • 1 revenant stumbles into the party's campsite, appearing initially like a zombie, but will begin speaking to the party. Very much unlike a zombie.
  • The revenant says he has come to seek justice for the wrongs the party did to him, killing him in such a brutal manner and taking the life of his greatest love, Kella. The party will then see past the unfamiliar face and recognise him as the slain leader of the Seven Snakes, Xolkin
  • As Xolkin has sworn vengeance on the party, he can now only be completely destroyed by either using a Wish spell when his soul is bodiless, the party just straight-up dying, or the party survives for over a year from when the vengeance was enacted. After one of these has occurred, the Xolkin's body will crumble to dust and his soul will fade into the afterlife
  • If Xolkin can't beat them in this first encounter, next time he appears, it will be with weapons and backup (spectres, wights, ghasts, etc). He won't quit until he is successful, making sure each future encounter is harder and more challenging
Stormy Night:
  • The clouds final erupt and the remainder of the night is filled with thundering rain and high winds
    • Rain can be replaced with a blizzard if the party is in the upper mountains or far-north sections of the continent
  • Unless one of the party members has a way to avoid/negate the rain and wind (such as Leomund's Tiny Hut for example), the party has a very restless nights sleep
  • They gain the effects of a Long Rest but everyone also gains one level of Exhaustion and cannot recover any previous levels of exhaustion
Undead:
  • A single wight leads an undead army to attack the party. The army is made up of 2d6 zombies and 1 ogre zombie
    • If the number of zombies rolled is less than 6, replace the single ogre zombie with 1d4 ogre zombies
  • The wight will send the horde of zombies in first while it attacks from range to begin with, then moving in closer for melee
Vampire:
  • A figure will emerge out of the darkness, staggering a little. They make no effort to stealth either. They are friendly and will comply with whatever reasonable requests the cautious PCs make
  • They will reveal themselves to be a vampire, in dire need of blood. They will ask for a donation, but if refused, will walk away disappointed
  • If the player does contribute blood, the vampire will thank them, and next time this encounter is rolled, the vampire may have a gift for them (magic item, gold/platinum, jewels, etc)
  • The player may choose to drain some blood into a vial or pot for the vampire to then drink, or they may choose to let the vampire bite them. Regardless of the way, they will take 1d6 piercing/slashing damage (based on how they draw the blood), then 3d6 necrotic damage, and their max HP is reduced by that amount until the end of a long rest
  • If concerns are raised, the vampire will assure them that a simple bite isn't enough to turn someone. They must be killed with a bite and then buried in the ground to rise as a vampire
  • If the party is very brazen and choose to attack the vampire, it is the DM's choice whether the vampire straight away flees, or decides to bite a character to take some blood by force to teach them a lesson for their rudeness, then flee
Will-o'-Wisps:
  • A cluster of 1d6+1 will-o'-wisps appear and start floating around the campsite
  • Initially the wisps will appear as beautifully coloured, bobbing lantern lights offering hope and safety
  • Eventually the wisps will surround the party and launch a surprise attack
  • Alternatively, you can have the wisps attempt to lure the party away from the campsite by somehow beckoning them to follow. From here the wisps will lead the party into some sort of hazardous trap like quicksand pits or monster lairs so they can feed on the suffering of their prey and revel in their death screams
    • If you are considering this option, potentially reduce the wisp numbers to only 1d4

If you're interested in the possibility percentages that went into calculating these d100 results, you can see them in this picture here:
Wilderness Encounter Possibility Calculations
If you would like all of the above in a neat PDF format, you can download it here.
Looking forward to hearing people's thoughts!
submitted by DnDBambi to UnearthedArcana [link] [comments]


2023.06.10 05:42 BowloRamaGuy Need recommendations on a new mouse..

I have a Corsair Ironclaw RGB. I play CSGO, I do photo and video editing. I do not like Razer and I'm not totally a fan of Logitech. Their switches seem to die quickly for me. I think usually the scroll wheel goes first.
Anyway, having said that I am reading up on the Logitech Hero sensor.. Says it can accurately track movement down to sub-micron level. It does go on to say "mostly impractical for most players to use" though, but that the 25k dpi sensor is really good. I mean that's just one review.
So, based on that I am thinking of getting the G502 X Wired. I definitely want a wired mouse. I definitely want side 2 buttons, scroll wheel, and those two side buttons.
Stores I have near me are Best Buy and Micro Center, but I'm not opposed to ordering from Amazon or NewEgg.
Want something reliable, good size (not those stupid tiny mice), and I play CSGO every day so good for that but I do a lot of photo/video editing, so I do like precise movement. I care not about RGB color. I turn it off in settings if I can. I use my mouse on a hard mousepad.
My budget is $100 or less.
submitted by BowloRamaGuy to MouseReview [link] [comments]


2023.06.10 05:41 4paul I accidentally killed some baby chicks, I feel so bad, what can I do to make it right??

Weird post, not sure where/who to ask... but want some advice on "giving back", story could be graphic, not sure but here goes...
I've been feeding some roosters/baby chicks (not mine but they always come to my yard), I put a little old cat house I had in my yard with a little pillow and some food. It's been the cutest dang thing seeing the mom and babies walk around, eat, follow the mother, etc. Well I left for a small vacation for a week, and came back and the cat house and fallen over (strong winds when I was gone) and trapped 3 of the babies and they died (squished). I felt absolutely horrible, nearly cried, I try not to think about it which makes me think about it more, sometimes keeps me up at night, etc. I know it's just nature, and they could have died any other way (they cross the street with their mom multiple times a day and have never been hit by a car and I live on a main/busy road), but something about just seeing them there, the aftermath, something I did (not intentionally obviously) just eats me up inside.
So I feel the need to somehow make up for this, anyone have any recommendations? Like can I rescue some baby chicks, can I raise some on my own? Is it a lot of upkeep to buy a chicken house and raise some chickens? I know nothing of farming/homestead but can learn if it's easy. Maybe donate somewhere? I dunno, I just feel in my mind I need to balance the universe somehow and make this right :
submitted by 4paul to homestead [link] [comments]


2023.06.10 05:38 Only_wish_you_knew How in H.E. Double hockey sticks do you ever get ahead?!

I (30F) am just frustrated. I don’t understand how to even begin to move forward and get ahead. Money is the worst!! I am at a big adult job now and make 65k which is the most I have ever made. It’s awesome and I love my job it does keep me busy but overall it’s great with good people. Every month I pay 3k to bills (rent, child care, utilities) this leaves me with $400-$500 every paycheck, which is the 15th and 30th of every month. I know it seems like a lot but it’s not. I have a husband (41M) who is graveyard and doesn’t make much but gets paid weekly maybe $450-$550 a week and a toddler (4M) who takes a lot of time and money obviously. Car payment is auto take out $288 and second one I try n pay $350 so we aren’t paying $680 all at once. I’ve had to take out a payday loan and it’s been eating at me. Credit cards are maxed out for gas and food and it’s hard to pay them and not use them.
I feel like I’m drowning. We barley have $15-$20 in our account after everything. I guess my question is, does it ever get better? What am I doing wrong to have it so near death every month? What in the world can I do to do better?
I was thinking of a second job but then I would never be with my kid or even sleep. I feel so torn I think I just need some personal advice on how to make it work.
Thanks 😊
submitted by Only_wish_you_knew to personalfinance [link] [comments]


2023.06.10 05:32 eddieEXTRA Natural Gas Rates are through the roof!

Today I saved a cremation center in Oakland, CA 40% ($508k over 5 years) by pitting local energy suppliers against each other in a bidding war. They were paying nearly $40k per month! Cremation is one of the highest consumers of natural gas, you take care of humanities loved ones, and deserve better rates—which is why I want to help you.
Here’s what do:
This is a free service and I’m not selling anything—I just want to make sure you’re getting a competitive rate on your natural gas. With that said, I’d really appreciate the chance to talk to you. If interested reach out to me at 215-292-5875 or email me [[email protected]](mailto:[email protected]).
Have a great weekend! :)
submitted by eddieEXTRA to Cremation [link] [comments]


2023.06.10 05:31 Dahappychap Why is everyone okay with paying a toll to go south over the Sydney Harbour Bridge?

I haven't lived in Sydney long, but I've recently learnt that 35 years after the Sydney Harbour Bridge was paid off, citizens are STILL required to pay a toll to cross the ONLY bridge that directly connects North Sydney to the CBD. To avoid the bridge requires a significant detour making the journey take literally 3x as long.
This just seems like absolute government greed. Why should the taxpayer after paying off its debt, nearly a century after its construction, still be forced to hand over money just for the privilege of driving over the Sydney Harbour Bridge?? Roads and infrastructure is one of the main tasks for the government that we annually pay BILLIONS of dollars of tax to.
From what I can tell, the toll profit all flows into the multinational private company TransUrban anyway. So for multiple generations, we fund this bridge so that corporate conglomerates can profit off of it's use.
And nobody seems to care... Can someone explain this to me?
submitted by Dahappychap to sydney [link] [comments]


2023.06.10 05:29 i_donthavea_name (WTS) Thinning the herd: Steve Karroll, Grimsmo, Shirogorov, Olamic, Benchmade, Fox, Pena X Series, WingmanEDC, APurvis, SBD, Lacanico, Civivi, Kizer

The purge continues! As stated before, I`m getting ready to retire and travel for several months so I'm drastically thinning the herd of safe queens and uncarried blades (round 4). I don't really have the room in the camper for as many knives as I have now. My downsizing can benefit you!
-Not looking for trades but all prices are OBO, all reasonable offers are considered.
-PP G&S, all prices are including shipping, US sales only, first YOLO/comment/message gets the blade.
-Up for sale this round is: https://imgur.com/gallery/pdi48dX
.
1.) Steve Karroll AEB-L Fixed Blade. AEB-L Blade. Previous owner had Karbadize make some scales for it. Comes with kydex sheath. Sheath was cut down to fit the new scales, the cut isn’t the most even but holds super solid. Small bit of wear from the sheath. OAL is about 7 7/16". Never sharpened. Comes with COA. SV $180
https://imgur.com/gallery/GVQEt1z
.
2.) Grimsmo Norseman #1781. Blue reverse honeycomb pattern anodized titanium handle with gold accents, gold anodized titanium hardware, stonewashed RWL 34 blade, ceramic bearings. Knife is in great condition. It's had a few different owners and it's seen pocket time and some very light cutting tasks. With that being said, there really aren't any stand out signs of use or wear. Blade is in great shape and the edge is factory sharp. Clip side handle shows some light ano wear and maybe a scratch or two here and there, but nothing significant. Lock up is excellent and action is what you'd expect from a Norseman. I really hate to let this go, but I have multiple Norsemen. Comes with Grimsmo hard case, COA, T9 tool, and Nano-Oil. SV $600.
https://imgur.com/gallery/tpuZceK
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3.) Shirogorov Neon NL. 3.375″ full flat-ground Elmax blade with jimping, 7.5″ overall length, Runs on MRBS (Multi-Row Bearing System), Titanium frame-lock handle scales with contoured edges, Smooth Micarta inlays, Steel lockbar insert doubles as lockbar stabilizer, Polished stand-off, 3D machined tip-up Titanium pocket clip attached with hidden hardware. Action is phenomenal (as usual per Shiros), no play, shaving edge (barely been used on Amazon boxes). Centering is near perfect. I cannot personally find any marks on the handles or the blade. Comes with the box and COA. SV $550.
https://imgur.com/gallery/RYyYRXM
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4.) Olamic Wayfarer 247. M390 blade with Olamic's acid dark wash finish. This knife has been carried, fiddled with, but never cut anything besides opening some Amazon packages. The only blemish is a small snail trail on the show side of the blade. The centering is dead-on, action is good. Solid lockup. The scales have a deep-sea finish/sculpting that reflects light beautifully and is even better in person. Bronzed hardware and backspacer, the latter of which is also sculpted to match scales and the clip. Comes with the original zippered pouch, the COA, and the pivot tool. S/N T495-H, DOB 10.30.2020. SV $425
https://imgur.com/gallery/Uj62VEo
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5.) Olamic Swish. Elmax blade with satin finish. Titanium scales in Olamic’s blue seabed contouring. Titanium Clip with nugget backbar anodized bronze. A few very slight marks/scratches on the blade, but not much. Handles look good with no noticeable signs of wear. Detent is very good and the blade fires out nicely with the flipper tab or a Spydie flick. Drop shut and the lock up is solid. Comes with the Olamic case, the COA, and 2 business cards. SV $350
https://imgur.com/gallery/4SPPfO8
.
6.) Benchmade 940-1 Osborne.
S90V steel and carbon fiber scales. The 940-1 is highly regarded as one of the most quintessential EDCs of all time. Designed by Warren Osborne, this knife sports a plain reverse tanto blade with a Carbon Fiber handle. The manual opening mechanism features AXIS® lock technology. Up for grabs is this beauty of BM 940-1. Amazing fidget factor. It has a couple trails/marks on the clip and a small scratch on the blade. Never used or carried by me, but I am not the first owner. Comes with the box with corner wear, sticker, and warranty info. SV $180.
https://imgur.com/gallery/4EBpgSE
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7.) Fox Knives 40th Anniversary #005. M390 striped blade and carbon fiber scales. You won’t find many of these on the internet. This one has a really cool blade. Appears to be a sharpened blade from the previous owner and general signs of carry. Really cool knife though. Perfect size, great ergos, that blade. My only complaint is the detent is a little soft so the action isn't super snappy. No original box but will come in a zippered pouch. SV $375
https://imgur.com/gallery/YTgzX0Q
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8.) Pena X Series Rhino. M390 blade and Titanium scales. An awesome Enrique Pena and Jared Van Otterloo design that will make a great addition to any collection. This beautiful knife is built with a satin finished blade with a deep belly and a subtle recurve. The titanium handle comes in a satin finish with blue and bronze ano hardware. The blade rockets open on stainless steel caged bearings and the lock up is solid. A milled titanium pocket clip finishes off the solid design. Has been carried and shows some snail trails: scales and clip; leading edge of show scale has a cosmetic mark. Comes with the box. SV $250.
https://imgur.com/gallery/Zslp1xd
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9.) SOLD WingmanEDC MDD-K. M390 hand rubbed satin blade with Titanium ceramic bead blast handles. Utilizes Lee Williams’ innovative KickStop flipper mechanism and runs on ceramic bearings. Ceramic bead blasted pivots and hardware with steel lock-bar insert which doubles as lock-bar stabilizer. Lanyard pin. Steel backspacer and 3D machined titanium pocket clip. This does not have the original pivot screw. A previous owner stripped the head put because they didn’t have the proper tool for the proprietary screw. I was able to get the pivot out and replace it with an exact specs pivot screw with a regular hex head. Unfortunately, WingmanEDC does not offer replacement parts. Locks up solid and has an excellent action. I adore the bayonet style blade grind and the Kickstop action. Comes with the box, COA tag, and original paperwork. SV $250. SOLD https://imgur.com/gallery/aFCNUiG
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10.) APurvis Progeny V1. M390 blade with a satin finish and purple anodized scales. Action is solid and the detent is on point. There are some marks from a previous owner’s sharpening on the choil and a couple of barely visible scratches on the pocket clip. Great knife with good ergos. No box but comes with a pouch. SV $225
https://imgur.com/gallery/6M1x0dr
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11.) SOLD Sharper By Design Micro Exo Typhoon with carbon fiber inlays. M390 blade with carbon fiber inlays. Second owner but the original owner got this one directly from the original drop. Beautiful action, fit, and finish. One of the sharpest factory edges I’ve seen. Comes with the box. SV $300 SOLD
https://imgur.com/gallery/I1SrdIS
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12.) Ray Laconico & Massdrop Keen. S35VN blade with brushed titanium scales anodized bronze. Gorgeous knife that shows almost no signs of being carried. This thing literally snaps open with early lockup, perfect centering, and no lock stick. Drops shut with the slightest shake. Comes with the box, taco, and R. Laconico cloth. SV $140
https://imgur.com/gallery/w8kACQ4
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13.) Pena X Series Lanny’s Clip Flipper.
S35VN clip point blade with green G-10 scale inserts. Beautiful two tone satin and stonewashed blade and blue anodized hardware. The fit and finish is amazing and the action is smooth. Small snails on the titanium bolster. Previous owner added the lanyard and bead. Comes with taco only. SV $210.
https://imgur.com/gallery/mzVWxhD
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14.) Civivi Elementum Damascus flipper.
Damascus blade steel that offers dependable blade strength beauty. Carbon fiber overlay on G-10 scales that complement the lightweight design. Stainless steel clip for secure deep-pocket carry. Caged ball bearing pivot ensures a smooth and reliable action. I am the original owner with very light carry. Small mark on clip and lock side pivot screw wear. Comes with the box, rag, and stickers. SV $80.
https://imgur.com/gallery/8sd4ThE
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15.) Civivi Elementum Damascus Button Lock.
Damascus blade. Push button lock that rides smoothly and locks the blade in place. Marbled Carbon Fiber handle scales with a simple shape for a sure grip. A stainless steel, reversible clip and caged ball bearing pivot for a smooth and reliable action. I am the original owner and never carried this one, like NIB. Comes with the box, pouch, rag, and stickers. SV $80.
https://imgur.com/gallery/OuVyfVK
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16.) Kizer Splinter Ti.
S35VN blade with Titanium scales. This is a collaboration with Kizer and Tomcat Knives. Has a contoured and textured titanium handle with an S35VN steel blade. The action is smooth with the ball bearings. Frame lock provides a reliable lock up of the blade with zero blade play. There is a natural stonewash finish on the blade and the handle is equipped with a custom pivot, lanyard hole and a reversible titanium pocket clip. I’m the original owner and have never carried it. LNIB. Come with the box, rag, pouch, and extra screw. SV $65.
https://imgur.com/gallery/t1IitYD
submitted by i_donthavea_name to Knife_Swap [link] [comments]


2023.06.10 05:25 my_dad_is_an_ad Summary of some current issues with Barbarian class

There's a lot of conversations about which classes are powerful, tiers, etc. This isn't about that. These are a few personal observations about where the design of the class seems to contradict itself, or provides few/no options to players. These could probably be improved.
7 reasons weapon swapping is in a bad place
  1. In its basic form, it provides no inherent value. There is no incentive to swap weapons.
  2. Ideally, each attack uses the player's most powerful weapon. Some skills have weapon type restrictions (bludgeoning/slashing).
  3. There are no aspects interacting with this system directly (e.g. "1h slashing also counts as bludgeoning").
  4. Building around weapon swapping (Walking Arsenal) requires very stable gear (high level), you can't really rely on multiple weapons being similar in power when you frequently change them.
  5. This system works against weapon expertise since we can only have one weapon expertise enabled, which can only apply to one weapon.
  6. Further, almost all builds can only fit 2 direct damage skills into their build, as barb relies heavily on self-buffs to survive and deal damage. Swapping requires at least 3, with one of the 3 allowing the opposite type of the other two (slashing vs. bludgeoning).
  7. Finally, the only basic skill which is in a good place is Lunging Strike, since barbs have such a high demand for mobility (melee), and low availability of mobility (long cooldowns without large investment).
Some problems with basic skills
  1. Everyone uses lunging strike because the class does not function without its mobility
  2. Frenzy's attack speed buff is so short it can't actually be used as an off-skill for the buff. Since lucky hit is normalized to the increased speed, it actually doesn't even really benefit much from its own attack speed mechanic, instead making it a basic skill which requires time to ramp, which is very strange.
  3. Bash is designed around stuns, which has extremely low/no impact on gameplay. Stun is a defensive mechanic, and it generally only affects a small number of enemies at once, for a very short time (or merely increases the boss's stagger). Investing is a waste outside of (maybe) equal level PvP, or some kind of exotic stun-support build for extremely specialized groups of players.
A small proposal from me, would be to consider making all basic skills 'lunge' like lunging strike, and rework lunging strike somehow.
Some problems with core skills
  1. The class seems designed so that it should only use one core skill. That's fine, but some of the core skills don't stand up to different types of content well.
  2. Rend has a very small and difficult to target AoE; when surrounded by enemies, it's often the case that name locking (skills centering their targeting not where you click on PC, but on the nearest enemy to your cursor) cause the skill to miss or be inaccurate. If skills centered their targeting on your cursor instead of an enemy near your cursor, it would probably be a lot better for players on PC.
  3. Upheaval seems like it's mostly useful in the overworld or for some large groups of small enemies. Maybe it needs to be improved for when you use it to hit just one enemy.
  4. Double swing is surprisingly small range, and requires dual wield (two weapons). Finding two good weapons is a lot harder than finding one good two-hander. The benefits it provides are all either relatively insignificant, or easier to achieve elsewhere due to the conditions placed on them.
Some problems with other utility skills in defensive, brawling, and weapon mastery categories
  1. We get ~3 slots for utility skills. This is because lunging strike, a core skill, and an ultimate skill are more or less required. Shouts and defensives dominate this part of the bar, because we must generate resources, and survive, and mostly, shouts provide those things.
  2. Too much of iron skin's power is provided by aspects, making it a worse choice than e.g. challenging shout. Also, Temerity is such a strong unique that iron skin is an unjustifiable investment.
  3. Ground stomp is an aoe stun. Stuns generally aren't very useful outside of equal-level PvP. The aspects related to ground stomp provide additional damage for it, but unfortunately they're the variety of aspect which changes based on the item power of the item it was taken from. This makes it more difficult to rely on as a primary source of power. The walking arsenal aspect for it is interesting, but a very hard sell with a 30 second timer. Even rank ~13 ground stomp is relatively unimpressive, and again mostly useless against bosses.
  4. Kick is almost good with power kick, except it still doesn't count as a core skill, so it doesn't synergize with any of your keystones, and it locks out your fury for spending on cores. Also, even with those downsides, it still has two charges and a big cooldown. Even without going power kick, the button isn't worth pressing - generally knockbacks are counterproductive to Barb (and other class's) damage. We prefer vacuum. Knockdown is effectively stun, so it's not worth much in PvE. Maybe this skill is okay in equal-level PvP.
  5. I think many people want Leap to be good. With lunging strike, the mobility is mostly redundant/unnecessary. If we didn't have lunging strike, the cooldown would be too long on Leap to make it work, really, without a ton of investment. It seems weird to need to invest a lot just to be able to engage your enemies. Some of the aspects read okay for it, but ultimately the dps and utility on this skill are not useful. With the right investment, it's good for resource generation. That seems like the best reason to run it today, which has nothing to do with what makes leap, well, leap.
  6. Charge is problematic for all the reasons leap and ground stomp are problematic. Honestly, if all three of these skills vacuumed at the end (end of charge, end of leap, before or after ground stomp), they would be wildly more usable. Similarly, if the earthquake aspects related to them could be applied to items without worrying about what item power the aspect came from, it would be a lot more usable. Maybe at level 100 fully investing in these mechanics could work, but it seems unlikely given how they behave today.
  7. Steel grasp, even with the unique, doesn't really fulfill the expectations set by its description. I don't see much of a reason to use it outside of pvp.
Rupture, and weapon mastery tier in general
Rupture is ineffective because there is no way to scale bleed duration; any moment that could be used to apply rupture could be used to stack more bleeds, and the maximum bleed duration is 5 seconds; all of them tick at the same time. There's no reason to use it unless you're invested in either the explosion or a 4 second attack speed buff. If the buff were longer based on number of bleeds, it might be worth it. If we could scale bleed duration, it would definitely be worth it. It's also weird that the class has an extra skill for removing bleeds. It seems very odd. It's also a bit weird to not see a bludgeoning weapon based skill in the weapon mastery tier which applies daze and vulnerable or something. Like some kind of armor crush.
Keystone passives
  1. The walking arsenal keystone..I really don't know what's going on with that design direction but it needs a rework, badly.
  2. Unconstrained...again, this one feels a bit uncreative. Why do we care if berserking is longer? Our build will either apply it consistently, so duration doesn't matter, or it won't. It's trivial to get nearly 100% uptime on berserking if you want it, and it's honestly not even that great to begin with.
  3. Gushing Wounds bleed keystone requires crit and crit damage investment, which seems fine, but is only achievable in later tiers of gear; would be nice if this was more effective earlier on
  4. Unbridled Rage is the bread and butter for most players. It works because of how generic it is - you always have to have a core skill, and it turns up the damage and resource costs. It's boring, but effective. One major problem is that because this keystone exists and is strong, any build which doesn't rely on a core skill for damage is immediately a bit of a joke. E.g. even if you wanted to use all brawling skills, you'd have a hard time getting much value out of any of the existing keystone passives.
submitted by my_dad_is_an_ad to Diablo [link] [comments]


2023.06.10 05:22 lonelytiredyknow How to find medication deferral list?

Hoping to be able to donate plasma at an Octapharma in a few days, but I'm on a few medications for the mentals and wanted to see if any of these would be likely to disqualify me. Is there a list out there or way to find it on their site? Or if it's a private records sort of thing, how long into the first visit would they tell me I'm not able to donate?
I'm on Guanfacine HCI, Atomoexetine (Strattera), Lorazepam (Ativan), and Fluoexetine (Prozac).
submitted by lonelytiredyknow to plassing [link] [comments]


2023.06.10 05:21 TheDarkstarChimaera Thief in the June 27 Balance Patch

Source
I'm Iskarel. I maintain the PvE Thief builds and guides on Snow Crows
With a PvE perspective, I'm going to run through the changes, discuss their impact, and talk about current meta builds and how they're impacted.
Want the build-by-build cliff notes? Skip to the bottom, search for "tl;dr"
I know this is a lot. Think of it as a reference document.
A LOT has changed. The builds aren't unrecognizable but the texture has changed almost across the board.

Flanking is Dead (for most endgame bosse)

To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.
Not all players know that "flanking" or "from behind or the sides" just means—don't be in front of the target.
Ever used a build with Thief runes? Just don't stand directly in front of the target.
What fewer players will know is that there's a small set of skills that actually need you to be ~180-degrees behind your target.
Which way does Keep Construct face when it descends back to the arena after the orb-rift-push phase?
Which way does Sabetha face during her Flame Wall?
I'm not going to answer these questions because the answers don't matter anymore! This skill expression is now gone.
Just backstab from any angle.
Ah but "defiant foes"? What isn't included there?
Can you backstab Primordus in the Harvest Temple strike if your group stays on the left vs right side, when looking from the center towards the dragon?
You would have to be on the right side. The left is the dragon's face.
Which way does Conjured Amalgamate face?
When approaching CA's platform, it is facing to your right. This also applies to the hands. Stand on the left side of the platform, and "above" the hands (closer to the portal leading away from this encounter).
Which way do the hands on Adina face?
2 o'clock (north), 5 o'clock (northwest), 7 o'clock (south), 10 o'clock (southeast)
No, I don't know why.
Just use your rifle and pierce two hands with Spotter's Shot + Death's Judgment! That's better than remembering these facing positions.
These are non-defiant "prop" type enemies. Also included here is Drakkar, the Octovine, and Tequatl. IIRC.
BTW Drakkar is made up 17 prop pieces, and you can only cast Deadeye's Mark on one of them. Don't play Deadeye here, you're trolling yourself. :D

Acrobatics Mental Gymnastics

Yeah this ain't it, chief. This is still a defensive and mobility-oriented traitline.
The damage modifier in Endless Stamina can't compete with Deadly Arts or Critical Strikes, even when combined with the Power in Swinder's Equilibrium.
The other stuff is maybe interesting for solo open world champions but Shadow Arts is already quite capable at that, and Condition Thief has a lot more toys to work with when solo compared to Power.
It's something but this traitline still feels ironically directionless.

Improvisational Theater of War

Interesting! We can now use this traitline predictably, resetting the cooldown of all or utility skills. On the surface that's good because it means we'll always get value out of the reset...unless our skill uses are staggered. More on that later.

Mag Bomb Delenda Est.

Currently this skill's damage-per-cast-time is roughly double that of Daredevil Staff 2, Weakening Charge. Notably, the cast time is short because it pulses damage.
The coefficient we have on the wiki, drawn from the Game's API, is 4.10. ANet lists a 1.50 (per hit, so 4.50 total) nerfed to 0.70. So... Uh...
Let's say Throw Magnetic Bomb's damage is nerfed to 50% of its current damage. Or there about.
So next patch, one Throw Magnetic Bomb is close to the damage of one Staff 2, but the damage comes out over time (during our Assassin Signet burst) and the cast animation is faster than Staff 2.
But is it worth losing Executioner?
Probably not. Executioner is approximately 9.52% damage on a fight that spends 50% of its time above 50% target HP and 50% of time below (due to Ferocious Strikes).
That's a lot of damage to be made up by another use of a stolen skill!

Daredevil's Bound to be Good

Bound: Increased power coefficient from 1.75 to 3.5
This ratchets up the damage of our dodge so that it beats the damage-per-cast-time of Punishing Strikes (skill 1 part C) and Staff 5, while still losing to Staff Strike and Staff Bash (skill 1 parts A/B), Staff 2, and Fist Flurry/Palm Strike.
This damage increase is valuable because

Auto chain go brrrr

Staff Strike, Staff Bash: Increased power coefficient.
... Uh oh.
This increase the DPS of the first and second part of the chain well beyond the last hit.
The optimal DPS rotation now involves interrupting the chain after the 2nd hit.
That's not easy to do on most professions, which have a limited number of viable interrupts, but we're Thief, baby!
Staff Strike, Staff Bash, Weakening Charge. Repeat. Throw in a Fist Flurry. Save your Palm Strike. Yeah. This sort of thing.
Calculations done by REMagic42 ( training-accident-36 ) show the following
A not insignificant DPS increase provided by this (unintended?) balance predicament.
You could just not do this. That's up to you. The build is getting buffed by ~4,000 DPS next patch but it still has all the old problems. Don't know those? Read here

Let's Get Physical (Lights out, follow the noise)

Various Physical Skill cooldown reductions
These are neat and strictly a positive.
Left, a great player who provides benchmarks for Power and Condition Daredevil, already tested Condition Daredevil with cooldown-traited Impairing Daggers and found them simply worse in group content vs Devourer Venom. You can read more on his benchmark.
So the Impairing Daggers cooldown reduction (CDR) doesn't matter to us.
A cooldown reduction for Channeled Vigor would've been cool!
This skill basically gives you a get-out-of-jail-free dodge if you're ever scared that burning all your dodges for Havoc Specialist will leave you vulnerable. You can get a dodge with Withdraw on a shorter cooldown but that travels backwards from your facing direction which can be scary.
This skill is also very useful for maintaining Lotus Training uptime when playing Condition Daredevil. If you can't keep hitting the boss with your auto-attack chain and F1 Steal, you will run out of endurance and lose your condition damage buff. Use Channeled Vigor to maintain buff uptime when you can't hit the boss. (This tip comes from Left!)
Impact Strike is still worse defiance-bar to cooldown ratio vs Basilisk Venom, but any improvement is nice. This skill is good when you can't guarantee all hits of Basilisk Venom will hit your target, or when you need to CC more frequently than Basilisk's cooldown allows.

Death-onate Plasma and "Boon Thief"

Farewell, Boon Thief. Without Quickness, we can no longer role-compress all those shiny boons in Plasma into a Quickness Build.
I'm going to go out on a limb here and assume that the damage of Detonate Plasma will not be worth its cast time purely from a DPS perspective, especially on a Condition Build, but you might still get some boon uptime from Daredevils on fights like Matthias and Twin Largos' Kenut.
You can now permanently sunset your Celestial/Ritualist gear for Boon Thief. Will you use it for Alacrity Specter later? I don't now, I don't know how much Alacrity is given by that trait. We'll talk more later. :)

Also Icebrood Saga exists

These really don't matter. Unstable Reagent is maybe a DPS increase, I don't have a log with it for cast time.
This is NOT Unstable Artifact BTW. That skill is still worth using for both Power and Condition DPS.
Cursed Artifact is like throw-Plaguelands, and an Ethereal field at that. It's free real estate on the Condition Build.
Time in a Bottle is squad-wide alacrity AND quickness. Take that, Chronomancer! It's only found in Cold War and randomly in EoD strikes. :)

Dumbed-down-eye

Deadeye Stolen Skill splash support

Stolen Skills now grant their beneficial effects around the caster.
These are mostly "splash" uptimes of boons, but you can also get superspeed and a modest heal. Neat! Deadeye providing a token amount of squad value beyond its DPS and CC output.

Deadeye Malicious Intent buff

Malicious Intent: Increased Malice gain from 1 to 2 in PvE only
This is actually big!
Firstly, this increases the damage dealt by the lower difficulty Be Quick or Be Killed Dagger Deadeye rotation (if you've ever heard someone described Dagger Deadeye as 5111151115111, that's this).
1 more Malice pip after each Mark and Stealth attack boost the damage modifier of Malicious Backstab. I don't have a quick estimate for this increase yet.
Secondly, this is wonderful for the Dagger-Dagger Maleficent Seven rotation.
All Power Dagger skills (Heartseeker, Dancing Dagger, Cloak & Dagger) are single-damage packet skills (with the exception of Dancing Dagger when bounced from your main target, to another enemy, and back to your main target). This means they have only one chance to score a crit, and thus only one chance to earn 2 Malice instead of 1.
Power Thief derives 15% critical chance from Critical Strikes' Keen Observer trait, which demands the player stay above 75% HP. You won't have 100% uptime of this trait in many raid fights, especially if your healer is slacking. If the current Dagger Deadeye benchmark was performed at 75% player HP, without drastically altering gear to accommodate for the missing critical chance, the benchmark could lose up to 12,000 DPS!, dropping it nearly into support territory.
This Malicious Intent buff gives you a safety cushion for one of those Initiative skills to score a non-crit, making the rotation more robust in endgame encounters. It does NOT reduce the minimum number of Initiative skills needed to reach maximum Malice: that is still 3 with Malicious Intent and 4 without. It does reduce the maximum needed by 1 skill, which is also great!

Quickly Fire For Effect

This trait no longer requires a target to grant boons to allies.
Er, it doesn't require one right now. Specifically, if you Mark a target, you can use your F2 and gain boons even if your stolen skill is obstructed by terrain. If you have your enemy targeted while outside 1,500 range you will get an out of range error that stops you from casting F2, but simply untargeting the enemy will let you use the skill to get boons. If you are obstructed or out of range, you don't hit the target.
I assume what this means is that if you do NOT have a marked target, you can cast a cantrip to get a new F2. That's cool and rather handy for the new Quickness build.

Shadow Flare isn't real, it can't hurt you

Shadow Flare: Reduced cooldown from 30 to 20 seconds. This skill only damages once instead of pulsing. Activate the flip-over Shadow Swap to trigger another damage instance from your original location.
Deadeye dumbed down. Navigating self-reveal with pulsing damage skills on DPS Deadeye has been a hallmark of modern builds for several years—Shadow Flare for Power, Thousand Needles for Condition.
That problem is now eliminated for Power. You don't need to know the timing, you don't need to know where to throw Shadow Flare. Just Do your backstab, cast Shadow Flare for one damage packet, cast it again, go for another Backstab. No fuss, no skill expression, no frustration, no learning curve.
I don't like this change, I understand why other people like this change. I think it's dumb to change this. If you don't like self-reveal, consider not playing the class that uses Stealth and Revealed for its DPS output.

Fun in the Chamber

One in the Chamber: This trait now also increase the damage of F2 Stolen Skills in addition to its previous effects
In case anyone is unfamiliar with Deadeye—it doesn't have access to any core Stolen Skills. No Mag Bombs here!
This is a nice perk. The important thing is that this trait gives us an extra F2 charge every time we use a Stolen Skill...That's for Quickness.
This trait is also valuable to Condition Deadeye builds (particularly since there's a 4/9 chance they get a stolen skill that applies damaging conditions!) and to Power Pistol-Pistol Deadeye. See more of that here.

Binding Shadow, my beloved

Binding Shadow - Reduced cooldown from 30 to20 seconds in PvE.
Cool! I love—
This skill now immobilizes marked targets instead of knocking them down
Oh. Uhhh it already immobilized them. I assume it immobilizes them more? That sucks, this was an amazing breakbar skill, particular on Condition Deadeye where it applied several poison stacks (natively, and via Panic Strike with Immobilize) and gave an extra F2 charge from One in the Chamber.
It's lower cooldown on boonstrip which is neat? Matches No Pain No Gain time in Fractals, I suppose.
Just use a Power Mesmer, they passively breathe boonstrip.

Quickness Deadeye builds

Three options!
Oops! All cantrips
This option will spam out cantrip like nobody's business to meet the voracious demand of Might uptime.
Fire For Effect grants 8 stacks of Might for 12 seconds. The with-Alacrity cooldown of Cantrips are: 16 (Binding Shadow, Shadow Flare), 20 seconds (Malicious Restoration heal), 25 seconds (Mercy, Shadow Gust). When using Mercy, the cooldown of F1 is effectively the cooldown of Mercy, plus minimally the cast time of the F2, plus the cast time of F1 again.
So some of our Might is locked behind 25+ seconds. Building for 100% Might Duration would be devastating for our DPS output. We could cover 100% Might uptime with a single trio of F2 casts anyway—Binding Shadow, Malicious Restoration, Shadow Flare—but that would not take tactical advantage of the natural Deadeye's Mark cooldown.
Instead, we'll cover Quickness with two sets of F2 casts, staggered across the duration of our Might stacks. Left has an old benchmark demonstrating this technique.
So that's our 24-might upkeep option. It's not pretty, and it's Cantrip spam. ANet said we wouldn't have this in the game anymore.
Well, what if we don't have to generate Might?
Then we have two options:
3 cantrips with no Improvisation
This option will maintain a burst of 24 might as we apply quickness, or we can space out the stolen skills to maintain at least 8 stacks indefinitely. Sounds pretty good!
Improvisation
We'll probably still be using Shadow Flare because it's just good damage, and Improvisation selects for builds that use active utility skills, not passive signets. We might even be able to use Malicious Intent instead of One in the Chamber for this build, earning us more damage on Malicious Backstab.
So we have options.

Quickness Deadeye weapon options (We don't have those! )

Maleficent Seven is the only equalizer at work that allows bad weapons to do somewhat okay, and without that, we're back to shopping with the to the usual harsh restriction of "the best single skill out of all these weapons crushes the validity of all other options".
Stealth attacks? Naw, just spam F2s without Malice.
"Filler" initiative skills used to build up to an Initiative reset at max Malice? Nope, don't care, whatever has the best initiative-to-damage ratio is what we're running.
Thief Dagger is about matched with Thief sword for auto attack damage but Dagger is home to the centralizing Cloak & Dagger → Backstab combo. This does huge damage from any direction—flanking is gone!
Sword, by contrast, suffers a DPS loss when using any dual wield skill, Headshot, or Black Powder. The only DPS gain skills are Cloak & Dagger (but the stealth attack for sword is BARELY worth using, you could actually just cast Cloak & Dagger twice in a row and do just as well), and Sword 2...without using the return-to shadowstep. Meaning Sword 2 has a 15-second cooldown. Just to do slightly more than the auto-attack.
Need CC? Pack an off-hand pistol and fill time with auto-attacks, they're very good.
What about Pistol?
It's just weaker.
Shortbow?
It sucks really bad against single targets.
Rifle? This is the sniper spec!
It sucks if you don't have Maleficent Seven for infinite Initiative and either stealth utility skills or Silent Scope to unlock Death's Judgment.

Specter, rant about single-target/ally-target support

Ally-targeted scepter skills now also grant a lesser effect to additional allies in a radius around the target.
I don't know why ANet is so obsessed with single target support for PvE Specter, but they'll learn its untenable eventually. They've been gradually walking back the single target focus ever since release, and we are now about 15 months past Specter's official release and coming up on 2 years since it's beta.
Ally-targeting is clunky.
Single-target support is nonviable. We have encounters that apply arena damage to all players, and each player in the squad can take damage from the same AoE and it's the healer's job to keep the whole team up.
A "lesser effect". Reduced duration? Great, what's the point of that? You might as well just make it all the reduced duration.
Does "splashed" Shadow Sap not even grant protection to the other allies? Great, we won't use it.
Hopefully this will just be something like reduced Barrier or Healing, and the Boons are intact, but it's already been confirmed by the new member of the design team, Trig, on a Twitch Stream (Mighty Teapot's?) that Endless Night will not give Quickness to "splashed" allies.
Maybe this skill shouldn't give quickness at all. Why is the design team not skill splitting? What are they afraid of?

The Dark Side of Scepter Splash

If you paid attention to Specter during its beta testing, you might be aware of a very weird build that used Endless Night (Scepter Pistol dual wield beam skill that granted quickness and 7-packets of Barrier to 3 allies, if you could pierce through the allies).
This rotation was initially theorycrafted by Left when Specter was first showed off. I did some early proof-of-concept on the build, then Left took it over and improved it to around 51,000 DPS.
That's a lot of damage!
Watch that video briefly, and notice how I swap between the enemy and my allies, applying one skill to the target then the Endless Night beam to my allies.
When Specter applies barrier to an ally, they receive a stack of Rotwallow Venom, which applies a short-duration stack of torment to a single enemy just like normal venoms.
Each cast of Endless Night back then was 21 applications of Rotwallow Venom, with more Torment duration than we have now.
ANet killed that build back during beta by making the beam target a single enemy, nerfing the quickness application, nerfing Rotwallow Venom duration, nerfing Specter's Torment damage modifier, nerfing Consume Shadows to require charging up.... The list goes on.
Why do I bring this up?

Scepter Autos on Allies

Currently the scepter auto chain applies 54 seconds of Torment (in the form of multiple stacks). If the scepter auto chain can instead apply barrier to 3 allies, then this balloons to 72 seconds without Strength of Shadows, or 108 seconds with Strength of Shadows.
Yes.
The auto-attack chain will be twice as strong when targeting allies, vs targeting the enemy.
Endless Night is not worth using against an enemy target, but it might be worth using on allies. This rotation won't have room for auto attacks, so I'm not pinning any hopes to this.
No, the optimal damage rotation will probably be Twilight combo, Siphon, and Shroud skills on the enemy, then filling time with Scepter skills on allies. We will probably spend less time in Shroud because those autos are just so cracked...

Second Opinion, moving away from Consume Shadows

Ever since beta all forms of Specter have run Consume Shadows—Alacrity, DPS, Heal. This is because Consume Shadows can apply barrier to allies, giving them Rotwallow venom. The other adept traits are purely defensive, so they're not used by the DPS and Alacrity builds...and Consume Shadows is an extremely potent healing tool. So potent, it's been nerfed repeatedly!
Charged time reduced from instant to 4 seconds, maximum shroud cut by more than 50%, conversion ratio reduced from 100 to 50%
Second Opinion will grant bonus Condition Damage, more with a Scepter. This should be, at minimum, +80/+80, which will beat the ~800 DPS provided by perfect Rotwallow Venom application from Consume Shadows.
Perfect?
If your allies are too injured and Consume Shadows only heals them overflowing into Barrier, you won't give them Rotwallow.

Traversing Dusk no longer gives Alacrity

This is just a heal trait now. That's just what it does.

Shadestep is the new Alacrity trait

Oh. Uh. I'll keep it quick.
  1. This reduces our gameplay from 2 separate rotations with their own quirks and different Shroud lengths, to 1—the DPS rotation.
How do you give alacrity? Just go into shroud and push buttons.
How do you do DPS? Just go into shroud and push buttons.
Alacrity Specter's Well cooldowns were inaccessible inside Shadow Shroud because we inherited a shroud, not just a kit like Druid's Celestial Avatar or Holosmith's Photon Forge.
Druid Spirits off cooldown while in CA? Don't care, you can push em.
Specter wells off cooldown while in Shadow Shroud? You might be gaining DPS from shroud skills, or healing from Consume Shadows, but you're losing Alacrity uptime. Is that tradeoff worth it?
Doesn't matter anymore. Just do the benchmark DPS rotation.
You're too slow? Then your alacrity uptime will suffer. You need to be on pace with going in and out of shroud, just like the DPS rotation. Difference is, if you're bad at this, it's going to frustrate other people.
This is not the hardest rotation in game to optimize and you of course have the option to make it easier with Ritualist gear (which you should do anyway if you plan to still run Consume Shadows, will be a two-fold personal DPS loss).
\2. Ever been kicked out of Shroud by incoming damage in a raid/strike/open world meta? No more Alacrity uptime for you. Better refill your Shadow Force quickly—and Larcenous Torment generates Shadow Force FAR more slowly than Traversing Dusk
Fun fact: Traversing Dusk's 1% Shadow Force per ally in your shadowstep scales indefinitely, not just up to 5 players. That gives you colossal Shadow Force generation in crowded metas and even raids.
Want to use your Siphon on ally? No you don't, that's valuable Shadow Force generation you need to maintain tempo for Alacrity.
Again, you can wear Ritualist gear to soften this loss.
Want to have the utility of Well of Bounty? Well, previously that utility was tied to your Alacrity uptime, your DPS uptime (lingering outside shroud for Well of Bounty was a loss), and your healing output (Traversing Dusk, and maintaining tempo in/out of Shadow Shroud for Consume Shadows).
Now you can take Well of Bounty and have it on demand, at a DPS loss.
Previously you could have just take advantage of the long Stability duration to cast this well early, or delay it slightly to cover the mechanic.
How much DPS will ANet allow this build to have?
We don't know. And now it's DPS is very closely tied to the DPS build because they're doing nearly the exact same thing.
This has never happened to Firebrand, trust me.

tl;dr It's dangerous to read all that up there! Skip to here!

Condition Daredevil

Unchanged by Impairing Daggers cooldown reduction

Power Daredevil

Buffed to ~38.6 if you do the old rotation.
Buffed to 40.2 if you do the new degenerate 1a 1b 2 1a 1b 2 rotation that interrupts our auto chain.
Still screwed by all the usual stuff.
Mag Bomb damage normalized. Cool. Still amazing utility on that skill.

Boon Thief

Dead. Deadeye killed it.

Power Dagger Deadeye

Much easier to play. Splashes some cute boons onto its subgroup, at random. Have to see if Shadow Flare is still worth using. Hopefully, right?

Power Rifle Deadeye

Silent Scope uses Shadow Flare, I hope that's still worth using.
No need to flank with Premeditation Rifle is nice. Swapping Impact to an Accuracy sigil (or not doing that, and losing crit chance) was ~1,200 DPS loss, so that's avoided. I don't mind losing flanking here that much because Flanking wasn't make-or-break adrenaline pumping like dagger. It was just a boring loss.

Quickness Deadeye

I hope you like pushing 5 and 1 a whole lot because that's almost all this is. Also pushing cantrips for F2 charges to provide quickness.
It will play okay, but pretttttttttty similar to utility-spam builds that people hate, with the added bonus of casting TWO skills for every application of quickness.
You can tune this to your liking BUT

IF YOU DON'T KNOW HOW MANY WAYS THIS GAME'S ENEMIES CAN APPLY REVEALED TO YOU THEN YOU'RE IN FOR A TREAT WHEN YOU PICK UP QUICKNESS DEADEYE NEXT PATCH :D

It won't really prevent you from applying quickness but it will tank your DPS and fracture your soul.
One of us. One of us!
This is getting no changes, by the way. It'd be a huge amount of effort from the studio's programmers for one elite spec, for one profession, largely in one game mode (instanced PvE), with a small player base.
Probably just not happening. Not a question of "want to", it's a question of resource management AND doing this right.
Remember stealth-tanking Old Lion's Court? Because they didn't apply Revealed, then they only applied Revealed once and Deadeye just Shadow Melded out of it?

DPS Specter

Buffed by Second Opinion, dubiously buffed by targeting allies with the auto chain.
You can still run Consume Shadows for team healing/barrier.

Alacrity Specter

I don't know. Presumably the shroud skills will allow us to provide at least 50% uptime with a non-degenerate rotation (one that doesn't have us spending all our time in shroud). Said degenerate rotation is naturally policed by the fact our shroud absorbs incoming damage.
Will it run Consume Shadows? Not for optimal damage anymore.

Alac Share Specter

Just change your grandmaster from Strength of Shadows to Shadestep and do the normal rotation. Should do at least 50% uptime, unless Alac specter is just nonviable and can't maintain Alacrity.
submitted by TheDarkstarChimaera to Guildwars2 [link] [comments]


2023.06.10 05:20 jimmy_indian Some problems while working as a giglo in India

1) Most of the gays are never ready to pay or if they are then they willing then they expect highest service with a little pay. 2) Gay people's demand for going without protection is like asking me to commit suicide. 3) Straight couples are mostly good to serve but bi couples are different. In bi couples a man will always interfere whenever I or his female is actually enjoying the fuck. It doesn't matter what he wants but most of the times he will interfere exactly at the time when pulling out is hard. He will either tell me to pull out because now either he wants to fuck his woman or me orel wants to get to fucked. now I am getting paid for doing anything but inconsideration towards his woman is usually very bad. 3) Couples expect me to get high with their choice of substance which I always reject. They should understand that not everyone is an addict. 4) Females are usually good clients except for some who have extraordinary expectations from porn and not willing to do the same.
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2023.06.10 04:52 MatchesMalone_247 [NM] Magnacut Deka 135 @ $1

Make & Model: Houge Deka, Magnacut, Black G10
Spots / Price: 135 @ $1
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Description: PLEASE BE THOROUGH. EXPLICITLY STATE ALL ISSUES : First owner. Factory edge with magnacut steel. Comes with box and pouch. Box came to me damaged. No damage to knife - in near mint condition.
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2023.06.10 04:48 Pure-Picture6480 Please support me I'm so helpless now alone I dont know what should i do any advice and help

Hi , I'm 18Yo Student i live with my mom we're struggling from past 2 years I'm so helpless and lost now i dont know what should i do , My father passed away and my mom doing a job , we already paid around 11lakh (13k$) we've sold our house and took a loan from bank to pay it monthly payment of the loan taking our whole salary, they are abusing and threatening us from past 2 years we dont have any way to pay it my mother's health condition also not good they come to our rented house for money and abuse us also threat my mom , i cant even describe the situation here we cant even sleep in fear or eat anything crying everyday i am also not getting a part time job which pays well , PLEASE tell me what should i do i need of money any donation we want to get out of this mess and live a normal life i want to save my mom please help us.
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2023.06.10 04:47 jinobix Cathay Business J Upgrade within 4 Days - HKG-DPS

Wanted to share a success with upgrading our Cathay Pacific flight from Economy to Business J on HKG-DPS within 4 days of departure, and hope others can gain from it.
6 Months Out
Booked CX LAX-HKG-DPS back in Dec 2022 (bonus being bookings made prior to Jan 2023 have no change fee, as the CX agent happily told me!), with LAX-HKG in PE and HKG-DPS in Economy. We booked using 55,000 Asia Miles each pax (CX's own website said it would only be 45,000 for the entire trip, but due to technical difficulties I had to book via CX call center and the booking agent could only come up with this. I suspect he somehow booked each leg separately and combined them into one reference #, as HKG-DPS in Y is only 10,000 Asia Miles, which is the exact difference from website to call center...).
1 Month Out
Bided our time until a month out, and got the itch to upgrade to J after seeing all the videos online as Cathay reopened their service and HKIA lounges. Using the v3 Unelevated Plugin was really, really helpful - it was able to run availability for the next 20 days, and gave me exact numbers of award seats available without having to pay extra for ExpertFlyer. Award availability however only went up to 1 J for our specific non-flexible date, and it only stayed for a few days before disappearing. Other days on Sunday/Tuesday often had 2 J or more.
1 Week Out
Based on what I saw via v3 Unelevated, looked like Cathay was still releasing award seats 3-4 days close-in. So got my hopes up! I would check a few times a day, and for the last 3 days I saw 1 J on our travel date.
48 Hours (OLCI)
Today was 48 hours before check in, and tried to check-in to snag our economy seats for HKG-DPS. On a whim, I ran another search and found 3 J seats open! This was strange, as the official CX calendar still listed the date as a beige seat icon (which means only 1 J seat open). I still called CX call center, and after 30-40 minutes of processing agent confirmed our booking with 2 J! Best part was: the cost for Economy Y was 10,000 Asia Miles, while the Business J was 25,000 Asia Miles if booking that leg separately on CX. I calculated that we were thus 30,000 AM short - but the agent said I only needed 20,000 AM, so the cost of our leg in J ended up only being 20,000 AM per person! I quickly transferred the points from my Venture X and paid the fees online (they refunded the original fees to my card).
End: LAX-HKG in PE, and upgraded HKG-DPS to J for only 10,000 Asia Miles more per pax (effective cost 20,000 AM points). Hard to tell when this close-in, but with one-way J cost of $2900 ends up being 14.5 cents/mile. Very happy about this J redemption for a 5 hour flight with CX HKIA lounge access!
Takeaway
1) CX still releases seats at 330 day and close in within 2 weeks of flight; this may be more common on intra-Asia than transpacific.
2) The v3 Unelevated plugin works great, and is a way to see F/J/PE/Y seat availability without having to pay extra for ExpertFlyer.
3) While Asia Miles is not necessarily commonly used, it works great when it comes to award availability on CX, and it allows for great flexibility when rebooking for different legs or classes (since you're using CX's own metal rather than a partner airline).
4) I had CSP with >400K points on it, but more and more I'm digging the Venture X for their partnership with Asia Miles since UR doesn't transfer to Asia Miles. The sign-on bonuses allowed me to book this and treat dad on J in CX from SGN-HKG-SFO a few months ago. Didn't see enough value to get AmEx Platinum or Citi, so the VX hit the spot for me.
P.S.
5) Per CX Lounge Admittance, it states that "If you are travelling in different cabin classes within a single ticketed journey (e.g. from Singapore to Hong Kong in Business Class, and a connecting flight to Paris in Premium Economy), we will honour the highest class of travel (Business Class) for lounge entitlement\ throughout your whole journey to make it a comfortable one. Please note that this only applies to flights operated by Cathay Pacific*." Based on this - I'm going to try and get into the LAX Oneworld lounge even though we're only flying PE on CX! (We don't have status on OW, and PP is non-existent now post-COVID after the dismal KAL Lounge exited). Will update!

submitted by jinobix to awardtravel [link] [comments]